Gameblog.fr's Scores

  • Games
For 3,455 reviews, this publication has graded:
  • 30% higher than the average critic
  • 5% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Pokemon White Version
Lowest review score: 0 Realms of Arkania: Blade of Destiny Revised
Score distribution:
3456 game reviews
    • tbd Metascore
    • 40 Critic Score
    Wheel of Ages is very simple to play, and the ascension of rotating wheels a good, if not original, idea. But its visuals are ugly to say the least, its music nerve breaking, and the level design doesn't succeed in keeping the interest of the player for long.
    • 87 Metascore
    • 60 Critic Score
    Blessed with over-the-top atmosphere and crazy story, Monsters Ate My Condo is also tarnished by a gameplay that lacks deepness. Nonetheless this fast-paced puzzle game remains a very nice game for highscore fans who like to battle for it on-the-go.
    • 77 Metascore
    • 60 Critic Score
    Burnout Crash port on iOS remains more or less as fun as its XBLA and PSN counterparts, if one excepts that its touche mechanics are less fluid and enjoyable than the very same ones played with an analog stick.
    • 58 Metascore
    • 60 Critic Score
    No Red T-Shirts has its charm, if only visually, but once you start playing it, the overall gameplay lacking precision and the rules that make no sense have a tendency to ruin the experience. It starts quite well, but loses its appeal quite fast.
    • 80 Metascore
    • 40 Critic Score
    Too bad. This 2013 edition does indeed solve one of the two main issues of the series by giving the players the possibility of choosing what lands to tap in critical situations, but the 10 decks are considerably less interesting to play than the ones of the 2012 edition, and it's still impossible to simply craft your own decks with the provided cards. Those two shortcomings would be easy to solve, but it seems the developers don't want to, either by stupidity or laziness.
    • 77 Metascore
    • 80 Critic Score
    With Quantum Conundrum, Kim Swift proves her talent for designing puzzle games. The structure of the game is the same than in Portal, so it's hard to feel lost or even surprised. But manipulating the dimensions is fun and solving the puzzles will make you feel powerful and smart. Too bad the story isn't on par.
    • 38 Metascore
    • 20 Critic Score
    The idea of colliding the casual Kinect with the hardcore Mecha game Steel Battalion was interesting. In the end, sadly, it fails miserably because it simply doesn't work: the war you are trying to get through is not the one of the game but the one of getting the controls to work.
    • 70 Metascore
    • 80 Critic Score
    Splice is a puzzle game where you manipulate genes to get to the desired shape. With 7 "levels" of 7 puzzles each, you need to first understand the logic behind the molecules and the way to move them, then play with special ones, and finally go against the limited amount of "splices" you can perform. It's a nice game, supported by a very nice music, but it would probably be best suited for touch screens.
    • 76 Metascore
    • 80 Critic Score
    Sometimes, Resonance is confusing because its system is somewhat unclear. It requires time, a cold head, and a good awareness of clues in order to solve the puzzles. But you're then rewarded with a really good story and lovable characters. A very nice point & click, both funny, mature, and poignant.
    • 52 Metascore
    • 20 Critic Score
    Creating a Diablo-like is much more complicated than it seems. I sincerely believe that the Fatshark guys did what they could to offer a new take, but they simply failed. Three characters to control; too few skills and customization ; a frustrating leveling-up system... and above-average production values are going to drive away even the most persistent gamers.
    • 82 Metascore
    • 80 Critic Score
    It's the less expensive and the most polished version of the Virtua Fighter Saga. Yes, it's not all that new either, but the original VF5 was a strong title for hardcore and elitist versus fighting fans, and this one is definitely a revision worth buying for them.
    • 87 Metascore
    • 80 Critic Score
    Rockstar reclaimed Max Payne in their own way, without changing its core: it's a shooter, and its main protagonist is as dark as ever. The real surprise comes from the multiplayer, one of the best third-person ones we've played. This PC version is, at last, really well coded. No more GTAIV PC port nightmare from Rockstar? Let's hope so, GTA V is coming...
    • 67 Metascore
    • 60 Critic Score
    Lollipop Chainsaw is a nice candy piece, a love-apple, cute like its main character Juliet, and one that Suda51's fans will be delighted to swallow in a single afternoon of play. But once the sugar's been digested, don't expect any chewing-gum core to keep you going: it's a short, one-time thing, that has both the qualities and shortcomings of all Suda51's games.
    • 83 Metascore
    • 90 Critic Score
    Dexterity, wits, and a cold-blooded attitude, that's what you need to play VVVVVV, the indie platformer of Terry Cavanagh, well-known on the PC and now available on the 3DS. The port works perfectly well, and even though it doesn't make any use of the 3D whatsoever, it's as good as ever.
    • 76 Metascore
    • 60 Critic Score
    Spiderweb relaunches its AVernum series updated with the gameplay originally developed for Avadon. Sadly, this first episode still has too many shortcomings because of its old age; a complete reboot wouldn't have been too much. Avernum still remains a nice dungeon crawler in an exciting world.
