GameCritics' Scores

  • Games
For 4,098 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Citizen Sleeper
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4104 game reviews
    • 65 Metascore
    • 60 Critic Score
    I do like what Trillion's going for, and in the early stages I enjoyed my time with it. However, the grind over the lifespans of several Overlords grows dull, and no amount of amusing writing can stave off the boredom that settles in. When it's good, it's very good, but when it wears out its welcome, that welcome wears out hard.
    • 74 Metascore
    • 60 Critic Score
    It has moments where it's genuinely fun, but these are too soon replaced by a sense of tedium as the "been there, done that" element comes to color later races.
    • 70 Metascore
    • 60 Critic Score
    Their gameplay was unlike any that came before, and it followed a comfortable rhythm. Okage: Shadow King has its charm. But it is, ironically, too off-kilter for me to consider it a cult classic.
    • 79 Metascore
    • 60 Critic Score
    In the end, Mirror’s Edge is a great set of core mechanics wrapped in a mediocre game. When everything is going smoothly, the experience can be exhilarating. Unfortunately, the flow is cut off too often by frustrating gameplay (e.g., dying 20 times in a row on the same jump).
    • 75 Metascore
    • 60 Critic Score
    Despite some improvements, the navigation is simply too clunky and unnatural for Revelation to appeal to anyone but fans of the series.
    • 89 Metascore
    • 60 Critic Score
    This is a studio that has created characters with moving arcs and developed stories that grapple with revenge, forgiveness, and even the nature of being. Here, it feels like all that ambition has died and been replaced with Gundam for Complete Illiterates. It’s a tragic regression, all the more so because here and there compelling stories and characters poke through. Alas, they end up buried beneath a mountain of anime tropes and JRPG platitudes. Monolith is better than Xenoblade Chronicles 3, and so are we.
    • 84 Metascore
    • 60 Critic Score
    As it stands, it's a fairly empty, unfocused experience that will find a number of fans regardless thanks to the power of the truly killer visuals.
    • 63 Metascore
    • 60 Critic Score
    I certainly understand that it's unrealistic to expect a developer to fill an entire "universe" with stunningly unique content, but while DarkStar One's heart might be in the right place, it needs a top-down overhaul before I can recommend that anyone climb aboard for the journey.
    • 65 Metascore
    • 60 Critic Score
    The flexibility in deckbuilding is a fresh angle for the genre, and Cardaclysm does scratch the itch for the collectible card games. That said, while the developers have been good about putting out patches and updates that smooth out some of the rough spots, I’m going to give it a bit of time to marinate before I return.
    • 70 Metascore
    • 60 Critic Score
    Crossing Souls has great style and art direction, and while the plot can be quite cheesy, it’s in a good way. It’s just a shame that poor controls dampen what should be a more enjoyable retro-inspired experience than it is.
    • 73 Metascore
    • 60 Critic Score
    Despite its lack of complexity and failure to capitalize on its oversized world, I found it easy to like Misc. A Tiny Tale. The chunky, expressive little automatons immediately drew me in, and its earnest narrative of self-acceptance and mutual aid proved a pleasant counterpoint to the ever-growing hellscape of the real world. While these elements aren’t enough to propel Misc. A Tiny Tale into the annals of the genre giants it’s modeled after, I’d be lying if I said there wasn’t a smile on my face as I watched the credits roll over a saccharine song espousing the power of friendship.
    • 76 Metascore
    • 60 Critic Score
    Penny’s Big Breakaway shows promise, but it’s bogged down by long stages, smudgy-looking backgrounds, a lack of camera movement, and finicky controls. The yo-yo antics of our heroine felt great and looked cool when I could pull them off, but more often than not, I found myself back at the checkpoint or having to redo a part of the level. I was really hoping for more magic from the former Sonic Mania team. With a little more polish, this feels like it could be a great addition to the 3D platforming genre.
    • tbd Metascore
    • 60 Critic Score
    Ambiguity aside, The Midnight Sanctuary was thought-provoking and enjoyable, and a gem to look at. It won’t be for everyone, but for those who enjoy visual novels or similar fare, I’d urge them to set aside a couple of hours for it. And maybe a drink to go with it, too.
