GameCritics' Scores

  • Games
For 4,099 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Citizen Sleeper
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4105 game reviews
    • 62 Metascore
    • 55 Critic Score
    As a moody sci-fi walking sim, The Station is a minor success. The environments look great and the puzzles offer just enough interaction to keep the player engaged while moving through the world. Sadly, the story just can’t manage to hold up its end. Between the odd timeline issues, the poor job the devs do of keeping their twist under wraps, and an ending that raises far more questions than it answers, the plot squanders some very interesting ideas.
    • 62 Metascore
    • 45 Critic Score
    Sadly, the latest incarnation of that landmark effort doesn't have the personality, lush animation or blisteringly fast pace that made the original such a hit. What it does have is...not much.
    • 62 Metascore
    • 65 Critic Score
    As a PSVR launch title from a new development studio, Here They Lie impressed me. Tangentlemen have good ideas, atmosphere and sound design, but ultimately the meandering pacing and sporadic story beats of their work left me feeling more disappointed than scared. I’ll be keeping my eyes on these developers, though — if this is what they deliver for their debut game, I’m eager to see what they serve up next.
    • 62 Metascore
    • 70 Critic Score
    Playing The Good Life can be a baffling experience. There’s a parade of weird characters, a constant stream of odd happenings, and a complete refusal on the game’s part to ever explain the whys of its biggest mysteries. I can’t pretend I wasn’t disappointed that things never came to a satisfying conclusion, and its eleventh-hour attempts to suddenly announce what it’s all about seem a little desperate. Even though it doesn’t stick the landing, The Good Life offers players a chance to visit a charming town full of interesting people and take part in one of the chillest, most relaxing open world adventure games ever. It’s not a masterpiece but it’s certainly worth the trip, even for those not obsessed with SWERY’s work.
    • 62 Metascore
    • 75 Critic Score
    There's no shame at all in putting out a solid effort like this. The only "bad" thing that could be said about it is that it's not revolutionary.
    • 62 Metascore
    • 50 Critic Score
    For all intents and purposes, Torchlight 3 seems like it’s an action RPG struggling to find its identity. It feels generic, repetitive and boring, and comparing it to earlier, superior Torchlight titles does it no favors. Pretty colors aren’t enough to save this one from oblivion, especially with so much quality competition out there.
    • 62 Metascore
    • 75 Critic Score
    With V2's incredible mechanics being employed to take on a more morally acceptable foe, Sniper Elite: Nazi Zombie Army makes a worthy addition to the Sniper Elite franchise. With its extremely budget-friendly price and surprisingly large amount of content, NZA will please existing sniper fans, as well as anyone curious to check out what it might be like to shoot a few hundred zombies in the face from 70 yards away
    • 62 Metascore
    • 80 Critic Score
    Yes, this is a rhythm game about sexy ninjas cook-fighting until one of them ends up naked. It’s ridiculous and it’s perverse, but it’s not ashamed of itself — this is bold and playful erotica that doesn’t skimp on the gameplay just because it skimps on the clothing.
    • 62 Metascore
    • 85 Critic Score
    It took me an hour to make my way through The Depths, but I’d imagine more clever players could manage it in a little more than half that. While this isn’t an especially robust or full-featured expansion, it fits perfectly within the world of the main game. Anyone charmed or chilled by Little Nightmares will find more to love here, as well as some images sure to keep them up at night.
    • 62 Metascore
    • 50 Critic Score
    Moero Chronicle H generally gets the basics right, but that foundation is undercut by repetition, a lack of nuance in the combat, and a botched translation that makes it tough to care about anything that’s going on. It delivers a ton of fanservice, and the core is at least competent, but it doesn’t even attempt to reach beyond such an unambitious goal.
    • 62 Metascore
    • 35 Critic Score
    I do admit that I gleaned more than a few moments of guilty enjoyment from the experience, it's really just a terrible, terrible game that wouldn't be able to justify its own existence without the gleefully gratuitous content.
    • 62 Metascore
    • 65 Critic Score
    While there's no getting around the fact that Splatterhouse feels like something that could have significantly benefited from another six months in the oven, it's not hard to see that the developers have solid ideas that are on the right track.
    • 62 Metascore
    • 40 Critic Score
    Rather than a game created to hook people with strong gameplay or a novel idea, Noble Nutlings feels like it's all about the Benjamins. Pass.
    • 62 Metascore
    • 60 Critic Score
    In the end, is the ho-hum gameplay worth trudging through just to enjoy the plot? For me it was not, and I’d have a hard time recommending this to anyone other than great fans of these creators’ other works.
    • 62 Metascore
    • 50 Critic Score
    It seems impossible that a game featuring multi-partner dating and demon-battling with an army of combat children could somehow be boring, but there it is.
