GamePro's Scores

  • Games
For 4,560 reviews, this publication has graded:
  • 61% higher than the average critic
  • 4% same as the average critic
  • 35% lower than the average critic
On average, this publication grades 1.2 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Resident Evil 3: Nemesis
Lowest review score: 10 NBA Unrivaled
Score distribution:
4560 game reviews
    • 53 Metascore
    • 50 Critic Score
    The 3D graphics give a crisp look to the fighters, but the actual battles are too short to fully enjoy—though it does move the game along briskly.
    • 93 Metascore
    • 100 Critic Score
    Surprise, surprise —UT 2004 looks absolutely fantastic. From the sprawling battlefields to the tiny blades of alien grass, there’s not one visual detail that looks less than stunning.
    • 70 Metascore
    • 80 Critic Score
    Sure, the single-player campaign can be a letdown. Your money's well-spent, however, once you log on and play with other people. [Mar 2004, p.63]
    • 78 Metascore
    • 90 Critic Score
    MLB 2005 has a great tactile feel - in your first trip to the plate, you'll notice right away how much the ball moves like it should coming off the bat...Will have strong appeal to diehard baseball fans. [May 2004, p.88]
    • 71 Metascore
    • 80 Critic Score
    An interesting attempt to expand the limits of a tried-and-true genre - just anticipate some frustration for the awkward interface and time-consuming stretches of trial-and-error. [May 2004, p.66]
    • 79 Metascore
    • 70 Critic Score
    Although HM: AWL has a mind-boggling array of options, it offers no relief from the monotony of the daily chores. In setting out to create the ultimate farming game, it seems Natsume has simulated the drudgery of farming in real life as well. [Apr 2004, p.99]
    • 84 Metascore
    • 100 Critic Score
    The superior force in online warfare and a real candidate for PC Game of the Year. If you’re fed up with Flak Cannons and Rail Guns, enlist with this platoon. Posthaste, soldier!
    • 52 Metascore
    • 50 Critic Score
    To put it bluntly, you'll lose all honor as a samurai if you attempt to swing this unsharpened sword that shamelessly uses the Seven Samurai name. [June 2004, p.71]
    • GamePro
    • 70 Metascore
    • 70 Critic Score
    The open-ended levels seen in the original Tenchu are replaced with mostly linear levels that have artificial bottlenecks, forcing the player to follow specific paths.
    • 70 Metascore
    • 90 Critic Score
    Jetters may not have the multiplayer diversity of a Mario Party, but for primitive addiction, it plays to form.
    • 77 Metascore
    • 80 Critic Score
    It's faster and nastier than most of the kindred of "Resident Evil" at the cost of losing a bit of edge. [May 2004, p.71]
    • 63 Metascore
    • 80 Critic Score
    Despite a contrived love story, limited camera control, and levels that tend to drag, Konami has provided a refreshing change of pace in this punishing man-versus-nature offering that it requires you to stem the tide of destruction and actually save lives for once. [Apr 2004, p.74]
    • 90 Metascore
    • 100 Critic Score
    Never before has a sports game improved so much and added so many new features in a single season. It may not be the league-leader in every category, but excellent performances across the board make it the best baseball game of the year. [May 2004, p.86]
    • 65 Metascore
    • 80 Critic Score
    Despite its quirks and graphics that fall short of the original's, Naval Ops: Commander packs enough firepower to keep fans of the series stoked. Nonfans, however, may quickly get left in its wake. [May 2004, p.65]
    • 77 Metascore
    • 80 Critic Score
    It's faster and nastier than most of the kindred of "Resident Evil" at the cost of losing a bit of edge. [May 2004, p.71]
    • 90 Metascore
    • 100 Critic Score
    Never before has a sports game improved so much and added so many new features in a single season. It may not be the league-leader in every category, but excellent performances across the board make it the best baseball game of the year. [May 2004, p.86]
    • 85 Metascore
    • 80 Critic Score
    Twin Snakes isn't a bad game by any stretch, but as an opportunity to enhance an already awesome gaming experience, it misses the mark. [April 2004, p.64]
    • 89 Metascore
    • 90 Critic Score
    Never before has a sports game improved so much and added so many new features in a single season. It may not be the league-leader in every category, but excellent performances across the board make it the best baseball game of the year. [May 2004, p.86]
    • 84 Metascore
    • 90 Critic Score
