GameCritics' Scores

  • Games
For 4,098 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Citizen Sleeper
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4104 game reviews
    • 89 Metascore
    • 95 Critic Score
    It took me a dozen hours to beat Resident Evil Requiem the first time, and I don’t think more than twenty minutes ever passed without absolutely flooring me with some new surprise, reveal, or thrilling setpiece. It’s violent, scary, and funny, and everything good about the series all rolled up into one. We’re 30 years into the Resident Evil franchise, and not only is it not getting long in the tooth, the developers are doing their best work yet. It’s a masterpiece from beginning to end, and an absolute must-play.
    • 81 Metascore
    • 95 Critic Score
    The first chapter of Sam & Max: The Devil's Playhouse shows us that storytelling in games doesn't have to be a luxury, and perhaps shouldn't be. In The Penal Zone, good writing isn't just an added bonus: it infuses every aspect of play.
    • 89 Metascore
    • 95 Critic Score
    Dragon Quest VIII succeeds brilliantly by taking time-tested traditional-RPG gameplay and placing it in a uniquely vast and beautiful world that is a pure joy to explore and inhabit.
    • 83 Metascore
    • 95 Critic Score
    Hellblade is one of the game industry’s few genuine dramas – a dark, uncomfortable experience that makes players suffer alongside its protagonist. By intentionally avoiding the standard power fantasy in their designs, Ninja Theory has shined a light on mental illness, an important subject that many people are ill-informed about, and they’ve portrayed it in an immersive manner that no other storytelling medium could. For those up to the challenge, it’s a must-play, and one of the boldest and most important artistic endeavors games have seen in quite some time.
    • 91 Metascore
    • 95 Critic Score
    Disco Elysium represents the sort of advancement in narrative-based game design that I’ve always wanted to see, where character builds and number-crunching apply exclusively to the dialogue itself, and where the “battles” manifest as arguments and interrogations. Few developers have the courage to attempt this, and fewer have the writing skills to make every conversation such a treasure. Disco Elysium has a lot to say, and it says it with heart, gravitas, and a vivid imagination.
    • 84 Metascore
    • 95 Critic Score
    Ghost Trick is a game where every fantastic detail comes together to make something even greater than the sum of its parts — and those parts are plenty great on their own. This is an experience worth checking out for just about anyone, and with a modest price tag and a free demo, there’s absolutely no excuse to pass.
    • 98 Metascore
    • 95 Critic Score
    Still, stellar gameplay trumps all, and Super Mario Galaxy 2 has that in spades.
    • 97 Metascore
    • 95 Critic Score
    The greatest part of GTA3's open-ended nature is the choice to conduct your character as you want. Feeling good? It's possible to complete the game without harming one innocent person. Feeling bad? Hell, my game's body count statistic just passed one thousand.
    • 84 Metascore
    • 95 Critic Score
    I won’t say that Umurangi Generation is the best game of 2020, but it’s almost certainly the most relevant, and not just for its most apropos parallels (like an abundance of face masks). This game is a sobering plea of the disaffected youth, and real-world events have given us countless reasons to lose faith in the idiots our parents put in charge. It’s only fitting that the teens at the core of this story never actually speak, because they were deprived a voice by the people who built this terrible future for them.
    • 69 Metascore
    • 95 Critic Score
    It's impossible to know for sure, but I can only imagine that if the initial version had been as finely-honed as Inferno, it would have received a much warmer welcome. Instead, thanks to all the negative word-of-mouth generated by the inferior 360 version, Inferno came and went with hardly anyone blinking an eye.
    • 79 Metascore
    • 95 Critic Score
    It's not perfect, but the flaws are so minor that I can't help but grade this the same as I did Meruru—a JRPG experience that anyone with even the most passing interest in the genre owes it to themselves to play.
    • 78 Metascore
    • 95 Critic Score
    In an era full of triple-A self-seriousness and open-world games that feel like they’re little more than busy work, Criterion reminds us that we don’t all need to follow the same template. Over a decade after release, Burnout Paradise is still the king of open-world racers, proving that a simple gameplay loop is often the most effective.
    • 77 Metascore
    • 95 Critic Score
    Volgarr the Viking is an amazing accomplishment. Its developers have taken the skeleton of a classic title and transformed it into the greatest game the 80s never produced.
