GameOver.gr's Scores

  • Games
For 2,598 reviews, this publication has graded:
  • 45% higher than the average critic
  • 6% same as the average critic
  • 49% lower than the average critic
On average, this publication grades 2.4 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Brothers: A Tale of Two Sons
Lowest review score: 10 Ride to Hell: Retribution
Score distribution:
2598 game reviews
    • 53 Metascore
    • 50 Critic Score
    he sim racing genre is not only fiercely competitive but also quite niche. As such, RENNSPORT’s release is somewhat perplexing, as it clearly lacks content, with an alarmingly small selection of cars and tracks, while its physics also leave a lot to be desired.
    • 53 Metascore
    • 30 Critic Score
    Unfortunately Redfall will be remembered as the exact opposite of Arkane’s previous work. Utterly bland level design, flat and uninspired questlines, non-existent AI, and obsolete graphics are just some of the significant shortcomings of a game that creates the impression of a product created without any signs of vision.
    • 53 Metascore
    • 40 Critic Score
    The new Test Drive game is, unfortunately, marred by several issues, giving the impression of a title in (very) early access. Its always online restriction is especially problematic, causing many of the game's major frustratios. Additionally, the car list is quite limited compared to the competition, and the handling model is derivative.
    • 53 Metascore
    • 60 Critic Score
    Inversion is condemned to eternal oblivion due to the defiant lack of marketing and advertising. However it is a solid game, with satisfactory gameplay mechanics, some consistently implemented fresh ideas and interesting storyline which ends with a cliffhanger that will remain unresolved. Worshipers of the Gears of War religion, give Inversion a chance.
    • 53 Metascore
    • 60 Critic Score
    What Nihilistic managed to do, was put together some of the most beloved videogame characters, take away what made them PlayStation icons, and serve what's left in a mediocre arcade experience.
    • 53 Metascore
    • 40 Critic Score
    A poor adaptation of Martin's famous novel that tries to "cash-in" from the success of the TV show. Genesis is a monotonous, bland and uninspired strategy game.
    • 53 Metascore
    • 40 Critic Score
    With some major flaws like the poorly written story and the impossible to master and understand link system -which leads to a continuous "trial and error"- we really can't recommend this one.
    • 53 Metascore
    • 50 Critic Score
    Although it uses a tried and successful gameplay design - that of the Monster Hunter series - Lord of Arcana feels like a rushed, poor-man's version of Capcom's games. There's almost nothing original here and the few and far between clever ideas are wasted by some awkward design choices.
    • 53 Metascore
    • 50 Critic Score
    Unfortunately Bodycount is not the "spiritual successor" of Black that we were waiting for. It's completely unoriginal in both its campaign and multiplayer, extremely short and with nothing memorable to offer.
    • 53 Metascore
    • 30 Critic Score
    Unfortunately Daymare is nothing more than a bland and uninspired clone of Resident Evil 2 without ever achieving even the slightest quality of the game it is paying tribute to.
    • 52 Metascore
    • 50 Critic Score
    There are some very interesting ideas in Eden Tomorrow and the world Soul Pix created is charming and sometimes quite beautiful, but after the first two hours it all gets extremely repetitive, bland and quite boring, leaving the player with the sense that this was, sadly, a missed opportunity.
    • 52 Metascore
    • 70 Critic Score
    An exhilarating indie adventure which combines elements of the past and present of the genre into a wonderful, albeit short, horror story.
    • 52 Metascore
    • 40 Critic Score
    A game that doesn't do justice to the name "Resident Evil". It's full of bugs. It's boring. It's a bad, bad game.
    • 52 Metascore
    • 50 Critic Score
    If you were waiting for a new platforming masterpiece from Keiji Inafune you will be disappointed. If you were waiting for a decent platforming game you will also be disappointed. Mighty No. 9 looks like a rushed product, devoid of any pathos in its making.
    • 52 Metascore
    • 30 Critic Score
    Unfortunately Asterix & Obelix XXL 3 let us down in every aspect of its design, failing to continue what we got out of original XXL 2 and, most importantly, failing the legacy of the legendary comics it is based upon.
    • 52 Metascore
    • 40 Critic Score
    Α shell of this franchise's glorious past. Fallout 76 is a disgrace to the series, with tedious questing and material grinding. Buggy and glitchy, clearly it was not ready to hit the market and the beautiful, huge world remains unexploited. An on-line survival co-op that, simply put, doesn't possess the “know-how” these games require.
    • 52 Metascore
    • 40 Critic Score
    Pneumata is one of those games where the only notable positive is that it was developed by a sole creator. Beyond that, every aspect of the game falls short, from the derivative gameplay to the poor level design and nonexistent A.I.
    • 52 Metascore
    • 40 Critic Score
    Apparently, Kalypso found "The First Templar" while dusting the attic, in a trunk labeled "2002" and decided to publish it.
    • 52 Metascore
    • 50 Critic Score
    A boring, repetitive and uninspired action shooter that is saved only by some of the very interesting ideas Rebellion has implemented.
    • 52 Metascore
    • 50 Critic Score
    A huge disappointment and a step back from the original game. Ghost Hunter 2 is boring, repetitive, and doesn't really immerse you in the world of snipers.
    • 51 Metascore
    • 60 Critic Score
    Even if you disregard the substandard graphics, the glitches, the stuttering, the poor performance and the terrible controlling through a “modernized” disastrous movement system, it is difficult to disregard that the plot carries no substance at all, with no connection to the past, no goal real pushing you forward and no ending. Syberia ended 13 years ago and this new sequel, while it carries some moments of magic, is too poorly executed to stand next to the large name it carries.
    • 51 Metascore
    • 50 Critic Score
    Cyanide managed to improve the mess that was last year's entry by delivering better gameplay and improved pacing, but their franchise still needs some serious work in order to deliver the excitement that the real-life Tour de France has to offer.
    • 51 Metascore
    • 60 Critic Score
    This tactical RPG from Cyanide implements some charming ideas, but it suffers from repetition and bland, poorly designed levels.
    • 51 Metascore
    • 50 Critic Score
    Generation Zero fails to deliver a competent outcome in almost every major area of a modern game. While its atmosphere and the initial 80s vibe premise was promising and the shooting is passable, the execution, on quest design, AI, narration, inventory management, graphics, interior environments, talent system, plethora of loot and enemies is below average.
    • 51 Metascore
    • 40 Critic Score
    Even though Shadwen introduce a clever basic idea it does nothing to expand on it. Every aspect of both the gameplay and the level design is so poor and repeated that it will make you feel like you play the same clumsy level for four hours.
    • 51 Metascore
    • 30 Critic Score
    Some cheap "boo scares" and a few dark corridors do not make a decent horror game. If you wish to be frightened look elsewhere.
    • 51 Metascore
    • 40 Critic Score
    It’s baffling that Iron Galaxy priced Extinction as an AAA game. Suffice to say that after we completed the first 3-4 levels we essentially saw everything the game had to offer in terms of environments and combat systems.
    • 50 Metascore
    • 50 Critic Score
    Sweet animation and charming character aside, Gomo is a lukewarm experience with an almost nonexistent duration and an irrelevant plot.
    • 50 Metascore
    • 40 Critic Score
    It does nothing more than to remind us that the NES version of Double Dragon wasn’t anything more than a seriously downgraded version of the arcade one. It doesn’t help that this tedious sequel reuses most of the old assets without even trying to bring something new.
    • 50 Metascore
    • 50 Critic Score
    More of "tech demo" than a valid release, Cyberpilot had all the potential to be a great VR addition to the franchise but fails miserably due to its ultra short duration.

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