GameDaily's Scores

  • Games
For 1,233 reviews, this publication has graded:
  • 49% higher than the average critic
  • 5% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 2.4 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Pokemon Mystery Dungeon: Explorers of Sky
Lowest review score: 20 American McGee Presents Bad Day LA
Score distribution:
1233 game reviews
    • 68 Metascore
    • 60 Critic Score
    The game is simple to play, but unfortunately nearly impossible to master, due to the overwhelming amount of swirling colors on the screen.
    • 68 Metascore
    • 70 Critic Score
    Offers a few hours of decent shooting at $10 less than the average Xbox 360/PlayStation 3 video game.
    • 68 Metascore
    • 50 Critic Score
    Even worse, the game's not much fun to play. Each of the six episodes have a series of chapters full of unclear mission objectives; most times, Capcom doesn't give you hints on what to do next, so instead of making progress, you fumble around repeatedly blasting the same monster and/or revisiting the same old areas hoping for some clue, anything, to stand out.
    • 68 Metascore
    • 60 Critic Score
    Viking's a decent game, thanks to over the top combat moves and a sprawling fantasy world, but its lack of drama and a few design issues make it inferior to Sony's exquisite "God of War" franchise.
    • 68 Metascore
    • 60 Critic Score
    Pokemon Ranger: Shadows of Almia feels like an expansion to the previous game. Its graphics and audio haven't changed, still immersing the player in a bland Pokemon universe.
    • 68 Metascore
    • 80 Critic Score
    The result is a game that looks great, ends well, but at times, leans too heavily on formulaic game mechanics.
    • 68 Metascore
    • 70 Critic Score
    The fancy technology powering the experience is impressive, as is the performance by actors who lent their voices and likenesses to the game's pivotal characters. That's mixed with rote game mechanics -- hack, slash, fight big boss, level ends -- that can easily grow tiresome, and a leveling up system that's more distraction than a way to create a customized character.
    • 68 Metascore
    • 50 Critic Score
    There are more than enough brainteasers to keep you unlocking new ones, but it's aesthetically sterile and only fun if you play it for a few mere minutes a day.
    • 68 Metascore
    • 60 Critic Score
    Whoever was in charge of programming the AI fell asleep at the wheel. The computer is at time[s] such an unholy bastard that playing against it makes me want slam my PSP against a wall. The AI will do whatever is necessary to make sure that you lose.
    • 68 Metascore
    • 60 Critic Score
    The game's presentation is on par with the comic book series, but the characters aren't well balanced. Furthermore, only certain skills can be upgraded, and the rest of the game contains the same old beat-em-up formula that's been around for ages.
    • 68 Metascore
    • 70 Critic Score
    It needed more minigames and a livelier presentation, but gamers will enjoy the multiplayer options and gameplay innovations.
    • 68 Metascore
    • 60 Critic Score
    While it contains some cool features in the form of three unique play styles and finely tuned audio, the game's timing is almost completely off, even with such simplicities as a serve or a ball return. The visuals also took a step backward.
    • 68 Metascore
    • 70 Critic Score
    The Wii remote and Nunchuk don't work as well as we hoped, which makes beating the game on a harder difficulty a chore. Once you get past this hiccup, however, Samba will keep you shaking.
    • 68 Metascore
    • 60 Critic Score
    Ninja Blade's presentation trumps the actual combat. Excessive quick time events result in lots of trial and error, the game chugs along during certain boss fights and monsters have a nasty habit of scoring cheap hits that often put players at a disadvantage.
    • 68 Metascore
    • 50 Critic Score
    Its mini-games and four-player action (local only, no online) are somewhat cool, but the lack of a player customization tool and a Career Mode send it out of bounds.
    • 68 Metascore
    • 70 Critic Score
    Offers a few hours of decent shooting at $10 less than the average Xbox 360/PlayStation 3 video game.
    • 68 Metascore
    • 60 Critic Score
    It's not every day that Square Enix releases a game for Xbox 360, so we expected Infinite Undiscovery to be an original and exciting action RPG. What we received is a boring, by-the-numbers adventure that once again casts us as a weak and at times clueless young boy that must destroy evil.
    • 68 Metascore
    • 70 Critic Score
    SNK faithfully restored each game, and while the lack of extras hurts, we wholeheartedly recommend it.
    • 67 Metascore
    • 70 Critic Score
    While it lacks flashy presentation and over-the-top action, as previously seen with EA Sports Big's SSX Blur, it makes up for the negatives with precise controls that feel like you're actually skiing.
    • 67 Metascore
    • 50 Critic Score
    The slowdown and overall visual fuzziness leave it looking unattractive and barren compared to the Xbox 360 version; the controls are sorely lacking; the requirement of 5 GB hard drive space to install the game is ridiculous; and the multiplayer is uneventful.
    • 67 Metascore
    • 80 Critic Score
    The graphics are cheery and hilarious, with the Rabbids stealing the show from Rayman. The Wi-Fi Connection function is a nice touch, though it lacks online multiplayer. Invite these Rabbids to your next holiday party.
    • 67 Metascore
    • 60 Critic Score
    The events don't show much diversity, outside of a few creative "dream" events. Worse yet, the controls are haphazard, sometimes reading perfectly and other times barely registering. As a result, it earns a bronze metal, at best.
    • 67 Metascore
    • 60 Critic Score
    Alien Shooter may be a one-trick pony, but its mindlessly addictive game play makes it oddly compelling.
    • 67 Metascore
    • 60 Critic Score
    While this game attempts to break new ground, it failed to hold our interest[].
    • 67 Metascore
    • 70 Critic Score
    Blurry textures, an average story and Peter Parker's voice gets on our nerves, but overall, Web of Shadows is a cool Spider-Man adventure and much better than the horrid "Spider-Man 3."
    • 67 Metascore
    • 70 Critic Score
    Sadly, that sums up all the new content. Players can beat it within an hour and never play it again.
    • 67 Metascore
    • 60 Critic Score
    This bland online shooter (no single player element exists) offers only a handful of maps and no map editor. While the game's is based upon an entrenched role-playing game, not a single role-playing element exists.
    • 67 Metascore
    • 70 Critic Score
    If it wanted to make an impact, the company should've re-mastered the game, similar to what it did with Final Fantasy III on the DS, removing the 2-D visuals in exchange for 3-D graphics. With that being said, this Final Fantasy offers an overpriced but enjoyable experience. The lower the gamer's expectations, the better.
    • 67 Metascore
    • 70 Critic Score
    By dodging most of its NBA Live pitfalls, the company created a solid basketball game that does tremendous things for the sports genre, yet still fails to best the competition.
    • 67 Metascore
    • 70 Critic Score
    We love the online play, Superstar moves and homage to Sega games like Sonic, The House of the Dead, Samba de Amigo and Jet Set Radio. It's fan service all the way. But the lack of a World Tour mode and ease of difficulty cripples the game's long-term appeal.

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