Gameblog.fr's Scores

  • Games
For 3,455 reviews, this publication has graded:
  • 30% higher than the average critic
  • 5% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Pokemon White Version
Lowest review score: 0 Realms of Arkania: Blade of Destiny Revised
Score distribution:
3456 game reviews
    • 82 Metascore
    • 80 Critic Score
    The LEGO series reach new heights with this LOTR game. Open World, RPG, exploration, humor and fidelity at the same time, TT Games put a real effort in this new adaptation with the LEGO Twist.
    • 77 Metascore
    • 80 Critic Score
    A fascinating survival-horror game. Despite some surprising shortcomings, in particular a perfectible playability and combat system, ZombiU puts the player at the center of a zombicalypse like no other game. The extremely well polished atmosphere, high difficulty and asymmetrical gameplay ideas deliver an intense experience that all fans of horror and survival themed games should live.
    • 73 Metascore
    • 50 Critic Score
    The right ingredients, a known recipe, but the cooked result doesn't work. It's slow paced, and one must rely on the community remaking the Mario Kart circuits to start enjoying himself... but still not that much.
    • 82 Metascore
    • 80 Critic Score
    Sonic & Sega All-Stars Racing Transformed is one of the best love letters written to Sega. It's a new reference in the genre, so one can been keen on forgetting about some of the characters of the original that disappeared in this sequel, the occasional frame-rate issue, or the loading times.
    • 89 Metascore
    • 100 Critic Score
    A masterpiece of a conclusion. Sure, from a gameplay perspective, the same things can be said of this last episode than of previous ones (i.e. it's not perfect), but the writing, the emotions, the story, everything is so powerful and spot-on on that front that one could consider Telltale's game as the first true next-gen one: not from a technical standpoint, mind you, but from an emotional one.
    • 88 Metascore
    • 90 Critic Score
    The surprise is there: even though we'd have thought that Far Cry 3 would have been a "crazy open world shooter". It is, but it goes far beyond that in its depiction of its main character: the island. It's generous, enticing, well-designed and well-crafted - the only less-interesting part being the multiplayer, even though there are some very nice ideas there as well.
    • 74 Metascore
    • 70 Critic Score
    Quotation forthcoming.
    • 59 Metascore
    • 40 Critic Score
    Quotation forthcoming.
    • 59 Metascore
    • 60 Critic Score
    This sequel clearly worked out some camera issues of the original on the Wii, and offers a nice addition with cooperative play, but lacks the production values, polish, pacing and innovations we would have hoped.
    • 84 Metascore
    • 70 Critic Score
    SoE had a clear goal in mind with Planetside 2: the same game with prettier graphics and more accessibility. In both regards, it's a success. The massive war atmosphere is there. Let's hope that it will evolve in order to trump a possible weariness of the basic war mechanics with new stuff and a storytelling element that writer Marv Wolfman could contribute.
    • 83 Metascore
    • 80 Critic Score
    A great stealth game that suffers from a few annoying flaws. The 20 rather long missions it offers are inconsistent quality-wise, making the fan constantly switching from frustration to utter delight. But these moments are so delicious that we eventually want to forget about the game shortcomings (odd difficulty balancing, perfectible AI, sequences that can't be dealt with without gunfights). In the end, we are particularly pleased to reconnect with this subtle and original gameplay from past Hitman games, the many different ways to kill a single target, and of course all these humor-filled dialogues and situations. You have to play it if you like stealth games.
    • 77 Metascore
    • 70 Critic Score
    Nintendo Land is exactly what it set out to be: a mini-game compilation to show off how fun local multiplayer can be with two screens. None of the mini-games is bad; some are but a tutorial to the GamePad, not really interesting, others are pure genius.
    • 33 Metascore
    • 30 Critic Score
    Call of Duty Black Ops: Declassified has only its name going for it. Everything else is piss poor, from both design and production standpoints.
    • 84 Metascore
    • 80 Critic Score
    While it seems that all the games, even the most forgivable ones, feel the need to have a twist in them to break or turn upside down an established code, how can one with "retro" and a certain "opposition to change" both carved into its DNA surprise? In New Super Mario Bros. U, the princess doesn't get kidnapped, it's the hero that gets booted outside the castle to the far end of the realm. But it doesn't change anything: the game is a clear declaration that one does not need to change what already works perfectly.
    • 80 Metascore
    • 80 Critic Score
    With Fly'n, Ankama delivers a solid and accessible platformer using the classic codes of the genre. It may not revolutionize anything in that regard, but it is nonetheless highly enjoyable, affordable, and most importantly charming, blessed with spotless visuals and nice diversity.
