GamePro's Scores

  • Games
For 4,560 reviews, this publication has graded:
  • 61% higher than the average critic
  • 4% same as the average critic
  • 35% lower than the average critic
On average, this publication grades 1.2 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Resident Evil 3: Nemesis
Lowest review score: 10 NBA Unrivaled
Score distribution:
4560 game reviews
    • 58 Metascore
    • 60 Critic Score
    The poor gameplay sadly ruins the entire experience. [Nov 2004, p.112]
    • GamePro
    • 57 Metascore
    • 70 Critic Score
    Most gamers may not want to pay full retail price for only a handful of light features, despite how pretty the game is, but if you love your fighters old-school and 2D, The King of Fighters XII is probably worth checking out.
    • 57 Metascore
    • 50 Critic Score
    Those intrigued by the esoteric nonsense of this year's DVD release, Final Fantasy: Advent Children, will likely relish the incoherent sci-fi narrative.
    • 57 Metascore
    • 40 Critic Score
    Oh yeah, if you can motivate yourself enough to finish both characters' stories, a secret, you unlock a chess game and secret character. Whoop-dee-doo.
    • 57 Metascore
    • 70 Critic Score
    The problem here is that the actual racing isn’t that much fun.
    • 57 Metascore
    • 80 Critic Score
    Excellent car models, lighting, and reflection effects help the smooth visuals create a sense of blazing speed, and the beautifully detailed tracks are punctuated by vicious turns and loops that require you to master braking and powersliding without losing too much velocity.
    • 57 Metascore
    • 70 Critic Score
    NBA
    This isn't a game that's going to make you want to abandon your big-screen basketball games by any means, but it can be enough to temporarily satisfy a serious basketball jones.
    • 57 Metascore
    • 60 Critic Score
    Ultimately, Naval Warfare is a decent arcade shooter. Unfortunately, the storyline is confusing and the levels are inconsistent in difficulty--many levels are maddeningly easy, while others are suddenly extremely difficult. This makes for a frustratingly uneven campaign experience, and because upgrades are level-specific, there's little reason to want to replay this title. Multiplayer isn't much better, as it's limited by the fact that you're unable to make custom maps or play online.
    • 57 Metascore
    • 70 Critic Score
    Still, BaBC is a solid brain-training title that packs a fascinating concept -- one that I hope Namco-Bandai will develop a bit more robustly in later iterations of the title.
    • 57 Metascore
    • 60 Critic Score
    The dialogue and plot are more clumsily written than the lyrics to a Christian rap song, which makes it hard to get involved in the tasks at hand. When you don't care, you don't care, ya know?
    • 57 Metascore
    • 60 Critic Score
    Continually trying to properly center the cam, however, frequently places you in harm's way. Until you put some serious time into the game, you'll be blown away more often than you like from unseen foes off-screen.
    • 57 Metascore
    • 80 Critic Score
    Although there is still work to be done, Showdown: Legends of Wrestling's new look and play style is a big step in the right direction. Fans looking for a walk down memory lane aren't going to be disappointed.
    • 57 Metascore
    • 70 Critic Score
    While not as deep or fine-tuned as it could have been, Endgame is quite fun in a low-budget action movie kind of way.
    • 57 Metascore
    • 50 Critic Score
    The gameplay itself is unchanged from 18 Wheeler, with your lumbering truck falling out of control at the drop of a feather and the graphics looking just a shade above Dreamcast quality.
    • 57 Metascore
    • 80 Critic Score
    Pros: Easy, accessible fun. Song list is varied and interesting. Cons: You can't sing and dance at the same time, there's no online play and the replay value is low.
    • 57 Metascore
    • 50 Critic Score
    After playing this game, it would be a real stretch for me to recommend Invincible Tiger at any XBLA price level.
    • 57 Metascore
    • 50 Critic Score
    Although Armageddon’s selection of slick, diabolical hardware is great, using it turns into a fumbling experience. Between multiple foes attacking in every direction and the unintuitive button setup, switching between your weapons is a chore.
    • 57 Metascore
    • 70 Critic Score
    Explosively paced and tougher than Chuck Bronson, the game is also a suffocatingly linear one whose difficulty hinges upon repetitious trial and error, requiring you to play through levels repeatedly to memorize layouts and enemy patterns.
    • 57 Metascore
    • 80 Critic Score
    Even with all the unchanged flaws, Mobile Suit Gundam vs. Zeta Gundam is still the best Gundam game to ever come out, and is highly recommended to fans of the series.
    • 57 Metascore
    • 80 Critic Score
    The game gives you too many handicaps and leaves an unsavory taste of an unbalanced fighter. Even with these minor faults, Battle Assault is an excellent handheld fighter and still recommended.
    • 57 Metascore
    • 70 Critic Score
    The "Rocky III" of video games: There isn't much suspense, the acting's cheesy, and the production values could be better, but you can't help but get sucked in. [June 2004, p.70]
    • 57 Metascore
    • 30 Critic Score
    With horrible graphics that look like something an owl regurgitated, broken controls that must be wrestled with at every turn, and level designs that could turn the undead, Robotech: Invasion is an utter waste of money.
    • 57 Metascore
    • 60 Critic Score
    Behind the sharper graphics and the bigger kit of options, though, there's still an unfortunately shallow, repetitive game.
    • 57 Metascore
    • 40 Critic Score
    That's pretty much Breach's biggest issue: Even if it's a cheaper XBLA alternative, everything it does has been done better elsewhere. If it had contributed something new to the FPS landscape, I'd forgive its attempt at imitation, but most folks interested in it already have immediate access to great games such as Halo, Black Ops and Battlefield.
    • 57 Metascore
    • 60 Critic Score
    It's not a gold medal winner, but it finishes the PlayStation invitational with a bronze.
    • 57 Metascore
    • 50 Critic Score
    If nothing else, The First Templar is an interesting look at what happens when an established developer moves beyond its comfort zone. Unsurprisingly, the results are mixed: a few glimmering moments of innovation diluted by hours of decade-old design.
    • 57 Metascore
    • 70 Critic Score
    Ultimately, Lost Souls will reward masochists and scare off anyone intimidated by the slightest bit of a learning curve. There's a great challenge in store, but it doesn't pull any punches or make any apologies. Know that going in and don't say you weren't warned.
    • 57 Metascore
    • 30 Critic Score
    If this is where the series is going, Neverland Card Battles is going to be a tough sell in the future. I'd really like to find something nice to say about it, but the game is so boring, cliche (there's that word again) and badly designed I'd be lying through my teeth.
    • 57 Metascore
    • 60 Critic Score
    Don't skip this new Spider-Man game, but just be aware that it's a few strands short of a full web.
    • 57 Metascore
    • 50 Critic Score
    An intensely frustrating trial of patience that’s rewarded with only the most fleeting glimmers of fun. [Sept 2004, p.81]
    • GamePro

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