GameCritics' Scores

  • Games
For 4,099 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Citizen Sleeper
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4105 game reviews
    • 63 Metascore
    • 45 Critic Score
    I do believe that there’s something interesting and unique about Once Alive, but it needs more polish to fully shine — there’s the core of a good story, but the plot falls flat at the end. The setting is intriguing, but it’s dragged down by some of the puzzles. Emotional beats exist, but they’re blunted by poor voice direction. With just a bit more work on the details, I think Once Alive could reach its full potential.
    • 63 Metascore
    • 60 Critic Score
    Very plain and ordinary, and without the Nemo license there wouldn't be much reason to actually own it.
    • 63 Metascore
    • 10 Critic Score
    There isn't much else to say about the four-hour experience. Kane & Lynch 2: Dog Days would probably feel like a better game if many other games never happened, including its own prequel.
    • 63 Metascore
    • 70 Critic Score
    YIIK: A Postmodern RPG is a bizarre title that connected with me on several levels despite a number of issues, and it kept me coming back until credits rolled. While it did take a significant amount of time to get to the ending, the characters and the themes of coping with loss and Alex’s growth made the investment of time worth the effort. That said, I don’t know if I would recommend this game to anyone but myself, yet it’s so strange and offbeat that I think there’s something worthwhile here to check out for everyone who’s not me.
    • 63 Metascore
    • 95 Critic Score
    The videogame equivalent of striking gold... I flat-out loved every second of this disc. The controls are spot-on, the graphics are clean and attractive, there are no camera problems, and it's just right for picking up and jumping in.
    • 63 Metascore
    • 70 Critic Score
    While the repetition and lack of content cooled my enthusiasm a bit, I am excited to see where DICE can take Battlefield 2042 from here — if current industry trends hold, I’m confident this will be a strong addition to my already-full shooter rotation after a few months of additions and updates.
    • 63 Metascore
    • 75 Critic Score
    If the devs had simply dropped the skill points and let players freely explore at their own pace, it would have been a better experience. It’s still a good one, though, and a required play for anyone with even the slightest interest in the mythos that inspired it. Ratin
    • 63 Metascore
    • 50 Critic Score
    As a whole, Shiftlings is a good concept that falls down in the execution thanks to a lack of a clear identity, potty humor and poor physics. Although I had some good moments with it during the course of play, it feels a bit too mixed to recommend.
    • 63 Metascore
    • 50 Critic Score
    The twin-stick genre is one of my favorites and I can’t help but take it a little personally that Bad Trip only made half the journey toward being a great game. Here’s hoping that Zombie Dynamics can build on their solid aesthetics and create an experience worthy of such a slick look next time out.
    • 63 Metascore
    • 65 Critic Score
    Tokyo Twilight tells a good story and I did like the characters and scenarios, but when it deviates from the standard visual novel format with these awkward diversions, it stumbles pretty hard. Rather than being exciting additions, they feel like unfriendly barriers to what should be the focus: continuing the story.
    • 63 Metascore
    • 65 Critic Score
    With its stark whiteout visual style and effectively somber soundtrack, Impact Winter comes incredibly close to being a survival game that could be enjoyed by just about anyone. Until the developers make that one fix, though, it will remain a game with tons of potential marred by a fatal flaw.
    • 63 Metascore
    • 55 Critic Score
    Anyone looking for a deep, complex brawler is best be served elsewhere, but fans looking for some Super Saiya-jin action or younger folks that just want to button-mash will find something here to like.
    • 63 Metascore
    • 40 Critic Score
    By the end of the first level, the player will have encountered every type of objective that the game has to offer, aside from the afore-mentioned "guard the thing" scenario. This depressing formula repeats itself throughout the game, with the "levels" distinguishing themselves solely through window-dressing and increasingly difficult enemies.
    • 63 Metascore
    • 55 Critic Score
    While developer Cavia has done a fine job of aping what makes "Panzer Dragoon" so much fun, the "Dynasty Warriors" elements of the game are sorely lacking.
    • 63 Metascore
    • 55 Critic Score
    Aesthetics aside, there's a certain level of patience and stubborn belligerence that will probably be needed to best Kung Fu Strike: The Warrior's Rise, even on Easy difficulty. The target audience, those that love old school brawlers, would probably be happiest here, but the sharp difficulty will certainly turn off anyone looking for a casual affair.
