GamePro's Scores

  • Games
For 4,560 reviews, this publication has graded:
  • 61% higher than the average critic
  • 4% same as the average critic
  • 35% lower than the average critic
On average, this publication grades 1.2 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Resident Evil 3: Nemesis
Lowest review score: 10 NBA Unrivaled
Score distribution:
4560 game reviews
    • 56 Metascore
    • 80 Critic Score
    If you are starving for some snow shredding action, jump on it, but if you are looking for some cutting edge carves, hold off for "SSX."
    • 55 Metascore
    • 70 Critic Score
    While not as advanced or socially oriented as the recent Bomberman releases, players will find the original Bomberman pleasantly and subversively enjoyable. [Sept 2004, p.93]
    • 55 Metascore
    • 65 Critic Score
    Graphically, it's almost there but the gameplay felt like something I'd seen from multiple PS2 games in the past.
    • 55 Metascore
    • 50 Critic Score
    If you can tolerate endlessly replaying the same levels just to progress, light RPG elements like collecting equipment, acquiring skills, and upgrading pilot and mobile suit levels might make up for some aggravation, but even faithful fans of Gundam and Dynasty Warriors alike won't find much in the way of lasting excitement here.
    • 55 Metascore
    • 50 Critic Score
    Combine that with the problematic 3D, and it's apparent that Super Monkey Ball 3D is below average even as launch titles go. Its one saving grace is that the core gameplay remains intact and is entertaining as ever. But when those core mechanics contradict the foundation of the 3DS, I have to wonder whether Sega should have bothered.
    • 55 Metascore
    • 60 Critic Score
    If not for the wretched controls, it would be a perfect first-time RTS game for the younger crowd. As it stands though, it's too frustrating for both veterans and beginners.
    • 55 Metascore
    • 80 Critic Score
    So, is Watchmen worth your hard-earned cash? I'm going to have to give a resounding "yes" to this expertly crafted beat-em-up. Even with its' shortcomings Watchmen always feels fresh, and really stands apart as a downloadable title.
    • 55 Metascore
    • 40 Critic Score
    Crazy Machines Elements gives me a similar feeling where I just want to play with the pieces and see what can be built. But, like a parent worried their child will choke on the board game's tiny pieces, Crazy Machines Elements doesn't trust players with all of its tools from the start, preventing many from ever finding the fun lurking just beneath the surface.
    • 55 Metascore
    • 50 Critic Score
    More a mediocre tribute to past games than a fresh experience. Unimpressive graphics, a mundane fighting system, and a slate of characters borrowed from other titles leaves Warriors Orochi a stale appetizer left on the plate as you wait for the "Dynasty Warriors 6" main course.
    • 55 Metascore
    • 70 Critic Score
    Also lacking is the game's graphics, which are a huge letdown. Despite its tight story and well-balanced action, the killer buzz Haze cultivates all but dies when it comes to the visuals thanks to janky animations, blurry textures, and downright pitiful special effects-it really is fitting that the game is called Haze.
    • 55 Metascore
    • 70 Critic Score
    While not nearly as groundbreaking as it's console-based role models, Ubisoft's C.O.P. The Recruit serves as a solid sandbox title with some incredibly fun gameplay and inventive shooting and stealth scenarios.
    • 55 Metascore
    • 70 Critic Score
    Still, it's an enjoyable way to waste away the weekend, especially for casual Wii owners who are looking for a challenge; hardcore gamers, on the other hand, will scoff at the games' puzzles' but as long as you don't go in expecting the second coming of The Last Crusade, you'll be fine. [July 2009, p.80]
    • GamePro
    • 55 Metascore
    • 60 Critic Score
    Essentially, Spike could've developed a better game if they used some kind of fusion to merge the original Raging Blast's gameplay with Ultimate Tenkaichi's stellar graphics. But the end result here just falls short of being a memorable experience.
    • 55 Metascore
    • 55 Critic Score
    This version offers is not worth the $15 asking price and should be avoided by all but the most hardcore "Wheel" fans.
    • 55 Metascore
    • 60 Critic Score
    A nice distraction with lengthy play value for dedicated fans of the series as long as they can deal with the slow pace and limited interactivity. However, anyone looking for a good virtual pet simulator should look elsewhere.
    • 55 Metascore
    • 70 Critic Score
    This Jet Ski racer looks fine, but it lacks the addictive gameplay of its aqua-racing predecessor.
    • 55 Metascore
    • 45 Critic Score
    If you took a "Dynasty Warriors" game and stripped away every redeeming quality, you would more or less end up with March to Glory.
    • 55 Metascore
    • 60 Critic Score
    The writing is solid and engaging and the setting is fun and different but the adventure and platforming elements are completely average.
    • 55 Metascore
    • 50 Critic Score
    The new content is a mixed bag and doesn't really do enough to make this version worth your time. There are some cool features the Wi-Fi item trading, for example but ultimately, Hoshigami Remix plays like a port rather than an update. And with no quicksave option during battles, it doesn't lend itself to "portable" gaming where the ability to turn a game on and off quickly is a must.
    • 55 Metascore
    • 40 Critic Score
    Ninjamurai's sense of speed doesn't last long enough to get you through the waiting room at the doctor's office, nor does it compare to other offerings on the PSP Mini lineup.
    • 55 Metascore
    • 50 Critic Score
    Diner Dash has always been a fun and frantic game, but the rough graphics, lack of online players and steep price tag makes this port hard to recommend.
    • 55 Metascore
    • 70 Critic Score
    The glitches and sense of sterility make everything feel just a little out of alignment, but Totaled!'s arcade-sy core and multiplayer mode still make it fun. [August 2002, p.82]
    • 55 Metascore
    • 50 Critic Score
    The characters look nice enough, but the station itself is uniformly drab, making it easy to get lost. This situation isn't helped by a control system that seems designed to give you carpal-tunnel syndrome.
    • 55 Metascore
    • 40 Critic Score
    The slow, unintuitive controls underlie awful, slapped-together graphics and a bargain-bin soundtrack that features MIDI-rock sound-alikes of the wrestlers’ classic themes.
    • 55 Metascore
    • 50 Critic Score
    Trioncube doesn't offer much for a puzzle game. There's little depth or difficulty to be found, and while the odd story is surprisingly entertaining, it isn't enough to keep you playing for long.
    • 55 Metascore
    • 65 Critic Score
    Bomberman Land is basically a PSP version of the classic Bomberman game plus a bunch of random stuff you can take or leave. The trouble is, there are better versions of Bomberman around, so unless you really want to play the mini-games, you're better off sticking with those.
    • 55 Metascore
    • 50 Critic Score
    Let this middling tennis game be a lesson to why you shouldn't port a PSP game to the Xbox 360.
    • 55 Metascore
    • 30 Critic Score
    The game's biggest defect lies in its terrible early-gen PS2-grade graphics. I haven't seen anything this blocky since the last time I played with my Legos!
    • 55 Metascore
    • 90 Critic Score
    A perfect port of the PC version of the third installment of the Myst trilogy, and nothing is lost in the translation.
    • 55 Metascore
    • 60 Critic Score
    Playing missions with another human player (instead of the brain-dead A.I. ally you usually get) makes things far easier at the start, giving you a chance to learn basic battle strategy without dying every other moment.

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