    • 77 Metascore
    • 95 Critic Score
    The lack of half-naked men aside, it's impossible not to see what a superior, rewarding effort Dragon's Crown turned out to be—it looks great, it feels great, it's smart and deep, and it utterly revitalizes a genre that went stale years ago. Without overstating the case, this game is a must-play tour-de-force that surprised the hell out of me, and I couldn't be happier about it.
    • 82 Metascore
    • 95 Critic Score
    While the concept and content are golden, what makes LDS a legitimate contender for being the best couple game of all time is how simple the controls are—manning the cannons or shield is as easy as getting to the correct station and using the thumbstick to aim.
    • 85 Metascore
    • 95 Critic Score
    It’s not hyperbole when I say that by recognizing all of its ifs and thoroughly ironing them out, Shadow Tactics: Blades of the Shogun is one of the best tactics title I’ve ever played, and it’s certainly one of the finest games I’ve played this year. As a masterpiece in nearly every respect, I salute Mimimi Productions and eagerly look forward to their next work.
    • 76 Metascore
    • 95 Critic Score
    Being a bit soft on the narrative is a sin that many games commit, and while I’m generally a big story guy, 7th Dragon III: Code VFD performs so fantastically in all other aspects that I can’t scold it for not making me examine the human condition. For players who want an excellent RPG-lite or a nonstandard dungeon crawler, this game is the total package—it’s got some of the most entertaining mechanics I’ve seen in years, it’s as smooth as butter to play, and everything about it oozes polish. It’s not only going to be one of the best 3DS games released this year, but one of the best 3DS titles overall.
    • 95 Metascore
    • 95 Critic Score
    This is arguably the most important videogame this year - yes, even more important than "Halo 2" - not only because it's a superbly crafted videogame, but because it's also a bona fide sociological artifact, one that manages to effectively evoke a specific time and place in American history—in this case, a hot and hazy California during the nascent days of hip-hop culture.
    • 70 Metascore
    • 95 Critic Score
    Pathologic 2 is a harsh, unwelcoming experience that took a lot out of me, but everything in it, no matter how odd or seemingly inconsequential, is setup for an eventual payoff. Players capable of embracing its dour atmosphere will be rewarded with one of gaming’s greatest narrative accomplishments — it’s an epic-length refutation of the idea that gratification can only come through success, that stories need to be about heroes, that “fun” is the only metric by which a game’s quality can be measured. Pathologic 2 is a masterpiece not in spite of its shortcomings, but because of them. There is truly nothing else like it.
    • 83 Metascore
    • 95 Critic Score
    Hardspace: Shipbreaker is a masterpiece. It offers perfectly-tuned gameplay that dovetails flawlessly with the story that it’s telling, and it’s the rare example that manages to make its points entirely through mechanics — even if someone stripped out all of the dialogue, players would still understand what the game has to say about the crushing cycle of worker exploitation under capitalism. The fact that the developers went out of their way to build a believable world and great characters to help players empathize with the people trapped in this corrupt system shows how much they cared about making the best possible version of their work.
    • 77 Metascore
    • 90 Critic Score
    All in all, Duke Nukem 3D: 20th Anniversary World Tour is the perfect homage to the original by capturing the essence of the classic while adding new visuals, audio and levels. Moreover, its humorous social commentary remains a welcome presence in a current scene that is sorely lacking it
    • 70 Metascore
    • 90 Critic Score
    The adventure is of a satisfying size, the writing and characterizations are strong, and it offers an experience that is uniquely different from the main campaign. As a matter of fact, it even includes some surprising revelations that will entice players to play through the other three DLC episodes that follow. From every angle, Dead Money is a winning hand.
    • 73 Metascore
    • 90 Critic Score
    Supermassive Games is responsible for the most compelling interactive movies around, and House of Ashes proves that the Dark Pictures Anthology is on solid footing after a divisive second entry. While it shares the same basic structure of the previous two games — a mismatched group explores an abandoned location, discovering the secrets of what happened there — it’s so wildly different in tone and theme that it feels nothing like the others. This was a big swing in a few different ways, and I’m glad to say that they knocked it out of the park.
    • 89 Metascore
    • 90 Critic Score
    This release does a fantastic job of appealing to the core fans of the series while also making the experience accessible to a new group of players.
    • 88 Metascore
    • 90 Critic Score
    Moon Studios is now two-for-two on games that look as good as they handle, while also guiding players through a gamut of emotions. The team is reportedly doing something new for their next project, and hopefully they’ll nail it as handily as they’ve done with Ori. But even if they’re exposed as a one-trick pony, let it be known that in the crowded field of indie platformers about small, childlike protagonists trapped in dark, imposing worlds, no developer on the planet is better at it than Moon.
