GamePro's Scores

  • Games
For 4,560 reviews, this publication has graded:
  • 61% higher than the average critic
  • 4% same as the average critic
  • 35% lower than the average critic
On average, this publication grades 1.2 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Resident Evil 3: Nemesis
Lowest review score: 10 NBA Unrivaled
Score distribution:
4560 game reviews
    • 84 Metascore
    • 90 Critic Score
    Improves upon the original in several fundamental ways. Most importantly, it allows you to build your fortresses and buildings anywhere on the map, rather than pre-set building zones, opening your strategy up and allowing for a lot more variation in gameplay.
    • 79 Metascore
    • 80 Critic Score
    If Black was created to produce an adrenaline-induced euphoria of maddening guns going wild, then it is a total success. In the sequel, as the end of the story sets up, let's hope the AI is improved and includes at least some type of multiplayer.
    • 62 Metascore
    • 60 Critic Score
    24 isn't the ambitious action opus it should've been, but its engaging quirks and variety of gaming experiences still raise it above the cash-in gutter.
    • 43 Metascore
    • 70 Critic Score
    While Streetwise's story progression is well thought out, the presentation and implementation of the game engine is sorely lacking.
    • 59 Metascore
    • 50 Critic Score
    Bad controls, horrible voice-over (it's just as cliche as it was last time), and the trademark and annoyingly pervasive EA Radio will tax not only your brain, but also your ears. Soccer may be a beautiful game, but it's about time to kick FIFA Street 2 to the gutter.
    • 41 Metascore
    • 70 Critic Score
    There are too many unbalanced issues in the game to make it a worthy handheld gaming experience. Street Supremacy is definitely better than its PlayStation predecessor, but not by that much.
    • 83 Metascore
    • 80 Critic Score
    Baseball fans might want to jump into all the new features, but really, this is the same basic game from last year, though a nifty online MLB news service is a nice added bonus for all those MLB fantasy fanatics.
    • 77 Metascore
    • 80 Critic Score
    If Black was created to produce an adrenaline-induced euphoria of maddening guns going wild, then it is a total success. In the sequel, as the end of the story sets up, let's hope the AI is improved and includes at least some type of multiplayer.
    • 63 Metascore
    • 50 Critic Score
    Bad controls, horrible voice-over (it's just as cliche as it was last time), and the trademark and annoyingly pervasive EA Radio will tax not only your brain, but also your ears. Soccer may be a beautiful game, but it's about time to kick FIFA Street 2 to the gutter.
    • 75 Metascore
    • 80 Critic Score
    The only ailment of Super Princess Peach is its severely easy difficulty, but that doesn't take the fun away from the game.
    • 82 Metascore
    • 90 Critic Score
    There's no shortage of modern racers, but most of the current crop seem obsessed with the attitude of tuner culture than racing itself. Toca Racer Driver 3 has no truck with that: It's all about the driving experience. [Mar 2006, p.80]
    • 84 Metascore
    • 90 Critic Score
    There's no shortage of modern racers, but most of the current crop seem obsessed with the attitude of tuner culture than racing itself. Toca Racer Driver 3 has no truck with that: It's all about the driving experience. [Mar 2006, p.80]
    • 65 Metascore
    • 60 Critic Score
    MS Saga is like a cake without icing: it qualifies as a simple dessert, but it's just not tasty enough to be memorable.
    • 56 Metascore
    • 80 Critic Score
    RF Online delivers an MMO that focuses more on battles and less on stories and quests. For those who lust after solid plots and definitive quests, they can stick to their "World of Warcraft" and "Final Fantasy XI." For those who just want to log on and kick butt, RF Online is the prescription for you.
    • 56 Metascore
    • 50 Critic Score
    Sonic Riders certainly gives fans the velocity they've been craving, but isn't tightly tuned enough to be much more than an agreeable party game.
    • 86 Metascore
    • 90 Critic Score
    Head-and-shoulders above other EA Sports Xbox 360 launch games, and is the first game in the sports genre to evolve beyond the current generation, and is worth a splurge, even if just for a few hard hits.
