GameCritics' Scores

  • Games
For 4,098 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Citizen Sleeper
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4104 game reviews
    • tbd Metascore
    • 80 Critic Score
    Overall, Please Knock on My Door is a unique, effective experience that raises darker themes of life such as social anxiety and depression. While difficult to discuss in reality, the thoughts and feelings of the character connected. I was motivated to help turn its sad existence into a happier one, and I couldn’t help but empathize – this indie had an effect on me.
    • 80 Metascore
    • 80 Critic Score
    Overall, Beyond Time and Space raises the bar in the way a sequel should, and the quality of the remastering is solid. Players who enjoyed Sam & Max Save the World should absolutely pick this one up — And who knows, maybe there’s another one in our future?
    • 81 Metascore
    • 80 Critic Score
    While Far Cry 5 doesn’t reinvent the wheel and is not a massive change of direction for the series, it does fix many of the problems I had with earlier entries, and it jettisons a lot of unnecessary baggage that had accumulated over the years. The end result is a lot of mindless enjoyment with memorable characters that go to waste thanks to the disconnected plot. It’s not going to be my game of the year, but as a fan of this formula, I still found it worth the time I put into it.
    • 85 Metascore
    • 80 Critic Score
    Anyone interested in horror, Lovecraft, or top-notch point-and-click adventures has no excuse for missing this one.
    • 77 Metascore
    • 80 Critic Score
    That aside, I think it's fair to say that A Crooked Mile is a more substantial chunk of content than Smoke & Mirrors was, and I'm eagerly looking forward to seeing what happens next.
    • 75 Metascore
    • 80 Critic Score
    The choices made by Igor during his journey truly matter, and despite some rough edges and certain aspects of the experience feeling a bit underdeveloped, I loved my time with Chernobylite and would recommend spending time with Igor and his crew to anyone.
    • 79 Metascore
    • 80 Critic Score
    There's a great experience to be had here... Just make sure to take the proper steps needed to avoid the mid-game difficulty spike.
    • 78 Metascore
    • 80 Critic Score
    Ultimately, the climax of the story was driven by the choices I had made along the way, and each stacked upon the other — by the end, I felt happy with where Maia landed, though I could see how other choices could have made a differences. The ending, like the game itself, felt short, but I found its worth replaying and it left me with strong emotions.
    • 76 Metascore
    • 80 Critic Score
    Playing through Grid Legends’ story mode was a treat — at times I felt like I was a part of a real team with drama and stakes. I would have liked to see it expanded, but the driving is really what players are here for, and in that regard, Grid Legends is a real winner.
    • 84 Metascore
    • 80 Critic Score
    Despite all of my moral problems with the game, I can't deny that it's an incredible experience, one that has to be played to be believed. It's worth buying just to get a glimpse at a perfectly designed control scheme.
    • 79 Metascore
    • 80 Critic Score
    City of the Wolves is quite a mechanically deep game, and to my eyes, has an incredibly well considered fighting experience powering it. Such depth will require practice, which means that casual players might have a hard time jumping on for fifteen minutes a day. Basic, simple combos aren’t going to cut it against some of the insanely-lengthy murder chains that even intermediate players can whip out. The difference in damage is just too extreme, and the optional Smart Combo mode for beginners is more of a learning tool than a serious way to play. On the flip side, it’s absolutely worth putting the time in.
    • 67 Metascore
    • 80 Critic Score
    Any player with a taste for a medieval warlord’s life and a tolerance for dated graphics shouldn’t pass up the chance to sink their teeth into Mount and Blade: Warband. Though the PC version may be a bit easier to recommend thanks to the prevalence of mods and a more established community, folks without that option will do just fine on consoles.
    • 81 Metascore
    • 80 Critic Score
    It looks good, controls great, and offers a solid play formula that doesn't rely on typical zombie fare to keep interest high.
    • 64 Metascore
    • 80 Critic Score
    Robinson: The Journey‘s developers have built a world worth exploring, and armed players with all the tools necessary to do so. While I wish the adventure was a little larger or that its price was a little more reasonable, it absolutely delivers on its premise. Thanks to PSVR, I was able to solve puzzles on an alien planet (that looks suspiciously like prehistoric earth) while hanging out with a heartbreakingly adorable baby T-Rex. This is the kind of experience that virtual reality headsets were designed for, and one of the best available showcases for the technology.
    • tbd Metascore
    • 80 Critic Score
    As it is, Lord of the Mind is a great HOG for most of its running time, but the jarringly disappointing finale keeps it from being one of the classics.
