GamePro's Scores

  • Games
For 4,560 reviews, this publication has graded:
  • 61% higher than the average critic
  • 4% same as the average critic
  • 35% lower than the average critic
On average, this publication grades 1.2 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Resident Evil 3: Nemesis
Lowest review score: 10 NBA Unrivaled
Score distribution:
4560 game reviews
    • 86 Metascore
    • 90 Critic Score
    Multiplayer-wise, Call of Duty 2 supports a whopping 32 online players with general FPS game types, including deathmatch, team deathmatch, and CTF, and Call of Duty 2's own brand of Headquarters and Search and Destroy--all wonderfully smooth via online.
    • 81 Metascore
    • 90 Critic Score
    The graphics are beautiful, the sound effects forceful, and the between-challenge sports anchor schtick light and amusing, but the way these elements mesh forges a rich consistency greater than the sum of its parts.
    • 94 Metascore
    • 90 Critic Score
    There are still some strange sticking points--buried icons or inexplicable quirks--that leave room for improvement, and a more complete tutorial would also be helpful. But in the end, this is the tightest Civ yet.
    • 73 Metascore
    • 70 Critic Score
    Showcases a pleasant portion of gory violence and splashy red sprays, but the aloof camera can easily loses your character in the sea of suffering humanity, forcing you to rely on blind button mashing.
    • 80 Metascore
    • 70 Critic Score
    You'll find your comrades oblivious to gunfire mere yards away; facing an enemy gunner, with their weapons conspicuously inert; and haplessly running into your line of fire. Getting penalized for losses incurred like this is annoying enough; having a mission terminate prematurely because of it is downright maddening.
    • 88 Metascore
    • 100 Critic Score
    On a visual level, the game looks simply awesome. It's not quite as detailed as "Vice City" or "San Andreas," but it absolutely destroys the original "GTA 3."
    • 75 Metascore
    • 90 Critic Score
    If playing the divine hand to a house full of simulated people appeals to you, this is as good as it gets.
    • 79 Metascore
    • 70 Critic Score
    There's a very limited selection of game modes. Players can select Single Mission, Multi-Mission, or Multi-Player, however all the game modes feature the same Metroid Pinball tabletop worlds and goals--there's just a lack of variety.
    • 80 Metascore
    • 70 Critic Score
    You'll find your comrades oblivious to gunfire mere yards away; facing an enemy gunner, with their weapons conspicuously inert; and haplessly running into your line of fire. Getting penalized for losses incurred like this is annoying enough; having a mission terminate prematurely because of it is downright maddening.
    • 75 Metascore
    • 90 Critic Score
    If playing the divine hand to a house full of simulated people appeals to you, this is as good as it gets.
    • 73 Metascore
    • 90 Critic Score
    If playing the divine hand to a house full of simulated people appeals to you, this is as good as it gets.
    • 81 Metascore
    • 80 Critic Score
    Ultimately, AOE III has clearly won the battle for graphical supremacy, but for all its improvements elsewhere, it has yet to win the war for RTS dominance.
    • 91 Metascore
    • 90 Critic Score
    As a genre bending title that straddles the divisions between action, fantasy, adventure and puzzle games, Shadow of the Colossus pulls off a titanic feat by creating an immersive and highly entertaining experience that doesn't collapse under the significant weight of its own lofty ambitions.
    • 76 Metascore
    • 70 Critic Score
    The controls also suffer a bit thanks to the floaty physics and awkward use of the shoulder buttons for boosting and attacking simultaneously.
    • 63 Metascore
    • 70 Critic Score
    The actual fighting is simplistic and repetitive, and takes place in only a handful of non-interactive environments. Worse, truly horrendous load times plague every last element of play, making even something as simple as cruising by the shop a thumb-twiddling chore.
    • 76 Metascore
    • 80 Critic Score
    If you're prepared for the deliberate nature of its gameplay, Sniper Elite is a rewarding way to fight WWII from the comfort of your couch. Just keep in mind the prerequisite degree of patience.
    • 71 Metascore
    • 70 Critic Score
    The result of a single botched command or accidental mismanagement can mean death for you and your troops, making Earned in Blood a frustrating (but not unrewarding) experience.
    • 77 Metascore
    • 80 Critic Score
    It should come as no surprise that THAW is well endowed with generously sized, multilayered domains for which to carry out all your skating aggression--half-pipes, quarter-pipes, pools, wires, rails, and so much more are in abundant supply.
    • 72 Metascore
    • 60 Critic Score
    Tenkaichi succeeds in all the areas that DBZ fans love: brilliant, innovative graphics, a gajillion (more than 60, actually) playable characters from the beloved anime series, and (everyone together) Saiyans!
    • 77 Metascore
    • 80 Critic Score
    If you're prepared for the deliberate nature of its gameplay, Sniper Elite is a rewarding way to fight WWII from the comfort of your couch. Just keep in mind the prerequisite degree of patience.
    • 75 Metascore
    • 70 Critic Score
    While Stubbs the Zombie is rambunctiously fun, the game engine is extremely dated. Stubbs the Zombie is riddled with clipping, questionable AI, and if you thought The Master Chief's jump was slow in Halo, Stubbs is even slower.
    • 84 Metascore
    • 90 Critic Score
    As fun as these excursions into petty theft and extortion might be, the essence of The Warriors is combat, and it's the first game in ages to truly nail it.
    • 88 Metascore
    • 100 Critic Score
    Both a technical and narrative masterpiece, F.E.A.R combines elements of science-fiction and horror with a beautiful aesthetic presentation and incredible enemy A.I.
    • 76 Metascore
    • 80 Critic Score
    Though it may lack the polish and panache of mainstream football franchise games, Blitz: The League plays to its strengths as an over-the-top, hyper-aggressive action-sports experience.
    • 85 Metascore
    • 90 Critic Score
    As fun as these excursions into petty theft and extortion might be, the essence of The Warriors is combat, and it's the first game in ages to truly nail it.
    • 85 Metascore
    • 80 Critic Score
    Still, what Fire Emblem may hack off of your gaming ego in difficulty, it makes up for with good ol' fashioned beauty.
    • 81 Metascore
    • 80 Critic Score
    Engrossingly fun to play. [Nov 2005, p.132]
    • 58 Metascore
    • 70 Critic Score
    Despite the signature twitch controls, fans of previous Rush racers will be disappointed if they expect more of the same, so it's hard to understand why the name is used at all beyond mercenary marketing.
    • 82 Metascore
    • 80 Critic Score
    Beyond the frustrating team dynamic, the overall single-player campaign exudes with special-operations intrigue. Several missions feel realistic to the point of reflecting what the actual SEALs train for and experience, which for fans of military shooters, is hard to pass up.
    • 80 Metascore
    • 80 Critic Score
    For every good aspect of the game there seems to be a bad one, and when you balance that out across the board (or ski), it just adds up to a game that tries to evolve a winning formula but falls prey to its own ambition.

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