Gamersky's Scores

  • Games
For 715 reviews, this publication has graded:
  • 62% higher than the average critic
  • 10% same as the average critic
  • 28% lower than the average critic
On average, this publication grades 5.7 points higher than other critics. (0-100 point scale)
Average Game review score: 81
Highest review score: 100 Donkey Kong Bananza
Lowest review score: 40 Hello Neighbor
Score distribution:
  1. Negative: 2 out of 715
727 game reviews
    • 80 Metascore
    • 82 Critic Score
    Visions of Four Heroes serves as an excellent addition to the game's "if" storyline, offering players a satisfying sense of wish fulfillment and allowing each hero to claim their own moment of glory. The introduction of the military strategy system expands the scale of combat beyond the main game, delivering exhilarating large-army clashes. That said, its gameplay extensions remain fairly conservative, as the actual combat experience differs little from the original and does not achieve any fundamental evolution.
    • 78 Metascore
    • 87 Critic Score
    Arknights: Endfield confidently showcases its strengths in art direction, character design, and world-building, while also making a bold move by introducing automation-focused construction systems. This experimentation inevitably brings along some rough edges and shortcomings, but that very sense of dissatisfaction reflects the game's willingness and sincerity in trying to offer something new.
    • tbd Metascore
    • 80 Critic Score
    Building on a well-established framework of territory-control strategy games, WindStop Strategy introduces a number of smart ideas that help breathe new life into a genre that has largely faded from the spotlight. Its streamlined SLG mechanics and classic Jin Yong inspired martial arts system make it very approachable for newcomers, while the solid depth and replay value provide strong motivation to take on higher difficulty challenges.
    • 70 Metascore
    • 75 Critic Score
    For players who enjoy pixel art and retro games, Philna Fantasy is well worth a look. Its visuals and level design closely echo the feel of the GBA era, successfully evoking the experience and emotional pull of encountering those classic titles for the first time.
    • tbd Metascore
    • Critic Score
    Star Rupture strikes a smart balance between the sense of order found in factory builders and the constant pressure typical of survival games. It delivers the satisfaction of long-term planning and optimization, watching production lines run smoothly on their own, while periodic solar eruptions, shifting ecological cycles, and the threat of hostile swarms introduce a steady rhythm of exploration and combat. [Early Access Provisional Score = 80]
    • 84 Metascore
    • 82 Critic Score
    In terms of story length, character progression, and the sheer amount of content layered across its systems, Octopath Traveler 0 is undeniably substantial. That said, from a design standpoint it never quite achieves the cohesive feel of Octopath Traveler I and II. Some of its more awkward mechanics feel like the byproduct of trimming down mobile-style excess rather than purpose-built systems, with these issues only becoming fully apparent in the later stages of the game.
    • tbd Metascore
    • 70 Critic Score
    Netherworld Covenant shows plenty of smart ideas in its combat, but for a roguelike, its build variety and environmental diversity fall short. The narrow, repetitive progression quickly leads to fatigue, even when the core loop shows promise.
    • 78 Metascore
    • 75 Critic Score
    Metroid Prime 4 Beyond presents an unusually wide gap between its highs and lows. Its music and visual concepts reach an impressive standard, and parts of its labyrinth design offer genuinely great exploration. Unfortunately, those bright moments are quickly overshadowed by rough execution. In both design philosophy and production values, the game feels behind the times.
    • tbd Metascore
    • 76 Critic Score
    Mandate of Heaven stands out as a strong entry in the FMV space. It may not aim for great philosophical weight, but its smooth, complete narrative delivers gripping political intrigue and a genuine sense of loyalty to family and country.
    • 79 Metascore
    • 82 Critic Score
    Kirby Air Riders isn't a traditional racer in the vein of Mario Kart, but something closer to Super Smash Bros. wearing a racing helmet. Its core Air Ride handling is solid and surprisingly deep, while the chaotic City Trial mode and the single-player Road Trip campaign each cater well to either party-focused play or solo enjoyment.
    • 81 Metascore
    • 85 Critic Score
    MARVEL Cosmic Invasion builds on Teenage Mutant Ninja Turtles: Shredder's Revenge with a more modernized approach, ultimately delivering strong combat feel and smooth, responsive action. But relying so heavily on well-worn, proven design also caps its ceiling, keeping it from ever reaching a truly impressive high.
    • 75 Metascore
    • 65 Critic Score
    Mount & Blade II: Bannerlord - War Sails adds surprisingly little of real substance. With the Nords in such a weak state in the current build, naval battles amount to little more than pirate-hunting, leaving the whole expansion feeling rather flavorless.
    • 65 Metascore
    • 78 Critic Score
    Compared with recent entries, Call of Duty: Black Ops 7 actually shows a level of sincerity. The campaign takes a clear step back narratively, but it remains playable and reasonably engaging. Multiplayer is easily the strongest first outing the series has seen in years, while Zombies and the campaign's endgame are serviceable additions that still provide enough long-term pull for PvE fans.
    • 74 Metascore
    • 75 Critic Score
    Forestrike comes with a refreshingly clever premise. Its seemingly bare-bones combat system actually hides a surprising amount of depth, while its Roguelike layer is the opposite—flashy on the surface but primitive where it truly counts.
