GameCritics' Scores

  • Games
For 4,098 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Citizen Sleeper
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4104 game reviews
    • 81 Metascore
    • 95 Critic Score
    Life is Strange: True Colors is a technically brilliant and emotionally-driven masterpiece, providing a compelling narrative wrapped around some of the best choice-based gameplay I’ve experienced in years. It also made me reflect on what my life can be if I just take a minute to let go, which isn’t something I can say about many other pieces of art or media.
    • 82 Metascore
    • 95 Critic Score
    Tiny Terry is concise yet vast, comically snarky yet endearingly heartfelt… it has to be seen to be believed, and it’s everything I didn’t know I wanted, in the best way possible. So, for anyone needing a mental vacation and a few hours spent not worrying about the world? This is the ticket.
    • 85 Metascore
    • 95 Critic Score
    Yakuza 0 is a magnificent achievement that should be experienced by anyone interested in lecturing people on the importance of money, then blowing ten billion yen on a horrifically tacky golden statue of themselves. Or those curious about winning a chicken in a bowling competition, then installing it as the manager overseeing some of the most financially lucrative real estate holdings in Tokyo. Or those inclined to beat fifty knife-wielding thugs to a pulp in a back alley before heading off for takeaway and wasting the night playing Outrun. Or those wondering why that man in the convenience store is walking around in his underpants, and being unafraid to forge an unexpected friendship with him.
    • 86 Metascore
    • 95 Critic Score
    Resident Evil 7: Biohazard is a tour-de-force. It is scary, disturbing, thrilling, heartbreaking, and intensely satisfying. Played on a television, it’s an exceptionally high-quality first-person horror game. Played in VR, it’s a whole new world of survival horror. This is the best game I’ve played in ages, the strongest argument for purchasing a PSVR, and an exciting new direction for one of gaming’s premier franchises. Rating: Standard version, 9 out of 10. PSVR version, 10 out of 10.
    • 83 Metascore
    • 95 Critic Score
    Videogames simply do not come better than this, and I give Persona Q: Shadows of the Labyrinth my highest possible recommendation.
    • 93 Metascore
    • 95 Critic Score
    There's a certain point in gaming where you just stop thinking about semantics of criticism and let a moment take you. It's probably after Nightmare scrapes his hulking sword across a castle wall with sparks nipping at Talim's feet as she runs up the wall ready to slice back at her aggressor. No two-digit number can validate the pure exhilaration of that moment.
    • 83 Metascore
    • 95 Critic Score
    The sheer immersion of Madden NFL 16's gameplay makes this the best football video game since the series's salad days, and the most improved football experience since NFL Gameday first graced the PS1.
    • 63 Metascore
    • 95 Critic Score
    The videogame equivalent of striking gold... I flat-out loved every second of this disc. The controls are spot-on, the graphics are clean and attractive, there are no camera problems, and it's just right for picking up and jumping in.
    • 81 Metascore
    • 95 Critic Score
    Redout delivers excitement I haven’t felt since Nintendo released the last great F-Zero title over a decade ago. I don’t know if it’s the best racer I’ve ever played, but it’s almost certainly the most exhilarating, and earns its place among the very games it takes inspiration from.
    • 94 Metascore
    • 95 Critic Score
    The game is a gorgeous and perfectly balanced game where no fighter is better than another is. Kumite mode helps define this game as purely skill-driven, but its simplistic controls make it accessible to anybody.
    • 87 Metascore
    • 95 Critic Score
    Wolfenstein II: The New Colossus is a remarkable title, the best Wolfenstein game yet, and one of the finest singleplayer FPS titles ever created. With so much recent chatter about the death of the triple-A single player game, here comes BJ Blazkowicz with two middle fingers pointed directly at that idea. And with such a lengthy campaign, the lack of multiplayer isn’t even missed. The thrilling action, tight controls, incredible variety of tactics, and a surprisingly emotional, thought provoking, hysterical story make this one not to miss — the fact that it brings timely commentary on undesirable aspects of American society is even more icing on this Nazi-stomping cake.