    • 78 Metascore
    • 60 Critic Score
    As it stands, it's a great premise that struggles to deliver a compelling experience thanks to spending far too much time on crafting and not nearly enough on humanity.
    • 78 Metascore
    • 60 Critic Score
    Theatrhythm: Final Fantasy starts off as a celebrated adventure through the musical history of the long-running Final Fantasy series, and the fanservice is apparent and appreciated. However, after only a few hours, the nostalgia wears off and the experience loses its luster. There's just too little to drive this title forward, and without more substance, even the best fanservice in the world will start to lose its appeal.
    • 60 Metascore
    • 60 Critic Score
    When moving through one of Shio’s stronger, more flowing stages, the difficulty curve is manageable. Unfortunately, the difficulty is unpleasantly noticeable and frustrating thanks to many poor choices in level design and the hero’s inability to move more precisely. Those looking for a challenge will find it in Shio, but me? I’d rather take a leisurely stroll.
    • tbd Metascore
    • 60 Critic Score
    In the end, To the Rescue! Dog Shelter Simulator provides an educational experience without losing the laid-back and playful experience that a good simulation can offer. It has a fantastic concept, with interesting ideas and rewarding moments, but the bugs can ruin the gameplay. However, my hope is that the game will be patched soon and in such case, I would gladly recommend it to animal lovers and sim enthusiasts. It’s hard to deny the value in an experience that reminds us of the importance of caring for our friends with four paws.
    • 71 Metascore
    • 60 Critic Score
    Hyperparasite is a blast to play. The sheer variety of characters, each with their own style to learn, kept me coming back hour after hour. I liked the look, the endless references, and the multiple routes through each level. If only the developers hadn’t been so hellbent on making it into such an uphill slog I probably would have finished it! As it stands, it’s just too unfriendly to players and I can’t recommend it.
    • 80 Metascore
    • 60 Critic Score
    After more than fifty hours in Monster Hunter Generations Ultimate, I am still a tourist because I can’t possibly live here. After marching through countless quests, this installment struck me as nothing so much as a devoted recitation of franchise iconography that will only feel warm and comfortable to long-time MH veterans. There is an experience suggested by the mechanics that could amount to more than a whimsical hack-a-thon where players frantically chase piñatas that occasionally breathe fire, but that world never materializes beyond the momentary thrill of the hunt.
    • 73 Metascore
    • 60 Critic Score
    The sense of humor that informs the UI too rarely penetrates to the actual level design. Because of this, and the comparative ease of its puzzles, Life Goes On feels like a trifle, nicely made and modestly amusing but forgotten more quickly than it's finished.
    • 88 Metascore
    • 60 Critic Score
    Playing Cuphead on the easier difficulty reveals that the game’s challenge level is the only trick up its sleeve. Take that away, and all we’re left with is an uninspired and monotonous run-and-gun that just happens to be the most visually-striking release of 2017. Yes, Cuphead’s presentation is magnificent — it’s just a shame that StudioMDHR couldn’t come up with an interesting game to pair with it.
    • 77 Metascore
    • 60 Critic Score
    SCHiM is built around contrast — light and dark, youth and age, harsh reality and naïve whimsy. Unfortunately, this dichotomous nature leaks into its mechanics, leading to an overall sense of inconsistency. The moments of touching beauty and joyful movement it sometimes creates stand in stark opposition to the frustration and confusion when play breaks down. This juxtaposition doesn’t make SCHiM a failure, but it casts a shadow over the experience that’s hard to see past.
    • 64 Metascore
    • 60 Critic Score
    While Seeker disappointed me, it finds some purchase in that it appeals to a different kind of player than myself, one who is interested in testing their skills in numerous battles.
    • 83 Metascore
    • 60 Critic Score
    World of Goo 2 as whole, I guess, could be classified as a broken success. I struggled with it, both because of my own ineptitude, but more crucially because of its quite serious design flaws. It doesn’t deserve to be hated, or ignored, but I don’t want to play it anymore. I’m goo-d, thanks.