    • 72 Metascore
    • 90 Critic Score
    Blood Bowl 2 captures everything that makes the board game great and makes it available to those not willing to shell out a hundred dollars on miniatures. The passion the developers have for their game is clear to see, and the result proves that their love was not misplaced—it's easy to see that Blood Bowl 2 is one of the greatest board game translations ever.
    • 82 Metascore
    • 90 Critic Score
    Gnosia is a smart spin on visual novels, and a clever re-imagining of elements seen in the recent uber-hit Among Us. It’s an excellently addictive game on the strength of its mechanics alone, but is elevated by a strong story and neatly defined characters.
    • 74 Metascore
    • 90 Critic Score
    Once again, Sony proves itself to be a welcome place for alternative experiences that don't easily fit the standard boxes, and Splice is one more that they can be proud of. I found it to be gracefully understated, masterfully elegant, and a puzzler that I enjoyed every minute with... Even those minutes when I had absolutely no idea where that final cell needed to go.
    • 68 Metascore
    • 90 Critic Score
    Double D was one of 2012's most pleasant surprises, a budget-priced promotional title that managed the unthinkable and outdid the game it was designed to get people excited about. Normally I'd be in favour of leaving well enough alone, but Mommy's Best Games has taken everything that worked about Double D and built something even more spectacular on top of it.
    • 87 Metascore
    • 90 Critic Score
    Nearly a dozen years after it’s initial release, Okami remains a beautifully-realized vision that will still be enticing to players for a long time to come.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • tbd Metascore
    • Critic Score
    Wreckfest 2 is, at this moment, a promising Early Access release. It’s already a blast to play and offers everything fans of combat racing could ask for – other than, you know, structure and a career mode. Still, there’s already a worthwhile amount of content, including a truly bonkers derby arena full of ramps, loops, and giant metal traps that crush cars like grapes. It’s always a risk engaging with something in Early Access, as there’s a chance that promised features will never materialize. That said, there’s already a lot to love, and for players who long to see a Volkswagen Bug car disintegrate into component parts as it’s rammed head-on by a school bus going 80, Wreckfest 2 certainly has the goods. [Early Access Score - 65]
    • 74 Metascore
    • Critic Score
    At times, Forgive Me Father feels like a great idea that lost its way during development. There’s no denying that it offers a robust package of first-person shooting gameplay, but I can’t shake the feeling that there’s so much more it could offer. With more emphasis on the narrative and the addition of more interesting mechanics beside shooting and strafing, this could be a much more robust experience. For now, it’s recommended only to hardcore FPS throwback fanatics. [Early Access Provisional Score = 65]
    • tbd Metascore
    • Critic Score
    This is all fine, really. I’m not against the kind of simple gameplay Clunky Hero offers, but I definitely feel like there’s room for improvement as it’s still in Early Access. That said, I doubt that it will evolve into something much different than its current form — it’s just an overall solid platformer that checks off the required boxes, and nothing more. [Early Access Provisional Score = 70]
    • tbd Metascore
    • Critic Score
    I love pirate games so much that I would have stuck with Tempest right to the end if it hadn’t locked me out of completing one of the main quests. In order to research krakens, I was told to go to an island and buy some of their ink. I obeyed and headed straight there, only to find the resource couldn’t be purchased. I had plenty of money and space in my hold, and the ‘buy’ button was lit up, but no matter what I tried, the game wouldn’t let me complete the objective. I tried to meet Tempest more than halfway. I was willing to meet it 99% of the way, but in the end, it couldn’t even do that much for me.
    • tbd Metascore
    • Critic Score
    Remedium is currently in early access with the first act playable, and two more acts to come. While I can’t recommend it in its current state, I’m hoping that more polish, more content and much-needed bugfixes are in its future. [Early Access Provisional Score = 40]
    • tbd Metascore
    • Critic Score
    As stated at the start of this video, As We Descend is currently in Early Access, which means that there are some rough edges that come along with that. Even so, I’m extremely excited to see what else is in store. It’s off to a great start with an intuitive interface, a welcoming combat system and rewarding strategies for those who can master its nuances. With some balance changes, tweaks and additional updates, I’m hopeful that As We Descend could end up one of the best in the genre. [Early Access Provisional Score = 80]

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