GameCritics' Scores

  • Games
For 4,098 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Citizen Sleeper
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4104 game reviews
    • 56 Metascore
    • 80 Critic Score
    With a few decent plot twists and likeable characters, Gal*Gun 2 is a satisfying relationship comedy with a solid rail shooter at its core. With multiple endings and dozens of girls to meet there’s a robust amount of content, never falling for the trap of offering just a handful of missions with no reason to come back after a couple of hours. As games about supernatural romance go, it will be difficult to find one cuter or sweeter than this one.
    • 88 Metascore
    • 80 Critic Score
    There are few games as fun as Bomberman, and even though it is just in a new shape, the refinement of the multiplayer battle mode makes you want to take it with you everywhere.
    • 69 Metascore
    • 80 Critic Score
    After everything I've written, it should be quite clear to XCOM fans that The Bureau: XCOM Declassified is an entirely different kettle of fish despite sharing a few superficial elements. If the developers hadn't tried to connect the two, I suspect that more people might be pleasantly surprised by what it offers—a fantastically detailed 60's setting, an interesting approach to squad-based shooting, and a genuinely surprising sci-fi story that's told with panache.
    • 59 Metascore
    • 80 Critic Score
    On my list of “most pleasant and unexpected surprises” this year, Struggling is near the top. The sad, blobby heads are endearing, it offers a significant test of skills, and it has a sense of humor that I found absolutely delightful. I sometimes wanted to pull my hair out and I had to walk away from my Switch and cool off a few times, but I always came back to it and I’m glad that I did.
    • 75 Metascore
    • 80 Critic Score
    It's quite refreshing to play something that feels like it wants you to play it.
    • 80 Metascore
    • 80 Critic Score
    The Darkest Files doesn’t simply retread expected courtroom cliché — it asks hard questions, demands patience, and treats its players with the respect they deserve. Putting a few minor mechanical shortcomings aside, The Darkest Files succeeds by refusing to sanitize history and doesn’t oversimplify the complexities of justice and the human spirit.
    • 72 Metascore
    • 80 Critic Score
    While some might look at EDF5 and point out the recycled levels and long-established gameplay mechanics, I see developers devoted to delivering the best possible version of a concept, and an unwillingness to settle for merely improving the graphics each console generation. This is a series that truly gets better with each iteration, and as such, this is the best EDF game yet.
    • 92 Metascore
    • 80 Critic Score
    If Square Soft wants videogames to be compared equally to other forms of art, then they are going to have to gain that respect by producing a game that is more intellectually and culturally aware and not a game that is essentially a video game screaming for attention and respect.
    • 77 Metascore
    • 80 Critic Score
    I adore Indivisible. I enjoyed all of the characters, I appreciated how the story made Ajna reconcile with her choices, and as a fighting game player I loved the style of combat. Even though some of the hiccups had me muttering unkind words, Indivisible still sits with me as one of my favorites of 2019.
    • 61 Metascore
    • 80 Critic Score
    Retribution gave me absolutely nothing that I was expecting it to, what I was offered in its stead was amazingly violent and fast-paced action. The game achieves almost everything it set out to do, and I have to applaud that.
    • 92 Metascore
    • 80 Critic Score
    The linearity of Metroid Fusion was definitely a disappointment, but not something to write it off... In terms of simple gameplay mechanics, control, boss-battles and overall design effort, it is top notch.
    • tbd Metascore
    • 80 Critic Score
    Knock on the Coffin Lid offers a tried-and-true deckbuilding combat system mixed with a lovingly-crafted world and a treasure chest of possibilities. As such, I would wholeheartedly recommend it to anyone interested in the genre and systems — just be aware that it’s a long haul and fatigue might set in before hitting the major milestones.
    • 76 Metascore
    • 80 Critic Score
    Wild Bastards sounds like it shouldn’t work. Its foundation is a patchwork of different genres frankensteined into a single title and the frenetic FPS portions are broken up by long stretches of slow-paced tactical movement and galactic navigation. Despite all this (and the damned RNG) I can’t deny that it all works. The story is filled with fascinating and funny (if not likable) characters I wanted to see succeed. The tactical portions present interesting choices, and the FPS sections are fast and furious. if there was ever a game where the whole was more than the sum of its parts, it’s this one — and it comes highly recommended!
    • 74 Metascore
    • 80 Critic Score
    Without the customization options, Overwhelm would be a neat project that would suit for a tiny fraction of hardcore players who don’t mind throwing themselves into the meat grinder of mastery. However, thanks to a developer willing to have his creation be played in a way outside the original vision, not only will more people be able to get the full experience from his work, but I imagine that it will earn him fans eager to see more in the future. I’m a firm believer that offering options can only help a game and never hurt it, and Overwhelm is a perfect example that proves it true.
    • 85 Metascore
    • 80 Critic Score
    By sticking to its core identity and cranking the intensity up, id has raised the bar on how I want action-oriented first-person shooters to feel, and it’s going to be hard to go back to something with less adrenaline after my time with this heavy metal beast.