    • 75 Metascore
    • 60 Critic Score
    I’ve been passionate about the development of The Long Dark since its announcement in 2013, and when it works, it’s at the absolute top of the hardcore survival genre. The world is expansive and detailed, demanding to be explored. Mastering the systems provides concrete rewards, truly giving players the sense that they’re learning to survive, and becoming more successful because of it. It’s too bad that the game is so unstable at the moment — when it’s actually finished, The Long Dark will probably be an incredible survival experience. Right now on the PS4? It’s too buggy and hostile to recommend.
    • 72 Metascore
    • 60 Critic Score
    Nostalgia cheerfully opts to evoke our memories of other RPG experiences, most notably Final Fantasy X and Skies of Arcadia, but because it lacks the coherence and originality of its predecessors it never develops an identity of its own.
    • 79 Metascore
    • 60 Critic Score
    The innovations are few, and the unskippable story is outright destructive of the series' heritage.
    • 69 Metascore
    • 60 Critic Score
    Kukoos: Lost Pets is a decent option for a parent introducing their child to the world of gaming in a low-stakes, cartoonish environment but it doesn’t offer much else besides the lamentable loading times. It’s cute, but there are other games that fill a similar introductory role much better than this one.
    • 69 Metascore
    • 60 Critic Score
    The Rivers of Alice is a vehicle to display the talents of its artists and musicians. The adventure is short and simple, and if not for the loading, slow movement and obscure puzzles, it could probably be finished in under an hour. Of course, game length does not equate to game quality, but with its other flaws taken into account, it's hard to recommend Alice to anybody who isn't already deeply invested in small indies.
    • 51 Metascore
    • 60 Critic Score
    Bullet Witch is a strange, quirky game that feels profoundly unfinished even as it’s charming players with its madness. It’s a complete mess, but with all the DLC included, it’s absolutely worth fifteen dollars.
    • 84 Metascore
    • 60 Critic Score
    Thimbleweed Park ultimately seems to care about neither its story nor its characters. What’s the core here, then? I suspect it’s just about the easy, wistful smile, and the prick of familiar memory. Do you remember? asks Thimbleweed Park as it displays its lustrous imitation of a bygone era, and on seeing a nod it lies: Yes, it was just like this.
    • 69 Metascore
    • 60 Critic Score
    The developers have built themselves a Martian base that would be a pleasure to live and work in — it’s just a shame they couldn’t craft a game that was as enjoyable as their setting.
    • 57 Metascore
    • 60 Critic Score
    Overall I think it’s fine for a puzzler. However, I resonated with In My Shadow on an emotional level and walked away feeling like I got something out of it despite my frustrations with the gameplay.
    • 81 Metascore
    • 60 Critic Score
    Marvel’s Midnight Suns has many of the elements that would make it a great special event story – it carries off its pulpy narrative pretty well despite the bland protagonist, and the combat is a competent adaptation of superhero action into a strategy format. However, the slow pacing of the narrative and battles, not to mention the wrong-headed approach to the home base and team building make Midnight Suns feel disjointed and torpid. This is one special event that won’t become a collectible.
    • 61 Metascore
    • 60 Critic Score
    A title like The Sinking City is hard to judge. Thematically and narratively, Frogwares has hit it out of the park. Technically, it’s mostly a miss. These two aspects are in direct conflict with each other, which results in an adventure game I’m trying to forget, and an experience I never will.
    • tbd Metascore
    • 60 Critic Score
    I wanted to enjoy Seablip – I’m absolutely here for pirate adventures, but the developers keep putting obstacles between me and the action I want to be engaging in, and I just can’t figure out why. I hope the final version of Seablip focuses more on its strengths, because I can already see the skeleton of a game I’d be happy to come back to.
    • 78 Metascore
    • 60 Critic Score
    Cosmic Star Heroine has the pieces in place to become a modern classic JRPG in the same way that Shovel Knight and Freedom Planet take their cues from old-school platformers. Given the amount of effort that went into the battle system, it’s clear that Zeboyd Games did their homework on the mechanics of their ancestors. However, while they definitely nailed the combat, the narrative is too rushed and the characters too shallow for Cosmic Star Heroine to reach the majesty of the games that inspired it.