    • 84 Metascore
    • 85 Critic Score
    INAZUMA ELEVEN: Victory Road benefits enormously from its abundance of modes and sheer volume of content, and the unfinished pieces still in progress even add a sense of future promise. But each mode shows its cracks once you spend enough time with it, and the core mechanics may not have the depth needed to keep players engaged after dozens of hours.
    • 79 Metascore
    • 78 Critic Score
    Hyrule Warriors: Age of Imprisonment adds some worthwhile extensions to Tears of the Kingdom's lore, but its story is ultimately constrained by the predetermined outcome of the original, leaving little room for depth or meaningful dramatic conflict. Beneath the flashy battlefields and familiar hack-and-slash rush lies a loop that's repetitive and short on fresh ideas.
    • tbd Metascore
    • 75 Critic Score
    Junji Ito Maniac: An Infinite Gaol is a notably strong small-scale horror title, with clever map design, light resource management, and a well-crafted sense of dread. But as an adaptation, many of Junji Ito's signature elements end up feeling awkward, and the story itself is far from satisfying.
    • 84 Metascore
    • 89 Critic Score
    Anno 117: Pax Romana continues the series' steady forward stride, refining an already well-established design while introducing new systems that genuinely refresh the experience. It delivers a layer of novelty that sets it apart from previous entries, without losing the strategic depth that defines the franchise.
    • 86 Metascore
    • 79 Critic Score
    ARC Raiders currently feels like chaos held together by a thin layer of order. Once new players get discouraged and leave, and veterans exhaust the existing content, the overall environment will likely shift and I don't have high hopes for that change. The experience is unique, but heavily dependent on the behavior and attitude of the players you happen to match with.
    • 68 Metascore
    • 70 Critic Score
    Football Manager 26 delivers the biggest overhaul the series has seen, pushing toward a more modern presentation with improved visuals and UI that clearly aim to welcome new players. But those sweeping changes come with a cost: missing features and an overwhelming number of bugs make it a frustrating experience for longtime fans.
    • 85 Metascore
    • 95 Critic Score
    Europa Universalis V arrives with an impressive degree of polish and an already massive amount of content, even in its initial release. It feels like a culmination of Paradox's grand-strategy expertise—deep enough to lose yourself in for hundreds of hours. At the same time, its overall structure still leaves plenty of room for future expansion, making it easy to believe the game will only grow to even greater heights.
    • 81 Metascore
    • 87 Critic Score
    Obsidian is simply continuing its exploration of what a modern CRPG can be, delivering another title that's genuinely worth playing today. The Outer Worlds 2 stands out by being willing to tell a less traditional story and express ideas that aren't always comfortable or harmonious. And honestly, that alone is exactly what I hoped Obsidian would do.
    • 82 Metascore
    • 90 Critic Score
    Ninja Gaiden 4 feels like a pivotal point between the old and the new eras. Much like its dual protagonists, it refuses to abandon the legacy of Ryu Hayabusa the heart of the series while introducing the more modern and versatile Yakumo to draw in new players. The result is a game that remains deeply engaging, offering a near-peak action combat system that rewards mastery and precision. Even its flaws and frustrations feel distinctly, unmistakably Ninja Gaiden.
    • 78 Metascore
    • 74 Critic Score
    I have no doubt that the systems introduced in Pokemon Legends: Z-A could shine brightly in the future of the series, but for now, they're just not quite there yet.
    • 81 Metascore
    • 75 Critic Score
    For veterans of classic adventure games, Keeper will undoubtedly evoke a strong sense of nostalgia. Its loop of exploring fantastical, varied worlds while solving puzzles is a clear homage to a bygone era. However, some of its more deeply retro design philosophies may no longer be as universally appealing in this day and age.
    • 62 Metascore
    • 70 Critic Score
    Vampire: The Masquerade - Bloodlines 2 feels more like a case of unfulfilled potential than an outright failure. While its main story offers a serviceable core, other elements like combat and quest design often feel dated.
    • 84 Metascore
    • 80 Critic Score
    BALL x PIT offers a highly diverse range of build options, while its city-building system outside of combat creates a long and rewarding progression curve. There's always a new goal to pursue, and the constant cascade of bouncing balls delivers a uniquely satisfying, almost pachinko-like thrill.
    • 82 Metascore
    • 88 Critic Score
    Battlefield 6 focuses all its efforts on the core elements, map design, environmental destruction, gunplay, and the atmosphere of war, delivering the spectacle of modern combat with striking visual flair. While it may not stand out for gameplay variety, it remains unmatched in overall quality within the large-scale warfare genre.
    • 77 Metascore
    • 80 Critic Score
    Like Getting Over It with Bennett Foddy, Baby Steps is a unique and polarizing game. But compared to its predecessor, it offers a more forgiving challenge and deeper mechanics, with absurd storytelling and interactive elements that keep you moving forward almost in spite of yourself.
    • 75 Metascore
    • 85 Critic Score
    Atelier Resleriana: The Red Alchemist & the White Guardian follows the series’ established path while refining systems that were already well-received in past entries. Its combat and alchemy are among the stronger aspects of the series, and though exploration feels fairly standard, details like the tracking function noticeably improve the experience. For longtime fans, the chance to reunite with many familiar faces may be its greatest strength.

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