GamePro's Scores

  • Games
For 4,560 reviews, this publication has graded:
  • 61% higher than the average critic
  • 4% same as the average critic
  • 35% lower than the average critic
On average, this publication grades 1.2 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Resident Evil 3: Nemesis
Lowest review score: 10 NBA Unrivaled
Score distribution:
4560 game reviews
    • 58 Metascore
    • 60 Critic Score
    The fact is that there are games on both the PS2 and GameCube that easily outclass this one in everything it sets out to do.
    • 58 Metascore
    • 55 Critic Score
    If someone had bothered to design an original game around this level of technology and artistry, we'd really have something. Too bad we got this mid-'90s relic instead.
    • 58 Metascore
    • 60 Critic Score
    The major bones of contention are the clunky controls, clumsy camera, and awkward targeting system.
    • 58 Metascore
    • 80 Critic Score
    All the hours of trial and error eventually pay off since the freedom in creating move animations is immense.
    • 58 Metascore
    • 90 Critic Score
    Straddles the line between arcade and simulation nicely. Players move, look, and behave in a realistic fashion, but fatigue, substitutions, and playcalling don’t interrupt the fun.
    • 58 Metascore
    • 50 Critic Score
    Simple strafing would have been preferable to Obi’s clumsy acrobatics, and the sloppy, inaccurate controls require too much work for a game so shallow.
    • 58 Metascore
    • 60 Critic Score
    Essentially, Spike could've developed a better game if they used some kind of fusion to merge the original Raging Blast's gameplay with Ultimate Tenkaichi's stellar graphics. But the end result here just falls short of being a memorable experience.
    • 58 Metascore
    • 30 Critic Score
    If it weren't for the torrid pace at which you're required to gather edibles, Lost in Blue 2 would be an enjoyable game. The developers obviously wanted to instill a sense of urgency, but really, all they did was rob the game of its fun.
    • 58 Metascore
    • 60 Critic Score
    The beauty of Splinter Cell games has always been the flexibility and fluidity of their controls, especially on the Xbox. But Splinter Cell: Essentials fails to adapt the mechanics to the PSP, and the end result is a frustrating experience with lengthy load times -- an overall trimmed experience.
    • 58 Metascore
    • 70 Critic Score
    Challenging both in terms of difficulty and convention (you do more than just run to the right), Pitfall looks gorgeous on the small screen, especially its fluid character animation, while the controls respond well and the sounds are sharp.
    • 58 Metascore
    • 80 Critic Score
    Surprisingly solid and fun.
    • 58 Metascore
    • 70 Critic Score
    She's a good old dog but hard pressed to learn new tricks.
    • 58 Metascore
    • 60 Critic Score
    I liked Adventures to Go, though its flaws are hard to ignore. It's a good game to play when you've got a bit of time to kill or when you need a brief break from a more demanding title. AtG doesn't demand extensive commitment to have fun, but it also won't provide much for players looking for a meatier role-playing epic.
    • 58 Metascore
    • 60 Critic Score
    All things considered, Fate/Extra simply isn't a game I can recommend to everyone, but those who can accept the game's many imperfections will likely enjoy their time with it.
    • 58 Metascore
    • 70 Critic Score
    Bladestorm is a fun medieval experience, and veterans of the tactical action games will enjoy, though it may be a good jumping-on point for those new to the genre.
    • 58 Metascore
    • 40 Critic Score
    The game's graphics are murky, blocky, and uninspired, while the soundtrack, filled with monster groans and quiet music, is just as bad. Controls are thumb-numbing and plain.
    • 58 Metascore
    • 60 Critic Score
    Though the single-player mode is a drag, Starsky & Hutch features a great two-player mode that fuses aspects of Driver with Time Crisis by having one player ("You be Starsky!") drive using a steering wheel peripheral and the other player ("I'll be Hutch!") shoot with a light-gun. It makes for great co-op gameplay.
    • 58 Metascore
    • 30 Critic Score
    Sucks no matter what game you compare it to. [Sept 2005, p.80]
    • GamePro
    • 58 Metascore
    • 50 Critic Score
    What saves this title is the nostalgia factor you get from playing it. While the love for this genre is the redeeming factor, it still doesn't give it enough oomph to justify downloading it.
    • 58 Metascore
    • 70 Critic Score
    Overall, Overlord Minions is a missed opportunity for the Nintendo DS. It had a lot of potential, but it was lost to the inaccuracy of game play.
    • 58 Metascore
    • 70 Critic Score
    A puzzle game has to be challenging in order for it to be addictive but TiQal gives players too many chances.
    • 58 Metascore
    • 40 Critic Score
    If you needed an excuse to pick up another Wii Remote and you have an extra Hamilton in the wallet, then by all means pick up Wii Play. Just don't expect to fully get your money's worth.
    • 58 Metascore
    • 70 Critic Score
    But overall, I had fun with Cartoon Network Punch Time Explosion -- and if the 3DS version managed to impress me, I'm officially on watch to see what the upcoming console version of the game is going to look like.
    • 58 Metascore
    • 60 Critic Score
    A huge amount of slowdown, even when there’s little going on, detracts from the overall simple shooting-n-slashing frenzy. A sloppy targeting system and the inability to strafe make the controls more of a pain than painless.
    • 58 Metascore
    • 50 Critic Score
    Moderately pretty graphics and average sound don't offset the labored frustration that follows playing this stilted title. [Nov 2005, p.146]
    • 58 Metascore
    • 70 Critic Score
    Limited button-customization, poor object detection, and sloppy beam-saber execution add to the frustrations. Still, Journey to Jaburo is an enjoyable alternative for fans of giant-robot games.
    • 58 Metascore
    • 40 Critic Score
    The video game equivalent of a local theater production—it aspires to be professional but just can’t deliver a high-quality experience. Trouble is, the ticket still costs just as much.
    • 58 Metascore
    • 70 Critic Score
    Showdown's preset camera angles aren't very intuitive--in later levels, players are constantly attacked from enemies offscreen, and Captain Gundam frequently can't see enemies that he is attacking. Also, the item system is clumsily implemented.
    • 58 Metascore
    • 60 Critic Score
    From the random bugs and collision problems to some joke missions that have no punch line, the whole game feels rushed and unfinished.
    • 58 Metascore
    • 50 Critic Score
    Wolverine's Revenge also has some haggard camera work and sluggish controls, not to mention retarded collision detection and counter-intuitively mapped commands (have fun trying to readjust the camera while in stealth mode).

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