    • 58 Metascore
    • 60 Critic Score
    Entirely competent in all technical respects, Commandos is a passable FPS, but absolutely nothing more.
    • 73 Metascore
    • 60 Critic Score
    Just Cause 3 may offer a metric ton of content, a ridiculously huge world to roam, and some unbelievable aerial acrobatics, but none of those things are enough to save the day because the writing is phoned in and the game's core is too rooted in the last generation. Apart from the traversal, everything here has been covered time and time and time again, and it absolutely wheezes without anything more interesting to sustain a player over the long haul.
    • 87 Metascore
    • 60 Critic Score
    NSMBW isn't unfun. It's uninspired. Like the games that came before it, New Super Mario Bros. Wii evokes concepts and imagery presented in its predecessors. Unlike those games, it makes no effort to expand upon any of those ideas.
    • 66 Metascore
    • 60 Critic Score
    While I ended up being surprised at how much I liked Need for Speed when it wasn't trying to strangle the very joy out of life itself, it's a game that's obviously flawed -- the cheating AI, the always-online requirement, the glitches -- but it's still a damn good looking racer that gives a real buzz when it's working as intended. Whether people will be willing to put up with the bad in order to enjoy the good... Well, that's debatable.
    • 82 Metascore
    • 60 Critic Score
    I was excited to dive back into Remnant II and wanted to see what new wonders Gunfire Games could cook up. There might be something juicier in the next expansion, but this one more feels like a few odds and ends than anything substantial. The One True King may be awakened, but players should feel free to sleep on this DLC.
    • 73 Metascore
    • 60 Critic Score
    Finest Hour is a heavily-scripted experience, almost to the point of being completely on rails. Things happen because they're scripted to happen, not because they're an organic outgrowth of the gameplay.
    • 82 Metascore
    • 60 Critic Score
    It excels in creating a gripping narrative that lends a strong contextual backdrop to the gameplay.
    • 66 Metascore
    • 60 Critic Score
    Unless one is a hardcore fan of classic platform titles or a Wonder Boy completist, there isn’t much to recommend Asha in Monster World. It’s an okay example of its genre’s older titles, but I’d say it’s a bit too rooted in the past to interest players who aren’t coming to it for the nostalgia.
    • 76 Metascore
    • 60 Critic Score
    Despite 18 years passing between the original and this port, it feels like not much has changed at all — it remains a heavily flawed but interesting work. Unfortunately, I was hoping that it would right the wrongs of the original version, especially in terms of the additional content, but fails to do so. That’s a bit disappointing, but even with the game being re-released in the state it is, it remains more enjoyable and refreshing than most of Star Wars‘ more recent offerings.
    • 66 Metascore
    • 60 Critic Score
    After equipping a few blessings, the playing field becomes a bit more level, but having the option to turn City of Brass into a slightly less frustrating experience isn’t enough to redeem it. A lot of roguelikes could stand to learn something about difficulty from the concept of the blessings and burdens system, but as for me, all I managed to dig out of the game’s mountains of gold and sand was that artificial fairness and difficulty can’t hold a candle to genuine polish and balance.
    • 78 Metascore
    • 60 Critic Score
    I personally enjoy the combination of mechanics it’s putting together, but the reliance on RNG and the resulting soft gating to success has left a sour taste in my mouth. Diehard roguelike fans may enjoy the challenge of dungeon memorization and slow progression, but I wouldn’t recommend it to casual roguelike fans, or those new to the genre.
    • 89 Metascore
    • 60 Critic Score
    What should have been a fast, flashy, light-hearted affair is somehow grim and joyless. There's wonderful content here, but unfortunately most gamers won't ever see most of it because it's locked away behind a series of near-impossible challenges.
    • 77 Metascore
    • 60 Critic Score
    It's a tossed salad of good ideas and cliché concepts that veers wildly between extremely polished and inexcusably sloppy.
    • tbd Metascore
    • 60 Critic Score
    Glo
    Glo treats its one unique feature – navigating a darkened world as a square capable of producing light – with equal parts playfulness and disinterest. At times, I controlled Glo through a battalion of boxes that exploded in a dazzling display of fireworks. Using the light created, I planned my next move as I descended downward into unknown depths. Other times – far too often – a mistimed jump sent me back to the beginning of a stage that I had grown too familiar with to enjoy any longer. While some players may enjoy the steep difficulty, little else makes Glo stand out.
