GamePro's Scores

  • Games
For 4,560 reviews, this publication has graded:
  • 61% higher than the average critic
  • 4% same as the average critic
  • 35% lower than the average critic
On average, this publication grades 1.2 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Resident Evil 3: Nemesis
Lowest review score: 10 NBA Unrivaled
Score distribution:
4560 game reviews
    • 66 Metascore
    • 70 Critic Score
    While it's always great to see an arcade title faithfully ported to a home console, Crisis Zone is nearly too arcadey for its own good as both story mode scenarios can be completed in well under an hour on the normal difficulty setting.
    • 47 Metascore
    • 50 Critic Score
    Behind the flashy extras and cool license, TMNT2 remains an utterly forgettable (albeit forgivable) example of the modern gaming mediocrity. [Dec 2004, p.116]
    • GamePro
    • 78 Metascore
    • 90 Critic Score
    May not be as revolutionary as the original, but it's still a solid gaming experience and a good bridge between the gaming world and reality. [Dec 2004, p.132]
    • 65 Metascore
    • 70 Critic Score
    While the incorporation of stealth may not be the strongest feature in Teenage Mutant Ninja Turtles 2, it's probably the only change worth noting. Although there are other modes for you to try, they're really not worth the time. [Dec 2004, p.134]
    • 73 Metascore
    • 70 Critic Score
    The battlefield is stained with annoying blemishes, but the game still performs courageously. [Dec 2004, p.104]
    • GamePro
    • 70 Metascore
    • 70 Critic Score
    Despite Rayne’s new abilities, you’re still doing pretty much the same thing as before—slashing up wimpy guys, defeating bosses, and then doing it all over again after the next save point. (Even worse, the old camera problems are still there—you’ll get blindsided by enemies all the time simply because you had no advance warning of their presence.)
    • GamePro
    • 81 Metascore
    • 90 Critic Score
    By no means a perfect game - however, it's quite addictive and has the best controls for any soccer game so far. [Nov 2004, p.145]
    • 71 Metascore
    • 70 Critic Score
    Despite Rayne's new abilities, you're still doing pretty much the same thing as before-slashing up wimpy guys, defeating bosses, and then doing it all over again after the next save point. (Even worse, the old camera problems are still there-you'll get blindsided by enemies all the time simply because you had no advance warning of their presence.)
    • 81 Metascore
    • 90 Critic Score
    By no means a perfect game - however, it's quite addictive and has the best controls for any soccer game so far. [Nov 2004, p.145]
    • 74 Metascore
    • 80 Critic Score
    Not all of the games have aged particularly well. Pit Fighter, Kozmik Kroozr', and Primal Rage are almost unplayable, and the obnoxious taunts of Wizard of Wor will send you scrambling for the mute button. [Dec 2004, p.116]
    • GamePro
    • 58 Metascore
    • 70 Critic Score
    Showdown's preset camera angles aren't very intuitive--in later levels, players are constantly attacked from enemies offscreen, and Captain Gundam frequently can't see enemies that he is attacking. Also, the item system is clumsily implemented.
    • 74 Metascore
    • 80 Critic Score
    Not all of the games have aged particularly well. Pit Fighter, Kozmik Kroozr', and Primal Rage are almost unplayable, and the obnoxious taunts of Wizard of Wor will send you scrambling for the mute button.
    • 87 Metascore
    • 80 Critic Score
    Classic RPG elements (like turn-based battles, item stores, and a rich plotline) flesh out classic Mario elements (like star/coin collecting, pipe travel, and jumping on things' heads as a means of violent retribution) to create a thoroughly enjoyable gaming experience (as long as you can tolerate the cuuute!).
    • 74 Metascore
    • 80 Critic Score
    Not all of the games have aged particularly well. Pit Fighter, Kozmik Kroozr', and Primal Rage are almost unplayable, and the obnoxious taunts of Wizard of Wor will send you scrambling for the mute button. [Dec 2004, p.116]
    • GamePro
    • 57 Metascore
    • 30 Critic Score
    With horrible graphics that look like something an owl regurgitated, broken controls that must be wrestled with at every turn, and level designs that could turn the undead, Robotech: Invasion is an utter waste of money.
    • 62 Metascore
    • 70 Critic Score
    It's almost like they came up with the jokes first, then hastily built a game framework around it. [Dec 2004, p.118]
    • 59 Metascore
    • 40 Critic Score
    With horrible graphics that look like something an owl regurgitated, broken controls that must be wrestled with at every turn, and level designs that could turn the undead, Robotech: Invasion is an utter waste of money.