    Visually, Rally 04 looks much better than previous versions. [May 2004, p.67]
    • 54 Metascore
    • 70 Critic Score
    With 194 availalable chips to acquire, three modes of play (including a Game Link versus mode), and nine classes of compeittion, Mega Man Battle Chip Challenge is deep in gameplay, and it's a game truly worthy of the Mega Man name. [Feb 2004, p.94]
    • 62 Metascore
    • 80 Critic Score
    Despite its failings, Dead Man's Hand has enough character, style, and atmosphere to make it an enjoyable time killer. [June 2004, p.70]
    • GamePro
    • 77 Metascore
    • 80 Critic Score
    MTX's visuals definitely contribute to the fun time. Bikers and their motorized partners look sharp, while the arenas surprisingly offer a lot of detail. [June 2004, p.71]
    • GamePro
    • 61 Metascore
    • 60 Critic Score
    A fantastic concept upon which an average game lies. Play it as a curiosity and an example of innovative technical game design, and you'll enjoy yourself. [Mar 2004, p.72]
    • 63 Metascore
    • 70 Critic Score
    The music, sound effects, and voice acting make up for some of the problems, but they ultimately can't overcome Drakengard's problems with graphics and slow controls. [Mar 2004, p.65]
    • 91 Metascore
    • 100 Critic Score
    The majority of folks will clock in for a 20-plus-hour thrill ride. Few games are this good, for so long, and still keep you coming back for more. Ninja Gaiden is truly outstanding.
    • 71 Metascore
    • 70 Critic Score
    Unfortunately, the focus on strategy has placed the RPG elements firmly in the back seat, and the story feels out of place and intrudes rudely on the pleasure of card battling. PSOEIII's attempt to infuse a decent card game with a rich plot only confuses matters.
    • 74 Metascore
    • 70 Critic Score
    Although it includes new welcome features like expanded character training and a single map, its conventionality in all other areas fails to make the game stand out.
    • 70 Metascore
    • 90 Critic Score
    Wrap up the tight gameplay in gorgeous graphics and solid sounds, and Pitfall has never been better. [May 2004, p.69]
    • 73 Metascore
    • 90 Critic Score
    Wrap up the tight gameplay in gorgeous graphics and solid sounds, and Pitfall has never been better. [May 2004, p.69]
    • GamePro
    • 73 Metascore
    • 90 Critic Score
    Wrap up the tight gameplay in gorgeous graphics and solid sounds, and Pitfall has never been better. [May 2004, p.69]
    • GamePro
    • 84 Metascore
    • 90 Critic Score
    Across the board, the slick environments, cut-scenes, and character faces shine, although some of the animations are awkward, particularly when 007 runs. A great title song by Mya, strong voice acting, and booming sound effects complete the package.
    • 80 Metascore
    • 80 Critic Score
    Smooth handling is complimented by solid physics, while the opponents boast A.I. that is much more balanced than Freekstyle’s rubber-band rivals.
    • 68 Metascore
    • 100 Critic Score
    Displays great imagination and attention to detail that is at once challenging, innovative, and fun. It accomplishes the task of re-creating the venerable beat-em-up genre with honor. [Mar 2004, p.62]
    • 93 Metascore
    • 100 Critic Score
    The level of quality it has maintained is remarkable. In terms of gameplay and depth, there's no question that Winning Eleven 7 is the soccer game to own. [Mar 2004, p.82]
    • 83 Metascore
    • 90 Critic Score
    Across the board, the slick environments, cut-scenes, and character faces shine, although some of the animations are awkward, particularly when 007 runs. A great title song by Mya, strong voice acting, and booming sound effects complete the package.
    • 84 Metascore
    • 90 Critic Score
    Represents a sizable leap forward in EA’s line of 007 games. The star-studded cast would’ve been suitable for an actual movie.
    • 67 Metascore
    • 80 Critic Score
    Despite these minor gripes about the camera and the game's A.I., Treasure of the Sorcerer King is a good gaming experience and an exhilarating encounter for any fan of Lupin the Third. [Mar 2004, p.64]
    • 85 Metascore
    • 90 Critic Score
    It's gorgeous, long, deep, and fun, and that extra level of challenge should whet the appetites of gamers bored with typical hack-n-slash. [Mar 2004, p.84]
    • 68 Metascore
    • 80 Critic Score
    The control scheme is sublimely genius, letting you perform midair attacks and dash around foes with poetic ease. The manual camera is still a bit too loose, though, and leaping and running against walls isn’t as reliable as you’d like it to be.