    • 67 Metascore
    • 60 Critic Score
    Shootas, Blood &Teef looks fantastic, but unfortunately that beauty comes at a steep price on the Switch. It takes up to two minutes to load into the game proper, with long load times between stages as well. When there are too many foes on the screen, the framerate begins to stutter like a snotling that’s been riddled with dakka. To see if it was a hardware limitation, I played the same stage in the Steam demo version and I encountered none of these issues. The Switch just doesn’t have the oomph to power this beast, and it’s a shame.
    • 67 Metascore
    • 60 Critic Score
    Blair Witch is a successful videogame translation of what made the original film so haunting. It doesn’t move far outside the dev team’s comfort zone, but the warmth of the relationship between a man and his dog almost made it worth fighting through the motion sickness it gave me. Almost.
    • 72 Metascore
    • 60 Critic Score
    Since innovations in this series seem to come in microscopic increments, it's safe to assume each subsequent game will not only feature the elements that made the main game fun, but also the flaws that marred the experience as well.
    • 79 Metascore
    • 60 Critic Score
    Ultimately, the real problem is that the developers have gotten away from the core of what makes Trials great — ultra-tight gameplay, challenging tracks, and an elegant, streamlined experience that delivers several plates’ worth of steak with none of the fat, and that’s just not the case with Trials Rising. I’ve got the patience to attempt a tricky jump hundreds of times (more than 600 goes on an Extreme track is my personal record) but grinding for EXP in a series that’s always been about pulling off impossible stunts and ascending to dirtbike godhood? I’ve got no time for it.
    • tbd Metascore
    • 60 Critic Score
    Overall, Accolade Sports Collection is an exciting, if understuffed, curiosity. As a fan of both retro games and sports, I’m always excited to play something from yesteryear, but I’ve been spoiled by other compilations, and this feels barebones. Regardless, those who have fond memories of playing these games on the original hardware might rejoice in the chance to play them on newer consoles — just don’t expect much in the way of extra content.
    • 71 Metascore
    • 60 Critic Score
    This feeling of style over substance largely describes Ruiner in total — the aesthetics are on point, but style alone can’t carry a game. It’s a shame that it fizzles out so soon after starting, but I’m left with the sense that this studio will be turning out great things in the future… they’re just not quite there yet. If their next project manages to bring gameplay as rich as their visuals, it’ll be a real crackerjack.
    • 69 Metascore
    • 60 Critic Score
    A game made by fans for fans, and the amount of love and dedication shown to the source material is palpable. The game looks great, sounds great, and the animation is silky-smooth. While the "what if" scenarios may pique the interest of fans, it will likely disappoint anyone looking for a deeper, richer experience.
    • 77 Metascore
    • 60 Critic Score
    La-Mulana EX has the unusual problem of being too smart for its own good—it's too wearying to enjoy, but difficult to shrug off as a poor project. Let's split the difference and call it a six out of ten, and hope that anyone else brave enough to venture into these ruins has a higher mental capacity for this sort of thing than I do.
    • 79 Metascore
    • 60 Critic Score
    If you hadn't figured it out for yourself already, allow me to reiterate—Tales of Vesperia is sort of like an RPG treadmill. For every step forward the game makes with its use of characters or social commentary, it follows up with a step back in the form of an over-reliance on genre clichés and a meandering narrative focus.
    • tbd Metascore
    • 60 Critic Score
    Rogue Summoner advertises itself as a roguelike strategy title, but it feels more like a puzzle game that I had to brute-force until I found the one correct solution to each challenge. It’s currently still in development with regular updates coming, but I can’t help but feel that it’s misrepresenting the kind of experience that it is, and I’m not sure that patches are going to change that.
    • 67 Metascore
    • 60 Critic Score
    In its current form, it seems like more of a test case than a fully finished product since many of the bosses are repeats and the special abilities earned don't share common levels of functionality. The graphics are nothing to write home about, either. However, taking those things into account, Raid Leader still offers a unique experience and presents some ideas that I would love to see expanded on in the future.
