GameCritics' Scores

  • Games
For 4,118 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Mass Effect
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4124 game reviews
    • 55 Metascore
    • 75 Critic Score
    With top-tier writing and characterization, Hyperdimension Neptunia Victory does its series proud.
    • 74 Metascore
    • 70 Critic Score
    It’s a shame Disgaea D2: A Brighter Darkness is a direct sequel. Despite niggling issues and a lackluster story compared to the original, it’s the most forgiving Disgaea to date. I woudn’t say it welcomes new players, but it streamlines things that took a long time without good reason and, in general, is the easiest Disgaea to play.
    • 81 Metascore
    • 60 Critic Score
    Even if multiplayer wasn't buggy, Battlefield 4 would still only be a barely passable installment in all respects besides the snazzy graphics. EA and DICE played it safe by providing the same thing they did the last time around, with another phoned-in campaign and only minor alterations to the online.
    • 57 Metascore
    • 30 Critic Score
    Knock-Knock could have been amazing; with a slightly different outcome on that early night, and if the mystery gets its hooks in before the mechanics start souring the experience, it could have been a tense nail-biter. As it happened, I got fed up with Knock-Knock long before its secrets surfaced, and I was happier to break the game than to continue playing along.
    • 79 Metascore
    • 85 Critic Score
    After completing the campaign and getting in what multiplayer I could, I walked away from CastleStorm feeling satisfied and impressed in nearly every respect.
    • 43 Metascore
    • 50 Critic Score
    I certainly appreciate what Deadfall Adventures was going for and I'm always open to adventuring on a less-than-AAA scale, but the over-reliance on shooting and the abysmal voice acting knock this afternoon-matinee romp down a few pegs.
    • 76 Metascore
    • 70 Critic Score
    Arguably, the racing genre doesn't create classics anymore. Publishers merely try to make the least offensive version of their franchise for that year. Owing to this truth, NFSR succeeds at not being offensive. Sure, it's just bumper cars at its core. Just cats chasing mice. But sometimes that's enough.
    • 68 Metascore
    • 70 Critic Score
    Gamers looking for a sizable chunk of new content to burn through should probably steer clear since it’s over in the blink of an eye, but fans of the Saints experience can look forward to something that’s totally bizarre, yet still completely in line with the smart new slant of the series. Also, there are dinosaurs.
    • 69 Metascore
    • 55 Critic Score
    There's enough new content in Mindgames to keep it from feeling like a shakedown, but it would have been nice if the devs had addressed The Pit’s flaws without forcing a new purchase.
    • 66 Metascore
    • 55 Critic Score
    This is a game that could have badly used more polish. Still, it does many things I like, and if Zootfly brings this hero back for another colorful adventure, I'd be willing to give him a second chance.
    • 76 Metascore
    • 65 Critic Score
    For players like me who felt that City went astray, Origins is definitely worthy of attention… Just make sure it’s fully patched before starting
    • 72 Metascore
    • 75 Critic Score
    Potential frustration aside, I enjoyed my time with Forced, and there’s nothing else quite like it on the market. Slightly tighter mechanics and a more solid feel to the combat would have been nice, but as a whole it definitely comes recommended —just be ready for the air to turn blue from time to time when it comes to multiplayer.
    • 60 Metascore
    • 70 Critic Score
    If Ryse were a longer game full of interesting foes that deserved to be brutally chopped to pieces, it could have been great. Instead, it has to settle for being almost there.
    • 50 Metascore
    • 20 Critic Score
    The best twin-stick shooters made up for their lack of 3D by adding personality, gameplay variety, and over-the-top ludicrousness. Narco Terror decided to add the third dimension, but then left out anything that might make someone want to play. An interesting choice, but not a worthwhile one.
    • 68 Metascore
    • 50 Critic Score
    Scribblenauts Unmasked has a mildly diverting quest mode, but everything else about it is so sloppily constructed as to be borderline unplayable.
    • 83 Metascore
    • 85 Critic Score
    As a fan of the series and also as a father who's always looking for quality games for his kids to get into, Skylanders: Swap Force is easy to recommend. It looks great, it plays great, it's appropriate for all ages, and it's a genuine improvement on what the series has delivered in the past.
    • 55 Metascore
    • 60 Critic Score
    The difficulty, along with an unimpressive combination of uninspired aesthetics, unnecessarily long load times, and a generic feel, make the game, as its title suggests, a disappointingly alien experience.
    • 82 Metascore
    • 60 Critic Score
    Even though it has little to do with real chemistry, Sokobond poses some interesting challenges. It's not especially memorable, but it will supply a few hours of solid puzzling.
    • 42 Metascore
    • 50 Critic Score
    With an interesting main storyline, creative enemies, and fundamentally solid gameplay, it's too bad that that Arcania: The Complete Tale's technical flaws prevent it from being a must-play. There aren't enough decent action-RPG hybrids for console players as it is, and Arcania isn't going to do much to fix that.
    • 70 Metascore
    • 40 Critic Score
    After playing Heavy Rain, it seemed like Quantic Dream was heading in the right direction, but Beyond: Two Souls takes two big steps backward.
    • 80 Metascore
    • 50 Critic Score
    Taken on its own, though, Lego Marvel Super Heroes does not offer much that an adult player will find engaging, let alone competent.
    • 52 Metascore
    • 20 Critic Score
    In short, Alien Rage just isn't very good. If it had nailed the combat, all its other flaws could perhaps be forgiven—but it didn't, so they can't. It's a terrible thing to say, but in a game stuffed to the gills with Xenomorphs, the most alien thing in the entire package is any sense of enjoyment whatsoever.
    • 59 Metascore
    • 80 Critic Score
    These rough edges don't take much away from the overall experience, though. How to Survive is a great adventure from start to finish, the ending was great, and I can't remember the last time that I enjoyed collecting wooden sticks, seagull feathers and protein-rich roots as much as I did here.
    • 86 Metascore
    • 80 Critic Score
    As wonderful as Gone Home is, it mostly demonstrates that there's still a long way to go.
    • 38 Metascore
    • 45 Critic Score
    With a lack of both polish and ambition, Dark will never be anything but an also-ran. As a budget title it's a passable entry-level stealth game, but there's not enough here to justify recommending it when there are so many superior games in the genre. When a game's best selling points are that the stealth is predictable and that the player is a vampire, something has gone terribly wrong.
    • 70 Metascore
    • 60 Critic Score
    Cognition's take on a psychic FBI agent is far from perfect, but worth investigating.
    • 72 Metascore
    • 40 Critic Score
    Rain tries to emulate the form of others, while totally failing to capture the same substance. The result? A forgettable also-ran that feels more like the product of a committee than someone trying to bring their vision to life.
    • 82 Metascore
    • 85 Critic Score
    Technical issues aside, anyone craving more of the sort of stuff Telltale was serving up with Lee and Clementine would be well-advised to check into The Wolf Among Us.
    • 69 Metascore
    • 80 Critic Score
    After everything I've written, it should be quite clear to XCOM fans that The Bureau: XCOM Declassified is an entirely different kettle of fish despite sharing a few superficial elements. If the developers hadn't tried to connect the two, I suspect that more people might be pleasantly surprised by what it offers—a fantastically detailed 60's setting, an interesting approach to squad-based shooting, and a genuinely surprising sci-fi story that's told with panache.
    • 72 Metascore
    • 60 Critic Score
    Encrufted as it is with uninteresting puzzles, murky visuals, and self-defeating enemy encounters, A Machine for Pigs's better ideas end up just as thoroughly buried as Mandus's diabolical factory.

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