GameOver.gr's Scores

  • Games
For 2,598 reviews, this publication has graded:
  • 45% higher than the average critic
  • 6% same as the average critic
  • 49% lower than the average critic
On average, this publication grades 2.4 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Brothers: A Tale of Two Sons
Lowest review score: 10 Ride to Hell: Retribution
Score distribution:
2598 game reviews
    • 58 Metascore
    • 50 Critic Score
    The update of the original Bladestorm simply does not work. With poor A.I., lots of problems with the in-game camera and shallow strategy options, Bladestom: Nightmare can truly become a bad dream.
    • 58 Metascore
    • 60 Critic Score
    If nothing else, Dreams of Another is a unique third-person game. Its dreamlike visuals and intriguing “no creation without destruction” gameplay concept immediately draw attention and pique curiosity. However, its experimental nature doesn’t fully pay off, as the tiring gameplay, sluggish pace, and a story that fails to make sense quickly wear down that initial interest.
    • 58 Metascore
    • 50 Critic Score
    Unfortunately, the only real positive to be said for Project Motor Racing is its strong selection of cars. Beyond that, it’s disappointing in nearly every respect, showing clear signs of having released far too early in its development cycle. The visuals are subpar, the AI is virtually nonexistent, and the handling is noticeably problematic. There are plenty of other issues as well, but to keep it brief, it simply can’t compete within the demanding genre of driving simulators.
    • 58 Metascore
    • 40 Critic Score
    A weak storyline along with poor gameplay design and constant cut-scenes make the transition of George R.R. Martinʼs book to the videogame world a bland one.
    • 58 Metascore
    • 60 Critic Score
    Itagaki's absence is evident in every aspect of this sequel that can barely carry the weight of the "Ninja Gaiden" name on its shoulders.
    • 58 Metascore
    • 60 Critic Score
    Wanted: Dead is marred by issues in its gameplay, story, and characters, but most of all its main downside is its short length with credits rolling only after around 6-7 hours.
    • 58 Metascore
    • 70 Critic Score
    Elex is the RPG game of the old era, made by the old guard for the old guard. It has a lot of charm and magic hidden inside its massive world but its clunky elements will probably prove to be a dealbreaker for newer gamers that didn’t grew up with the same issues that persist Piranha Bytes games since Gothic.
    • 58 Metascore
    • 50 Critic Score
    A party game that has many flaws and gets repetitive quickly. On the other hand, if you have some company in your living room, youʼll definitely going to have some laughs.
    • 57 Metascore
    • 50 Critic Score
    It's the fact that you can play with 3 of your friends locally using only a card of the game that really saves this poor man's Mario Party from oblivion.
    • 57 Metascore
    • 60 Critic Score
    Fade to Silence succeeds in presenting a believable heavy winter setting, with pretty snow and effects that accompany it, but it’s hampered down by predictable and limited crafting recipes, derivative combat system and a very repetitive exploration cycle.
    • 57 Metascore
    • 60 Critic Score
    Sonic Forces has the power and the duration of fireworks. It is at points spectacularly beautiful and smooth, but it is extremely short, easy and offers little you have not seen before.
    • 57 Metascore
    • 50 Critic Score
    This is more of a "Sacred Citadel 2" rather than a game based on the well-received Action/RPG series. Keep that in mind if you're looking for the sequel of Sacred 2.
    • 57 Metascore
    • 60 Critic Score
    With very few improvements on the classic "Dynasty Warriors" formula, like the new and improved weapons, the seventh episode will appeal only to loyal fans of the series.
    • 57 Metascore
    • 60 Critic Score
    The Princess Guide is a missed opportunity for NIS America. It could have been a game that offered amazing interactions with cute and memorable characters. It could have been a game that offered a totally comprehensive and satisfactory battle system. It could have been a game with a straightforward approach to its mechanics. It could have been a fun and immersive title. It could have done lots, but ultimately fails to deliver what the developers had in mind. The main dilemma that comes with the game is “Praise” or “Scold”? Probably the latter.
