GameCritics' Scores

  • Games
For 4,098 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Citizen Sleeper
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4104 game reviews
    • 73 Metascore
    • 75 Critic Score
    It may not be what it could have been, but there's still a lot to like underneath the awkward design blips.
    • 82 Metascore
    • 80 Critic Score
    It's well paced, has a compelling plot, the twists are surprising without being outlandish, it prefers a more nuanced psychological horror over excessive blood and gore, and it's able to organically elicit fear, sadness and intrigue.
    • 83 Metascore
    • 95 Critic Score
    Videogames simply do not come better than this, and I give Persona Q: Shadows of the Labyrinth my highest possible recommendation.
    • 75 Metascore
    • 60 Critic Score
    Overall, it’s a shame that the final game feels like a missed opportunity to bring the survival horror genre back into the spotlight. Between the poor story and characters, familiar elements from other games and the problems I had during my playthrough, it seems as though The Evil Within is content to live in the past instead of than drawing inspiration from it and moving forward.
    • 72 Metascore
    • 80 Critic Score
    I press on with Heavy Bullets because its luminescent vision sculpts that chaos from noise into a signal, and creates a deconstruction and resurrection of an idealized game that I'll never get to play, but never get tired of chasing.
    • 75 Metascore
    • 50 Critic Score
    As a puzzle game in its own right it's mildly diverting, but doesn't hold up against the platform's best in any real way.
    • 68 Metascore
    • 50 Critic Score
    To be fair, Lords of the Fallen isn't terrible in any way, it just fails to measure up to its inspiration by every conceivable measure, save perhaps "easier."
    • 53 Metascore
    • 40 Critic Score
    Metallia's antics coupled with the dull gameplay was just too much to take. Even if it does get better later on, the hours I sunk into the game's unsatisfying mechanics and nasty storyline left me cold. NIS has many good titles in their library, but this isn't one of them.
    • 68 Metascore
    • 80 Critic Score
    Costume Quest isn't about providing a challenge; it's about rekindling the magic of Halloween we all experienced when we were younger, and it does an incredible job.
    • 81 Metascore
    • 80 Critic Score
    I can't blame anyone for being initially put off by the somewhat obnoxious sense of humor, but anyone passing on Sunset Overdrive will be missing one of the freshest and most exhilarating games the genre has seen in years.
    • 61 Metascore
    • 50 Critic Score
    Those who want to use speedruns as a demonstration of their twitch skills will likely find Lovely Planet a 50-hour obsession. Nobody else really need apply.
    • 84 Metascore
    • 75 Critic Score
    While the multi never panned out for me and the campaign missions can sometimes be more frustrating than fun, there's something undeniably juicy about Frozen Synapse Prime.
    • 59 Metascore
    • 35 Critic Score
    Side-scrolling combat games aren't new, and plenty of them are heftier, more substantial and cheaper than this one. Steam users can do better.
    • 79 Metascore
    • 70 Critic Score
    I don't want that to deter anyone from playing Isolation—truth be told, I think it's one of the year's must-play releases for those with as much adoration for the original Alien film as I have.
    • 43 Metascore
    • 50 Critic Score
    XBlaze - Code: Embryo isn't the most offensive visual novel I've ever played, but it's ultimately dragged down by a lackluster story, dull characters, and the infuriating TOi system.
    • 77 Metascore
    • 85 Critic Score
    By focusing on Sherlock's palette of intellectual powers and limiting the amount of typical adventure game tedium, the game captures the essence of Holmes's process better than ever, and the result is the most satisfying entry to date.
    • 83 Metascore
    • 70 Critic Score
    With gameplay limited to simple taps and swipes, I realize that only a niche group of people would enjoy the time spent here, and honestly, I don't feel as though Curtain Call is a complete game—I prefer to think of it as an interactive music player.
    • 67 Metascore
    • 80 Critic Score
    Once I recovered from the shock and awe of the T&A, the thoughtful design and satisfying mechanics of Senran Kagura: Shinovi Versus had no problem keeping my attention. I'd recommend it to any Vita owner looking for fast action in short bursts, but I'd never let anyone watch over my shoulder, though...
    • 64 Metascore
    • 50 Critic Score
    Huge fans of Japan or Japanese games might find more to appreciate in this Akihabara-centered experience than I did, but as someone who looking for a quirky story or interesting combat, I came away feeling quite unsatisfied.
    • 75 Metascore
    • 60 Critic Score
    Mind: Path to Thalamus is beautiful and has several elegant puzzles, but it doesn't tell any story with those attributes, nor does it tell a good story with anything else.
    • 76 Metascore
    • 85 Critic Score
    It's one of the most thrilling titles I've played this year, at once an adoring shout-out to the games that dominated my childhood and an introduction to a series that—surprise!—I actually resonate with. It's not a game for everyone, but it was most certainly the game for me.
    • 65 Metascore
    • 80 Critic Score
    A solid story and engaging characters go a long way towards justifying a JRPG's existence, and the world of FFF is quite charming.
    • 84 Metascore
    • 80 Critic Score
    If Monolith's ducks had all been in a row, Mordor could have been a top contender for the year, but even so, it's still worth getting into for no other reason than it delivers what I've wanted from Assassin's Creed since the start.
    • 90 Metascore
    • 90 Critic Score
    For players who love killing things, building godly characters, and grabbing loads of awesome loot in the process, Diablo III Ultimate Evil Edition is the biggest no-brainer purchase of this year.
    • 81 Metascore
    • 80 Critic Score
    A lack of ambition isn't necessarily a problem here—for players looking for solid Tower Defense, DG2 has a decent story, plenty of well-built levels, and truly impressive number of gameplay modifiers and modes, and it has handily replaced DG1 as the most technically adept game of its type.
    • 84 Metascore
    • 65 Critic Score
    Those interested in Persona 4 Arena: Ultimax for the fighting will be satisfied with what's on offer, but narrative fans curious about what happens to the gang before the next official Persona RPG debuts will likely feel burned. The story side is a tedious, thudding disappointment compared to the stellar stuff the series usually delivers.
    • 41 Metascore
    • 20 Critic Score
    Wayward Manor may be the worst game I've played this year.
    • 68 Metascore
    • 70 Critic Score
    Shadowgate doesn't religiously preserve the architecture or the puzzles of the original game, and is better for it. What it does retain is the castle's sense of threat and atmosphere of danger—rare things to find in an adventure game.
    • 60 Metascore
    • 40 Critic Score
    There are moments of brilliance, but it's tough to enjoy them while being kicked in the face at every turn. It's a genuine shame, but I can't recommend Natural Doctrine when so much of it is so terribly wrong.
    • 86 Metascore
    • 90 Critic Score
    In a game that encourages perfection to the nanosecond, having to occasionally stop to think about which button does what can occasionally cost time. It's a small issue and one that won't affect players unconcerned with high scores.

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