GameCrate's Scores

  • Games
For 730 reviews, this publication has graded:
  • 59% higher than the average critic
  • 7% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 1.9 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 100 Persona 5
Lowest review score: 28 Blood Alloy: Reborn
Score distribution:
  1. Negative: 21 out of 730
748 game reviews
    • 68 Metascore
    • 63 Critic Score
    Killing Floor: Incursion is a VR game that’s so close to being good that it’s upsetting how bad it actually is. There are moments when Incursion feels like the future of VR horror, but then you drop your gun for the 10th time while slowly moonwalking backwards away from a Fleshpounder and you want to scream in frustration and panic because the whole thing just feels like it doesn’t work. If you’re a die-hard fan of the Killing Floor franchise and happen to own an Oculus Rift, Incursion might be worth picking up for a steep discount, but if you’re on the HTC Vive we highly recommend you avoid this game until Tripwire gives it some TLC.
    • 70 Metascore
    • 63 Critic Score
    It's hard to recommend Blues and Bullets Episode 1 because it feels like two games in one. The first half feels tedious, confusing and poorly paced, but then the second really shows the promise that A Crowd of Monsters has put into the game. If Episode 2 can really keep up the momentum that the second half of Episode 1 had, we're in for a treat. Otherwise, this is one cold case you probably shouldn't open again.
    • 62 Metascore
    • 63 Critic Score
    The game is cute and looks great, but thanks to its control scheme, isn't very fun to play.
    • 69 Metascore
    • 63 Critic Score
    Star Fox Zero tries and fails to blend the nostalgic feel of StarFox 64 with new controls. While the game can be enjoyable and comes with some exciting moments, it is muddled down by unwieldy controls and bland level design.
    • 65 Metascore
    • 63 Critic Score
    Antigraviator has a strong foundation for an fast-paced sci-fi racer, but lacks the content and unique footprint to really stand out. It’s hard to recommend it over the likes of RedOut and WipEout, which offer highly similar experiences in much stronger overall packages.
    • 58 Metascore
    • 63 Critic Score
    If it's less costly in the future and you're interested in checking out experimental VR control schemes or really love prehistoric ocean creatures then it's worth a look, but its flaws were too much to ignore even for this die-hard dinosaur fan. [Tested with HTC Vive]
    • 72 Metascore
    • 63 Critic Score
    As far as Dead Rising games go, Dead Rising 4 may be dumbed down, but it’s still dumb fun.
    • 65 Metascore
    • 63 Critic Score
    An open world game needs to be engaging and exciting for dozens of hours, and JC4 doesn’t manage that feat. It has amusing moments, but it isn’t $60 worth of fun unless you really love the series. If you’re interested in this game, I suggest you wait til it drops to $25 on sale. It’s a nice distraction, but not much more than that.
    • 76 Metascore
    • 63 Critic Score
    I desperately wanted to enjoy Artifact, but it currently stands as a monument to the flaws of early CCG design. It’s random, it’s expensive, and it does a horrible job of teaching players both basic gameplay and high-level strategy.
    • 68 Metascore
    • 63 Critic Score
    Rocket Arena shows that there’s more to multiplayer shooters than just military sims and battle royale games. Unfortunately, the unappealing progression rewards and lack of engaging content limit its potential.
    • 65 Metascore
    • 63 Critic Score
    What could've been a turning point for the F1 series instead feels like the same old grind.
    • 81 Metascore
    • 63 Critic Score
    This is an instance of a fantastic game’s incredible potential being wasted on a mismanaged port. If you can grab it on a Steam sale and haven’t played it before, it might be worth a look, but as it stands you might as well wait for the inevitable release of the latest version on home consoles.
    • 73 Metascore
    • 63 Critic Score
    It feels like neither game really shines as intended.
    • 62 Metascore
    • 63 Critic Score
    As much as I loved the story mode in Super Bomberman R, I can’t help but feel like there was something missing. It felt almost too gimmicky and over-reached. The in-game cut scenes were drawn out and the story line is subpar at best. If you are looking for a good couch multiplayer game and you already have 1-2-Switch and Snipperclips, then this game might be worth a try, but I wouldn’t make this your first choice.