    • 57 Metascore
    • 60 Critic Score
    While its intentions are pure, the result is far from perfect due to the lack of quantity and quality of the mini-games.
    • 57 Metascore
    • 50 Critic Score
    This new co-op offering from Bethesda may be quite flawless from a technical standpoint but, unfortunately, its characters are too shallow to care for and the action is extremely repetitious and uninspired to retain our interest for more than a few hours, even when playing with a friend.
    • 57 Metascore
    • 60 Critic Score
    Full of diverse elements, One Punch Man: A Hero Nobody Knows does not ultimately manage to deliver the game the fans craved for. Instead, we have a grind-fest built around a system of fetch quests and repetition. The moderately fun battle and the genius introduction of the player into the game world do not manage to make the game shine and the outcome is that of a missed opportunity.
    • 57 Metascore
    • 50 Critic Score
    What seemed to be a nice idea for a co-op game (the inclusion of single player mode should be outright omitted) is marred by a significant amount of bugs as well as weak platforming sections that lead constantly to frustration.
    • 57 Metascore
    • 60 Critic Score
    A decent "movie tie-in" that goes beyond the movies and offers lots of content in an interesting adventure. On the downside it feels more like a mobile game with lack of voice overs, poor presentation and a top-down camera that keeps our dragon mostly on the ground.
    • 57 Metascore
    • 70 Critic Score
    Full of pop culture references and with tons of humour, Randal's Monday takes the concept of Groundhog Day and turns it into a quite enjoyable point and click adventure game.
    • 57 Metascore
    • 50 Critic Score
    Armikrog’s release is the reason Steam refund exists. It is a great disappointment that such an unique game is released in such a buggy condition, marred with an unpolished, archaic gameplay system.
    • 57 Metascore
    • 60 Critic Score
    As exciting as it may be to watch the story of Gabe and Lexine after their escape from Ishimura, the extremely short length of their new adventure, along with the overuse of areas we've already seen in Dead Space 2, canʼt help but create a strong feeling of disappointment.
    • 57 Metascore
    • 50 Critic Score
    Dead Island: Riptide is an unnecessary addition to the franchise and it has nothing to offer when compared to the first title of the series. Two years was a long time for a company like Techland to improve upon the experience of Dead Island, but nothing was done about it.
    • 57 Metascore
    • 50 Critic Score
    Beenox falls short to the expectations that were created with Shattered Dimenions. The sequel to last year's decent Spidey game is short and feels extremely rushed.
    • 57 Metascore
    • 60 Critic Score
    Lila's sky Ark is an interesting alternative amongst the indie genre. It thrives in its retrospective references and its intriguing universe, that's for sure, although that does not make up for its serious lack of key gameplay elements and design. Nonetheless it worth a try for some nostalgic trips.
    • 57 Metascore
    • 50 Critic Score
    Poor in substance, soft in impact, slow in pacing, annoying in characters, lacking in gameplay / choices, The New Tales from the Borderlands is just a distant foggy echo of the first, vastly superior game.
    • 57 Metascore
    • 40 Critic Score
    As a game originally created for mobile phones and tablets, Jet Car Stunts suffers from poor controls and mediocre graphics. Better stick with those versions instead of this poor PC release.
    • 57 Metascore
    • 70 Critic Score
    A "showcase game" that was created in order to advertise PSVita's technology. With a right price tag and some truly funny and enjoyable mini-games it's a safe bet for a day-one purchase.
    • 57 Metascore
    • 30 Critic Score
    Nothing really works with this game. Avoid it at all costs.
    • 57 Metascore
    • 50 Critic Score
    After the release of War for Cybertron, expectations from High Moon Studios were high. But this is not a game like War for Cybertron, but a movie tie-in with all the flaws and weaknesses this particular genre is plagued by.

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