GamePro's Scores

  • Games
For 4,560 reviews, this publication has graded:
  • 61% higher than the average critic
  • 4% same as the average critic
  • 35% lower than the average critic
On average, this publication grades 1.2 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Resident Evil 3: Nemesis
Lowest review score: 10 NBA Unrivaled
Score distribution:
4560 game reviews
    • 81 Metascore
    • 90 Critic Score
    To date, Wario Ware Touched is the only DS game that fully utilizes the DS's unique functions and is a must have for all DS owners.
    • 67 Metascore
    • 80 Critic Score
    What makes this Star Fox even more appealing besides frantically avoiding asteroids and out maneuvering opponents is the outstanding visual presentation. Space never looked so sharp.
    • 75 Metascore
    • 80 Critic Score
    The combat sequences are the undisputed highlight, and much of the game puts on a great show...just be prepared for stretches of frustration while sneaking around. [Feb 2005, p.74]
    • 51 Metascore
    • 50 Critic Score
    In the end, fans of Tekken will simply ask, "Why?" [Apr 2005, p.80]
    • GamePro
    • 85 Metascore
    • 90 Critic Score
    Make no mistake; this is the definitive version of KOTOR II.
    • 89 Metascore
    • 80 Critic Score
    Putting on a three-man aerial show is about as tough as it sounds, but making the Gamebreakers controllable definitely improves the strategic aspects of the game. [March 2005, p.84]
    • 89 Metascore
    • 80 Critic Score
    Putting on a three-man aerial show is about as tough as it sounds, but making the Gamebreakers controllable definitely improves the strategic aspects of the game. [March 2005, p.84]
    • 77 Metascore
    • 90 Critic Score
    As for controls, combat and inventory-sorting are quick and clean. Spellcasting can be frustrating, though, as aiming projectiles is often a trial-by-error process. [March 2005, p.90]
    • 90 Metascore
    • 90 Critic Score
    Team stats overall are better balanced (not blatantly favoring South American and European teams), selection of International teams more diverse, and the Master League mode is easier to delve into.
    • 91 Metascore
    • 90 Critic Score
    It's still a winner - but this time by a very narrow margin.
    • 59 Metascore
    • 50 Critic Score
    Unfortunately, the enjoyment can't keep up, likely resulting in a premature ejection of the game from your console... but remember: It happens to nearly every gamer at some point.
    • 88 Metascore
    • 90 Critic Score
    A unique beast, a first-person "shooter" that emphasizes brains over blazing guns. It's great to see Lorne Lanning and the Oddworld Inhabitants back in fine form & even if it's not quite the form you would have expected.
    • 61 Metascore
    • 50 Critic Score
    Unfortunately, the enjoyment can't keep up, likely resulting in a premature ejection of the game from your console&but remember: It happens to nearly every gamer at some point.
    • 68 Metascore
    • 60 Critic Score
    Fun at first, but soon becomes repetitive-both in terms of the Punisher's actions and the criminals' voice responses. Add to that weak graphics and animation, as well as not enough opportunities to "enjoy" Punisher's originality, and you end up with an adventure that turns a bit stale too quickly.
    • 69 Metascore
    • 60 Critic Score
    Fun at first, but soon becomes repetitiveboth in terms of the Punisher's actions and the criminals' voice responses. Add to that weak graphics and animation, as well as not enough opportunities to "enjoy" Punisher's originality, and you end up with an adventure that turns a bit stale too quickly.
    • 63 Metascore
    • 70 Critic Score
    It's hard to ignore everything that's wrong with Suikoden IV--add them all together, and they result in an RPG that feels three years old out of the box.
    • 57 Metascore
    • 60 Critic Score
    Continually trying to properly center the cam, however, frequently places you in harm's way. Until you put some serious time into the game, you'll be blown away more often than you like from unseen foes off-screen.
    • 96 Metascore
    • 90 Critic Score
    If RE4 has any problem, it goes on a little too long (it spans two discs), with one boss battle and plot twist too many. However, there's an extensive reward system, including unlockable content that adds excellent replay value.
    • 84 Metascore
    • 80 Critic Score
    The great sound effects from the booming explosions and roaring jet engines from above greatly add to the war-torn ambiance, too.
    • 89 Metascore
    • 80 Critic Score
    Going backwards instead of forwards in the timeline was a masterstroke - it's totally satisfying for fans and does nothing but stoke the fires for the forward-looking, new GameCube tale coming in 2005.
    • 86 Metascore
    • 80 Critic Score
    The great sound effects from the booming explosions and roaring jet engines from above greatly add to the war-torn ambiance, too.
    • 81 Metascore
    • 80 Critic Score
    While there's occasional pop-up and clipping, those glitches are trumped by smooth animation and incredible explosions. When an enemy Mech is trashed, the bright blast lights up the screen and ripples the surrounding terrain in the most satisfyingly way.
    • 77 Metascore
    • 80 Critic Score
    NFL Street 2 remains a ton of fun. It lays out more features, more gameplay, and more outrageousness than any other freaky football variation ever, and if it's not careful it might become as complex as a real football game.
    • GamePro
    • 78 Metascore
    • 80 Critic Score
    It lays out more features, more gameplay, and more outrageousness than any other freaky football variation ever, and if it's not careful it might become as complex as a real football game.
    • 66 Metascore
    • 50 Critic Score
    Since the controls almost never change from character to character, there's very little difference between all the fighters-you've seen one, you've seen 'em all, in other words.
    • 55 Metascore
    • 60 Critic Score
    Playing missions with another human player (instead of the brain-dead A.I. ally you usually get) makes things far easier at the start, giving you a chance to learn basic battle strategy without dying every other moment.
    • 85 Metascore
    • 90 Critic Score
    Expectations for its follow-up were lofty, and though Viewtiful Joe 2 is a total blast, the new features it introduces don't stack up against its reliance on rehashed ideas enough to keep you from feeling you've tread this path before.
    • 57 Metascore
    • 40 Critic Score
    Oh yeah, if you can motivate yourself enough to finish both characters' stories, a secret, you unlock a chess game and secret character. Whoop-dee-doo.
    • 63 Metascore
    • 60 Critic Score
    The outcome: a lesson in how not to use the touch screen in games. You'll immediately feel like you're in a round of bumper cars as you automatically swerve from side to side. You literally have no control in this manner.
    • 76 Metascore
    • 70 Critic Score
    Conceptually, Chain of Memories is a good idea but when awkward hybrid gameplay meets plotlines based on afterthought ideas, it's just a perplexing mess.

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