    • 76 Metascore
    • 80 Critic Score
    Though its complexity comes nowhere near that of its PC and console relatives, Baldur’s Gate: Dark Alliance steps up and represents for the Forgotten Realms.
    • 68 Metascore
    • 70 Critic Score
    The real shame is that the interface designers didn't take more time tightening up the game flow since the last iteration. [May 2004, p.78]
    • 69 Metascore
    • 60 Critic Score
    If either half of Wrath Unleashed had been more fully formed, the game would have been easy to recommend, but as it stands, half a fighting game and half a strategy game does not make a whole game. [Mar 2004, p.64]
    • 69 Metascore
    • 90 Critic Score
    Visually, all three games have been retouched to look much sharper, while the audio remains standard fare: cool gun effects and hokey voices. [Mar 2004, p.63]
    • 64 Metascore
    • 60 Critic Score
    If you can play Unreal II on the PC, do. Otherwise, rent this for the Xbox only while you wait for the other first-person heavyweights to show up later in the year.
    • 73 Metascore
    • 70 Critic Score
    Most fair-weather Pokemon fans will find the Story mode not interesting enough and the Colosseum mode a little too hardcore. [Apr 204, p.98]
    • 89 Metascore
    • 100 Critic Score
    Rarely does a game (much less a GBA one) keep the player so constantly surprised. [Mar 2004, p.75]
    • 80 Metascore
    • 80 Critic Score
    Soloing is a bit repetitious and slow, but gather some friends - and a whole lot of hardware - and you're in for one of the smartest, weirdest, and most magical four-player adventures you're likely to play. [Mar 2004, p.85]
    • 79 Metascore
    • 80 Critic Score
    Final is a difficult game, even with its multiple skill settings, and it relies on a gamer’s patience for trial-and-error and memorization as it does deft skill and trigger-finger firing.
    • 66 Metascore
    • 70 Critic Score
    The visuals are sharp and clean all around, and the game features plenty of slick aircraft shots and beautiful skylines.
    • 65 Metascore
    • 60 Critic Score
    Mafia's solid script, impeccable voice acting, and overall mood makes it worth a rental, though you're better off playing the PC version if you get the chance. [Apr 2004, p.65]
    • 72 Metascore
    • 80 Critic Score
    If you’ve already built up a garage full of cars in Sega GT 2002, you can import your saved game and be online instantly.
    • 73 Metascore
    • 80 Critic Score
    A creative stab at reclaiming the essence of hog; if it only had a little more faith in its own clever idea, it probably would have broken the sound barrier.
    • 78 Metascore
    • 90 Critic Score
    The quest is absolutely enormous, especially for this style of game, with tons of lengthy missions and a few character-specific side-quests. There’s also a great weapon-and-item customization feature that vastly increases the already impressive equipment possibilities.
    • 83 Metascore
    • 90 Critic Score
    A fantastic platformer with a long and challenging adventure that also packs a healthy amount of replay value. However, it is highly recommended that you check out the first game before tackling the Zin.
    • 64 Metascore
    • 80 Critic Score
    The icing on the cake is the game’s superb production value, which includes beautifully crafted sound effects like devastating explosions and the eerie whistling of radioactive wind, solid voice acting, and copious visual details that flesh out a nightmarish world decimated by nuclear warfare.
    • 70 Metascore
    • 70 Critic Score
    If you're a fan of the .hack universe or have stuck it out through the previous three volumes, you'll find Quarantine a satisfying ending to the series. Everybody else, play at your own risk. [Jan 2004, p.148]
    • 80 Metascore
    • 80 Critic Score
    Offers true harmony between arcade and simulation football games, but with more attitude than both of them put together. Oh, and it’s fun, too.
    • 81 Metascore
    • 80 Critic Score
    The single-player NFL Challenge mode can destroy your enjoyment in short order, but as long as you have real-life friends to join you, NFL Street is a blast—and a much-needed shot in the arm for the genre.
    • 81 Metascore
    • 80 Critic Score
    Offers true harmony between arcade and simulation football games, but with more attitude than both of them put together. Oh, and it’s fun, too.
