GameCritics' Scores

  • Games
For 4,118 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Mass Effect
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4124 game reviews
    • 63 Metascore
    • 70 Critic Score
    While flawed in places, it's certainly a welcome time.
    • 78 Metascore
    • 70 Critic Score
    GRID 2 is a fine racing game on the track, but it's a questionable package when taken in its entirety.
    • 68 Metascore
    • 50 Critic Score
    Blackguards is tolerable, if plodding, but I don't have anything nicer to say about it.
    • 39 Metascore
    • 20 Critic Score
    I could bring up a dozen more problems, major and minor, with the game, but what's the point? Montague's Mount doesn't have interesting puzzles or a structure that ties them into a coherent work about mental illness, despite its heavy-handed announcement of that intent. I respect the aim, but the execution is terrible.
    • 67 Metascore
    • 75 Critic Score
    On the whole, Thief is a worthwhile entry into the stealth genre and genuinely better than many I've played, but it's hard to ignore the number of obvious things that it whiffs.
    • 88 Metascore
    • 100 Critic Score
    Left Behind is a fantastic piece of content, and Naughty Dog has again raised the bar for all developers who aim to tell character-driven stories. They just don't come better than this.
    • 82 Metascore
    • 80 Critic Score
    Despite the ho-hum storyline and a few minor pacing issues in the endgame ,it still comes pretty Ys-ey to recommend overall.
    • 78 Metascore
    • 85 Critic Score
    As far as handheld shooters go, Killzone: Mercenary is undoubtedly the new gold standard and, quite frankly, makes a mockery out of its handheld peers.
    • 93 Metascore
    • 60 Critic Score
    I'm sure some players will get a kick out of throwing each other into pits or causing chaos in a cat suit, but 3D World stands squarely in the shadow of other, greater entries in the series.
    • tbd Metascore
    • 80 Critic Score
    Even with the second-screen setbacks and the wonky in-game commentary, the Director's Cut of Deus Ex: Human Revolution is still the best version of the game.
    • 69 Metascore
    • 50 Critic Score
    Boiling it all down, Lighting Returns is a flashy combat system lacking some basic components that's wrapped up in soporific item hunts and fetchquests that don't feel worthy of the time that's required to do them.
    • 80 Metascore
    • 85 Critic Score
    It won't win over people who aren't already inclined to appreciate visual novels (because, you know, reading...) but for those who don't mind something a little more cerebral, it comes absolutely recommended.
    • 61 Metascore
    • 65 Critic Score
    While Armature definitely made a few bad calls when putting Blackgate together, I greatly enjoyed this new style of Batman, and didn't have too much heartburn over the rough patches.
    • 91 Metascore
    • 85 Critic Score
    A Link Between Worlds is a Zelda for people who have become disillusioned with Zelda over the years. It recalls the series' roots while also taking unique advantage of the 3DS hardware to create something that feels new. They may not make them exactly like they used to anymore, but Link Between Worlds shows that they still recognize what made them great in the first place.
    • tbd Metascore
    • 70 Critic Score
    While people pinching every penny might want to hold off since this DLC such a quick play, those in the mood for a little eggnog with the Saints would do well to ring in this holiday Third Street style.
    • 74 Metascore
    • 85 Critic Score
    Wearing its weirdness and humour like a badge of honor, Guided Fate Paradox is a fresh take on the Roguelike genre with a quirky tale and dialed-back difficulty that ensures it's accessible to all audiences.
    • 80 Metascore
    • 70 Critic Score
    All That Remains is a bit rougher than I would've liked and not much got established, but I have confidence that the team at Telltale can turn out a good experience. I'm definitely looking forward to seeing where this goes.
    • 81 Metascore
    • 80 Critic Score
    Stick It To The Man is a short, uncomplicated project that lives and dies by the quality of its writing, and to its credit, that writing is strong enough to support the entire experience.
    • 69 Metascore
    • 80 Critic Score
    Perhaps it's still too experimental and difficult than the sixth entry in a series ought to be, but despite everything, RE6 offers top-tier cinematic action and series-high storytelling. For fans who've yet to try it, the PC version is the right choice.
    • 87 Metascore
    • 95 Critic Score
    I enjoyed every minute of it, and it's rare to find something that radiates as much pure joy as this does. I can't say enough good things about it.
    • 74 Metascore
    • 85 Critic Score
    The use of Marvel characters is great, and the core idea of connecting special abilities to matching crystals is just as good now as it was back in the original Puzzle Quest: Challenge of the Warlords. I was a huge fan of that title, and Marvel Puzzle Quest proves itself to be a worthy new-school successor.
    • 80 Metascore
    • 70 Critic Score
    Overall The Banner Saga's an enjoyable product, just one that lets itself down in several key ways. It's almost where it needs to be, but these niggling issues prevent it from reaching its full potential. That said, it's a damn fine-looking game with quality writing at a reasonable price, and still comes fairly recommended for anyone looking to flee for their lives in a harsh and unforgiving environment.
    • 54 Metascore
    • 40 Critic Score
    I have absolutely no idea what caused Knack to be the kind of game that is, because it just doesn't make any sense. Whether it's the case of being a a vanity project that went unchecked or just another could-have-been that lost its way while rushing to meet the PS4's launch date, the bottom line is that it's a misguided title too simple for adults and too difficult for children.
    • 67 Metascore
    • 50 Critic Score
    Strength of the Sword falls short of what it could have been, though it does come close (at times) to achieving its lofty goals. Tighter controls, a balanced approach to item use and a more restrained use of cinematic effects would go a long way towards getting it where it needs to be. It's just not quite there yet.
    • 73 Metascore
    • 50 Critic Score
    In attempting to juggle so many balls at once, it simply loses control and bats them all over the place in a crazed, lurching frenzy as it tries to stop the whole thing from falling apart.
    • 55 Metascore
    • 35 Critic Score
    Crimson Dragon is clumsy, frustrating and often downright hideous. I realize that the Xbox One's launch lineup was pretty underwhelming, but even those new owners desperate for software to play on it should keep Crimson Dragon low on their lists.
    • 82 Metascore
    • 80 Critic Score
    With Conviction, the Splinter Cell series seemed to be veering off course, but Blacklist thankfully grabs the wheel and gets it back on track.
    • 86 Metascore
    • 65 Critic Score
    Xcom: Enemy Within is a decent expansion to a slightly flawed original.
    • 78 Metascore
    • 95 Critic Score
    Not only is Dead Rising 3 a must-play for anyone who's ever enjoyed a zombie game, it accomplishes a task I would have thought impossible six months ago - it's a launch title that makes buying an XBONE worth the money.
    • 60 Metascore
    • 20 Critic Score
    For children who are fans of Mysterious Cities of Gold, it’s likely a serviceable companion piece. For everybody else out there, this game isn’t worth the time.

Top Trailers