    • 73 Metascore
    • 60 Critic Score
    A poorly made port of two titles among which the second one reached near-cult status. Still something to be experience, for sure, but it could have really been much better remastered.
    • 83 Metascore
    • 80 Critic Score
    Treyarch did well in introducing Call of Duty to new approaches. The solo, especially, is surprisingly replayable thanks to story variations based on both player chance and performance. The multiplayer seems to have found the definitive system for custom classes with Pick-10, and the new Zombies mode called Tranzit offers new surprises and and open-world feeling that surely make it better. The graphics engine really starts to look old though, and the solo suffers from big plot holes, less polished scripting, and less spectacular sequences.
    • 79 Metascore
    • 60 Critic Score
    Criterion seems to have done the maximum in order to offer a similarly fun experience on the Vita than it did on the 360 and PS3. This version is impressive, has roughly the same content than the console ones. Its just slightly less beautiful and with fewer contestants in the races, but other than that, it's the same experience.
    • 78 Metascore
    • 80 Critic Score
    Rufus comes back as the anti-hero we met in Deponia. Its clumsiness and immorality are fun to come back to in this hilarious adventure; one that is better weaved than the previous ones. But it's the third episode that will give us what is required to be satisfied (or not) by the story.
    • 78 Metascore
    • 60 Critic Score
    One may be annoyed by Capcom's recycling mastery, but it's still hard not to appreciate Marvel vs Capcom Origins, a nice compilation of two must-have titles of versus fighting. On top of those, the quality of this compilation's remastering, with nice menus, lighting fast loadings, and online play really make it interesting.
    • 87 Metascore
    • 90 Critic Score
    With a satisfying solo campaign (even though it's rather short), more mature both in terms of storytelling and artistic direction, blessed by superb visuals powered by a new and rather impressive graphical engine; a richer than ever multiplayer with more dynamic and furious gameplay, and nice co-op, free, episodic content with Spartan Ops: 343 Industries is undoubtedly ready to take over, and drive the series forward into a new dawn.
    • 76 Metascore
    • 60 Critic Score
    WWE'13 feels old, like a soon-to-be-retired wrestler with busted knees and overused vertebrae that would be hard to let go. Yes it's kind of old looking, but there's so much content there, and history, that it's hard to miss when you're a fan.
    • 54 Metascore
    • 40 Critic Score
    Harry Potter for Kinect offers a nice immersion for our younger ones, when it's only their hands they need to use. But when the rest of the body is required as well, not so much. Some challenges are plain tedious, dull or unimaginative, and it clearly overshadows the better crafted missions.
    • 70 Metascore
    • 70 Critic Score
    The portable Assassin's Creed we were waiting for is there, and it's capable. The feeling is there, the story enjoyable, and there's even some extras (commerce, multikills, gameplay altering costumes, touch features, etc.). But it's hard not to point out a clear lack of polish.
    • 84 Metascore
    • 70 Critic Score
    Criterion successfully blended its own style with the Need for Speed one - if you're not into scrutiny of the details. The fun is there, thanks to very accessible, arcade-y driving, and constant challenges to take on both in solo and multiplayer modes. But it's still difficult to excuse some shortcomings like the lack of visibility on some races, and poorly balanced take-downs that break the pace of the game more often than not.
    • 84 Metascore
    • 90 Critic Score
    Assassin's Creed III might not be as revolutionary in itself as the historical period it covers, and it still has some shortcomings that may annoy old timers of the series and newcomers alike, but its generosity, the unbelievably high quality of its writing, particularly the character of Connor, the political and societal questions it weaves into its Templar / Assassins storyline, and the overall generosity of its content more than make up for it. It may feel constricted inside our current hardware, but manages nonetheless to push back its limits, combining the proven formula with new gorgeous elements both in the solo and multiplayer aspects.
    • 74 Metascore
    • 50 Critic Score
    Quotation forthcoming.
    • 85 Metascore
    • 90 Critic Score
    Hotline Miami wants you dead! And he'll get satisfaction. The worst is, despite certain, repeated humiliation, despite death and outrages, you'll love it.
    • 82 Metascore
    • 80 Critic Score
    With better storytelling, new elements to discover on the characters, and the auto-stereoscopic 3D, this new Layton is a success only hindered by a slight lack of inventiveness in the methods used to solve the puzzles.
    • 79 Metascore
    • 70 Critic Score
    Both technical and brutal, Chivalry doesn't take itself too seriously (especially with an over-the-top sound design), and it's really playable. Its only true shortcoming comes from the network code that sometimes dies on you in the middle of a fight.

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