    • 48 Metascore
    • 60 Critic Score
    Out of Ammo can provide thrilling RTS action, both in single and multiplayer modes. It’s never been this easy to keep track of a base and get right into the action, and there’s enough variety in all of the freeplay levels to keep strategy and action fans busy for a while. The lack of objectives or any kind of mission structure does hurt the game, though, and the lack of a clear goal to shoot for makes the whole thing feel a little too basic. Still, Out of Ammo suggests interesting new developments for the RTS genre, and I’d be interested to see a more fully-featured effort.
    • 61 Metascore
    • 60 Critic Score
    Inheritance doesn’t bring any of what I loved most about Layers of Fear back to the canvas, and instead feels like an unnecessary epilogue. It’s a shame, but like the work of Fear’s own tortured painter, not everything can be a masterpiece.
    • 75 Metascore
    • 60 Critic Score
    With one foot in classical RTS storytelling and the other in squad-based tactical strategy, Iron Harvest offers a take on the genre that doesn’t quite live up to Jakub Różalski’s evocative artwork. While the developers have already laid out a roadmap of updates that could potentially tighten up many issues with unit behavior and balance, the opportunity for a better future may already have passed.
    • tbd Metascore
    • 60 Critic Score
    Speeding through the world while listening to the perfectly-tuned soundtrack, I did find myself getting lost in the experience, exactly as the developers hoped I would. More than once I knew the exact route to the next objective, yet decided to do a few more dry runs, just because I was enjoying the driving too much. I’m not saying that there aren’t frustrations to be found in Adrift, but I still found this one of the most relaxing things I’ve played in ages. Just being in this world is a delight, and when I’d finally finished exploring it, I was a little sad that there wasn’t more to see. It won’t be for everyone, but for those who click with it, it’ll be just what they were looking for.
    • 76 Metascore
    • 60 Critic Score
    On the whole, Resonance is serviceable entry in a genre where very few games are being made. The plot's not stellar, but it's still pretty good. The animation was fluid, and some of the scenes are quite gorgeous. The music also does a good job of setting the mood for the various locales and situations. Despite how harsh I might be, it's solid enough for being a ten dollar indie title and I do recommend checking it out for adventure fans.
    • 83 Metascore
    • 60 Critic Score
    SMT IV gets the details of grinding right, but it seems the devil was elsewhere.
    • 56 Metascore
    • 60 Critic Score
    I would have rated Don’t Knock Twice a little higher if the weird dwarf bug hadn’t forced me to switch to a television, but even setting that flaw aside, there’s not much special here. As a haunted house simulator it delivers a few high-quality scares, but never really challenges the player with its mysteries or makes them feel involved in the story. It’s creepy enough for anyone looking to be unnerved as Halloween season creeps closer, but that’s all it has to offer.
    • 79 Metascore
    • 60 Critic Score
    The core of what's here is great and the concept is pure gold, but without a greater variety in gameplay, it doesn't begin to tap its full potential. My fingers are crossed for some substantial updates or an improved sequel.
    • 81 Metascore
    • 60 Critic Score
    A laughably awkward ten-year jump forward and a climactic showdown against a foe whose motives utterly escape me. The project’s original director was Kingdom Hearts creator Tetsuya Nomura, and it seems some of his influence remains embedded in the final product — FFXV’s latter half feels like a different game entirely, and it’s a mess. FFXV’s inability to live up to its early promise might rank as 2016’s biggest gaming disappointment.
    • tbd Metascore
    • 60 Critic Score
    Having the freedom of an anthology format allows Burnhouse Lane to play with multiple horror ideas, with some notable successes. While I wish it had more of a throughline and fewer overdone horror tropes, Burnhouse Lane does contain a few fresh ideas for lovers of gore. For everyone else? I doubt it’s worth the struggle.
    • 71 Metascore
    • 60 Critic Score
    Despite being a mechanically sound entry in Traveller's Tales' long-running series, it's hard to recommend Marvel's Avengers over Lego Marvel Super Heroes—the latter is still superior in nearly every way.
