Gameblog.fr's Scores

  • Games
For 3,464 reviews, this publication has graded:
  • 30% higher than the average critic
  • 5% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Elden Ring: Shadow of the Erdtree
Lowest review score: 0 Reality Fighters
Score distribution:
3465 game reviews
    • 54 Metascore
    • 60 Critic Score
    Spirit Camera takes on the ambitious challenge of offering to the players a ghost hunt in augmented reality. A direct spin-off of Project Zero, this title is full of scary but fun ideas, and also excels in terms of sound design. Too bad though that one will have trouble sometimes to dive in the game because of the need for light for it to run smoothly, an AR requirement.
    • 84 Metascore
    • 90 Critic Score
    If you liked the first episode, this one won't disappoint you. The formula created by Telltale works wonderfully. Fear, blood, proven game mechanics, and consequence-heavy decisions, all wrapped in a beautifully polished atmosphere supported by a captivating storyline. Quite enough to nullify its little shortcomings.
    • 82 Metascore
    • 100 Critic Score
    Botanicula is a wonderful tale in which one loves getting lost; a real puzzler to have fun with; and a genuine visual and sound art piece.
    • 69 Metascore
    • 60 Critic Score
    The Amazing Spider-Man isn't a great title: everything it copies from Batman Arkham City, it does it with less skill. But despite that, the feeling of freedom inside Manhattan will please Spidey fans, even though the story itself remains quite weak.
    • 86 Metascore
    • 80 Critic Score
    LostWinds2 is remarkably well-suited for iOS, and the game remains as nice and fresh as it was in the Wii.
    • 89 Metascore
    • 80 Critic Score
    Squids Wild West doesn't have the element of surprise of its predecessor, nor even a deep revolution in its concept. But its highly-polished world and its accessible yet enticing gameplay make it a must-have for this platform.
    • 69 Metascore
    • 60 Critic Score
    The n-Space guys are good students ; they did a well-polished hack'n slash game. If it clearly lacks any sort of innovation in terms of design or story, Heroes of Ruin managed to integrate every bit of the Hack'n Slash proven formula, most notable with a well-crafted multiplayer. Too bad it really lacks end game content, and some.
    • 76 Metascore
    • 60 Critic Score
    Yager wanted to make us live a contemporary war in the shoes of a soldier on the field. Its a success despite a too short adventure, some sequences that lack a little punch, and some hiccups in the production values. The multiplayer should compensate for its lack of durability and replayability.
    • 64 Metascore
    • 40 Critic Score
    Very ordinary, even though it offers a rhythm-based gameplay with QTEs rather than the usual button mashing one, London 2012 is just another Olympic Games title without any brilliant ideas. It's not very pretty and not very well animated either. Its content isn't overwhelming either.
    • tbd Metascore
    • 40 Critic Score
    Wheel of Ages is very simple to play, and the ascension of rotating wheels a good, if not original, idea. But its visuals are ugly to say the least, its music nerve breaking, and the level design doesn't succeed in keeping the interest of the player for long.
    • 87 Metascore
    • 60 Critic Score
    Blessed with over-the-top atmosphere and crazy story, Monsters Ate My Condo is also tarnished by a gameplay that lacks deepness. Nonetheless this fast-paced puzzle game remains a very nice game for highscore fans who like to battle for it on-the-go.
    • 77 Metascore
    • 60 Critic Score
    Burnout Crash port on iOS remains more or less as fun as its XBLA and PSN counterparts, if one excepts that its touche mechanics are less fluid and enjoyable than the very same ones played with an analog stick.
    • 58 Metascore
    • 60 Critic Score
    No Red T-Shirts has its charm, if only visually, but once you start playing it, the overall gameplay lacking precision and the rules that make no sense have a tendency to ruin the experience. It starts quite well, but loses its appeal quite fast.
    • 80 Metascore
    • 40 Critic Score
    Too bad. This 2013 edition does indeed solve one of the two main issues of the series by giving the players the possibility of choosing what lands to tap in critical situations, but the 10 decks are considerably less interesting to play than the ones of the 2012 edition, and it's still impossible to simply craft your own decks with the provided cards. Those two shortcomings would be easy to solve, but it seems the developers don't want to, either by stupidity or laziness.
    • 77 Metascore
    • 80 Critic Score
    With Quantum Conundrum, Kim Swift proves her talent for designing puzzle games. The structure of the game is the same than in Portal, so it's hard to feel lost or even surprised. But manipulating the dimensions is fun and solving the puzzles will make you feel powerful and smart. Too bad the story isn't on par.
    • 38 Metascore
    • 20 Critic Score
    The idea of colliding the casual Kinect with the hardcore Mecha game Steel Battalion was interesting. In the end, sadly, it fails miserably because it simply doesn't work: the war you are trying to get through is not the one of the game but the one of getting the controls to work.
