GameCritics' Scores

  • Games
For 4,118 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Mass Effect
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4124 game reviews
    • 71 Metascore
    • 80 Critic Score
    Older gamers who aren't Minecraft devotees may find Story Mode skewing a bit young, but that's quite all right. We've had plenty of mature offerings lately, and it's great to have something that's fit for families and kids.
    • 64 Metascore
    • 75 Critic Score
    A tightly-designed and visually pleasing title that could stand to wring more content out of a clever and relatively under-explored central mechanic. Players who click with it will likely enjoy hours of maximizing scores and minimizing accidental deaths, but those not in love with the core mechanic aren't likely to be won over by this spooky shooter.
    • 78 Metascore
    • 55 Critic Score
    As time goes on, I grow more intolerant of the extreme eleventh-hour difficulty spike found in so many games. Mushroom 11 begins wonderfully, with some striking 2D background art and a bounty of inventive puzzles in its earlier levels. I want to recommend it for that, but the unfortunate truth is that too much of my time with Mushroom 11 was spent writhing in fury.
    • 39 Metascore
    • 65 Critic Score
    A decent installment in a long-running series, but this reboot is perhaps a bit too authentic in that it lives up to its predecessors, but fails to exceed them. Since it's been over a decade since the series's fourth entry, the sights might have been aimed a bit higher.
    • 77 Metascore
    • 85 Critic Score
    A peerless piece of fanservice wrapped around a pretty enjoyable brawler, and the developers' love of the subject matter shines through as brightly as the sun.
    • 83 Metascore
    • 95 Critic Score
    The sheer immersion of Madden NFL 16's gameplay makes this the best football video game since the series's salad days, and the most improved football experience since NFL Gameday first graced the PS1.
    • 82 Metascore
    • 80 Critic Score
    Despite my issues with the story, Technobabylon remains an exceptional game. Its clever puzzles, complex characters, and unique setting make it a gem that stands out as a welcome change from more gritty, nihilistic cyberpunk stories.
    • 58 Metascore
    • 55 Critic Score
    It's decent in short bursts, but I have a feeling that it will be quickly forgotten once the Vita's upcoming Senran Kagura: Estival Versus hits.
    • 21 Metascore
    • 10 Critic Score
    Afro Samurai 2 sports questionable design, is broken in many ways, and is generally unworthy of anyone's time or money. I wouldn't even recommend this to the hardest of hardcore fans of the series. Why the developers and publishers let this game hit the market, I'll never know.
    • 78 Metascore
    • 40 Critic Score
    The beauty of its locations can't be denied, but it seems to be at odds with the game's core. The backstory didn't grab me, and the avatar's journey lacks internal logic or a narrative thrust of its own. Rapture coasts a long way on the strength of its visuals and score, but in a minimalistic game, production values can't mask the weak storytelling and thematic inconsistency.
    • 76 Metascore
    • 70 Critic Score
    Atlus has got themselves one hell of a spinoff.
    • 74 Metascore
    • 40 Critic Score
    While Evoland 2's trip through video game memory lane made me feel like a kid again, the high points are outnumbered by the times I muttered "Ugh, one of these." Nostalgia can be great at times, but but most of this stuff is better left in the past.
    • 64 Metascore
    • 20 Critic Score
    Party Hard is not a game that rewards players who take chances or attempt to learn the layout of levels, since the developers randomize the stages after each failure. Trap elements, items, and victim gathering points change every time. There's no value in practicing techniques when there's no guarantee players will have a chance to use them.
    • 57 Metascore
    • 80 Critic Score
    It's always a great feeling to go into a game with no expectations and then come away highly impressed, and that's exactly what happened with Onechanbara Z2: Chaos. It's an irreverent, enjoyably kinetic game, and the takeway is that quartets of highly skilled warrior women murdering the absolute hell out of zombies in bloodthirsty fashion is, above all else, completely and totally rad.
    • 93 Metascore
    • 60 Critic Score
    It's kind of insane that the spiritual follow up to Peace Walker and easily the most ambitious Metal Gear title to date somehow winds up as arguably the least interesting entry overall, but there it is.