    • 74 Metascore
    • 70 Critic Score
    Despite the pick-up-and-play allure, Fight Night Round 3 can quickly tire out of frustration. The PSP's limited number and close-proximity of its buttons don't do this boxer justice--fitting jabs, hooks, uppercuts, blocks, clinches, special moves, taunts, etc. for fast access just doesn't work well on the system.
    • 79 Metascore
    • 60 Critic Score
    Ultimately, Empire at War isn't just RTS-lite--it's RTS extremely lite. Hardcore RTS fans will rapidly grow bored, and even fans of the franchise are better served with Battlefront for its galactic conquest games, or Galactic Battlegrounds for a Star Wars RTS experience that's actually an RTS.
    • 69 Metascore
    • 50 Critic Score
    Frequent glitches and game engine freak-outs contribute to an overall less-than-mediocre graffiti/fighting/platforming hybrid.
    • 80 Metascore
    • 80 Critic Score
    Age of Empires: The Age of Kings beautifully leverages the DS's unique strength--its interactive touchscreen--to create a truly worthwhile handheld strategy game. With any luck, we're looking at the dawn of a golden age in DS strategy games.
    • 70 Metascore
    • 70 Critic Score
    The number of play modes is impressive at first glance, but since most are only slight variations of "drive-fast-shoot-to-kill" scenarios, the typically entertaining action can grow repetitive quickly. The control is also reliable and spot-on, but the wonky, loose arcadey physics are entirely unpredictable and make some driving scenarios tough to predict.
    • 77 Metascore
    • 80 Critic Score
    The brilliant graphics and intriguing combat system make Grandia III an excellent choice for PS2 RPGers-and should happily tide them over until "Final Fantasy XII" arrives. [Mar 2006, p.102]
    • 58 Metascore
    • 60 Critic Score
    Almost a mirror image of the first game, which is both good and bad. While it has a great story, it also suffers from some of the cardinal sins of action gaming. You'd think that by adding a kick-ass dragon in to the mix that you'd be dealing with a winning formula. It's just too bad, however, that this doesn't end up being the case.
    • 77 Metascore
    • 90 Critic Score
    Exit's gameplay - you're a slick wannabe superhero rescuing innocents from dangerous situations - is deceptively simple in that it has a relatively low learning curve, but once you get further into it, it proves to be far from simple.
    • 71 Metascore
    • 50 Critic Score
    Frequent glitches and game engine freak-outs contribute to an overall less-than-mediocre graffiti/fighting/platforming hybrid.
    • 68 Metascore
    • 90 Critic Score
    In an incredibly cool turn of events, you'll also be flipping your DS upside-down and side-ways, as some of the mini-games flip the top and bottom screens around in some innovative ways.
    • 72 Metascore
    • 70 Critic Score
    The PlayStation 2 certainly isn't left wanting for quality role-playing games, so though Tales of Legendia is competent and enjoyable, in the end it simply isn't memorable enough to carve more than a niche.
    • 66 Metascore
    • 50 Critic Score
    While the overall control scheme works well enough, kicking long range field goals through the notoriously tight uprights is far too simple. The limited playbook also gives the game a stale feeling and the half baked telemetry system fails to save the gameplay with largely unimportant statistical minutia delivered in eye-straining small fonts and obnoxious menus.
    • 80 Metascore
    • 80 Critic Score
    The game is essentially a port of a decade old fighter and it can be hard as hell, but all the horsepower the PSP brings to the table can't keep this game from being at times mind-numbing frustrating when it comes to control. Put simply, the D-pad the PSP has just isn't cut out to be used for a fighting game, where fast fingers and accurate directional control is paramount.
    • 71 Metascore
    • 60 Critic Score
    It's almost gut-wrenching to realize that with it has come all the problems that plagued it in the past. Add to this the newly implement touch-screen mini-games that feel like more of a distraction than an addition, and you're left with an experience that only the hardest of the hardcore fan could stomach.

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