    • 70 Metascore
    • 80 Critic Score
    Splice is a puzzle game where you manipulate genes to get to the desired shape. With 7 "levels" of 7 puzzles each, you need to first understand the logic behind the molecules and the way to move them, then play with special ones, and finally go against the limited amount of "splices" you can perform. It's a nice game, supported by a very nice music, but it would probably be best suited for touch screens.
    • 76 Metascore
    • 80 Critic Score
    Sometimes, Resonance is confusing because its system is somewhat unclear. It requires time, a cold head, and a good awareness of clues in order to solve the puzzles. But you're then rewarded with a really good story and lovable characters. A very nice point & click, both funny, mature, and poignant.
    • 52 Metascore
    • 20 Critic Score
    Creating a Diablo-like is much more complicated than it seems. I sincerely believe that the Fatshark guys did what they could to offer a new take, but they simply failed. Three characters to control; too few skills and customization ; a frustrating leveling-up system... and above-average production values are going to drive away even the most persistent gamers.
    • 82 Metascore
    • 80 Critic Score
    It's the less expensive and the most polished version of the Virtua Fighter Saga. Yes, it's not all that new either, but the original VF5 was a strong title for hardcore and elitist versus fighting fans, and this one is definitely a revision worth buying for them.
    • 87 Metascore
    • 80 Critic Score
    Rockstar reclaimed Max Payne in their own way, without changing its core: it's a shooter, and its main protagonist is as dark as ever. The real surprise comes from the multiplayer, one of the best third-person ones we've played. This PC version is, at last, really well coded. No more GTAIV PC port nightmare from Rockstar? Let's hope so, GTA V is coming...
    • 67 Metascore
    • 60 Critic Score
    Lollipop Chainsaw is a nice candy piece, a love-apple, cute like its main character Juliet, and one that Suda51's fans will be delighted to swallow in a single afternoon of play. But once the sugar's been digested, don't expect any chewing-gum core to keep you going: it's a short, one-time thing, that has both the qualities and shortcomings of all Suda51's games.
    • 83 Metascore
    • 90 Critic Score
    Dexterity, wits, and a cold-blooded attitude, that's what you need to play VVVVVV, the indie platformer of Terry Cavanagh, well-known on the PC and now available on the 3DS. The port works perfectly well, and even though it doesn't make any use of the 3D whatsoever, it's as good as ever.
    • 76 Metascore
    • 60 Critic Score
    Spiderweb relaunches its AVernum series updated with the gameplay originally developed for Avadon. Sadly, this first episode still has too many shortcomings because of its old age; a complete reboot wouldn't have been too much. Avernum still remains a nice dungeon crawler in an exciting world.
    • 58 Metascore
    • 60 Critic Score
    Despite a really good, well written story, Game of Thrones certainly hasn't had the means to offer high quality graphics. Unfortunately, there are also some heartbreaking mistakes in its gameplay, and a big lack of content. In short, you will buy this game only for its superb story, which is some kind of masterpiece for a video game.
    • 60 Metascore
    • 60 Critic Score
    Resistance : Burning Skies doesn't surprise in any way but its excellent playability and arsenal. The rest is basic, ordinary, and uninspired.
    • 75 Metascore
    • 60 Critic Score
    Here we are. We haven't really been sold on this DiRT 3 spin off. Yes, the envelope is gorgeous, with superb car models, nice lighting effects, and a perfect frame rate, but in the end it still feels a little dull. The races are stringed together without any real thrill, and overall, we're underwhelmed. Throw in some lengthy load times, and what you get is a little above-average racing game, despite some nice multiplayer stuff.
    • 72 Metascore
    • 60 Critic Score
    We were expecting feverishly to discover what Rocksteady had in store to draw us back in Akrham City. In the end, it feels a little too much like a reheated dish, despite the welcome presence of the Boy Wonder. It lacks surprises in terms of story or otherwise, and even the nice grim touche of the general tone isn't enough to quench the thirst we had for something a little bit newer.
    • 69 Metascore
    • 80 Critic Score
    With local or online play, and StreetPass features, the multiplayer side of Mario Tennis Open rivals, at last, the one of the home console versions. Sure, the usual RPG side we had on the portable versions didn't make the cut, thus diminishing the quality of the solo mode to some extent, but the AI quality and the collection side make up for it. With accessible yet deep gameplay, Mario Tennis will appeal to all Tennis fans.
    • 61 Metascore
    • 40 Critic Score
    The original question was : "is it better if we're two players?". The answer is definitely yes, but it's still quite mediocre. Prettier, much better designed than the first one, but this Episode 2 still remains a sad version of a platformer with annoying musics and dull level design.

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