Gamer.nl's Scores

  • Games
For 3,046 reviews, this publication has graded:
  • 36% higher than the average critic
  • 6% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 2.7 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Guild Wars 2
Lowest review score: 10 Balls of Fury
Score distribution:
3049 game reviews
    • 68 Metascore
    • 60 Critic Score
    Lost Planet 2 is a game the world will forget in just a few weeks. The action is brutal and presented in a fashionably way, but the game makes too many mistakes to really impress. The controls feel too clumsy, but the flaws are easier to overlook when playing with some buddies.
    • 76 Metascore
    • 60 Critic Score
    Final Fantasy Fables: Chocobo's Dungeon is a game with a decent concept what eventually shows up in the storyline and gameplay. However, the downside of this all is the poorly translation and the somewhat disappointing graphics. In al fairness a pretty decent game, but never rises above the average spin-off game.
    • 64 Metascore
    • 60 Critic Score
    Wheelman is best described as a B-movie. Bad production values and a lousy script. However, the funny one-liners, bad dialog and over-the-top action make up for lost ground. Wheelman is by far a good game, but still a very enjoyable one.
    • 61 Metascore
    • 60 Critic Score
    Sonic the Hedgehog 4: Episode II isn't a bad game. Graphically it's easy on the eyes and clearing a level in a few minutes from time to time is pretty satisfying. But there's little Episode II does really well, with as its biggest flaw a lack of speed thanks to average level design. Aside from irritations in a few levels and some boss battles playing Episode II isn't a punishment, but the experience is pretty damn forgettable.
    • 70 Metascore
    • 60 Critic Score
    EyePet: Move Edition has superior presentation. The way you have contact with your hairy pet is shown through funny acted movies. Especially younger players will really get the impressions a living, breathing animal is living in their television. They probably won't mind the not so precise controls.
    • 51 Metascore
    • 60 Critic Score
    Syberia 3 is filled with point and click clichés, and it does so in a very uninspired, nonchalant way. The controls are bad, the dialogue is meh and the repetitiveness of the quests is even worse. The one thing we really enjoy is the setting.
    • 59 Metascore
    • 60 Critic Score
    You can easily notice that everything about Transformers: Dark of the Moon, is made for a bigger audience. The game has become more simple and accessible, but doesn't lose that special 'Transformers-feeling'. It's a fun game, that doesn't do anything more than it's supposed to, which is also why it degrades into mediocrity.
    • 64 Metascore
    • 60 Critic Score
    A zombie-outbreak in the Yakuza makes for a fresh change of pace. Unfortunately that really says it all, because Dead Souls misses the nuance and class of previous installments. It's not even the presentation or story, but mostly the game mechanics that disappoint. Shooting zombies is what you'll be doing most in Dead souls and by the end of the game you'll long for the 'regular' Yakuza experience.
    • 57 Metascore
    • 60 Critic Score
    You can easily notice that everything about Transformers: Dark of the Moon, is made for a bigger audience. The game has become more simple and accessible, but doesn't lose that special 'Transformers-feeling'. It's a fun game, that doesn't do anything more than it's supposed to, which is also why it degrades into mediocrity.
    • 70 Metascore
    • 60 Critic Score
    This is an entertaining space sim with RPG influences, but it does not hold our attention for too long. The story is delivered poorly and the RPG gameplay is not deep enough to really touch us.
    • 72 Metascore
    • 60 Critic Score
    Killing for money is almost as good as gaming for money. That's why Mercenaries 2 is in theory a great game. But three and a half years after the first Mercenaries there hasn't been much of a change. Even the same antique design flaws are still present. Nevertheless the sheer size of the game and ability to destroy almost anything makes up for a lot of ground.
    • 79 Metascore
    • 60 Critic Score
    FlatOut: Utlimate Carnage is the perfect game for you if you want to race without worrying about the height of your dampers or the alignment of your seat. Wrecking other cars and destroying most of the scenery gives undeniable pleasure. However, if you already played FlatOut 2 there won't be much of a surprise. And that's why the game doesn't get a top score.
    • 78 Metascore
    • 60 Critic Score
    Olija's main mechanism works great, but then fails in performance. Levels rarely excite the player with interesting variations and complex level design, which makes the game disappointing as a platformer.
    • 70 Metascore
    • 60 Critic Score
    As a motorcross game MX vs. ATV Untamed would have been nice to play. But the quality of the game has really been lowered by adding vehicles like buggies and monstertrucks. These could better have been removed from the game. When it comes to graphics this game can't cope with its competitors. It's a disappointing feeling to have a game in your possession which feels like an oldy.
    • 76 Metascore
    • 60 Critic Score
    Scene It? Box Office Smash is certainly not the best quiz-game you're ever going to play. Its lack of space is making sure that after a game or three some questions will keep coming back. However, what Scene It? does best is giving the gamer some entertaining questions in a sometimes original form and accompanied with great movie material.