    • 69 Metascore
    • 70 Critic Score
    The biggest problem with Sonic Battle is the poor game design in Story mode. Earning Skill Points, and thereby new abilities for Emerl the Robot, is a grueling ordeal.
    • 72 Metascore
    • 80 Critic Score
    A creative stab at reclaiming the essence of hog; if it only had a little more faith in its own clever idea, it probably would have broken the sound barrier.
    • 65 Metascore
    • 60 Critic Score
    What was supposed to be a revelation, a next generation of sorts, has become instead a disappointing follow-up to a beloved game. [Mar 2004, p.68]
    • 71 Metascore
    • 60 Critic Score
    The game drags under the weight of too much walking and item gathering - mostly while looking down at the ground - and not enough engaging action.
    • 78 Metascore
    • 70 Critic Score
    Confusing level design, repetitive action, and the vile villain called slowdown eventually start to grate on the nerves. [Apr 2004, p.86]
    • 81 Metascore
    • 80 Critic Score
    It’s really no more than yet another extension of a five-year-old gameplay device. Concept, meet the breaking point.
    • 81 Metascore
    • 80 Critic Score
    Of the three, only the PS2 version seems prone to annoying split-second jitters and pauses that break up the animation.
    • 81 Metascore
    • 80 Critic Score
    It’s really no more than yet another extension of a five-year-old gameplay device. Concept, meet the breaking point.
    • 80 Metascore
    • 80 Critic Score
    Due to the fast-paced action, the controls will leave you with aching hands and thumbs...Of course, this level of intensity means that there’s a good game underway, and you’ll want to keep at it despite the pain.
    • 87 Metascore
    • 80 Critic Score
    Good, but it never really lives up to its title - a vision that could have benefited from a little more focus... Jack-of-all-trades, master of none. [Jan 2004, p.110]
    • GamePro
    • 81 Metascore
    • 60 Critic Score
    Its hair-raising visual creep-outs and deft handling of foreboding folklore are undermined by a steadfast reliance on survival/horror-genre trappings and boring gameplay execution.
    • 71 Metascore
    • 70 Critic Score
    By today’s standards, these games probably won’t mean much to gamers who grew up on the combo flow-charts of Tekken and Soul Calibur, but these King games are nevertheless very playable thanks to responsive controls and intuitive easy-to-execute moves.
    • 56 Metascore
    • 70 Critic Score
    But the core still involves lots of non-skippable cinematic sequences, a fidgety camera (and finicky controls), overearnest voice acting, and tepid platform-style action (any game where the first true action sequence takes place in a room full of crates set up for jumping puzzles is trouble).
    • 79 Metascore
    • 80 Critic Score
    Most of the good 'uns ("River Raid," "Pitfall") still hold up surprisingly well, though "Kaboom" is totally unplayable without the paddle controller. [Apr 2004, p.86]
    • 67 Metascore
    • 80 Critic Score
    Solid play mechanics, combined with an in-depth story mode (complete with cinemas) and other play facets, give R a solid edge over the competition.
    • 78 Metascore
    • 70 Critic Score
    Sure, the chatter between characters is pretty hokey at times - and is that old guy a walking stick with a head? - but that doesn't overshadow that Culdcept is an interesting and unique game idea. It's worth a look to see if it will offer you a break from the routine.
    • 66 Metascore
    • 60 Critic Score
    Its uninspired controls, lack of character diversity, and the absence of a story mode make this only a marginally entertaining video game.
    • 89 Metascore
    • 80 Critic Score
    It can be tedious to baby-sit both characters, but the game otherwise guarantees hours of enjoyment, even if it’s only to jump and flip around.
    • 80 Metascore
    • 100 Critic Score
    Not only the proverbial sequel-better-than-its-original, but it’s also deep, challenging, and intelligent on a level that action games usually don’t reach.
    • 73 Metascore
    • 80 Critic Score
    The first game’s take on noir was fresh and powerful; the sequel has the same haunted spirit with less surprise value. While Max Payne’s rain-soaked world is a weary one, it’s also undeniably compelling.
    • 66 Metascore
    • 80 Critic Score
    On the control side, Hunt mostly handles just fine. It feels a little funky when you try to rotate the direction he’s facing (to deposit a body in the shadows, for instance), and the item switching is a little clumsy, but neither issue is serious.