    • 81 Metascore
    • 90 Critic Score
    Deception's drop-dead gorgeous graphics are loaded with clever details (Mileena's thinly veiled mouth or razor-sharp teeth, for instance) and vibrant colors.
    • 83 Metascore
    • 90 Critic Score
    The Story Mode is decidedly different in that it doesn’t feel like a rehash of THUG and the inclusion of Classic Mode is brilliant—that’s without accounting for the expansive customizable and multiplayer options. Simply put, this game is skating nirvana.
    • 62 Metascore
    • 90 Critic Score
    By delightfully melding combat and puzzle solving with solid pinball physics, Mario Pinball is not only the first pinball action/adventure game, but it's also a damn good one at that. [Nov 2004, p.130]
    • 81 Metascore
    • 90 Critic Score
    Deception's drop-dead gorgeous graphics are loaded with clever details (Mileena's thinly veiled mouth or razor-sharp teeth, for instance) and vibrant colors. The Xbox version has the edge over its PS2 brother with sharper graphics.
    • 83 Metascore
    • 90 Critic Score
    The Story Mode is decidedly different in that it doesn't feel like a rehash of THUG and the inclusion of Classic Mode is brilliant-that's without accounting for the expansive customizable and multiplayer options. Simply put, this game is skating nirvana.
    • 83 Metascore
    • 100 Critic Score
    No one's going to beat 2K5 on price, and the game's as tough as nails on the court. [Dec 2004, p.142]
    • GamePro
    • 75 Metascore
    • 60 Critic Score
    The concept behind Evil Genius is a great one, but the individual pieces of the game don't balance as well as they could. [Dec 2004, p.128]
    • 73 Metascore
    • 70 Critic Score
    Nexus is a welcome addition to the Armored Core franchise, but for all the upgrades and tweaks that From Software has instituted for this latest version, it seems too little, too late, and too bad. [Nov 2004, p.106]
    • 84 Metascore
    • 90 Critic Score
    The slam dunk matchup is a slick game within the game, but let's not forget what got you to the gym in the first place. NBA Live 2005 is an all-pro caliber b-ball game that continues to show improvements. [Dec 2004, p.140]
    • GamePro
    • 59 Metascore
    • 40 Critic Score
    Mind-numbingly simplistic. [Oct 2004, p.92]
    • GamePro
    • 85 Metascore
    • 90 Critic Score
    The slam dunk matchup is a slick game within the game, but let's not forget what got you to the gym in the first place. NBA Live 2005 is an all-pro caliber b-ball game that continues to show improvements. [Dec 2004, p.140]
    • GamePro
    • 83 Metascore
    • 90 Critic Score
    The tight, intuitive controls, thankfully, help you carve the curves with smooth precision in this year's Rally. [Nov 2004, p.108]
    • 85 Metascore
    • 100 Critic Score
    No one's going to beat 2K5 on price, and the game's as tough as nails on the court. [Dec 2004, p.142]
    • GamePro
    • 83 Metascore
    • 90 Critic Score
    The slam dunk matchup is a slick game within the game, but let's not forget what got you to the gym in the first place. NBA Live 2005 is an all-pro caliber b-ball game that continues to show improvements. [Dec 2004, p.140]
    • GamePro
    • 85 Metascore
    • 90 Critic Score
    With splendid visuals, new fighting innovations, and a snappy sense of humor that anyone can comprehend, Shadow Hearts: Covenant dazzles you every step of the way. [Nov 2004, p.156]
    • 76 Metascore
    • 60 Critic Score
    It's certainly true that there are no official "endings" to these types of games, but once you've masterd all the songs and unlocked all the hidden features, there isn't much to do. [Nov 2004, p.106]
    • 77 Metascore
    • 80 Critic Score
    Though most of the songs are poppy club music, there’s a surprising amount of variety and the tunes serve their purpose perfectly. For the truly extreme, dancing across two pads offers the ultimate challenge for your skills.
    • 69 Metascore
    • 70 Critic Score
    Sticking to a basic and virtually flawless RPG format isn't necessarily a bad way to introduce X and his frieinds to a turn-based style of gameplay. [Nov 2004, p.156]
    • 79 Metascore
    • 90 Critic Score
    Stellar cell-shaded graphics, excellent voice acting (with Patrick Stewart reprising his cinematic role as Professor X), and multiplayer mayhem that make Legends look and feel like the A-list game that it is.
