GamePro's Scores

  • Games
For 4,560 reviews, this publication has graded:
  • 61% higher than the average critic
  • 4% same as the average critic
  • 35% lower than the average critic
On average, this publication grades 1.2 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Resident Evil 3: Nemesis
Lowest review score: 10 NBA Unrivaled
Score distribution:
4560 game reviews
    • 56 Metascore
    • 70 Critic Score
    An excellent 2D hack-n-slash title, but it really doesn't stand up to today's handheld gaming standards. If DW Advance was released 5 years earlier, it would have turned a lot of heads.
    • 76 Metascore
    • 80 Critic Score
    Graphics too, are impressively done, with sharp textures and bright, colorful areas giving life to the game. Unfortunately, the sounds of Mario Superstar Baseball can't stand up to its graphics.
    • 83 Metascore
    • 80 Critic Score
    Hulk isn't quite the stellar action vehicle it could've been, but it's got more than enough solid fun to justify a purchase. If cathartic obliteration is up your alley, you'll find plenty to enjoy in Ultimate Destruction.
    • 48 Metascore
    • 50 Critic Score
    Despite offering a laundry list of moves and button combinations, the game's complicated controls feel shallower than the three-buttoned Capcom arcade classics like "The Punisher" or "Alien vs. Predator." Group battles feel too constricted with the auto target locking mechanics, and the simplistic one-on-one fights are somewhere on the level of "Pit Fighter."
    • 51 Metascore
    • 50 Critic Score
    Despite offering a laundry list of moves and button combinations, the game's complicated controls feel shallower than the three-buttoned Capcom arcade classics like "The Punisher" or "Alien vs. Predator." Group battles feel too constricted with the auto target locking mechanics, and the simplistic one-on-one fights are somewhere on the level of "Pit Fighter."
    • 83 Metascore
    • 90 Critic Score
    Despite some screen layout flaws, Nintendogs is infectiously cute, and pretty addictive. It's really easy to form an emotional bond with your puppies--they're so life like. Who knew rubbing a pixilated sprite could be so enjoyable.
    • 83 Metascore
    • 90 Critic Score
    Despite some screen layout flaws, Nintendogs is infectiously cute, and pretty addictive. It's really easy to form an emotional bond with your puppies--they're so life like. Who knew rubbing a pixilated sprite could be so enjoyable.
    • 83 Metascore
    • 90 Critic Score
    Despite some screen layout flaws, Nintendogs is infectiously cute, and pretty addictive. It's really easy to form an emotional bond with your puppies--they're so life like. Who knew rubbing a pixilated sprite could be so enjoyable.
    • 90 Metascore
    • 90 Critic Score
    The new real-time battle mode seems abortive at best, and the AI can sometimes seem a little too easy to manipulate, but the core turn-based gameplay can't be beat.
    • 74 Metascore
    • 80 Critic Score
    Darkwatch mixes its Western Roots with gothic horror and steampunk aesthetics, and the results are uniquely engaging...Just darned good fun while it lasts. [Sept 2005, p.64]
    • 80 Metascore
    • 90 Critic Score
    But it's now clear that Dungeon Siege II is now undeniably one of the action RPG stars. It makes many, many welcome tweaks and improvements--far to many to list here--and is sure to thrill any action RPG fan.
    • 61 Metascore
    • 50 Critic Score
    It sports a unique premise, wonderful art direction, and genuinely funny writing, and yet guilelessly hangs itself in the Hall of Shame by botching the camera and controls.
    • 68 Metascore
    • 70 Critic Score
    The result, though a little awkward, is a hybrid with neither the depth of a true RPG nor the frenetic pace and art design of a pure-bred shooter. Both sides of the experience are fun, but less than stellar.
    • 75 Metascore
    • 80 Critic Score
    Darkwatch mixes its Western Roots with gothic horror and steampunk aesthetics, and the results are uniquely engaging...Just darned good fun while it lasts. [Sept 2005, p.64]
    • 66 Metascore
    • 70 Critic Score
    The first-person combat is lively, but decidedly average. The controls are overly-sensitive and a little imprecise, particularly for movement up and down (the y-axis). Oddly there are no adjustments to dampen or even this out.
    • 88 Metascore
    • 100 Critic Score
    Kudos to EA Sports for not being afraid to juice the complexity factor of an already complex game. Rookies will have to pay their dues, but veterans get treated to a brand-new challenge. [Sept 2005, p.82]
    • 86 Metascore
    • 100 Critic Score
    Kudos to EA Sports for not being afraid to juice the complexity factor of an already complex game. Rookies will have to pay their dues, but veterans get treated to a brand-new challenge. [Sept 2005, p.82]
    • 86 Metascore
    • 90 Critic Score
    Kudos to EA Sports for not being afraid to juice the complexity factor of an already complex game. Rookies will have to pay their dues, but veterans get treated to a brand-new challenge. [Sept 2005, p.82]
    • 71 Metascore
    • 90 Critic Score
    It's fun, fresh and innovative, and much better than the predecessor, Magic Pengel. [June 2005, p.90]
    • 66 Metascore
    • 60 Critic Score
    The commentator's unfunny one-liners quickly grate on the nerves, and characters occasionally freeze-up and don't behave the way they should during a game, which is particularly annoying when facing the overly skilled A.I.
    • 56 Metascore
    • 60 Critic Score
    Looks great with well-animated action and vivid story-buiding cut-scenes. However, the gameplay is simply too redundant to hold interest, even with the addition of two-player action. [Aug 2005, p.77]
    • 87 Metascore
    • 90 Critic Score
    The game successfuly builds on accomplishments of the series' earlier installments without becoming stale and outdated (thanks mostly to the awesome new play modes.) [Sept 2005, p.84]
    • GamePro
    • 87 Metascore
    • 90 Critic Score
    The game successfuly builds on accomplishments of the series' earlier installments without becoming stale and outdated (thanks mostly to the awesome new play modes.) [Sept 2005, p.84]
    • GamePro
    • 70 Metascore
    • 30 Critic Score
    Killer 7 is certainly off-beat, but it's on the lonely side of mediocre, and even a rental will ultimately feel like wasted money.
    • 59 Metascore
    • 60 Critic Score
    A decent fight that has one arm tied behind its back. [Sept 2005, p.81]
    • GamePro
    • 89 Metascore
    • 90 Critic Score
    In the end, it's a simple situation. If you only care about the single-player portion of Halo 2, don't waste your cash. But if you're a Halo 2 multiplayer nut, you have no choice: you simply must invest in the Multiplayer Map Pack.
    • 57 Metascore
    • 80 Critic Score
    Even with all the unchanged flaws, Mobile Suit Gundam vs. Zeta Gundam is still the best Gundam game to ever come out, and is highly recommended to fans of the series.
    • 88 Metascore
    • 80 Critic Score
    The best aspect of the game might be the way that satisfying play experiences come in bite-sized pieces. [Sept 2005, p.80]
    • 74 Metascore
    • 60 Critic Score
    You'd have to be a die-hard devotee of the art of the Japanese RPG to find delight in [Atelier Iris: Eternal Mana]; the rank-and-file gamer will find it as slow as mud and about as thrilling. [July 2005, p.98]
    • GamePro
    • 59 Metascore
    • 85 Critic Score
    In short, Shot-Online isn't just a good game, it is a game that is good for the industry.

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