GamePro's Scores

  • Games
For 4,560 reviews, this publication has graded:
  • 61% higher than the average critic
  • 4% same as the average critic
  • 35% lower than the average critic
On average, this publication grades 1.2 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Resident Evil 3: Nemesis
Lowest review score: 10 NBA Unrivaled
Score distribution:
4560 game reviews
    • 72 Metascore
    • 80 Critic Score
    A creative stab at reclaiming the essence of hog; if it only had a little more faith in its own clever idea, it probably would have broken the sound barrier.
    • 65 Metascore
    • 60 Critic Score
    What was supposed to be a revelation, a next generation of sorts, has become instead a disappointing follow-up to a beloved game. [Mar 2004, p.68]
    • 71 Metascore
    • 60 Critic Score
    The game drags under the weight of too much walking and item gathering - mostly while looking down at the ground - and not enough engaging action.
    • 78 Metascore
    • 70 Critic Score
    Confusing level design, repetitive action, and the vile villain called slowdown eventually start to grate on the nerves. [Apr 2004, p.86]
    • 81 Metascore
    • 80 Critic Score
    It’s really no more than yet another extension of a five-year-old gameplay device. Concept, meet the breaking point.
    • 81 Metascore
    • 80 Critic Score
    Of the three, only the PS2 version seems prone to annoying split-second jitters and pauses that break up the animation.
    • 81 Metascore
    • 80 Critic Score
    It’s really no more than yet another extension of a five-year-old gameplay device. Concept, meet the breaking point.
    • 80 Metascore
    • 80 Critic Score
    Due to the fast-paced action, the controls will leave you with aching hands and thumbs...Of course, this level of intensity means that there’s a good game underway, and you’ll want to keep at it despite the pain.
    • 87 Metascore
    • 80 Critic Score
    Good, but it never really lives up to its title - a vision that could have benefited from a little more focus... Jack-of-all-trades, master of none. [Jan 2004, p.110]
    • GamePro
    • 81 Metascore
    • 60 Critic Score
    Its hair-raising visual creep-outs and deft handling of foreboding folklore are undermined by a steadfast reliance on survival/horror-genre trappings and boring gameplay execution.
    • 71 Metascore
    • 70 Critic Score
    By today’s standards, these games probably won’t mean much to gamers who grew up on the combo flow-charts of Tekken and Soul Calibur, but these King games are nevertheless very playable thanks to responsive controls and intuitive easy-to-execute moves.
    • 56 Metascore
    • 70 Critic Score
    But the core still involves lots of non-skippable cinematic sequences, a fidgety camera (and finicky controls), overearnest voice acting, and tepid platform-style action (any game where the first true action sequence takes place in a room full of crates set up for jumping puzzles is trouble).
    • 79 Metascore
    • 80 Critic Score
    Most of the good 'uns ("River Raid," "Pitfall") still hold up surprisingly well, though "Kaboom" is totally unplayable without the paddle controller. [Apr 2004, p.86]
    • 67 Metascore
    • 80 Critic Score
    Solid play mechanics, combined with an in-depth story mode (complete with cinemas) and other play facets, give R a solid edge over the competition.
    • 78 Metascore
    • 70 Critic Score
    Sure, the chatter between characters is pretty hokey at times - and is that old guy a walking stick with a head? - but that doesn't overshadow that Culdcept is an interesting and unique game idea. It's worth a look to see if it will offer you a break from the routine.
    • 66 Metascore
    • 60 Critic Score
    Its uninspired controls, lack of character diversity, and the absence of a story mode make this only a marginally entertaining video game.
    • 89 Metascore
    • 80 Critic Score
    It can be tedious to baby-sit both characters, but the game otherwise guarantees hours of enjoyment, even if it’s only to jump and flip around.
    • 80 Metascore
    • 100 Critic Score
    Not only the proverbial sequel-better-than-its-original, but it’s also deep, challenging, and intelligent on a level that action games usually don’t reach.
    • 73 Metascore
    • 80 Critic Score
    The first game’s take on noir was fresh and powerful; the sequel has the same haunted spirit with less surprise value. While Max Payne’s rain-soaked world is a weary one, it’s also undeniably compelling.
    • 66 Metascore
    • 80 Critic Score
    On the control side, Hunt mostly handles just fine. It feels a little funky when you try to rotate the direction he’s facing (to deposit a body in the shadows, for instance), and the item switching is a little clumsy, but neither issue is serious.
    • 84 Metascore
    • 100 Critic Score
    It’s still vastly better than 99.9% of the other games out there today, and with properly calibrated expectations, you’ll find that Invisible War is a brilliant game that will captivate you like few others can.
    • 79 Metascore
    • 90 Critic Score
    Despite its technical achievements, the real star of Armed and Dangerous is the exhilarating and thoroughly challenging gameplay.
    • 87 Metascore
    • 80 Critic Score
    Good, but it never really lives up to its title - a vision that could have benefited from a little more focus... Jack-of-all-trades, master of none. [Jan 2004, p.110]
    • GamePro
    • 78 Metascore
    • 80 Critic Score
    It’s just weird enough to be worth owning for posterity.
    • 62 Metascore
    • 70 Critic Score
    Thankfully, the gameplay shines through in a big way with a nice variety of units that upgrade and control in familiar ways.
    • 72 Metascore
    • 80 Critic Score
    One of the biggest drawbacks of Mana is the story. Any RPG—especially any RPG made in this day and age—had better have a great story if it’s going to keep your attention. But Mana’s tale is lacking conflict, its characters are dull, and its towns are full of…well, not all that much interesting.
    • 73 Metascore
    • 90 Critic Score
    The sensation of speed as you rocket down the mountain will truly rattle your senses, and the exceptional control pays off nicely.
    • 55 Metascore
    • 60 Critic Score
    A nice distraction with lengthy play value for dedicated fans of the series as long as they can deal with the slow pace and limited interactivity. However, anyone looking for a good virtual pet simulator should look elsewhere.
    • 84 Metascore
    • 80 Critic Score
    The first game’s take on noir was fresh and powerful; the sequel has the same haunted spirit with less surprise value. While Max Payne’s rain-soaked world is a weary one, it’s also undeniably compelling.
    • 57 Metascore
    • 70 Critic Score
    Explosively paced and tougher than Chuck Bronson, the game is also a suffocatingly linear one whose difficulty hinges upon repetitious trial and error, requiring you to play through levels repeatedly to memorize layouts and enemy patterns.

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