GamePro's Scores

  • Games
For 4,560 reviews, this publication has graded:
  • 61% higher than the average critic
  • 4% same as the average critic
  • 35% lower than the average critic
On average, this publication grades 1.2 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Resident Evil 3: Nemesis
Lowest review score: 10 NBA Unrivaled
Score distribution:
4560 game reviews
    • 68 Metascore
    • 60 Critic Score
    True-blue Medal of Honor fans will still enjoy Rising Sun’s cinematic style, respectful and historically accurate atmosphere, and heavily arcade feel. But for many, the game will feel too familiar in a fast-food way, lacking that old Medal of Honor magic.
    • 92 Metascore
    • 100 Critic Score
    The gameplay has just the right balance of challenging puzzles and finger-numbing battles to deliver an exceptional adventure whether you’re royalty or not.
    • 78 Metascore
    • 70 Critic Score
    Sticky controls sometimes mar play, and a temperamental camera makes for difficult combat. Sphinx showboats lush, densely populated environments, good texturing, and fantastic character animations.
    • 69 Metascore
    • 70 Critic Score
    There’s nothing wrong with Mario Party 5 as it stands, but the next installment sure could use an overhaul to freshen the formula.
    • 87 Metascore
    • 90 Critic Score
    It’s easier to communicate between teammates on and off the battlefield using the headset. There isn’t as much breakup or static when you talk, plus you can now identify who’s actually talking.
    • 84 Metascore
    • 90 Critic Score
    A solid simulation of the sport that offers more teams and unique options not available in its main and only competitor on the PS2, "Winning Eleven." Some minor control issues remain and the depth is still not where it needs to be, but it delivers a highly worthwhile experience nonetheless.
    • 85 Metascore
    • 90 Critic Score
    The controls for all versions do a masterful job of managing the fierce action. Even in battle so pitched that you literally lose sight of your character amid the multitudinous combatants, you still feel you’re the master of your fate.
    • 80 Metascore
    • 100 Critic Score
    Whether you’re a hyperactive kid, an inebriated adult, or just someone who doesn’t have any hangups about looking a little goofy to have a good time, the EyeToy will make you smile for the camera.
    • 72 Metascore
    • 70 Critic Score
    If you’re new to the game, go out and get the original instead as it has a fun campaign to follow. For those who just can’t get enough Dynasty Warriors, you’ll probably have a blast from the mix of modes this expansion has to offer.
    • 67 Metascore
    • 60 Critic Score
    The orchestral score and voice acting are good, and the detailed graphics are incredibly well animated, but those features and Tolkien’s story aren’t enough to distinguish this game from all the other strategy titles out there.
    • 96 Metascore
    • 100 Critic Score
    Must-own material.
    • 65 Metascore
    • 40 Critic Score
    It has some slick production values, and Acclaim goes all out on dreamy visuals, gorgeously detailed architecture, a Vikingly heroic score, and juicy sound effects, but skimps on any kind of depth and rewarding gameplay.
    • 84 Metascore
    • 90 Critic Score
    A nicely executed adventure worth fighting for, just be prepared to suffer inglorious defeats until you get used to the game cam.
    • 82 Metascore
    • 90 Critic Score
    A solid simulation of the sport that offers more teams and unique options not available in its main and only competitor on the PS2, "Winning Eleven." Some minor control issues remain and the depth is still not where it needs to be, but it delivers a highly worthwhile experience nonetheless.
    • 44 Metascore
    • 50 Critic Score
    Doesn’t even begin to scratch the surface of the GameCube’s capabilities.
    • 83 Metascore
    • 90 Critic Score
    a solid simulation of the sport that offers more teams and unique options not available in its main and only competitor on the PS2, "Winning Eleven." Some minor control issues remain and the depth is still not where it needs to be, but it delivers a highly worthwhile experience nonetheless.
    • 84 Metascore
    • 90 Critic Score
    A nicely executed adventure worth fighting for, just be prepared to suffer inglorious defeats until you get used to the game cam.
    • 77 Metascore
    • 70 Critic Score
    Compelling gameplay features elevate True Crime beyond mere GTA-clone status, but a cliché-riddled script and control issues keep it from being monstrously cool.
    • 88 Metascore
    • 90 Critic Score
    The generic blend of fantasy elements doesn't detract from the fact that this is a fast-paced, compelling, excellently designed strategy game. Try it if you found "Advance Wars" too simple and "Final Fantasy Tactics" too complex.
    • 71 Metascore
    • 80 Critic Score
    Though the Turtles may have aged almost 20 years, their look is as sharp and clean as when they first jumped out of the sewers. From the crazy animated ninjitsu moves to the colorful levels, the Turtles never looked so good on a small screen.
    • 88 Metascore
    • 100 Critic Score
    The updated controls and interfaces enable easy, intuitive access to the game's magic and combat systems. Bethesda has created not just a game but also a benchmark by which future RPGs will be measured.
    • 91 Metascore
    • 100 Critic Score
    Packs the power to astonish with its next-level A.I., absorbing mission design, and mesmerizing presentation.
    • 69 Metascore
    • 70 Critic Score
    SWAT’s action isn’t of the highest caliber. But with 21 levels, some cool concepts, and great multiplayer support, it’s a fine rental for most and an enjoyable mission for FPS fans.
    • 78 Metascore
    • 60 Critic Score
    The actual gameplay of Gladius is innovative, but the execution is just as slow as the story telling.
    • 75 Metascore
    • 80 Critic Score
    It can be tedious to baby-sit both characters, but the game otherwise guarantees hours of enjoyment, even if it’s only to jump and flip around.
    • 79 Metascore
    • 60 Critic Score
    The actual gameplay of Gladius is innovative, but the execution is just as slow as the story telling. Combat is dished out through turn-based clashes; when an arena is filled with at least a half-dozen pugilists, the action tends to be very, very sluggish as you wait patiently for your next turn.
    • 89 Metascore
    • 90 Critic Score
    Has its own quirks - you have to be too precise about lining up your player with the ball at arm’s length, so you’ll often miss swings you know you should've drilled. Spins also don’t have as much effect as they should, and the powered-up shots and serves are more challenging than they should be.
    • 72 Metascore
    • 70 Critic Score
    Slick, detailed visuals are marred by inane camera work, and while the creature, explosion, and limb-whacking sound effects are all boffo, developer High Voltage should have jettisoned the dance beats and synthetic guitar strains for something more along the lines of Slayer.
    • 80 Metascore
    • 90 Critic Score
    It's also refreshing that, instead of a wilder arcade-like approach, the game portrays the sport more realistically; it’s a bit more work to pull off a dizzying spin or flip, as it would be in real life.
    • 63 Metascore
    • 80 Critic Score
    Coats a thumb-blistering shooter with an old-school, sci-fi license. There's nothing particularly special here for classic TV fans, but classic shooter fans will find a battle worth fighting.

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