Gameplayer's Scores
- Games
For 214 reviews, this publication has graded:
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60% higher than the average critic
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6% same as the average critic
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34% lower than the average critic
On average, this publication grades 1.9 points higher than other critics.
(0-100 point scale)
Average Game review score: 77
| Highest review score: | Super Mario Galaxy | |
|---|---|---|
| Lowest review score: | Iron Man |
Score distribution:
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Positive: 140 out of 214
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Mixed: 68 out of 214
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Negative: 6 out of 214
214
game
reviews
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- Critic Score
If Nintendo had either ponied up for some proper songs people would want to listen to or, preferably, found some way to allow you to make up your own tunes entirely, this could’ve been something even more special.- Gameplayer
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- Critic Score
Generic space marines fighting upon a generic future landscape will be tough to sell, terrain deformation or otherwise. The proof will be in the pudding, we guess – but we’ll be surprised if this moves the Earth.- Gameplayer
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- Critic Score
Generic space marines fighting upon a generic future landscape will be tough to sell, terrain deformation or otherwise. The proof will be in the pudding, we guess – but we’ll be surprised if this moves the Earth.- Gameplayer
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- Critic Score
Arkanoid was a sensation when first released in ’86, but its flaws are inescapable. Being a faithful adaptation of the original arcade experience, this hand-held version tempers nostalgia with frustration.- Gameplayer
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- Critic Score
In the shadow of this missed opportunity, Impossible Mission is just a tease.- Gameplayer
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- Critic Score
The more time you’ll spend with Shaun White, the more the lack of polish makes itself apparent.- Gameplayer
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A depressingly average Pokemon game that fails to rekindle the kleptomanic, ‘gotta-locate-and-subjugate-them-all’ antics that made the original titles so fun and addictive.- Gameplayer
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Sight Training has no story at all, and no context beyond the potential to improve skills useful in your everyday life. It is simply a tool – a good one. If you want to improve your vision, it’s an affordable first step.- Gameplayer
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- Critic Score
A game such as this is much like a big bag of mixed lollies. There’s yummy stuff like Freckles and Sherbies, but there will always be a big, yucky aniseed ball or three lurking in the bag to keep a nasty taste in your mouth.- Gameplayer
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Alone in the Dark clearly had the potential to be something nearer to a nine, or at the very least an eight, but it just didn’t turn out that way. It’s a curio though, and maybe worth picking up if it ever gets released at a more budget price.- Gameplayer
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- Critic Score
After ruthlessly playing the game without mercy, we’d say that it’s a worthy addition to the franchise. However, we think that it’s a shame that you’re not given greater rewards for skillful stealth kills as opposed to stumbling into fights and mashing your way to victory.- Gameplayer
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- Critic Score
Bar a few trivial issues, it’s a marvelously playable title.- Gameplayer
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While acceptable as a guilty pleasure or five-minute filler with a friend, we’re not quite sure what sector of the Star Wars fanbase Lightsaber Duels will appeal to. With none of the original characters or locations to help older fans overlook the game’s foibles, and a control system that might not suit Star Wars-loving younglings, it could end up missing the mark completely, which is a shame as with a little more attention this could have been a fan favourite.- Gameplayer
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Yes, it looks pretty, but without the competitive spirit and creativity of other party games, Party Animals gets old faster than a progeria sufferer. This one is sadly a bit of a party pooper.- Gameplayer
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The end result is a much paler, disappointing conversion that besmirches the good name of the series and sets the ‘Consoles can do Strategy games too’ campaign back a number of years.- Gameplayer
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The real surprise was the final level against Underboss, where you chase him up an under construction building with crews of underlings coming out the woodwork, packing some nasty hand to hand weaponry, like wrenches, pipes, crowbars and baseball bats.- Gameplayer
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While die-hard Tolkienophiles will doubtless find something to go rabid over with Conquest, the average gamer may find themself slightly disappointed with this offering. It just feels too much like "Battlefront" with a new lick of paint, rather than a groundbreaking improvement of an aging formula. If you plan on going into Conquest with single player action on your mind, you may find the plot to be an afterthought, and the gameplay overly repetitive.- Gameplayer
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- Critic Score
It’s not about mastering strings worth of combinations or sussing out whether your right hook does more damage than your left, it’s about goofy fun – plain and simple.- Gameplayer
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Indeed, Eat Lead is like Domino’s Pizza…satisfying in its initial moments, but after a while it sits in the pit of your stomach leaving you wondering what the hell ever possessed you to indulge in the first place.- Gameplayer
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Loud and neon-soaked, it’s the quiet, subdued moments that truly capture the essence of WALL•E, a notion that is lost, for the most part, in this disappointing iteration.- Gameplayer
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Ninja Reflex is a cool idea that's nicely presented, but it's just WAY too wafer thin play-wise to justify its price tag.- Gameplayer
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The overall experience left us with a bad taste in our mouths and an almighty “WTF?” resonating from our lips. Sigh.- Gameplayer
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Donkey Kong was Nintendo’s original big baddie. He’s now been reduced to an inanity-grunting, tie-wearing corporate wuss, shilling lacklustre knock-offs of games his mortal adversary in Mario aced the market with. It’s time to stand up and fight! Don’t support this emasculation of a – perhaps THE - classic arcade bad dude.- Gameplayer
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- Critic Score
Above all, there's the sense that every aspect of the game has been designed not to challenge, but to frustrate. Like the witch doctors who can summon rocks to fall from the sky and crush you, or the just-barely-visible bear traps scattered about.- Gameplayer
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