    • 74 Metascore
    • 60 Critic Score
    Armello has tons of appeal. The art is gorgeous, the premise is engaging, and I'm always interested in new virtual boardgames. Unfortunately, the mechanics don't feel like they're quite where they need to be, the singleplayer mode comes up short, and the online mode can be slow and frustrating depending on the other players.
    • 85 Metascore
    • 85 Critic Score
    Zenzizenzic is a neat take on bullet hell, sans the Anime kitsch that it's usually wrapped in. For a debut project it shows professional execution and polish, and the catchy soundtrack should sweep players off their feet. With a price around ten bucks, it's a must-see for fans of the genre.
    • 69 Metascore
    • 85 Critic Score
    While Mad Max doesn't reinvent the open-world genre, I loved reveling in the things it gets right. Burning through the wasteland in a guzzolene-fueled killing machine and smashing desert raiders at high speed is a perfect screen-to-screen translation of this seminal cinematic series, but the deeper richness of the world itself is a masterclass in subtle presentation, and it goes a long, long way towards selling the experience overall. Top class.
    • 79 Metascore
    • 85 Critic Score
    I absolutely recommend the game, but it should only be played a single time—once the surprise wears off, the flaws become too great to ignore.
    • 80 Metascore
    • 70 Critic Score
    The amount of content in Hatsune Miku: Project Mirai DX is simply staggering, and will surely offer hours of fun for Vocaloid fans.
    • 63 Metascore
    • 40 Critic Score
    Until chapter two arrives to change my mind, I'm going to have to call Missing an interesting failed experiment in reviving the FMV genre.
    • 66 Metascore
    • 70 Critic Score
    Though Absolute Drift was not the drifting game that I wanted it to be, I was pleasantly surprised by what it actually was. As a relaxing and engrossing experience over the course of a short playtime, it's an interesting foray into the growing genre of alternative driving games.
    • 82 Metascore
    • 95 Critic Score
    While the concept and content are golden, what makes LDS a legitimate contender for being the best couple game of all time is how simple the controls are—manning the cannons or shield is as easy as getting to the correct station and using the thumbstick to aim.
    • 62 Metascore
    • 40 Critic Score
    As a big, big fan of the previous Toy Soldiers games, it was tough to see War Chest falling so short compared to the other two.
    • 89 Metascore
    • 70 Critic Score
    While it's widely considered one of the best Genesis titles ever, I'd say the appeal is limited to those who have a sense of nostalgia for it. I'm glad I tried it, and with a bargain price it's worth a shot to those who want to educate themselves on this piece of video game history, but I'm guessing it won't hold much appeal to new-school gamers unless they've got a local buddy to play with.
    • tbd Metascore
    • 50 Critic Score
    While Static didn't really work for me, it's short, it's free, and certain aspects of it are very much open to interpretation. I've been sitting on this one for a while due to a fear of misrepresenting a piece of art that I don't entirely understand, but I can still recommend that interested parties check it out for themselves and come to their own conclusions.
    • 43 Metascore
    • 65 Critic Score
    More than anything, Devil's Third feels like a last-ditch salvage job that scrapes together what could be rescued from previous builds, slaps it all together, and then shoves it out the door. That said, as rough as Devil's Third can be in many ways, I've had an absolute blast with it most matches.
    • 70 Metascore
    • 90 Critic Score
    As the first chapter of an episodic adventure, Blues and Bullets accomplishes everything it needs to—great writing, interesting characters, hints of a compelling story, and engaging gameplay are all present.
    • 80 Metascore
    • 75 Critic Score
    It's odd to run up against a stealth game where the leaderboards are significantly more compelling than the scripted story, but that's Volume in a nutshell. Its stripped-down aesthetic parallels the tight constraints of its levels and the careful curtailing of player power, verging on making some parts feel shallow.
    • 74 Metascore
    • 65 Critic Score
    Through it can be frustrating and seem downright broken at times, there's still much to enjoy in A Pixel Story. It genuinely has all the making of a great puzzle platformer, but it's sadly kept from its full potential by poorly-executed physics.

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