    • 86 Metascore
    • 80 Critic Score
    "Outrageously hilarious" were the first words to come out of our mouths when we rolled into town with Katamari Damacy. Filled with a lot of wickedly demented humor, Katamari Damacy is a cure for the dull and ordinary.
    • 67 Metascore
    • 70 Critic Score
    Despite the flaws in some of the camera angles, Blood Will Tell is still an enjoyable game. Even if you have to gruel out some time with the local monsters in between, the boss fights are really what this game is about as they come plentiful.
    • 82 Metascore
    • 90 Critic Score
    Stellar cell-shaded graphics, excellent voice acting (with Patrick Stewart reprising his cinematic role as Professor X), and multiplayer mayhem that make Legends look and feel like the A-list game that it is.
    • 81 Metascore
    • 90 Critic Score
    Stellar cell-shaded graphics, excellent voice acting (with Patrick Stewart reprising his cinematic role as Professor X), and multiplayer mayhem that make Legends look and feel like the A-list game that it is.
    • 67 Metascore
    • 70 Critic Score
    Sticking to a basic and virtually flawless RPG format isn't necessarily a bad way to introduce X and his frieinds to a turn-based style of gameplay. [Nov 2004, p.156]
    • GamePro
    • 82 Metascore
    • 80 Critic Score
    Though heinous sitting-duck A.I. keeps the single-player experience a bit wan, waging galactic civil war over the internet with real live people destroys, despite slight technical flaws and cumbersome aerial vehicle controls.
    • 83 Metascore
    • 80 Critic Score
    Controlling your fighter can become a difficult chore as the characters often feel sluggish and almost unresponsive in heated bouts where quickly moving CPU characters always seem to have the advantage.
    • 86 Metascore
    • 100 Critic Score
    There's no question that Dawn of War will turn even the meekest, mildest players into bloodthirsty battle addicts.
    • 75 Metascore
    • 80 Critic Score
    Comes up like the Calgary Flames - a very close second - because "ESPN NHL 2K5" is the better game due to its overall complete package. [Dec 2004, p.146]
    • GamePro
    • 88 Metascore
    • 90 Critic Score
    The kind of huge game that's easy to lose yourself in for weeks and months on end, sparkling with a ridiculous array of ways to play, great controls, and more unlockables than you can count. [Nov 2004, p.138]
    • 77 Metascore
    • 90 Critic Score
    Damn fast, damn challenging, and thoroughly addictive, F-Zero: GP Legend dominates the handheld circuit. [Oct 2004, p.90]
    • 80 Metascore
    • 80 Critic Score
    Though heinous sitting-duck A.I. keeps the single-player experience a bit wan, waging galactic civil war over the internet with real live people destroys, despite slight technical flaws and cumbersome aerial vehicle controls.
    • GamePro
    • 77 Metascore
    • 80 Critic Score
    Comes up like the Calgary Flames - a very close second - because "ESPN NHL 2K5" is the better game due to its overall complete package. [Dec 2004, p.146]
    • GamePro
    • 88 Metascore
    • 90 Critic Score
    The kind of huge game that's easy to lose yourself in for weeks and months on end, sparkling with a ridiculous array of ways to play, great controls, and more unlockables than you can count. [Nov 2004, p.138]
    • 90 Metascore
    • 100 Critic Score
    Far more than the original, this truly is a game that can be enjoyed by anyone, and should be tried by everyone.
    • 82 Metascore
    • 100 Critic Score
    Incredibly difficult and insanely enjoyable, Gradius V is one of those magical games that you can pick up and play instantly, but spend weeks mastering. [Nov 2004, p.104]
    • GamePro
    • 58 Metascore
    • 60 Critic Score
    The poor gameplay sadly ruins the entire experience. [Nov 2004, p.112]
    • GamePro
    • 88 Metascore
    • 90 Critic Score
    Action/adventure fans who dare to the take the plunge will find themselves drawn in to a compelling world of puzzles, traps, stealth, animal acrobatics, thumb-burning boss battles, and wise-guy humor.
    • 71 Metascore
    • 70 Critic Score
    This recipe needs a little more work before its ready to be served as a main dish. [Dec 2004, p.114]
    • GamePro
    • 87 Metascore
    • 100 Critic Score
    Call of Duty: United Offensive's white-knuckle WWII scenarios will blow away even jaded FPS veterans. And that's no small achievement, especially for a mere expansion pack. [Dec 2004, p.126]
    • GamePro
    • 62 Metascore
    • 60 Critic Score
    The graphics and sounds don't help too much in keeping the excitement going - you may have to make up for it with a bit of imagination. [Nov 2004, p.130]
    • 85 Metascore
    • 90 Critic Score
    The freewheeling surprises are where Fable really shines, but even within the surprisingly short main story there exists a diversity of challenging obstacles and enemies.
