Gameplayer's Scores

  • Games
For 214 reviews, this publication has graded:
  • 60% higher than the average critic
  • 6% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 1.9 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 100 Super Mario Galaxy
Lowest review score: 30 Iron Man
Score distribution:
  1. Negative: 6 out of 214
214 game reviews
    • 70 Metascore
    • 90 Critic Score
    Perhaps best of all, though, the developer has managed to create a graphically rich and detailed version of 13th Century Japan that’s positively dripping with atmosphere.
    • 69 Metascore
    • 60 Critic Score
    An above-average dungeon crawler.
    • 69 Metascore
    • 80 Critic Score
    If you’re after something dramatic that makes good use of Wii controls, Disaster is well worth a look.
    • 69 Metascore
    • 70 Critic Score
    Magical Melody is a decent game and if you have the time to invest in it your affections toward it will grow.
    • 69 Metascore
    • 90 Critic Score
    We’re surprised to hear ourselves say it, but we actually had as much fun playing The Conduit, as we did with Metroid Prime Corruption. It really did blow us away!
    • 69 Metascore
    • 80 Critic Score
    When the gameplay is playing to its strengths – three faction combat, survival-hunting element, spooky jungle terrain – it is thoroughly enjoyable. Only occasionally does it slip into the old-school generic FPS territory which should, like the game’s reptilian protagonists, be well and truly extinct by now.
    • 68 Metascore
    • 75 Critic Score
    Considering that Buccaneers was created by just two individual developers, the end result is quite impressive.
    • 68 Metascore
    • 60 Critic Score
    Another year, another fair-to-average open-world Spider-Man action game.
    • 68 Metascore
    • 75 Critic Score
    On a format where there’s plenty of rhythm-action competition, Samba still has enough to make you jump around like a toddler on Refreshers.
    • 68 Metascore
    • 65 Critic Score
    We really wanted to like Infinite Undiscovery, but it was too much of a case of been there, done that (or more the case of been there, done that, and done it better). It has some cool concepts, yet they never really felt fully hashed out.
    • 67 Metascore
    • 70 Critic Score
    All the important elements are there and it will provide hours of good, hardworking fun, but it’s hard not to lament the unrealised potential that could have been unleashed had those elements been fitted together into a more complete and coherent whole.
    • 67 Metascore
    • 60 Critic Score
    Another year, another fair-to-average open-world Spider-Man action game.
    • 67 Metascore
    • 60 Critic Score
    If you can lose yourself in Steel Panthers style strategy games on the PC, Panzer Tactics DS could be for you. If Civ makes your head spin, then give it a miss.
    • 67 Metascore
    • 50 Critic Score
    A passionless racing cocktail that’ll fail to start your engine.
    • 67 Metascore
    • 70 Critic Score
    Repetition is the biggest flaw in the game, but it doesn’t ruin the experience, by any means. As mentioned earlier the graphics are a lot crisper, the gunplay is a lot tighter, and the managerial side of the game isn’t without the odd moment of satisfaction. The Godfather ii is a decent enough sequel of a decent enough game, diehard fans of the movie should hit it up, to everyone else: this is an offer you can refuse, if you’d like to.
    • 67 Metascore
    • 60 Critic Score
    This game is versatile, and has tons of activities — it’s probably price-competitive with those huge jumbo books of crosswords you can buy down at the Newsagent. But it doesn’t have the same soul, and it denies you such simple pleasures as ignoring the rules completely and entering rude words in all the boxes.
    • 66 Metascore
    • 80 Critic Score
    The gameplay is refreshing and addictive, the strategic elements have you constantly assessing the situation and working the angles, and it has a decidedly non-Japanese, JRPG feel to it. Slick, fun, intelligent and rewarding, let’s hope this is the direction turn based affairs take in the future.
    • 65 Metascore
    • 70 Critic Score
    If wading knee deep in the dead to get at a piece of armour that’s 5% better than what you’re currently wearing isn’t the kind of adventuring that excites you, then you’re in trouble, because Too Human is exactly this type of game. Kill, loot, compare, equip, repeat.
    • 65 Metascore
    • 70 Critic Score
    There are a lot of creative ideas, and the look, as a whole, is dead sexy, but a bit more spit and polish and a tad more life in the non-combat areas could have really helped put this on the map.
    • 65 Metascore
    • 70 Critic Score
    Harvest Moon’s open-ended goals and non-violent gameplay were always well ahead of their time, but the problem has always been one of repetitiveness.
    • 65 Metascore
    • 80 Critic Score
    BAJA is a real wolf in sheep’s clothing – a robust, addictive and unique racer that handles better than DiRT and sounds better than Forza disguised as unassuming release schedule filler. It even supports up to four-player split-screen, which is great considering split-screen of any type is a real rarity these days. It’ll probably vanish without a trace, but right now we’re turning off the driving aids and screaming off into the sunset.
    • 65 Metascore
    • 60 Critic Score
    It’s not for everyone, and it’s certainly not Game of the Year material, but if you do pick it up and manage to overlook its flaws, you may find yourself pleasantly surprised.
    • 64 Metascore
    • 60 Critic Score
    Aside from a story mode and some amusing unlockable minigames the only discernable difference between Space Oddity and the Worms games of ten years ago are the Wiimote controls.
    • 64 Metascore
    • 70 Critic Score
    While it may not have the staying power of a New Super Mario Bros or creative juices flowing out of every orifice, it’s enough to put a big smile on most gamers’ faces.
    • 64 Metascore
    • 60 Critic Score
    We couldn’t really recommend purchasing Wheelman – not at full price anyway. For the sheer fact that it isn’t necessarily painful to play, you might want to chuck some cash in Wheelman’s general direction when it inevitably hits the bargain bins, but that, as they say, is your whack.
    • 64 Metascore
    • 65 Critic Score
    NFS of old was about hot cars, hot pursuits and miles and miles of open road, and Undercover make a semi-successful fist of recapturing some of this magic. Looks great, plays fine. There’s no getting around the fact, however, that Undercover is basically Most Wanted with a new lick of paint. Can somebody please green-light Hot Pursuit 3? Surely the open-world horse has been well-and-truly flogged?
    • 63 Metascore
    • 70 Critic Score
    This last mode is particularly inspired, allowing Net-connected gamers to head online, identify the biggest game of the week, and then go about rewriting/confirming history.
    • 63 Metascore
    • 70 Critic Score
    Best in multiplayer, it offers thrills, but lacks substance.
    • 63 Metascore
    • 70 Critic Score
    You get a lot of maths for your money in Maths Training. The randomised content across the dozens of different puzzle types should be enough to keep one busy (if not amused) for some time.
    • 63 Metascore
    • 70 Critic Score
    The tracklist is epic. It’d want to be, because it’s really the only thing the game has going for it.

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