    • 72 Metascore
    • 80 Critic Score
    Despite the second half not equaling the taut opening, Narcosis is still a great horror title. Now that first-person horror is a dime a dozen, it’s easy to be skeptical about these games, but Honor Code left a solid impression by mixing effective jump scares with abstract horror. They also know when to let off the throttle to build suspense instead of ramming enemies down players’ throats every ten seconds — and hey, if players (like me!) are incredibly creeped out by spider crabs and other gross ocean wildlife, they should get ready for a stressful ride in almost all the right ways.
    • 68 Metascore
    • 80 Critic Score
    Serious Sam 4 is, without question, the series’ high point. It provides all of the wanton violence the brand promises, adds a story worth investing in, and still has the time to try out bizarre experiments like the open-world areas, kaiju battles and an extremely retro game-within-a-game. Serious Sam has never been better than this, and the sequel hinted in the game’s ending had better arrive faster than the nine-year-gap since the last one.
    • 82 Metascore
    • 80 Critic Score
    I don’t think Beyond Good & Evil is truly an all-time classic, but this is an exemplary remaster of a great game worthy of the classy treatment its received in this new 20th Anniversary Edition. New and old players alike will find it well worth their time.
    • tbd Metascore
    • 80 Critic Score
    Rogue Company wears its influences on its sleeves. Like other Hi-Rez studio releases, I have no doubt it will take off and become a popular staple among multiplayer aficionados — even with generic-looking characters and gameplay that borrows from others in the genre, I can’t pull myself away from it. It may be derivative, but it’s also an addiction, and I that in itself is an impressive feat.
    • 81 Metascore
    • 80 Critic Score
    Creative, unique, accessible, and polished. It comes up lacking in a few areas, but is clearly the most effectively realized version of Mortal Kombat yet.
    • 72 Metascore
    • 80 Critic Score
    It becomes like a dream, and when it concludes, players will wake up refreshed. They will not be able to perfectly describe what they've just experienced, but the feeling and memories will linger.
    • 77 Metascore
    • 80 Critic Score
    I have to assume this is a title most anime lovers already own, so when viewed as a standalone product, there isn’t enough new here to recommend a second purchase, even for ardent devotees. However, any fighting fans or ninja enthusiasts who let it slip by last year should consider this enhanced version of Naruto Shippuden: Ultimate Ninja Storm 4 – Road to Boruto to be the definitive edition.
    • 72 Metascore
    • 80 Critic Score
    I won’t spoil the most revealing moments, but Artis Impact is indeed a work that seeks to humanize a world that’s lost everything except its humanity.
    • 95 Metascore
    • 80 Critic Score
    The maturation process of the series, and videogames, remain standstill because of the developer’s refusal to move outside racial and social stereotypes, and staying away from certain taboos of popular art, merely suggesting sex and drug use. Compared to what this game could’ve been, this is still kid’s gloves.
    • 89 Metascore
    • 80 Critic Score
    It may not be very original or innovative when compared to the rest of the games in the series, but Castlevania: Dawn of Sorrow succeeds in bringing a similar level of polish and quality to the Nintendo DS.
    • 87 Metascore
    • 80 Critic Score
    Minor quibbles aside, Absolum is an excellent beat-’em-up full of cool combos, neat build variations, random events and enjoyable roguelike power evolution spearheaded by a team that Absolumetely knows what they’re doing when it comes to crafting quality content. For fans of roguelikes or side-scrollers, this is one to check out.
    • 83 Metascore
    • 80 Critic Score
    Resonates much stronger than Sony's otherwise noble hand at tactical combat. Not only is the game not held back because of certain console-based restrictions (controllers, options available, graphics, etc.), but the game seems to be less about nationalism and more about the dedication and strife anti-terrorist groups must experience.
    • 81 Metascore
    • 80 Critic Score
    Building an entire series around a single character was a bit of a risky choice, but I’m happy to say that Ryza, as a character, held up as someone who’s worth checking back in on over and over again. In ten years will we be looking back at Ryza as an iconic-level character the way we do Sophie and Platcha? Probably not – but that’s an impossibly high bar. Ryza had an incredible adventure to go on, and now that it’s done, I’m glad we got the chance to go on it with her.
    • 73 Metascore
    • 80 Critic Score
    Avalanche has built a gorgeous open world with as many framerate hitches as there are load times (i.e. basically none) and id has filled it with their usual incredible gunplay. It’s not quite a replacement for Doom Eternal, but it’s made the wait far easier.
    • 79 Metascore
    • 80 Critic Score
    While the gameplay of Mega Man Battle Network is excellent, what fascinated me most was the world in which the game took place.

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