GameDaily's Scores

  • Games
For 1,233 reviews, this publication has graded:
  • 49% higher than the average critic
  • 5% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 2.4 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Pokemon Mystery Dungeon: Explorers of Sky
Lowest review score: 20 American McGee Presents Bad Day LA
Score distribution:
1233 game reviews
    • 69 Metascore
    • 70 Critic Score
    While the graphics needed more polish and the load times occasionally interrupt the flow of battle, R-Type Command presents an intense challenge with plenty of sci-fi flair that should satisfy most gamers.
    • 69 Metascore
    • 60 Critic Score
    Unless you're a fan, this average RPG has little to offer.
    • 69 Metascore
    • 70 Critic Score
    Sure, it's not the deepest of shooters, but for $10, you could do a lot worse than 1942.
    • 69 Metascore
    • 70 Critic Score
    Freestyle Street Basketball's low cost makes it an appealing option for people who crave easy, fast-paced competition. In addition, it lacks the complex controls found in more expensive sports games, and costs just $19.99.
    • 69 Metascore
    • 70 Critic Score
    EA's latest Need For Speed effort on Wii would've benefited from online play and several more tracks and cars. As it stands, however, Nitro is an enthralling racing game, with plenty of rubber-burning action for you and your friends.
    • 69 Metascore
    • 70 Critic Score
    Too bad the slow-as-molasses combat (and too-savvy computer-controlled opponents) keep this fighter from rivaling classics like "Tekken," "Street Fighter" and "Soul Calibur," but the innovative use of music, as both an aesthetic and a weapon, adds depth.
    • 69 Metascore
    • 60 Critic Score
    Getting knocked down proves disorientating, the lack of quick weapon switching sucks and the game's weapons aren't nearly as imaginative as the ones from previous Turok games. Multiplayer adds value, but not enough to make this one a keeper.
    • 69 Metascore
    • 70 Critic Score
    Sure, it has annoying glitches, the cheap artificial intelligence will piss you off and Sony's God of War plays ten times better, but you don't play Conan for enlightenment or for a lesson in quality game design. You play because you enjoy the thrill of the hunt, and because sometimes, it feels good to rip a fake person's arms off.
    • 69 Metascore
    • 60 Critic Score
    Doesn't play nearly as well as its predecessor. With a significant drop in visual fidelity as well as a reduction in the number of people in online matches (from 32 to 16), things just aren't as exciting.
    • 69 Metascore
    • 80 Critic Score
    A major improvement on the formula first introduced in 2005 with "Mario Superstar Baseball" on the GameCube.
    • 69 Metascore
    • 60 Critic Score
    An above-average dancing affair for the Wii that delivers familiar graphics, forgettable songs and no online options. If you liked the original, you might dig this one, but it's not worth our time.
    • 69 Metascore
    • 70 Critic Score
    It's fun, but this Crash is in serious need of an overhaul.
    • 69 Metascore
    • 70 Critic Score
    Sure, it has annoying glitches, the cheap artificial intelligence will piss you off and Sony's God of War plays ten times better, but you don't play Conan for enlightenment or for a lesson in quality game design. You play because you enjoy the thrill of the hunt, and because sometimes, it feels good to rip a fake person's arms off.
    • 69 Metascore
    • 50 Critic Score
    While the song list is acceptable, with awesome tunes (including Marvin Gaye and Coldplay) there are definitely some clunkers mixed in (KT Tunstall and Elton John).
    • 69 Metascore
    • 60 Critic Score
    A barebones rhythm game that focuses more on visuals than it does on outstanding music, which should always come first in this genre. Downloadable content in the future will help, but unless it offers better music or a significantly different game mode, only the diehard rhythm gamers will care.
    • 68 Metascore
    • 60 Critic Score
    The card battling system works, although not as well as it did on the GBA. Sadly, this re-imagining has come a bit too late for a series ready for its PS3 debut.
    • 68 Metascore
    • 70 Critic Score
    This game has no shortage of creative options, as players create their own dream town from scratch with imaginative building designs and all kinds of oddball characters. However, its easygoing nature leaves a bit to be desired as far as dangers and comical situations go.
    • 68 Metascore
    • 50 Critic Score
    If Joint Task Force is remembered years from now, it will be because it has a really good theme, with some nice ideas, but overall bad execution. That is, unless people are far more distracted by the bad voice acting.
    • 68 Metascore
    • 80 Critic Score
    A Rookie mode simplifies the controls for beginners (don't worry, you still have Advanced controls) and there's Franchise mode and the Madden Moments from the console editions (called Superstar Challenge), but the on-field action looks and sounds too similar to last year's game.
    • 68 Metascore
    • 70 Critic Score
    The glorious presentation includes realistic animations, arenas that resemble their real-life counterparts and impressive audio commentary from Dick Vitale ("It's awesome, bay-bee!"), Brad Nessler and Erin Andrews.
    • 68 Metascore
    • 80 Critic Score
    So while Crossbow Training isn't a deep experience (it really needs online leader boards), it's addictive and justifies buying the Zapper.
    • 68 Metascore
    • 70 Critic Score
    Sure, it's not the deepest of shooters, but for $10, you could do a lot worse than 1942.
    • 68 Metascore
    • 70 Critic Score
    Dark Legend attractive visuals often force the action to chug, an overabundance of minions makes the game far too easy and at times incompetent artificial intelligence forces you to reissue the same commands to brain dead minions. If you can deal with those issues, then you'll probably enjoy this dark and destructive adventure.
    • 68 Metascore
    • 80 Critic Score
    Its story makes us sleepy, but the hack-and-slash fighting has us hooked. Highly recommended.
    • 68 Metascore
    • 70 Critic Score
    Blurry textures, an average story and Peter Parker's voice gets on our nerves, but overall, Web of Shadows is a cool Spider-Man adventure and much better than the horrid "Spider-Man 3."
    • 68 Metascore
    • 70 Critic Score
    No, it won't topple EA's Madden franchise, but this Blitz is worth playing if you want a smash mouth football game with mature issues.
    • 68 Metascore
    • 70 Critic Score
    Too bad the slow-as-molasses combat (and too-savvy computer-controlled opponents) keep this fighter from rivaling classics like "Tekken," "Street Fighter" and "Soul Calibur," but the innovative use of music, as both an aesthetic and a weapon, adds depth.
    • 68 Metascore
    • 70 Critic Score
    People willing to put in the effort will certainly be rewarded, since each level in every mode feels like a major accomplishment. Vanguard, with vast opportunities and size, requires time to grow on players. Patient gamers who enjoy tons of options will find many riches and glory here.
    • 68 Metascore
    • 50 Critic Score
    Even worse, the game's not much fun to play. Each of the six episodes have a series of chapters full of unclear mission objectives; most times, Capcom doesn't give you hints on what to do next, so instead of making progress, you fumble around repeatedly blasting the same monster and/or revisiting the same old areas hoping for some clue, anything, to stand out.
    • 68 Metascore
    • 50 Critic Score
    Sloppy combat and an over reliance on cut scenes ruins the game. RPG-starved Wii fans might have a good time, but they're probably better served by revisiting the superior GameCube prequel.

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