    • 79 Metascore
    • 60 Critic Score
    The Unfinished Swan isn't without its charms, and there were moments in the abandoned city, with the vines overgrowing walls and bridges in all directions, that I almost loved it. However, in its very short runtime The Unfinished Swan introduces too many different ideas and doesn't sufficiently explore or refine any of them-not even the bad ones. That might suit the theme, but it makes for a game that feels frustratingly incomplete.
    • tbd Metascore
    • 60 Critic Score
    Overall, I enjoyed visiting the world of REPOSE because I appreciate the retro look and feel, but the gameplay loop of stomping around looking for oxygen tanks, running out of stamina and respawning at the last bed before venturing out again is more tedious than it is challenging.
    • 73 Metascore
    • 60 Critic Score
    If I’m being honest, my frustrations with the marketing’s focus on the worst caricatures of Latinx people made me brace myself for a racist triple-A experience full of gross clichés and awkward attempts to be apolitical. Instead, I was surprised to find that more thought than I expected was put into its depiction of Latinx people. Although it isn’t perfect — those cringeworthy lines! The grind of finding gear! — it’s better than what I initially expected, and that counts for something.
    • 74 Metascore
    • 60 Critic Score
    Based on the evidence, I believe that Deadline Games is capable of putting out something more satisfying—but in its current state, Chili Con Carnage is more like chips and salsa than arroz con pollo.
    • 63 Metascore
    • 60 Critic Score
    While the opening acts are engaging, they're undermined by the newest chapter's bumbling writing and nonsensical changes. With luck, the fifth and final episode will knock it out of the park and justify episode four's existence.
    • 66 Metascore
    • 60 Critic Score
    At the end of the day, it’s true that PCM 2020 delivers the series’ most realistic version of either managing or being a professional cyclist, but issues of technical quality and system design mean that it’s far from the experience it could be.
    • 72 Metascore
    • 60 Critic Score
    It's hard to beat blasting aliens on a commute, but its long-term prospects demand a tolerance for repetition that the game's charming awkwardness might not overcome.
    • 65 Metascore
    • 60 Critic Score
    With multiple endings, several unlockables, and a nice difficulty curve it's an enjoyable play. What frustrates me about Neo Contra is that it could have been another "Gunstar Heroes" had it taken the quality of its humor more seriously.
    • 68 Metascore
    • 60 Critic Score
    After completing the campaign, Outlast 2 boiled down to being too repetitive and maddening — it’s a horrific, beautiful disappointment. I can’t help but wish the game was half its length and set entirely in environments filled with the creepy corridors, ghostly apparitions, murderous priests, gory suicides and the demons that it does so well. Those moments are when Outlast 2 is at its very best. Instead, the fear was drained by constant deaths, sequences that are more frustrating than they should be, and an abysmal checkpoint system that only highlights how bad the rest is. Outlast 2 looks amazing and sounds amazing, but the gameplay that would make this dark gem shine just isn’t here.
    • 72 Metascore
    • 60 Critic Score
    There's nothing deeply wrong with The Last Tinker: City of Colors. It's playable, and in places quite enjoyable, but it's so pedestrian in its approach that it's a disappointment.
    • 68 Metascore
    • 60 Critic Score
    With so many puzzlers available online, why should I pay $20 for something I can get for free? To turn a profit in this day and age, a puzzle game needs to be divine-and Zooo, unfortunately, is just a diversion.
    • 64 Metascore
    • 60 Critic Score
    Liberation HD won't change anyone's mind about the Assassin's Creed series. It clings closely to the style of the series' earlier entries, but feels cramped even in comparison to those games.
    • 73 Metascore
    • 60 Critic Score
    As a singleplayer title, it seems to offer a wealth of content — the stories have a quirky kind of charm and each scenario has four possible outcomes, with a total of over twenty endings possible. Of course, playing with rivals adds a replay value of its own, but after a little time spent with it, I came away feeling that Monster Prom is only functional at best — despite the wealth of options, the scenarios become predictable and tired quickly. Even so, a group of friends turns it into a delightfully messy romp of the kind that my younger self would have loved, minus the cocaine.
