Gamer.no's Scores

  • Games
For 1,660 reviews, this publication has graded:
  • 30% higher than the average critic
  • 4% same as the average critic
  • 66% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Shadow of the Colossus
Lowest review score: 20 Castle of Heart
Score distribution:
1660 game reviews
    • 60 Metascore
    • 60 Critic Score
    Ryse: Son of Rome is a game with great potential and even greater production value, but the experience is muddled with repetitive combat, recycled enemies and a general feeling of being rushed towards the Xbox One's launch.
    • 63 Metascore
    • 60 Critic Score
    Puzzle Agent 2 does nothing to differentiate itself from what it's predecessor did a year ago. It offers the same structure, the same length and the same types of puzzles. Unfortunately, it ends up seeming more like the second half of a complete work than a whole new adventure.
    • 74 Metascore
    • 60 Critic Score
    This years edition of PCM contains the bare minimum of innovation. Still entertaining for fans of the series, but hardly enough improvements to warrant a warm reccomendation.
    • 85 Metascore
    • 60 Critic Score
    Assassin's Creed: Origins packs many new tricks, yet feels dated. Its combat is clunky, its story generic, and despite a gorgeous world, Origins fails to live up to the standards set by the games it wants to resemble.
    • 65 Metascore
    • 60 Critic Score
    The Testament of Sherlock Holmes is a decent adventure game with some interesting elements like the "deduction board". It depicts old London in a good way, but sadly it feels a bit rushed and doesn't have any lasting appeal.
    • 50 Metascore
    • 60 Critic Score
    There are traces of a good game in Julius Styles: The International, but they vanish in a sea of failed attempts. The developers clearly set their sights beyond the mediocre, integrating puzzles, combat and a complex dialog system lifted from big-budget titles like Alpha Protocol. Unfortunately, the developers possess neither the budget nor the know-how to implement these ideas properly, and they end up turning what would otherwise be a merely mediocre title, into a truly terrible one.
    • 59 Metascore
    • 60 Critic Score
    Flying, fighting and exploring while in one of the four javelins feels great in Anthem. The combat is varied and fun, the world is gorgeous and ripe for discovery, but too much hassle with various menus, loading screens and poor design keeps me away from the fun. The story and characters are good, the second half of the story it even better, but the characters and nuances that Bioware does so well is hidden in texts and journals, and not given enough screen time to really shine. Fort Tarsis slows down the pace too much, and repetitive quest-design doesn't help. Endgame-content is lacking, with parts of it broken, other parts not working, or just not enough variety as the game stands right now. But I still love the feel of playing Anthem, which makes it a good foundation to be built upon.
    • 72 Metascore
    • 60 Critic Score
    The second episode of the Cognition series is a big improvement of the first episode, with a more purposeful direction and less backtracking between locations. Erica's psychic powers also take on a more central part of overall gameplay, but could be given an even greater focus. Writing is also improved, with the developers clearly having a good grasp of what makes a psychological thriller such as this work well. Sadly, there's just too little of it to earn it a higher grade.
    • 68 Metascore
    • 60 Critic Score
    With Fire and Sword is an expansion that adds very little to the Mount&Blade experience. It's still a solid game, but one would expect more innovation. Still, the hectic battles on horseback leave the player with a brutal appreciation for medieval combat.
    • 76 Metascore
    • 60 Critic Score
    Kairosoft games are some of the most charming titles you'll ever experience on mobile platforms, but the touch interface struggles to hold up when the games' complexity increases. With Pocket Academy, the interface gets in the way for a game whose intricacies are as fascinating as its quirky farm-school hybrids.
    • 76 Metascore
    • 60 Critic Score
    It's apparent that Ubisoft has been listening to the criticism that's been levied at them over the years about the Assassin's Creed series. This is the closest we've gotten to the one-two punch that was Assassin's Creed II and Brotherhood, with a much leaner story and mission structure than before. However, the game lacks a certain uniqueness beyond being just another Assassin's Creed game, which is a shame considering this could have been so much more.
    • 75 Metascore
    • 60 Critic Score
    Gran Turismo Sport offers a great driving experience, but its severe lack of content makes it seem more like a Prologue-title than a fully-fledged GT game.
    • 63 Metascore
    • 60 Critic Score
    Quotation forthcoming.