    • 58 Metascore
    • 60 Critic Score
    Despite a really good, well written story, Game of Thrones certainly hasn't had the means to offer high quality graphics. Unfortunately, there are also some heartbreaking mistakes in its gameplay, and a big lack of content. In short, you will buy this game only for its superb story, which is some kind of masterpiece for a video game.
    • 60 Metascore
    • 60 Critic Score
    Resistance : Burning Skies doesn't surprise in any way but its excellent playability and arsenal. The rest is basic, ordinary, and uninspired.
    • 75 Metascore
    • 60 Critic Score
    Here we are. We haven't really been sold on this DiRT 3 spin off. Yes, the envelope is gorgeous, with superb car models, nice lighting effects, and a perfect frame rate, but in the end it still feels a little dull. The races are stringed together without any real thrill, and overall, we're underwhelmed. Throw in some lengthy load times, and what you get is a little above-average racing game, despite some nice multiplayer stuff.
    • 72 Metascore
    • 60 Critic Score
    We were expecting feverishly to discover what Rocksteady had in store to draw us back in Akrham City. In the end, it feels a little too much like a reheated dish, despite the welcome presence of the Boy Wonder. It lacks surprises in terms of story or otherwise, and even the nice grim touche of the general tone isn't enough to quench the thirst we had for something a little bit newer.
    • 69 Metascore
    • 80 Critic Score
    With local or online play, and StreetPass features, the multiplayer side of Mario Tennis Open rivals, at last, the one of the home console versions. Sure, the usual RPG side we had on the portable versions didn't make the cut, thus diminishing the quality of the solo mode to some extent, but the AI quality and the collection side make up for it. With accessible yet deep gameplay, Mario Tennis will appeal to all Tennis fans.
    • 61 Metascore
    • 40 Critic Score
    The original question was : "is it better if we're two players?". The answer is definitely yes, but it's still quite mediocre. Prettier, much better designed than the first one, but this Episode 2 still remains a sad version of a platformer with annoying musics and dull level design.
    • 83 Metascore
    • 60 Critic Score
    This is a well remastered compilation of three solid titles. They transitioned pretty well to the HD (and 3D) format, thanks to an artistic direction that didn't try to do too much at the time, with cartoony textures and models. The games themselves have the qualities and shortcomings of the originals. Nonetheless, the relevance of those games compared to the PS3 episodes may be questioned if you're not a die hard fan of the series.
    • 70 Metascore
    • 60 Critic Score
    Sold at quite a reasonable price, Sorcery is a very nice little game for kids, with nice music melodies, pretty environments, and fun gameplay mechanics. The PS Move still remains somewhat imprecise sometimes (even though the game does most of the targetting for you), but the most important shortcoming of the game is probably its lack of variety.
    • 79 Metascore
    • 80 Critic Score
    Ghost Recon Future Soldier offers deep gameplay, subtle tactical options, and a solid campaign, best played cooperatively with 3 other players. It's also comprehensive in terms of competitive multiplayer, and its well balanced stealth / action formula gives a near perfect pace to those who are looking for this kind of more evolved TPS.
    • 78 Metascore
    • 80 Critic Score
    By looking towards the western designs, while keeping the Japanese strong points, Dragon's Dogma will make a significant contribution to the ARPG genre. Its open world, beautiful mythic creatures and chara-design, and probably the best and most spectacular combat action of the genre, it draws players into its world, even though it's far from perfect. Indeed, the story fails to drive the player forward, and the world lacks life and soul, but the ton of good little ideas, the pawn system, and the overall ambition of the title make it fun nonetheless. Enjoying it also allows us to dream of a bright future for the Japanese creators who gave birth to this unusual game for their culture.
    • 84 Metascore
    • 90 Critic Score
    It's fascinating to see how The Walking Dead, as a mainly dialog-based Point & Click adventure game, manages to be more subtle than "interactive movie" productions like Heavy Rain. It's a little like if Telltale set out to produce the best possible zombie game, but with the lowest body count ever. They understood that the power of the original material of The Walking Dead was not in the undead, but in the humans.
    • 88 Metascore
    • 100 Critic Score
    Blizzard had to compromise to manage the expectations of a larger audience. Diablo III still manages to remain truthful to its roots, while still increasing accessibility for newcomers. Some players might be annoyed by those revisions of the formula, but the truth is that Diablo III still is the benchmark of modern hack'n slash games we were praying to get, thanks to incredible production values, polish, sound work and content.
    • 75 Metascore
    • 60 Critic Score
    Strong action and high difficulty. Quick way to resume the gameplay of Super Crate Box even if its poor contents can be frustrating.
    • 77 Metascore
    • 80 Critic Score
    Lightbox delivers a much welcome refinement of Warhawk with this greatly enhanced Starhawk. With far better production values, more content, a solo campaign, and many other improvements wrapped up in a new universe, Starhawk is great fun for online TPS lovers.
    • 82 Metascore
    • 80 Critic Score
    Too bad this 360 edition doesn't include most of the refinements of the computer version. It's a port of an old beta version, but it's actually a very good one, complete with an enhanced interface, a very nice tutorial, and probably the best multiplayer of all since it's Xbox Live based and as such, very easy to use and enjoy.

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