GamePro's Scores

  • Games
For 4,560 reviews, this publication has graded:
  • 61% higher than the average critic
  • 4% same as the average critic
  • 35% lower than the average critic
On average, this publication grades 1.2 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Resident Evil 3: Nemesis
Lowest review score: 10 NBA Unrivaled
Score distribution:
4560 game reviews
    • 82 Metascore
    • 90 Critic Score
    Simplicity works both and for against BFME: on one hand it's appealing to the less hardcore, on the other it may leave those who enjoyed more complex games like "Kohan II" yearning for a bit more.
    • 86 Metascore
    • 90 Critic Score
    Too many Japanese RPGs include tons of fighting at the expense of a believable plot and characters. KOTOR II bucks the trend by making every battle a natural progression of an engaging story--and just like the first game, it's a story you'll want to play twice, just to see how much insidious fun being a Dark Jedi can be.
    • 71 Metascore
    • 90 Critic Score
    On their own they pose no real threat to players of average skill, but pit four such players against one another and watch the tension grow.
    • 69 Metascore
    • 80 Critic Score
    Exigo's multileveled gameplay is a good first step in an interesting direction, but unfortunately, that's not always enough to compete in the brutally competitive RTS genre. With more tweaking, Armies of Exigo could definitely give Blizzard a run for its money. [Dec 2004, p.126]
    • 83 Metascore
    • 90 Critic Score
    The character is easy to control, but learning the large quantity of combos makes for a highly rewarding game.
    • 70 Metascore
    • 70 Critic Score
    If you like to think just a bit more and still have a good time, then dig yourself a hole with Mr. Driller.
    • 93 Metascore
    • 90 Critic Score
    The game isn't flawless, nor is it technically finished - a good many quests fall into a "kill 20 of enemy X and collect 9 of item Y" pattern, a lot of promised end-game content still isn't in, and there are still bugs being squashed - but it's easily the closest MMORPGs have yet come to perfection. If this one doesn't hook you, nothing will.
    • 78 Metascore
    • 70 Critic Score
    Alien Hominids control scheme doesn't allow for players to fire diagonally. Also, the console version is intended for 2 players--single player games are frustratingly hard due to the cheap AI.
    • 60 Metascore
    • 80 Critic Score
    Rogue Agent will leave you shaken and stirred. [Feb 2005, p.72]
    • GamePro
    • 88 Metascore
    • 90 Critic Score
    Each gameplay aspect has its own place, joyously gelling together to create a diverse but pleasant experience.
    • 61 Metascore
    • 80 Critic Score
    Perhaps the best feature, though, is online multiplayer--at least for PlayStation and Xbox owners. The game's intensity is upped by the human competition, and the standard selection of gameplay modes.
    • 60 Metascore
    • 80 Critic Score
    Rogue Agent will leave you shaken and stirred. [Feb 2005, p.72]
    • GamePro
    • 78 Metascore
    • 70 Critic Score
    Alien Hominids control scheme doesn't allow for players to fire diagonally. Also, the console version is intended for 2 players--single player games are frustratingly hard due to the cheap AI.
    • 85 Metascore
    • 80 Critic Score
    You can never get enough of a classic. Super Mario 64 is essentially here with enough DS goodies to make a compelling dual-screen package.
    • 86 Metascore
    • 90 Critic Score
    Don't expect a re-invention of the wheel and you'll be provided for; otherwise here's hoping that the hinted-at third installment will be a bit more inventive.
    • 91 Metascore
    • 100 Critic Score
    Snake Eater revives the spirit of the first Solid, with an intriguing scenario, intense action, and a long adventure that stays riveting almost every step of the way--all wrapped in high-gloss cinematic cut-scenes and voice-overs that could have come from any A-action film.
    • 59 Metascore
    • 70 Critic Score
    The controls are excellent, and the game never slows down even with hordes of savages attacking you at once.
    • 78 Metascore
    • 90 Critic Score
    Maybe the option that tips the scales for you is Madness's all-mascot teams. [Jan 2005, p.106]
    • GamePro
    • 86 Metascore
    • 90 Critic Score
    At $19.99 this game is the best steal in videogame basketball. The top-rated basketball action offers just the right mix for players, coaches, and budding athletic directors alike.
    • 68 Metascore
    • 80 Critic Score
    And to have the ability to see all 22 players on the field at one time as well as have the kick meter on the lower screen is more of a novelty than a practicality.
    • 60 Metascore
    • 60 Critic Score
    Asphalt's downfall is its off-balance racing. The addition of turbo boosts just doesn't make sense in this particular race.
    • 80 Metascore
    • 90 Critic Score
    Maybe the option that tips the scales for you is Madness's all-mascot teams. [Jan 2005, p.106]
    • GamePro
    • 86 Metascore
    • 90 Critic Score
    At $19.99 this game is the best steal in videogame basketball.
    • 96 Metascore
    • 100 Critic Score
    The way things fly, catch fire, and fall not only carries consequences that add weight to your war of the worlds, but also creates situations that reward guile, guts, and instinct... Everything about Half-Life 2 is remarkable.
    • 80 Metascore
    • 80 Critic Score
    While having its quirks and love-it-or-hate-it cliched nihilism, it's a game well worth checking out, especially for anyone who sucks up Vampire action movie flicks.
    • 46 Metascore
    • 30 Critic Score
    With sloppy production values, insane load times, sub-par graphics and sound, and gameplay that irrevocably evolves into: grapple, counter, super, grapple, counter, super, this game isn't even worth the rental fee.
    • 76 Metascore
    • 60 Critic Score
    But playing this game live on the console systems lacks the finesse and speed to which you're accustomed. Lag is apparent everywhere, from watching other players float across the ground to empting an entire magazine into a foe at close range with no effect.
    • 57 Metascore
    • 70 Critic Score
    Too routine to stand out from the crowd--especially for Capcom fighting vets. After a few rounds, you should be more than satisfied.
    • 77 Metascore
    • 90 Critic Score
    The weak Story mode is the only blemish on what's otherwise the best DBZ game yet.
    • 75 Metascore
    • 90 Critic Score
    More than any other launch title Feel the Magic was conceived and constructed to fully express the unique technological potential of the DS, and its Wario-inspired mini-games require quick reflexes, pinpoint accuracy, a steady hand, strong lungs, and a healthy sense of the absurd to successfully complete.

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