    • 78 Metascore
    • 60 Critic Score
    New Super Mario Bros. 2 isn't really all that new anymore. What you get is basically the same game as the first one for the Nintendo DS, but with less engaging levels, fewer surprises in terms of power-ups and gameplay, and a boring gimmick set on capturing your inner kleptomaniac.
    • 86 Metascore
    • 60 Critic Score
    Assassin’s Creed IV: Black Flag is probably the weakest in the series, yet it’s not a bad game. It gives you just about what you’d expect, but not so much more than that. The dynamic sailing experience is one of the highlights, and the naval battles with the subsequent boarding of enemy ships will stick to your mind.
    • 75 Metascore
    • 60 Critic Score
    Medal of Honor represents a decent comeback for the series, with the somewhat special backdrop of an ongoing conflict. The story is thin and we've seen most of the gameplay in similar titles before. In other words, nothing new or groungbreaking from EA Games.
    • 67 Metascore
    • 60 Critic Score
    An atmospheric action-adventure set in a post apocalyptic wonderland. Fragile Drams is both sweet and scary, but is unfortunately hampered by a uneven script and some tedious gameplay segments.
    • 74 Metascore
    • 60 Critic Score
    Medal of Honor represents a decent comeback for the series, with the somewhat special backdrop of an ongoing conflict. The story is thin and we've seen most of the gameplay in similar titles before. In other words, nothing new or groungbreaking from EA Games.
    • 69 Metascore
    • 60 Critic Score
    Piranha Bytes takes the Risen series into a new direction with the Pirate-themed sequel Dark Waters. The game is more streamlined than its predecessors, but despite some efforts to modernize the combat and the character development system feels hopelessly outdated. In such it fails to fulfil its own potential.
    • 65 Metascore
    • 60 Critic Score
    At times charming and fun, but the design behind the game feels dated.
    • 65 Metascore
    • 60 Critic Score
    Outbound is slow, cosy and a good reset from the action-packed games I normally play. No big challenges to overcome, but a satisfying gameplay loop, nice visuals and music makes it a good, albeit repetitive experience.
    • 73 Metascore
    • 60 Critic Score
    Team Sonic Racing is a solid kart racer that suffers from a boring roster of characters, and an unbalanced difficulty that doesn't seem fit for anyone.
    • 73 Metascore
    • 60 Critic Score
    Dead Island 2 is a lot of occasional fun when played together with a friend, but the game suffers from a distinct lack of meaningful story development and gameplay which feels quite samey from time to time.
    • 70 Metascore
    • 60 Critic Score
    Rainbow Moon has simple gameplay, and a charming and colorful look. Both the look and soundtrack is very retro, and seems to be a tribute to old classics. Is you're a fan of strategic RPGs, you'll find a lot to love here. I, on the other hand, found it more of a chore.
    • 78 Metascore
    • 60 Critic Score
    Hydroventure: Spin Cycle is a fresh puzzle game, whose many uses of water never ceases to entertain, despite some bad turns from time to time. The game has a steady progression and clever puzzles which keep your mind constantly occupied, while not being overly complex, thus making for an overall rewarding experience.
    • 68 Metascore
    • 60 Critic Score
    Deadlight is an amazingly beautiful game. The combination of a simplistic foreground and incredibly detailed backgrounds is breathtaking. However, the gameplay isn't as elaborate. It relies heavily on trial and error, especially in the second half of the game. This made the game both frustrating and boring.
    • 74 Metascore
    • 60 Critic Score
    Sonic Origins is easily the best way to play these games on modern consoles, but the collection still feels somewhat lackluster.
    • 77 Metascore
    • 60 Critic Score
    Battleship Gothic: Armada delivers a beautiful depiction of space warfare in the Warhammer 40,000 universe, but a lackluster campaign, a weird AI, and too much focus on micromanagement in an already chaotic environment ruins this potentially exciting title.
    • 78 Metascore
    • 60 Critic Score
    Daedalic's novel adaptation delivers a great story, beautiful visuals and interesting characters. 12th century England makes for a fascinating setting, but unfortunately far too much time is wasted on backtracking and tedious puzzles.
    • 54 Metascore
    • 60 Critic Score
    This game is neither a classic nor a complete failure. What ultimately makes it worth playing is the variety. The different parts don't all work quite as well as they should, but there's always something fresh around the next corner.

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