    • 86 Metascore
    • 80 Critic Score
    The 2D-animation cel-like graphics are simply gorgeous and animate smoothly. [Oct 2004, p.80]
    • 58 Metascore
    • 60 Critic Score
    The poor gameplay sadly ruins the entire experience. [Nov 2004, p.112]
    • GamePro
    • 58 Metascore
    • 50 Critic Score
    The mediocre graphics do an adequate job of rendering believable jungle environments, but the unattractive artistic style tends to jar with the hardboiled atmosphere. [Dec 2004, p.114]
    • 60 Metascore
    • 50 Critic Score
    The mediocre graphics do an adequate job of rendering believable jungle environments, but the unattractive artistic style tends to jar with the hardboiled atmosphere. [Dec 2004, p.114]
    • 76 Metascore
    • 80 Critic Score
    While fleeing from ghosts may seem like a small issue, it really does drag down an otherwise brilliant game. [Oct 2004, p.74]
    • 93 Metascore
    • 90 Critic Score
    To say that this game is "fast" is an understatement - it absolutely blazes, so much so that blinking becomes a liability. [Nov 2004, p.96]
    • GamePro
    • 73 Metascore
    • 90 Critic Score
    Instead of just slapping together a string of mayhem-filled events, Monster created an absorbing and surprisingly unique Career mode that makes the game worth playing for a good while. [Oct 2004, p.78]
    • 81 Metascore
    • 100 Critic Score
    The gameplay area is huge.
    • 81 Metascore
    • 100 Critic Score
    Pokémon LeafGreen and Pokémon FireRed draw you into the mesmerizing world of strange little creatures no matter how many times you've been there before.
    • 94 Metascore
    • 100 Critic Score
    To say that this game is "fast" is an understatement - it absolutely blazes, so much so that blinking becomes a liability. [Nov 2004, p.96]
    • 66 Metascore
    • 60 Critic Score
    Redemption gives some luster back to the Terminator name but not much. [Nov 2004, p.102]
    • 62 Metascore
    • 70 Critic Score
    If there's one feature that's unique to SRS, it's the "official" ladies of street racing as seen in the many import tuner magazines. If that's your main interest in the game, then you'll find plenty of incentives to keep playing. [Oct 2004, p.83]
    • 61 Metascore
    • 60 Critic Score
    A friendly but flawed rehash of "Metal Gear Solid" fused with several interesting (but poorly developed) concepts that intend to give the game a unique flavor but end up tasting stale. [Nov 2004, p.112]
    • 78 Metascore
    • 100 Critic Score
    Thankfully, Capcom included a near-perfect arcade port of "Street Fighter III", a fighting game as unsung as it is flawless. [Oct 2004, p.82]
    • 70 Metascore
    • 70 Critic Score
    Contains the most enjoyable modifications the series has seen in some time. [Oct 2004, p.82]
    • 80 Metascore
    • 80 Critic Score
    The biggest issue in the Ocean is boring and repetitious town and dungeon designs...The battle system is out of this world - the rest of the game is a little more grounded. [Sept 2004, p.108]
    • 81 Metascore
    • 90 Critic Score
    May not have the best control scheme or huge production values, but it does have heart - this one pays like a labor love. Crazy, wacky, weird, mad love. [Oct 2004, p.110]
    • GamePro
    • 87 Metascore
    • 80 Critic Score
    A pack that responds to each race's events is an outstanding concept that should elevate the gameplay, but NASCAR 2005's execution of it is too unbalanced to create the hoped-for effect. [Nov 2004, p.142]
    • 66 Metascore
    • 70 Critic Score
    The mileage you get from the selection of women and their respective dances is dependent on your personal taste. If that's your main interest in the game, then you'll find plenty of incentives to keep playing. SRS is above average, but there's a lot of heavy competition out there.
