GamePro's Scores

  • Games
For 4,560 reviews, this publication has graded:
  • 61% higher than the average critic
  • 4% same as the average critic
  • 35% lower than the average critic
On average, this publication grades 1.2 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Resident Evil 3: Nemesis
Lowest review score: 10 NBA Unrivaled
Score distribution:
4560 game reviews
    • 76 Metascore
    • 80 Critic Score
    Although the turn-based combat system brings nothing notably new to this party, it remains mesmerizingly awesome when you unleash the right variety of attacks to make your Pokemon opponents "faint."
    • 89 Metascore
    • 80 Critic Score
    One area where Guild Wars sets itself apart from other MMOs are the environments; they are flat-out the most impressive, especially when seeing that even lower-end rigs can run the game at a respectable frame rate.
    • 47 Metascore
    • 40 Critic Score
    The game itself lacks heart. [July 2005, p.74]
    • GamePro
    • 58 Metascore
    • 50 Critic Score
    It's having to help brain-eatingly bad A.I. (alone) or trying to cooperate when you can't communicate (online) that makes survival horrible.
    • 43 Metascore
    • 60 Critic Score
    Rengoku doesn't break down, but it doesn't' break new ground either.
    • 46 Metascore
    • 40 Critic Score
    The game itself lacks heart. [July 2005, p.74]
    • GamePro
    • 75 Metascore
    • 90 Critic Score
    Its otherworldly sets... are done up in such bewildering detail that you'll want to wipeout P.O.ed spacemen if only to have a more leisurely look-see at all their busy, mind-bending contraptions.
    • 88 Metascore
    • 80 Critic Score
    A fantastic marriage of styles, somewhere between "Beetlejuice" and "Tron"... It's a satirical, sardonic does of mind fun. [May 2005, p.96]
    • 56 Metascore
    • 80 Critic Score
    A satisfying scrap that'll keep you mashing buttons, if for nothing else than to see Stacy Keibler in her bitmapped bra and pixel panties.
    • 63 Metascore
    • 50 Critic Score
    Because the PSP buttons (including the shoulder buttons) are in such close proximity to each other, your fingers are constantly tumbling over each other to pull off the right stunt.
    • 85 Metascore
    • 80 Critic Score
    While Unreal Championship 2 is amazing on a technical level, it's short on creativity and personality. [May 2005, p.88]
    • 51 Metascore
    • 60 Critic Score
    Unfortunately, Dead to Rights II maintains its predecessor's graphics and camera glitchiness.
    • 89 Metascore
    • 90 Critic Score
    There are just enough rough edges--erratic frame rates, astronomically long load times, and the aforementioned camera problems--to suggest that Jade Empire may have benefited from a few extra months of development polish. But no matter. In the end, the game is still hopelessly engrossing and thoroughly replayable.
    • 54 Metascore
    • 60 Critic Score
    Unfortunately, Dead to Rights II maintains its predecessor's graphics and camera glitchiness.
    • 84 Metascore
    • 80 Critic Score
    The auto graphics shine throughout. Whether you're into tuning or just customizing your ride, Midnight Club 3 is more than roadworthy.
    • 84 Metascore
    • 80 Critic Score
    The auto graphics shine throughout. Whether you're into tuning or just customizing your ride, Midnight Club 3 is more than roadworthy.
    • 69 Metascore
    • 80 Critic Score
    Your teammates at times don't respond to enemy fire and don't take cover when necessary. Enemies are just as brainless: They rush through doorways without even noticing you and your men, or run right past you unflinchingly as you're firing off rounds.
    • 85 Metascore
    • 80 Critic Score
    The single player career mode is surprisingly short, and after a few missions starts to feel repetitive. Though it won't blow many minds, SWAT 4 is a pick-up-and-play tactical shooter with a solid pedigree.
    • 78 Metascore
    • 80 Critic Score
    The disturbing visual style and complex play mechanics may overcome any minor deficiencies to result in a game that is surprisingly engrossing. [June 2005, p.90]
    • GamePro
    • 68 Metascore
    • 70 Critic Score
    A mild-mannered blood-spattered adventure that's worth a one-time run through, and doesn't have a warrior's tenacity for a long-term fight to the legendary halls of action gods.
    • 78 Metascore
    • 80 Critic Score
    With an uncharted single-player mission and a set of cool new weapons and demonic abilities, Doom 3 fans have another motherboard-melting adventure on their hands.
    • 88 Metascore
    • 90 Critic Score
    Though Doom 3 is lacking in innovative gameplay, it more than makes up for it with amazing graphics, flawless sound design, and excellent storytelling. [Apr 2005, p.72]
    • 78 Metascore
    • 80 Critic Score
    The gameplay isn't going to challenge hardcore gamers as the enemies simply aren't that tough, but the presentation really shines. [May 2005, p.95]
    • 69 Metascore
    • 70 Critic Score
    As the most challenging Dynasty Warriors to date, 5 is also the most satisfying - but with so little changes over the years this latest installment may feel like a rehash to most. [May 2005, p.96]
    • 94 Metascore
    • 90 Critic Score
    Whereas small refinements dominate the single-player mode, the new co-op game revolutionizes the multiplayer mode. Co-op takes on a whole new meaning in Chaos Theory as two spies must literally work together to accomplish a mission.
    • 79 Metascore
    • 80 Critic Score
    Where as playing Head-On alone has its moments, playing with seven other Twisted friends via wireless connectivity is a blast. Blowing up each other with an onslaught of weaponry from steroid-induced wheels never grows tired. There is no slowdown, and the pace is just as quick as if you're playing the computer.
    • 83 Metascore
    • 90 Critic Score
    Visually, Tony and friends have never looked better. The frame rate runs super fast, even when you're busting out multiple combos.
    • 67 Metascore
    • 70 Critic Score
    Clearly, this version of Spider-Man 2 looks and plays better than on Nintendo's DS. But with some control wonkiness plagued throughout the game, Spidey doesn't spin an entire web of delight.
    • 94 Metascore
    • 90 Critic Score
    The inconsistent camera (that destroyer of other games) takes its toll as it makes seemingly simple tasks like navigating lengthy catwalks more perilous than it should be, and some of the puzzles rely excessively on split-second timing and result in repetitive trial-and-error.
    • 50 Metascore
    • 80 Critic Score
    The controls are quite responsive, offering a wide assortment of combat moves, but the weak camera hinders them.

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