    • 83 Metascore
    • 80 Critic Score
    I appreciate F1 2021 for its experimentation with new modes and options, proving that this franchise is much more than the average annual drivers’ update. Not only does driving feel more realistic than ever, 2021’s story mode is a pleasant surprise that I hope attracts further development for the series’ next iteration. For now, though, it remains a great F1 simulator that will generate the same excitement happening in the real world’s F1 competition right now.
    • 66 Metascore
    • 80 Critic Score
    Fortunately, not even the rough patches could shake the shine off of the gift that Detached had given me. The likelihood that I will ever board a spaceship in real life decreases with each passing day as the responsibilities of adulthood tether me to the ground, but at least now I can load up Detached, put on my helmet, and dream my dreams again.
    • 59 Metascore
    • 80 Critic Score
    These rough edges don't take much away from the overall experience, though. How to Survive is a great adventure from start to finish, the ending was great, and I can't remember the last time that I enjoyed collecting wooden sticks, seagull feathers and protein-rich roots as much as I did here.
    • 76 Metascore
    • 80 Critic Score
    Despite a healthy amount of competition roughly covering the same territory, Hunt: Showdown manages to find its own fresh take. It’s not as polished as it should be and the interface needs work, but as an experience it carves a niche for itself within this blossoming genre.
    • tbd Metascore
    • 80 Critic Score
    Caves of Qud can be a frustrating and downright hostile experience at times. It’s clearly built for those who have a fondness for older PC-style RPGs and those who enjoy diving deep into several different systems running at once, and for me the overwhelming nature of things adds to the charm. Caves of Qud is one of the most unique adventures currently out there — it’s just not one that will resonate with anyone looking for something laid back or relaxing.
    • 60 Metascore
    • 80 Critic Score
    From the rousing space battle at its beginning to the surprisingly intense firefight at its end, Mass Effect 3: Omega is just the sort of add-on that I would want for a game of this kind… apart from the fact that it's a bit mindbending to revisit a virtual time and place that had such an unforgettable final act. I might still be trying to wrap my head around it, but I enjoyed my time with Aria and Nyreen just the same.
    • 81 Metascore
    • 80 Critic Score
    There's nothing else on shelves quite like it, and it's a perfect example of the sort of out-of-the-box thinking that will transform Nintendo's fliptop from an ungraded GameBoy into a true next-generation handheld machine, conceptually as well as physically.
    • tbd Metascore
    • 80 Critic Score
    While Dark Quest 2 holds an extra level of appeal for people who played HeroQuest back in the day, it’s still a wonderfully compact package perfect for those who enjoy virtual boardgames or bite-sized adventures on the go. I actually kept playing once I’d rolled credits, and for me, that’s just about the highest praise I can give.
    • 83 Metascore
    • 80 Critic Score
    While it's not quite the final word on JRPGs, Final Fantasy XIII represents the felicitous first steps on the path to a destination well worth reaching.
    • 77 Metascore
    • 80 Critic Score
    No Man’s Sky NEXT was a meditative experience for me. The simple loop of landing, scanning flora and fauna, scrounging for minerals, and finally walking up a hill to experience a breathtaking vista never got old. Others may struggle with the game’s openness, and others will likely feel intimidated by such a non-guided experience. But for those craving an experience full of addictive play loops and the ability to go anywhere? This game is for them.
    • 82 Metascore
    • 80 Critic Score
    While Four Quarters’ title operates under the trappings of casual gaming, I’d say that Loop Hero works for quick sessions, and also as a more dedicated experience that might keep one up for long hours into the night. It cherrypicks the right elements from each of the genres it takes inspiration from, and gives back a completely fresh experience with oldschool appeal.
    • 71 Metascore
    • 80 Critic Score
    An undercooked ending doesn’t capsize the rest of the experience, though, which is ultimately a perfectly calibrated sci-fi adventure with an inimitable aesthetic sense. As a game, The Invincible may not be entirely unassailable, but its credentials are as solid as one could ask for.
    • 94 Metascore
    • 80 Critic Score
    It is an undeniable achievement: Hideo Kojima’s achievement. No other producer could have made this title, for better or for worse
    • tbd Metascore
    • 80 Critic Score
    While there are some rough edges for sure, for the majority of the time I found myself smiling like an idiot and admiring the developers for their nods to fans who remember Bloodborne’s story enough to appreciate it. I loved how respectful Nightmare Kart was of the source material but at the same time, it didn’t take itself too seriously, acting as both a parody and a love letter. Even after rolling credits, I still feel the same incredulousness that I felt when I first saw Nightmare Kart video on Instagram, only now my question is “How did we possibly deserve such a treat?”
    • 82 Metascore
    • 80 Critic Score
    Overall, Under Night In-Birth Exe:Late [cl-r] is a great fighting game with a verbose and tiresome visual novel added in. The combat is enjoyable, there’s tons to unlock, and there are numerous characters to master. Some of the chatter might be a chore to get through, but getting to the meat on these bones is worth the effort.

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