    • 79 Metascore
    • 95 Critic Score
    Honestly, I love Black Book. This marvelous piece of work consistently avoids the expected beats, and I have no doubt that many aspects of the story and how it’s told will be quite surprising – hell, simply being exposed to the attitudes and views of the characters is eye-opening all on its own. Morteshka has brought us a title that offers a glimpse into a time and place that we rarely see, and has couched it the incredible journey of a humble Russian girl.
    • 84 Metascore
    • 95 Critic Score
    While it might be listed as a cute and creepy summer adventure in a PR blast, that doesn’t begin to scratch the surface of what it truly offers. Rather, it’s wonderful coming-of-age story about a young boy still grieving, creating powerful friendships, and finding his “true” happy ending.
    • 74 Metascore
    • 95 Critic Score
    Unlike many other games that take a linear non-interactive approach, Way Of The Samurai is immersive and interactive every step of the way.
    • 84 Metascore
    • 95 Critic Score
    Warhead expands on the forward-thinking ideas presented in Crysis and truly takes them to the next level.
    • 86 Metascore
    • 95 Critic Score
    I can’t stress how much I adored the entirety of Valfaris, and finding a title so brimming with such confidence in itself is rare. This game knows it’s awesome, and as the bosses got harder and harder, I was never once frustrated because I knew I had the tools I needed to conquer its mountain, leading to one of the most satisfying gameplay experiences I’ve had in years. Valfaris is a supremely designed action-platformer made by incredibly talented people, and it headbanged straight into my heart. Play it immediately.
    • 76 Metascore
    • 95 Critic Score
    There's a lot more to be said about Dokuro than what I've already written-I could talk about the wonderfully elegant art style, the charming character design, the ability to skip difficult sections, or the way each level is broken down into bite-sized chunks perfect for a handheld game, but I'd just be reiterating the same thing I've basically been saying all along-Dokuro is brilliant, and by far the best puzzle game I've played in quite some time.
    • 75 Metascore
    • 95 Critic Score
    They Stole Max's Brain! accentuates Sam's own special powers. While Max was away, I came to appreciate Sam on a whole new level.
    • 83 Metascore
    • 95 Critic Score
    I know this is a little late, as reviews go, but when I saw what a god-awful train wreck "Goldeneye: Rogue Agent" was, I felt it was necessary to remind gamers that there's a far, far better Bond-themed game available just a few feet down on the game store shelf, at a far more reasonable price.
    • 87 Metascore
    • 95 Critic Score
    I enjoyed every minute of it, and it's rare to find something that radiates as much pure joy as this does. I can't say enough good things about it.
    • 81 Metascore
    • 95 Critic Score
    Diehard fans of the original trilogy and newcomers alike, make no mistake—this is the definitive way to experience Phoenix Wright on new hardware.
    • 66 Metascore
    • 95 Critic Score
    Atelier Meruru is so wonderful that it became the first JRPG since Final Fantasy VII that I've played through more than once. Simple enough for anyone to play, but deep enough to offer 100+ hours worth of gameplay, Atelier Meruru is a great title full stop.
    • 79 Metascore
    • 95 Critic Score
    As I mentioned in my original review, the reason True Colors stuck with me were the lessons I learned after finishing it — I learned that time heals all wounds, and that I should let go of problems now, instead of letting them fester. Wavelengths gave me another character doing the same, with fresher wounds and even heavier emotional baggage. As a prequel, knowing Steph’s fate from the beginning made her emotional growth feel even more rewarding, and reminded me that things will get better. It just takes work.
    • 85 Metascore
    • 95 Critic Score
    The finest game yet released for the Wii, as well as my early pick for game of the year.
    • 81 Metascore
    • 95 Critic Score
    The gameplay is tightly-constructed, the narrative elements add a layer not often seen in deckbuilders, and both halves are wrapped in a fantastic, semi-abstract art style that recalls elements of cyberpunk, collapsed civilizations and Indian theming with bright strokes, chunky colors and bold lines. Visually, conceptually, and in its gameplay, Nowhere Prophet is gorgeous.
    • 85 Metascore
    • 95 Critic Score
    Honestly, I can only think of one criticism, and even that’s a bit of a nitpick — if the player puts time in and fails to make much progression due to a series of losses and few resources gained, I could see things becoming a bit stale. However, Titanium Court is a bonkers, surreal, thoughtful, and funny adventure from start to finish, and I had a hard time putting down. I kept coming back for more, and I can’t recommend it enough.