    • 65 Metascore
    • 63 Critic Score
    The near perfect mechanics of Battle for the Grid aren’t enough to make this a game worth playing. You’ll have a few fun nights with your buddies partaking in some ranger on ranger violence, but you’ll quickly find yourself returning to other mainstream fighting games.
    • 62 Metascore
    • 63 Critic Score
    Hyper Scape has promise, but it’s just so infuriating to play due to poor aiming controls. Some don’t seem to have a problem with it, as I see other PS4 players racking up kills all the time. Still, it’s better to wait and play something else until this gets fixed.
    • 72 Metascore
    • 63 Critic Score
    Dystoria is one of those games that you just know may go on to achieve cult status. It's certainly not without merit, but it stumbles a bit in its execution of an otherwise promising concept. If we ever get a sequel — and I hope we do — that game could be something truly special.
    • 59 Metascore
    • 63 Critic Score
    A vast improvement over the first game. Fixes most of the problems with the first game and accommodates players of all skill levels.
    • 57 Metascore
    • 63 Critic Score
    Zotrix could've been a spectacular homage to old-school shooters had the developers focused on tighter controls and a simpler menu interface. As it stands, though, it's deeply flawed, though some players will find mileage out of it due to its vast offerings and spectacular soundtrack. Give it a try before you buy if you can, just to see if the test drive is worth it.
    • 60 Metascore
    • 60 Critic Score
    Back to Bed on the PlayStation Network is a competent albeit unremarkable puzzler that's over before it can get satisfying. Great art and a decent bonus mode at least help to make the experience somewhat enjoyable, though the hefty $20 price is hardly worth paying when you can get it for much less elsewhere.
    • 59 Metascore
    • 60 Critic Score
    Assembly Required is nowhere near bad enough to stop you from continuing on your Minecraft adventure, but enough to raise some concerns about whether Episode 1 was a fluke.
    • 54 Metascore
    • 60 Critic Score
    While there is some fun to be found in Valkyria Revolution’s battle system, it’s just not worth sitting through the story bloat and excessive loading to get there.
    • 76 Metascore
    • 60 Critic Score
    Paper Mario: Color Splash could have been so much more than it was, but its attachment to Sticker Star’s failed mechanics holds it back.
    • 67 Metascore
    • 60 Critic Score
    Shining Resonance Refrain feels like a filler game. If you’ve been aching for a 3D action-RPG to sink some time into now that we’re entering the summer months that are often a lull in the game industry then this totally fits the bill, but it’ll do very little to surprise you.
    • tbd Metascore
    • 60 Critic Score
    Like so many other titles created using RPG Maker, Apocalypse Hotel is held down by the tools used to develop it. It's kind of fun, but only in short sessions.
    • 60 Metascore
    • 60 Critic Score
    While Deadpool certainly isn't as bad as other comic book fare on the market, it feels somewhat average with its rushed treatment on Xbox One and PlayStation 4. Had the developers added better visual details and made it much cheaper, we'd be talking a great value here. As it stands, though, only serious comic book fans or those looking for mindless action should invest. Others can easily wait for the movie and stuff themselves silly with tacos.
    • 50 Metascore
    • 60 Critic Score
    Wolfenstein: Cyberpilot is too light on content to make it worth the price, and what it does well is overshadowed by clunky locomotion and a lack of attention to detail in both level design and VR implementation. Ultimately, Wolfenstein: Cyberpilot feels like a tech demo more than a full length VR experience.
    • 61 Metascore
    • 60 Critic Score
    Need For Speed Payback is fun when you’re behind the wheel, but is constrained by questionable design decisions like an emphasis on a mediocre story and a wonky car upgrade system.
    • 51 Metascore
    • 60 Critic Score
    Overkill's The Walking Dead is pretty, but doesn’t do anything that we haven’t seen before in a number of other post-apocalyptic first- or third-person games.
    • 53 Metascore
    • 60 Critic Score
    The good news about Siegecraft Commander’s current state is that it has plenty of room (and clear directions) in which to grow, but unless there’s a pretty substantial day-one patch I’m not aware of, you should steer clear until Blowfish corrects the game’s many issues.

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