GameCrate's Scores

  • Games
For 730 reviews, this publication has graded:
  • 59% higher than the average critic
  • 7% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 1.9 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 100 Persona 5
Lowest review score: 28 Blood Alloy: Reborn
Score distribution:
  1. Negative: 21 out of 730
748 game reviews
    • 74 Metascore
    • 55 Critic Score
    Phantom Doctrine has a lot of competition in the broader turn-based strategy genre and its unique Cold War-era setting isn’t quite enough to really set it apart when all the cards are down. While the setting is great and fresh, the generally lackluster gameplay and mismatch of mechanics hold it back from feeling as clean as it should. Its best moments seem to happen almost completely at random or by accident instead of by design.
    • 48 Metascore
    • 55 Critic Score
    The lack of passion Dambuster Studios clearly felt when developing Homefront: The Revolution shines through in the game’s lackluster story, bland gameplay, and misused setting. Even if you enjoyed the original Homefront, you’re better off sitting this revolution out.
    • 62 Metascore
    • 55 Critic Score
    Baseball Riot could've done more with its gameplay to stretch its wings and not try to be another Angry Birds. Instead, it just doesn't do enough, and only hardcore baseball fans – or those seeking out an interesting but flawed puzzle game – will want to invest. Everyone else can easily look elsewhere to take their batting practice.
    • 57 Metascore
    • 53 Critic Score
    Lifeless Planet could've been so much more had key decisions been made with less limited breathing, more intricate puzzles, environmental expansion and better gameplay. Instead, it feels more like a second rate space adventure rather than the equivalent of 2001: A Space Odyssey. Oh, what could've been in the stars.
    • 63 Metascore
    • 53 Critic Score
    Overall, the narrative is predictable while set in an interesting world, and the movement is slick and enjoyable, but the constant back-tracking to collect more keys weighs down the experience. It’s unfortunate that the game couldn’t be tightened up under Microsoft’s tutelage, because ReCore has nuggets of good ideas buried beneath the monotony and tedium of its primary activities.
    • 51 Metascore
    • 53 Critic Score
    The fact that Sword Coast Legends ultimately wound up being a disappointing flop is especially disheartening since it was clear during the game’s run up to launch that N-Space was very passionate about the project. I’m not entirely sure what went wrong, but sadly I do know that D&D fans will need to look elsewhere for a proper digital conversion of the pen-and-paper game’s 5th Edition.
    • 58 Metascore
    • 53 Critic Score
    While it’s understandable that Square Enix wanted to create a Star Ocean more like the fondly remembered early titles of the series, they seem to have forgotten what made those titles great. Whatever it was, Star Ocean: Integrity and Faithlessness has none of it.
    • 68 Metascore
    • 53 Critic Score
    What started as a fantastic idea ended up as a pile of wasted potential.
    • 56 Metascore
    • 53 Critic Score
    Submerged just ends up being a disappointment. Great ideas in the storytelling and presentation are lost with a poor connection to characters and truly lacking gameplay. All the great intentions in the world don't mean anything if they don't convey into a fun game experience. Go play Journey instead.
    • 66 Metascore
    • 53 Critic Score
    Someday You’ll Return is an ambitious failure. It tries to cram together too many disparate game systems while failing to handle narrative and character in a way that could’ve made this game work. I wanted to like it; I went into it with great enthusiasm and quit it with an equally intense frustration.
    • 56 Metascore
    • 50 Critic Score
    Despite some strong world design and a compelling soundtrack, Toren just can't keep up with the other great platformers on the market, even from the previous generation. The miserable visuals, combined with technical problems and loose gameplay, leave this journey coming up way short – and making us wish that The Last Guardian would surface sooner rather than later.
    • 46 Metascore
    • 50 Critic Score
    While the idea of bringing down behemoths is always a good one, the way Spike Chunsoft executes it is very flawed, to the point that it gets old after an hour in. Even the promise of online multiplayer isn't enough to fix the big problems on display here. Watch the TV series instead.
    • 45 Metascore
    • 50 Critic Score
    Had the development team at Wales really tried to make Infinity Runner stand out with more diverse level design and better freedom of control, it could’ve really been something. Instead, it drags its feet just when the game is getting up to speed, and literally trips over itself in the hopes of achieving speedy greatness.
    • 58 Metascore
    • 50 Critic Score
    Had the team at GameCoder shied away from formula and tried to do something more unique with Attractio, I think we could've ended up with a far better game. As it stands, it feels too "me too"-ish, without any sort of validated story or voice acting, and that makes the $20 purchase one that isn't so, erm, attractive.