    • 66 Metascore
    • 60 Critic Score
    It’s been a long time since Team 17 made anything other than Worms, but Flockers can hardly be called fresh. It’s essentially the same as Lemmings, a 23 year old game, without adding much. The concept still stands, but that’s about it.
    • 64 Metascore
    • 60 Critic Score
    The game is easy to play and looks colourful. So it’s a shame that it’s all a bit boring really. Matches have some excitement thanks to a few odd movements you have to make, but especially the mini-games in between the games in the story mode grow old fast. Young gamers will be able to get some enjoyment out of this, but it’s hard to recommend this when Mario’s own football game is already out – with online options no less.
    • 62 Metascore
    • 60 Critic Score
    Blood Stone feels like a Bond-movie directed by Michael Bay. The game opens impressively, with variety in surroundings and the perfect Bond-vibe. But after an hour the lack of deep gameplay becomes grating and the shooting parts don't offer anything you haven't seen anywhere else before. Furthermore, the racelevels are downright disappointing and the only gadget in your possession is useless.
    • 66 Metascore
    • 60 Critic Score
    The Crystal Bearers is a strange mix of minigames and a big adventure in a colorful fantasy world. The formula has potential and at certain points that potential actually comes to fruition, but it doesn’t happen often enough to make The Crystal Bearers anything special.
    • 65 Metascore
    • 60 Critic Score
    Blood Stone feels like a Bond-movie directed by Michael Bay. The game opens impressively, with variety in surroundings and the perfect Bond-vibe. But after an hour the lack of deep gameplay becomes grating and the shooting parts don't offer anything you haven't seen anywhere else before. Furthermore, the racelevels are downright disappointing and the only gadget in your possession is useless.
    • 76 Metascore
    • 60 Critic Score
    Master X Master is a quick, action packed moba that does not truly fulfill its ambitions. The game does offer depth with the tag system along with the many gameplay modes. But the environment, the repetitive PvE and the lack of focus are a disappointment.
    • 64 Metascore
    • 60 Critic Score
    We find it a bit strange that it took the developer three years to make a DS version of the game. But, with Exit making finally making it's appearance on Nintendo's handheld, they can add another successful puzzle game to their ranks. Exit is mostly a game for the strategic thinker, so be sure that this type of puzzling is your cup of tea. Exit DS has it share of flaws, but with its charming looks it will, eventually, get your attention.
    • 74 Metascore
    • 60 Critic Score
    The LEGO universe really needs some innovative ideas, cause this game is just a bit too familiar. We really like the DC baddies, but it deals with the same issues we often see in a LEGO title.
    • 49 Metascore
    • 60 Critic Score
    This new only Final Fantasy has the potential to become a rich, vibrant MMORPG, but this potential isn't used enough. There are a lot of technical mistakes and a lot of strange design choices that make it harder for players to fully engage themselves in this game. Maybe after a lot of updates and patches this game becomes what it should've been from the beginning.
    • 59 Metascore
    • 60 Critic Score
    Sega doesn’t add much to the old formula except for one thing: the Balance Board. And it doesn’t work. You can just ignore it and use the controllers, but that’s no excuse. The Balance Board is way too imprecise when it comes to rolling monkeys down levels. The jumps and boss battles from the previous game have been axed, which is nice, but the series doesn’t seem to progress in any meaningful way. Sega must be wondering where to take this franchise next.
    • 62 Metascore
    • 60 Critic Score
    War of the Vikings is the typical example of the type of game that Paradox publishes from the assembly line. The idea is kind of cool, but due to too many mistakes and bugs it isn't distinctive enough.
    • 73 Metascore
    • 60 Critic Score
    Although X-Men Origins: Wolverine is a game based on a film, it's made with the right intentions. The unfinished look, a total lack of any challenge whatsoever and tedious gameplay make Wolverine a little harder to digest. Perfect for filling in the gaps between busy hours. Not so perfect if you want to play all night long.
    • 71 Metascore
    • 60 Critic Score
    The Elder Scrolls Online makes the fundamental mistake that most quests have been written as single player adventures. Other players disturb the illusion, instead of being the reason you'd want to keep playing. Good combat, very fun PvP and deep character development can't hide that ESO makes one too many compromises and estranges RPG- and MMO-lovers in the process.
    • 76 Metascore
    • 60 Critic Score
    Galactrix seems to forget what makes Puzzle Quest such a great game. It emphasizes on things that are irrelevant, while interesting things like building your spaceship and commencing battles are pushed into the background.
    • 62 Metascore
    • 60 Critic Score
    Warface isn't very well-balanced: players who've been playing for very long or are paying money for their items have a noticeable advantage. The structure gets on your nerves and is very de-motivating for new players.

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