GameMAG's Scores

  • Games
For 674 reviews, this publication has graded:
  • 30% higher than the average critic
  • 5% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 4.4 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Keeper
Lowest review score: 10 The Bookwalker: Thief of Tales
Score distribution:
  1. Negative: 30 out of 674
675 game reviews
    • 78 Metascore
    • 80 Critic Score
    In practice, RoadCraft should be recognized as a very enjoyable offshoot of the franchise that is designed to showcase the new version of Swarm Engine and appeal to a more casual audience. A solid fleet of cars and new features will keep you entertained for several dozen hours.
    • 72 Metascore
    • 70 Critic Score
    Blades of Fire turned out to be an emotional swing, which is why the joyful moment is followed by complete disappointment. We have received a masterpiece that is not understood by the world.
    • 66 Metascore
    • 60 Critic Score
    Yasha: Legends of the Demon Blade is a fairly standard and simple roguelike game with nice graphics and a combat system that can be frustrating with its linearity and lack of variability.
    • 66 Metascore
    • 40 Critic Score
    It's not entirely clear what Remedy Entertainment was hoping for when they decided to take on a project that literally contradicts their formula of story adventures. FBC: Firebreak simply has nothing to praise.
    • 78 Metascore
    • 80 Critic Score
    Perhaps Lost in Random: The Eternal Die is too short for its genre. But the result of Zoik studio's work is more than enough for a relaxing time.
    • 79 Metascore
    • 60 Critic Score
    The Midnight Walk is an ambitious adventure with a crazy design of everything, which is maximized by VR headsets. However, the usual option for simple monitors turns the game into a pumpkin
    • 65 Metascore
    • 70 Critic Score
    Deliver At All Costs is an unassuming and fun game for a couple of evenings with absurd missions and specific humor.
    • 56 Metascore
    • 50 Critic Score
    After several years of stagnation, the Tour de France 2025 looks like an attempt to take some kind of step forward, given the niche nature of the series. However, the ultra-budget pipeline has not gone away.
    • 83 Metascore
    • 60 Critic Score
    Starting out as a fun-filled entertainment experience, The Hundred Line: Last Defense Academy quickly degrades into a torment that lasts for literally hundreds of hours.
    • 87 Metascore
    • 80 Critic Score
    Bionic Bay is a bright physics puzzle game that can't seriously challenge your intelligence.
    • 64 Metascore
    • 50 Critic Score
    Post Trauma is a failed attempt to imitate Silent Hill, which is spoiled by a weak story, poor gameplay and a heavy legacy of horror classics.
    • 85 Metascore
    • 70 Critic Score
    DOOM: The Dark Ages wasn't what many fans expected. This is a step away from being a bit specific, but very powerful, offering a hurricane of meaty gameplay with an emphasis on spectacular melee combat.
    • 66 Metascore
    • 50 Critic Score
    There are no interesting events in The Precinct. Just endless patrols in muddy courtyards.
    • 91 Metascore
    • 90 Critic Score
    This is a game we can confidently recommend to all RPG fans — and without a doubt, it's one of the strongest contenders for Game of the Year. But beyond that, it's important to recognize the significance of this project and what its success means for the modern gaming industry as a whole. This is the kind of healthy, grounded approach to game development that we desperately need right now. It’s not just about mechanics or genre — it’s about the philosophy behind the work: a small team of former big-studio developers delivering a high-quality modern title with beautiful visuals, thoughtful direction, and, just as importantly, a reasonable budget. Guillaume Broche and his team are not the first to take this path, but we need more projects like this — and if that happens, it’s a win for everyone.
    • 71 Metascore
    • 50 Critic Score
    For reasons unknown to us, Commandos: Origins turned out to be a very archaic game that feels drawn out, terribly linear and incredibly tedious. Don't forget about a bunch of bugs.
    • 68 Metascore
    • 50 Critic Score
    The sins of Chains of Freedom are on a completely different plane: its ending is not a reward, but a long-awaited release from the monotony of life. And the further you progress, the more tedious and lengthy the endless battles become.
    • 50 Metascore
    • 30 Critic Score
    Captain Blood is obsolete in every way and now looks like an HD remaster.
    • 73 Metascore
    • 60 Critic Score
    Mandragora: Whispers of the Witch Tree turned out to be an ambitious attempt to create a grandiose game. But everything is spoiled by repetitive bosses and dull gameplay.
    • 68 Metascore
    • 80 Critic Score
    Venus Vacation PRISM - DEAD OR ALIVE Xtreme turned out to be an advanced dating simulator with cute girls. It will appeal to all lovers of slow games and lovers of sexy photos.
    • 78 Metascore
    • 80 Critic Score
    The First Berserker: Khazan is an interesting representative of the Soulslike genre, offering its own original ideas and a very strong plot. The game is able to break a person even on an easy difficulty level.
    • 65 Metascore
    • 70 Critic Score
    Despite Steel Seed being steeped in familiar tropes and clichés, the developers paid close attention to the visuals and crafted gameplay that strikes a solid balance between stealth action and hack-and-slash mechanics.
    • 79 Metascore
    • 70 Critic Score
    Assassin's Creed: Shadows is another experiment by Ubisoft Quebec. In some aspects, it was a success, but sometimes strange decisions by the developers spoil the experience, and the plot ends right at the most exciting moment.
    • 92 Metascore
    • 70 Critic Score
    Blue Prince is quite an interesting game that brings innovations to a stagnant genre, but at the same time suffers from a whole set of shortcomings.
    • 77 Metascore
    • 60 Critic Score
    South of Midnight is ready to offer atmospheric and dark fairy tales of the South, enhancing the effect due to excellent visuals and excellent musical accompaniment. However, Compulsion Games once again failed to support their ideas with interesting gameplay.
    • 73 Metascore
    • 70 Critic Score
    Atomfall turned out to be a conservative attempt by Rebellion to release an unusual game for the studio. The result was very interesting, although the game is not without a number of serious drawbacks.
    • 80 Metascore
    • 80 Critic Score
    Atelier Yumia: The Alchemist of Memories & the Envisioned Land is a soft reboot of the popular series with a focus on exploration and puzzles in a much darker world.
    • 73 Metascore
    • 80 Critic Score
    The main advantage of the console version of I have no mouth, and I must scream is the ability to pass the classic game on the gamepad quite comfortably.
    • 77 Metascore
    • 70 Critic Score
    Karma: The Dark World is a compilation of popular movies and games, which in its desire to copy got too carried away, losing its own identity.
    • 88 Metascore
    • 80 Critic Score
    It feels way too premature to even try to assess Monster Hunter: Wilds as a full package. The game will evolve, the game will be much bigger, and probably much better than it is right now. But even as it stands, Wilds is a delightfully fun. There's nothing better than the feeling of a successful hunt with your palico companion, and Wilds can give you plenty of that.
    • 67 Metascore
    • 70 Critic Score
    AI LIMIT is an unusual mashup of familiar solutions that is unlikely to be a big hit, but well worth a look.

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