    • 62 Metascore
    • 75 Critic Score
    It's light, accessible, and almost hysterically funny at times.
    • 61 Metascore
    • 30 Critic Score
    The high difficulty curve and unbalanced enemy vs player interaction in addition to all of its issues make it hard to recommend 99Vidas to even the most enthusiastic beat-’em-up fan. This title tries to stay afloat on nostalgia for old favorites in the genre, but not only does it miss the target, it makes errors that this genre learned to avoid long ago.
    • 61 Metascore
    • 85 Critic Score
    Those flaws are easy to forgive in light of what the game gets right, though. As a reviewer who's constantly in search of games which try new things or buck expectations, Lost Planet 3 was quietly, calmly fantastic. Everything about it has a very mature, measured approach which sets it apart from the pack, and the character work on display is some of the best I've seen in quite some time.
    • 61 Metascore
    • 80 Critic Score
    Friday the 13th manages to both perfectly capture the look and feel of the iconic films while also creating a fantastic multiplayer experience. It’s one of the best marriages of property and genre I’ve ever encountered – this is absolutely the most Friday the 13th that a Friday the 13th could possibly be. With only three maps and only half of the possible Jasons, the developer has a lot of room to expand. However, it’s already a great game, and a rare asymmetrical experience that’s just as satisfying no matter which side the player randomly spawns as. It’s been 30 long years since the last Friday the 13th game, and after playing this, I feel like it was worth the wait.
    • 61 Metascore
    • 70 Critic Score
    Despite thoroughly grasping of the rules of Tharsis and even being able to offer advice on how to be more successful to others, my winning runs were due entirely to luck. Sheer chance might be a solid basis for gambling or having a good time with friends, but when it comes to single player games, I should have a bit more say in whether my crew survives or not.
    • 61 Metascore
    • 65 Critic Score
    I enjoyed playing Sixty Second Shooter Prime well enough, but the fundamental unfairness of the design keeps it from being a great example of the genre.
    • 61 Metascore
    • 35 Critic Score
    I understand that much of WWI was fought in the mud and it probably didn’t look like a Hollywood blockbuster, but I can best describe my time with Tannenberg by saying that it never felt like I was in the middle of a war — instead, I was more often wandering through an empty battlefield trying desperately to not quit in the middle of a round. But at least I learned some history!
    • 61 Metascore
    • 45 Critic Score
    There’s a good experience buried beneath all the issues in Astor: Blade of the Monolith, I think. There’s no reason why some reworking of the combat, reordering certain elements to speed up the pacing, and putting some duct tape over the narrator’s mouth wouldn’t do wonders, but in its current state these flaws are simply too glaring.
    • 61 Metascore
    • 40 Critic Score
    I might have had less aggravation if I had a dedicated group of other players to go through the game with from beginning to end, but I wouldn't ask any of my friends to pay full price for The Lord of the Rings: War in the North. Thankfully, since War in the North was released after Dark Souls, before Skyrim, and on the same day as Uncharted 3, there's a good chance the game is already in the bargain bin for a fraction of the MSRP.
    • 61 Metascore
    • 60 Critic Score
    A title like The Sinking City is hard to judge. Thematically and narratively, Frogwares has hit it out of the park. Technically, it’s mostly a miss. These two aspects are in direct conflict with each other, which results in an adventure game I’m trying to forget, and an experience I never will.
    • 61 Metascore
    • 35 Critic Score
    A lovely face paired with an empty head is a cliché, but I'm not going to waste a better metaphor on a game this dull.
    • 61 Metascore
    • 50 Critic Score
    If the online multiplayer had modern social features and an engaging story worthy of the IP, Shadowrun Chronicles: Boston Lockdown would be as essential as other recent entries in the series. Unfortunately, the fundamental issues leave it hard to recommend. In lieu, I'd suggest replaying Shadowrun Returns and Dragonfall instead.
    • 61 Metascore
    • 35 Critic Score
    Frustrating, boring, and poorly executed, this is a game that is destined for the dustbin.
    • 61 Metascore
    • 70 Critic Score
    Ashwalkers is an interesting and sometimes dark story. I was always curious whether I was making the right choices and getting my team closer to their goal, or if I was sending them to their deaths. Seeing how even the smallest of choices can affect the playthrough was rewarding, and the mystery of the Dome of Domes is worth a trek through the wastes for any fan of survival management and choice-based games.
    • 61 Metascore
    • 50 Critic Score
    Robots at Midnight is promising, and if this were an Early Access title, I’d be excited to see where it’s going. The combat is solid (if basic) the art style offers a cartoony take on a world post-collapse, and the mechanics of exploration were satisfying from moment to moment. Still, the whole thing feels like an idea for a game, as what was in front of me for review felt miles away from being a full, complete experience.

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