    • 82 Metascore
    • 95 Critic Score
    In the end, football fans can’t go wrong with Madden NFL 18. Yes, there are a few hiccups, such as the lack of interactivity in Longshot and a steeper difficulty curve for newcomers, but none are related to the core gameplay mechanics which improve year over year. The visuals are stunning, the animations are more lifelike, and the level of control in the passing and running game is unparalleled. Though EA Sports is only competing against itself in terms of the NFL, they continue to evolve.
    • 90 Metascore
    • 95 Critic Score
    Sea of Stars is an outstanding RPG experience that, for me, has become an instant classic. Story elements, combat, and worldbuilding all feel simultaneously retro-inspired and deeply innovative. I am floored with the creativity, wonder, and life Sabotage Studio poured into their second game, and I cannot wait to see what they have in store for us next. Until then, whether you’ve played hundreds of RPG’s or if this is your first, Sea of Stars is a must-play.
    • 89 Metascore
    • 95 Critic Score
    Not only is Dishonored a strong game set in a fascinating universe, it's one of those rare and incredible titles that holds the player's attention right from the start and then leaves them wanting more as the credits roll.
    • 79 Metascore
    • 95 Critic Score
    This title is full of new ideas, design that is coherent with its larger ideas and it offers an attempt to draw attention to real-life subjects such as social diversity, just like a true work of art. Taken in total, The Eternal Cylinder is an unforgettable experience.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • tbd Metascore
    • Critic Score
    Wreckfest 2 is, at this moment, a promising Early Access release. It’s already a blast to play and offers everything fans of combat racing could ask for – other than, you know, structure and a career mode. Still, there’s already a worthwhile amount of content, including a truly bonkers derby arena full of ramps, loops, and giant metal traps that crush cars like grapes. It’s always a risk engaging with something in Early Access, as there’s a chance that promised features will never materialize. That said, there’s already a lot to love, and for players who long to see a Volkswagen Bug car disintegrate into component parts as it’s rammed head-on by a school bus going 80, Wreckfest 2 certainly has the goods. [Early Access Score - 65]
    • 74 Metascore
    • Critic Score
    At times, Forgive Me Father feels like a great idea that lost its way during development. There’s no denying that it offers a robust package of first-person shooting gameplay, but I can’t shake the feeling that there’s so much more it could offer. With more emphasis on the narrative and the addition of more interesting mechanics beside shooting and strafing, this could be a much more robust experience. For now, it’s recommended only to hardcore FPS throwback fanatics. [Early Access Provisional Score = 65]
    • tbd Metascore
    • Critic Score
    This is all fine, really. I’m not against the kind of simple gameplay Clunky Hero offers, but I definitely feel like there’s room for improvement as it’s still in Early Access. That said, I doubt that it will evolve into something much different than its current form — it’s just an overall solid platformer that checks off the required boxes, and nothing more. [Early Access Provisional Score = 70]
    • tbd Metascore
    • Critic Score
    I love pirate games so much that I would have stuck with Tempest right to the end if it hadn’t locked me out of completing one of the main quests. In order to research krakens, I was told to go to an island and buy some of their ink. I obeyed and headed straight there, only to find the resource couldn’t be purchased. I had plenty of money and space in my hold, and the ‘buy’ button was lit up, but no matter what I tried, the game wouldn’t let me complete the objective. I tried to meet Tempest more than halfway. I was willing to meet it 99% of the way, but in the end, it couldn’t even do that much for me.
    • tbd Metascore
    • Critic Score
    Remedium is currently in early access with the first act playable, and two more acts to come. While I can’t recommend it in its current state, I’m hoping that more polish, more content and much-needed bugfixes are in its future. [Early Access Provisional Score = 40]
    • tbd Metascore
    • Critic Score
    As stated at the start of this video, As We Descend is currently in Early Access, which means that there are some rough edges that come along with that. Even so, I’m extremely excited to see what else is in store. It’s off to a great start with an intuitive interface, a welcoming combat system and rewarding strategies for those who can master its nuances. With some balance changes, tweaks and additional updates, I’m hopeful that As We Descend could end up one of the best in the genre. [Early Access Provisional Score = 80]

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