    • 46 Metascore
    • 50 Critic Score
    There are few genres as universally appealing as the spy genre, and yet somehow Safe House manages to take that genre and suck virtually all the fun out of it. There are glimmers of a good game that occasionally flash by, but no matter how desperate you are for a new strategy/spy game to play, you should steer clear of Safe House unless the idea of hand cramps induced by endless mouse-clicking somehow sounds appealing to you.
    • 62 Metascore
    • 50 Critic Score
    Agents of Mayhem has enough gameplay diversity and fun characters to keep you occupied for a few hours, but it won’t take long for the repetitive missions, horrendously heavy-handed comedic overtones, and tired gameplay loop to wear on your patience.
    • 39 Metascore
    • 50 Critic Score
    The visuals have their fair amount of issues, the gameplay can't quite measure up between the frustrating missions and poorly placed "slam" technique, and the online sessions need a serious overhaul. It's still playable, and might be fun for devoted fans for the series, but there's no question that a lot more polish could've gone into Tony Hawk's revival.
    • 60 Metascore
    • 50 Critic Score
    In a year filled with blockbuster fighting game titles, SNK Heroines just doesn’t do enough to appeal to the fighting game market. It’s a shallow game filled to the brim with fanservice, but there are deeper games with just as much fanservice out there.
    • tbd Metascore
    • 48 Critic Score
    Perhaps if Whiskey Jack Games can add more quests and clean up the performance issues, Crudelis might be a solid title. As it stands right after launch, however, it's hard to recommend.
    • 66 Metascore
    • 48 Critic Score
    Skully is an attractive 3D platformer, but that’s all it is. The gameplay is hit-or-miss and is severely hampered by poor controls. On top of that, the story is cliché and predictable, and none of the characters — not even the ones you’re supposed to root for — are very likable. It’s disappointing, but even if you’re looking for a throwback to old school 3D platformers, Skully is a hard pass.
    • tbd Metascore
    • 45 Critic Score
    You'll have fun playing Psychocat: The Answer until you realize that it's a mobile game on the PC, then you'll wish you had it on your iOS or Android device instead.
    • 42 Metascore
    • 45 Critic Score
    Considering the appeal of the franchise, MX vs. ATV Supercross Encore had all the potential in the world when it came to its arrival on new consoles. Unfortunately, it squanders it with a myriad of problems, including sloppy gameplay, a lacking presentation and a lack of a genuine career mode to make you feel like you're getting anywhere. As a result, the ride just isn't the same. Here's hoping that, for its next game, Rainbow Studios goes back to basics and skips this Encore route.
    • 56 Metascore
    • 43 Critic Score
    Drawn to Death is one of the most disappointing games I’ve played in recent memory. The premise is fantastic and there is a heap of potential buried beneath the surface. Unfortunately, even after you dig past that rough outer shell, the inside is almost entire empty and devoid of engaging content.
    • 28 Metascore
    • 43 Critic Score
    Perhaps the most disappointing thing about The Quiet Man is that it presents a world I want to know more about. I like the idea of a deaf vigilante-esque antihero doing his best to find the good in a world of darkness and violence, even if it means having to become a force of darkness and violence himself. However, in the case of The Quiet Man, that strong premise is squandered by lazy development decisions and incredibly odd artistic choices.
    • 69 Metascore
    • 43 Critic Score
    If you're looking for combat, which I imagine most fans of a dystopian Nazi-killing game would be, look the other way. Likewise, if you're looking for a great co-op experience to try out with a friend, prepare yourself for disappointment. And if you do end up buying this game, for the love of all that is holy, please turn on your own music.
    • tbd Metascore
    • 40 Critic Score
    A very niche title, and disappointing even at just $2.
    • 64 Metascore
    • 40 Critic Score
    Pokémon Quest is, from top to bottom, a mobile game. I’m not sure why it released on Switch first, but it doesn’t feel at home on the platform at all. With an odd art style, intrusive mobile game trappings, and boring gameplay, it’s hard to recommend this watered down spin-off even to the most dedicated Pokémon fans.
    • 38 Metascore
    • 40 Critic Score
    This is one of the few times where a re-master would have sufficed in place of a new title.
    • 68 Metascore
    • 40 Critic Score
    The more time I spent with Atlas Fallen, the more its cracks became harder to ignore. Its combat system is sorely lacking, the story is entirely uninteresting and poorly told, and the whole experience has an unpolished quality to it. Perhaps Deck13 ought to give the soulslike thing another go.
    • 33 Metascore
    • 38 Critic Score
    Probably one of the most disappointing games to rear its ugly head this year, Overlord: Fellowship of Evil takes everything that worked so well in previous games and smashes it into a billion pieces in favor of a Diablo-based formula that simply doesn't work. Here's hoping this villain gets back to his dastardly ways soon, instead of following a blueprint that just isn't his style.

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