    • 86 Metascore
    • 80 Critic Score
    A pack that responds to each race's events is an outstanding concept that should elevate the gameplay, but NASCAR 2005's execution of it is too unbalanced to create the hoped-for effect. [Nov 2004, p.142]
    • 86 Metascore
    • 90 Critic Score
    Despite the shortcomings, ESPN NHL 2K4 is the Cup champ because it really plays and, aside from the rather sluggish-moving players, feels like a hockey simulation should. [Dec 2004, p.144]
    • GamePro
    • 88 Metascore
    • 90 Critic Score
    Despite the shortcomings, ESPN NHL 2K4 is the Cup champ because it really plays and, aside from the rather sluggish-moving players, feels like a hockey simulation should. [Dec 2004, p.144]
    • GamePro
    • 90 Metascore
    • 100 Critic Score
    While Pikmin 2 may be more of a hybrid remake/expansion pack than a sequel, it's still funny, fun, brilliant, and more daringly weird than what comes out of 95 percent of most major game studios. It's two of a kind. [Oct 2004, p.76]
    • 79 Metascore
    • 90 Critic Score
    The game's controls are comfortable, but newbies shouldn't be deterred: Reckoning features an extensive tutorial mode that runs through the moves, from the most basic to complex holds and attacks. [Nov 2004, p.110]
    • 59 Metascore
    • 80 Critic Score
    The main problem with Amazing Island is that in Story mode, there's too much downtime in between courses. Still, it's good to see a game that celebrates creation rather than destruction and puts playful competition above vomitous gore. [Sept 2004, p.85]
    • 90 Metascore
    • 90 Critic Score
    Luckily, novice joystick jockeys can rest easy knowing that Capcom has graciously inserted a new "Easy" difficulty setting while also adding Devil May Cry's Dante as a selectable character in this Playstation 2 version. [Oct 2004, p.80]
    • 56 Metascore
    • 80 Critic Score
    One of the best in the series with exciting gameplay and clever mission objectives.
    • 54 Metascore
    • 60 Critic Score
    The uneven controls are a handful, especially during combat sequences. [Oct 2004, p.83]
    • 85 Metascore
    • 90 Critic Score
    With over 16 levels, three levels of difficulty, and an engaging plot-oriented story rivaling most in-depth RPG games, Astroy Boy: Omega Factor is highly recommended to all. [Sept 2004, p.92]
    • 69 Metascore
    • 60 Critic Score
    Ghosthunter's main flaw is that it fails to develop a cohesive and believable internal logic; abilities like astral projection are accessible only at specific locations and only useful in highly contrived situations. [Sept 2004, p.85]
    • 80 Metascore
    • 80 Critic Score
    Has just enough new features and improvements to make it the best Hot Shots game yet. [Nov 2004, p.140]
    • 57 Metascore
    • 80 Critic Score
    The game gives you too many handicaps and leaves an unsavory taste of an unbalanced fighter. Even with these minor faults, Battle Assault is an excellent handheld fighter and still recommended.
    • 91 Metascore
    • 100 Critic Score
    Madden remains the best in the business at presenting football plays. The playbook and playcalling interface in this year's game are clean, easy to read, and snap to use. [Sept 2004, p.96]
    • 91 Metascore
    • 100 Critic Score
    Madden remains the best in the business at presenting football plays. The playbook and playcalling interface in this year's game are clean, easy to read, and snap to use. [Sept 2004, p.96]
    • 90 Metascore
    • 90 Critic Score
    Madden remains the best in the business at presenting football plays. The playbook and playcalling interface in this year's game are clean, easy to read, and snap to use. [Sept 2004, p.96]
    • 84 Metascore
    • 80 Critic Score
    The campaign mode, however, does sport enemies with better A.I. that make the missions much tougher this time around. [Sept 2004, p.83]
    • 87 Metascore
    • 80 Critic Score
    While the visual depiction of the demons is easily Doom 3's strong point, the A.I. driving them is perhaps its weakest -- and the one thing that keeps the game from becoming a true masterpiece. In short, these guys are dumb.
    • 77 Metascore
    • 90 Critic Score
    If the cute characters don’t hook you, the gameplay definitely will.
    • 72 Metascore
    • 70 Critic Score
    Bujingai ultimately falls short of the mark with a barely there story, doggy camerawork, and a surprisingly short completion time.
    • 62 Metascore
    • 70 Critic Score
    Worth looking at for its high production values, but its gameplay lacks depth. If your favorite part of "Final Fantasy X" was seeking out rare items to upgrade your weapons, you will love this game. [Sept 2004, p.82]
    • 90 Metascore
    • 100 Critic Score
    This year, the design guys as Visual Concepts have turned ESPN NFL 2K5 into the most entertaining show in video-game football. [Sept 2004, p.98]
    • 72 Metascore
    • 90 Critic Score
    A solid mix of story, action, and adventure, Sudeki does just about everything one would expect. The main quest could have been longer -- it clocks in a bit shy of 20 hours -- but the length is more than made up for by the complete immersion factor of the world.

Top Trailers