    • 66 Metascore
    • 60 Critic Score
    Big fans of professional soccer or management sims may find more to like in Nutmeg! than I did, but as for me, I’m putting in my resignation from the team.
    • 77 Metascore
    • 60 Critic Score
    Five years from now, I’m not sure how much I’ll remember about The Adventure Pals. The quirky main characters will probably come to mind, but not much else. Platorming fans won’t go wrong checking it out, but it’s solidly in the middle of the spectrum — not great, not awful — and as such, it’s smack-dab in the middle of that good category that vanishes from memory.
    • 68 Metascore
    • 60 Critic Score
    Need for Speed: The Run was designed to raise the bar for the racing genre, but while setting up the supports, the game must have slipped and wound up with the bar clonking it on the head. While there's great fun to be had in online competition, everything that was supposed to be different and special about The Run is flat-out garbage.
    • 84 Metascore
    • 60 Critic Score
    At least the petty indignities of the multiplayer are optional and situated around gameplay that's solid and unique, if frustratingly stagnant. In the single-player campaign, however, it's impossible to escape the ham-fisted manipulations of the Assassin's Creed III development team.
    • 70 Metascore
    • 60 Critic Score
    Citizens of Earth may entertain for a while, but I doubt it'll have any real lasting appeal.
    • 93 Metascore
    • 60 Critic Score
    After finishing the game, I can say that The Legend of Zelda: Skyward Sword was not what I expected. I thought it would be a good (but not great) practitioner of the Zelda formula hampered by unnecessary motion controls, much like Twilight Princess was. Instead, I got a game that's cripplingly hamstrung by its controls and even falters when presenting the basic Zelda recipe.
    • 55 Metascore
    • 60 Critic Score
    I was disappointed that The Great Escape opted for a more conventional action-game route rather than challenging the player through a sim-like game of socially-based puzzle solving. But it's still a game that is varied and sophisticated enough to be fleetingly fun and worthwhile for any fan of the film.
    • 66 Metascore
    • 60 Critic Score
    No matter how many games I played, I regularly gave up shallow bloop and in-the-gap inside-the-park homers because I couldn't gel with the computer's logic of who should be fielding the ball.
    • 73 Metascore
    • 60 Critic Score
    I didn't love it as a survival experience—maybe I couldn't have—but I enjoyed The Flame in the Flood as a tour of a drowning America.
    • 69 Metascore
    • 60 Critic Score
    Just how much replay value is in Mario & Sonic at the Olympic Games Tokyo 2020 will probably depend on how much a player enjoys the Olympics. There’s not much the game does poorly, but there’s not much that really stands out, either. Mario & Sonic 2020 is good enough to qualify, but it won’t be bringing home more than a bronze.
    • 81 Metascore
    • 60 Critic Score
    SSX
    That being said, the game still does have its issues-and some of those issues do really mar the experience. The foundation of a solid current gen SSX game is lurking right beneath the surface of this title-let's hope EA unearths it for the potential sequel.
    • 87 Metascore
    • 60 Critic Score
    Episode 1 is strictly for the fans. Anyone hoping that this expansion would explore some new gameplay elements or even improve on the old ones is up for a disappointment. It's good stuff—hey, it's Half-Life!—but it's the same stuff.
    • 78 Metascore
    • 60 Critic Score
    Neither the storyline nor the final puzzles delivered the type of reward I enjoyed with similar titles. For fans of the genre there’s plenty of challenge to be had, but those seeking something that compares a little less directly to Portal should probably hold off.
    • 76 Metascore
    • 60 Critic Score
    Ultimately, Slime Rancher 2 is a strange beast. On paper it has everything the original does, and more. More slimes, more unlocks and more imaginative environments. Sadly, the frustrations overshadowed many of those positives for me, as many of the new additions actively work against the tone of the experience. Quicker access to fast travel or unlimited stamina would go a long way to easing these complaints, and make me feel less like my time was being wasted. I’ve been rather negative on its latter sections, but for those who enjoyed the original Slime Rancher, it manages to hit many of the same pleasant notes — but maybe have a guide handy to minimize the travel and grinding.

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