    • 84 Metascore
    • 100 Critic Score
    It’s still vastly better than 99.9% of the other games out there today, and with properly calibrated expectations, you’ll find that Invisible War is a brilliant game that will captivate you like few others can.
    • 79 Metascore
    • 90 Critic Score
    Despite its technical achievements, the real star of Armed and Dangerous is the exhilarating and thoroughly challenging gameplay.
    • 87 Metascore
    • 80 Critic Score
    Good, but it never really lives up to its title - a vision that could have benefited from a little more focus... Jack-of-all-trades, master of none. [Jan 2004, p.110]
    • GamePro
    • 78 Metascore
    • 80 Critic Score
    It’s just weird enough to be worth owning for posterity.
    • 62 Metascore
    • 70 Critic Score
    Thankfully, the gameplay shines through in a big way with a nice variety of units that upgrade and control in familiar ways.
    • 72 Metascore
    • 80 Critic Score
    One of the biggest drawbacks of Mana is the story. Any RPG—especially any RPG made in this day and age—had better have a great story if it’s going to keep your attention. But Mana’s tale is lacking conflict, its characters are dull, and its towns are full of…well, not all that much interesting.
    • 73 Metascore
    • 90 Critic Score
    The sensation of speed as you rocket down the mountain will truly rattle your senses, and the exceptional control pays off nicely.
    • 55 Metascore
    • 60 Critic Score
    A nice distraction with lengthy play value for dedicated fans of the series as long as they can deal with the slow pace and limited interactivity. However, anyone looking for a good virtual pet simulator should look elsewhere.
    • 84 Metascore
    • 80 Critic Score
    The first game’s take on noir was fresh and powerful; the sequel has the same haunted spirit with less surprise value. While Max Payne’s rain-soaked world is a weary one, it’s also undeniably compelling.
    • 57 Metascore
    • 70 Critic Score
    Explosively paced and tougher than Chuck Bronson, the game is also a suffocatingly linear one whose difficulty hinges upon repetitious trial and error, requiring you to play through levels repeatedly to memorize layouts and enemy patterns.
    • 40 Metascore
    • 40 Critic Score
    Taiketsu's button-mashing gameplay is shallow and simplistic, even for a kid's fighting title.
    • 74 Metascore
    • 70 Critic Score
    Just as you can't fully appreciate heavy metal without experiencing Black Sabbath, any gamer with any interest in truly understanding the video-game medium's roots should at least rent this compilation of classic arcade games.
    • 56 Metascore
    • 50 Critic Score
    Although Armageddon’s selection of slick, diabolical hardware is great, using it turns into a fumbling experience. Between multiple foes attacking in every direction and the unintuitive button setup, switching between your weapons is a chore.
    • 57 Metascore
    • 50 Critic Score
    Although Armageddon’s selection of slick, diabolical hardware is great, using it turns into a fumbling experience. Between multiple foes attacking in every direction and the unintuitive button setup, switching between your weapons is a chore.
    • 46 Metascore
    • 80 Critic Score
    Lowrider is sure to hook fans of such games as "PaRappa the Rapper" and k"Um Jammer Lammy" (or anyone with a cursory interest in lowriding for that matter) but—again—this is not a racing game.
    • 82 Metascore
    • 70 Critic Score
    A great version of DDR, but in the end it is DDR - love it or hate it.
    • 76 Metascore
    • 80 Critic Score
    Academy focuses on the best elements of Jedi Outcast (fast-paced lightsaber combat and wicked Force abilities), discards the worst (jump puzzles, confusing levels, and long durations armed only with blasters), and lets you choose missions, Force powers, and whether or not you'll become an agent for good or for evil.
    • 69 Metascore
    • 40 Critic Score
    Unfortunately, Kya is a very difficult game to play as the controls are not particularly intuitive and the camera seems to delight in going haywire during delicate jumping situations.
    • 66 Metascore
    • 90 Critic Score
    Filled with enough chaos and wicked humor to forgive the slight reliance on platform clichés, Whiplash really is a hell of a game. With a little more polish before release, this game could have been a true masterpiece.
    • 73 Metascore
    • 100 Critic Score
    A truly dazzling, inspired game that mixes a riveting story with a stylish look and absorbing gameplay.

Top Trailers