    • 63 Metascore
    • 80 Critic Score
    So much of Spirits of Spring is on-point that the failure to ultimately cross the finish line is a sharp disappointment. I should keep things in perspective, though. Spirits of Spring's design, art, and narrative work so well together in conveying its theme that the strongest complaint I can muster is that it doesn't work perfectly.
    • 63 Metascore
    • 50 Critic Score
    Underneath its shiny graphics and dynamic movement, most of its characters aren't distinct enough to be interesting, let alone loveable in the way that great visual novel characters should be. The writing isn't bad, but it's too repetitive to carry an entire game's worth of storytelling and dialogue.
    • 63 Metascore
    • 50 Critic Score
    Pop-Up Pilgrims has a lot to like — cute and varied character design, appropriately festive music, colorful, animated visuals that overflow with sakura blossoms. However, I simply couldn’t look past the struggles I had with the gameplay. Due to the clunky, headset-guided controls and taxing physical requirements, Pop-Up Pilgrims would probably be a better experience without VR.
    • 63 Metascore
    • 75 Critic Score
    Despite some minor bumps in the road, my younger self would have looked past them and enjoyed The Low Road, and my older self agrees – It’s a point-and-click adventure that delivers a satisfying story, a wonderful soundtrack, and fantastic design.
    • 63 Metascore
    • 40 Critic Score
    While the plot interested me and I would have preferred to see it through, The Wild Eight‘s technical and design issues cancel out its charm and atmosphere. Aspiring survivors be warned!
    • 63 Metascore
    • 60 Critic Score
    Three Kingdom: The Journey has the makings of a great roguelike deckbuilder, but a number of issues like the harsh difficulty of surprise bosses and minor technical hiccups prevent it from reaching its full potential. However, despite this, the tactical and random nature of play meant that I discovered something new each time. The theme of Three Kingdom makes it stand out by forgoing fantasy tropes for a more grounded military-style affair, and there’s a good journey waiting to happen here… players just might have to power through a few issues to get to it.
    • 63 Metascore
    • 60 Critic Score
    I found myself going through all of the levels back to back while enjoying the mindless carnage it had to offer. If the devs were to pivot, scrapping the overcomplicated plot and instead focusing on polishing all aspects of the gameplay, the entire experience would be better for it. In its current state, with just a short selection of levels that take a couple of hours to complete while not being fully optimized? EvilVEvil‘s fangs aren’t as sharp as they should be.
    • 62 Metascore
    • 45 Critic Score
    It’s tough to see Etherborn as anything but a misguided project and a missed opportunity. It’s frustrating to play without the ability to look around, the story has zero weight or impact, and apart from some wonderful visuals, it’s got little to offer.
    • 62 Metascore
    • 70 Critic Score
    A light and breezy Sci-Fi romp, it has enough juice to occupy anyone in need of a good weekend diversion. It won't start trends (and I doubt it will set sales records) but there's something to be said for a project that's as solid and sincere as this one.
    • 62 Metascore
    • 70 Critic Score
    I enjoyed myself without question, but I think something like this with just tad more concreteness to it could be a real hit.
    • 62 Metascore
    • 65 Critic Score
    Samurai Maiden is entertaining enough – the characters are likable, the combat is high-quality, and there’s enough to unlock to keep players coming back for ages, and all of its flaws are things that can be ignored or worked around. In the end, it’s a charmingly upbeat experience about a schoolgirl cutting up zombies with a sword, and what’s not to like about that?
    • 62 Metascore
    • 50 Critic Score
    I was initially excited for Hyper Scape thanks to its sleek style and movement. Unfortunately, the game doesn’t do much to stand out from other offerings on the market. Hopefully Ubisoft will find some way to inject more personality and consistency into this online shooter.
    • 62 Metascore
    • 50 Critic Score
    Like its name vaguely suggests, Skydive: Proximity Flight doesn't quite hit its mark.
    • 62 Metascore
    • 40 Critic Score
    While I can’t imagine how any developer could have followed up the balls-to-the-wall tour-de-force that was Saints Row 4, Agents of Mayhem feels like it isn’t even trying – it’s a tiresome, atavistic throwback that feels at least a decade out of date. It qualifies as An Open World Game on the most basic level possible, but has none of the charm, audacity, or OMG did that really happen? appeal that put Volition on the map. What happened here?
    • 62 Metascore
    • 70 Critic Score
    Poison Control is visually stylish and I enjoyed the writing. Unfortunately, the combat aspects –which make up most of the experience! — need more polish and variety. This trip through a variety of mental hell isn’t hellish, but it could have been better.

Top Trailers