Gameblog.fr's Scores

  • Games
For 3,464 reviews, this publication has graded:
  • 30% higher than the average critic
  • 5% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Elden Ring: Shadow of the Erdtree
Lowest review score: 0 Reality Fighters
Score distribution:
3465 game reviews
    • 76 Metascore
    • 60 Critic Score
    WWE'13 feels old, like a soon-to-be-retired wrestler with busted knees and overused vertebrae that would be hard to let go. Yes it's kind of old looking, but there's so much content there, and history, that it's hard to miss when you're a fan.
    • 54 Metascore
    • 40 Critic Score
    Harry Potter for Kinect offers a nice immersion for our younger ones, when it's only their hands they need to use. But when the rest of the body is required as well, not so much. Some challenges are plain tedious, dull or unimaginative, and it clearly overshadows the better crafted missions.
    • 70 Metascore
    • 70 Critic Score
    The portable Assassin's Creed we were waiting for is there, and it's capable. The feeling is there, the story enjoyable, and there's even some extras (commerce, multikills, gameplay altering costumes, touch features, etc.). But it's hard not to point out a clear lack of polish.
    • 84 Metascore
    • 70 Critic Score
    Criterion successfully blended its own style with the Need for Speed one - if you're not into scrutiny of the details. The fun is there, thanks to very accessible, arcade-y driving, and constant challenges to take on both in solo and multiplayer modes. But it's still difficult to excuse some shortcomings like the lack of visibility on some races, and poorly balanced take-downs that break the pace of the game more often than not.
    • 84 Metascore
    • 90 Critic Score
    Assassin's Creed III might not be as revolutionary in itself as the historical period it covers, and it still has some shortcomings that may annoy old timers of the series and newcomers alike, but its generosity, the unbelievably high quality of its writing, particularly the character of Connor, the political and societal questions it weaves into its Templar / Assassins storyline, and the overall generosity of its content more than make up for it. It may feel constricted inside our current hardware, but manages nonetheless to push back its limits, combining the proven formula with new gorgeous elements both in the solo and multiplayer aspects.
    • 74 Metascore
    • 50 Critic Score
    Quotation forthcoming.
    • 85 Metascore
    • 90 Critic Score
    Hotline Miami wants you dead! And he'll get satisfaction. The worst is, despite certain, repeated humiliation, despite death and outrages, you'll love it.
    • 82 Metascore
    • 80 Critic Score
    With better storytelling, new elements to discover on the characters, and the auto-stereoscopic 3D, this new Layton is a success only hindered by a slight lack of inventiveness in the methods used to solve the puzzles.
    • 79 Metascore
    • 70 Critic Score
    Both technical and brutal, Chivalry doesn't take itself too seriously (especially with an over-the-top sound design), and it's really playable. Its only true shortcoming comes from the network code that sometimes dies on you in the middle of a fight.
    • 86 Metascore
    • 80 Critic Score
    Harmonix keeps pushing forward and refining its concept with this third episode. More content, more fun, more polish, really enjoyable multiplayer modes, it's all in there for cool evenings with friends and solo fun, even though the formula remains the same.
    • 85 Metascore
    • 70 Critic Score
    With Forza Horizon, Microsoft Games succeeds in blending the Forza spirit with open-world gameplay. It's an all-new atmosphere for racers to discover, with miles and miles of roads to race on with a true driving experience and sensations. But this new open-world philosophy could have been better exploited with more variety and fun, especially in multiplayer ; as is, it feels a little incomplete.
    • 90 Metascore
    • 90 Critic Score
    True to the series, NBA 2K13 is even better, in terms of production value, content, gameplay, all the while managing to gain in accessibility. It also boasts a new career mode and the Ultimate Team mode. It's probably the best sport simulation ever.
    • 64 Metascore
    • 60 Critic Score
    With Ravaged, Dawn Games wanted to "bring back the fun", but I never really thought it was gone very far. The game has a very straightforward gameplay and a nice atmosphere, but not much else on an over-crowded market. It's also still very buggy. But the low amount of players online is what troubles the most for the longevity of Ravaged.
    • 77 Metascore
    • 80 Critic Score
    Giana stopped copying Mario and found its own, charming, and successful identity, all the while remaining in the old-school platforming genre. Caution: the game is hard and unforgiving.
    • 54 Metascore
    • 50 Critic Score
    Excessively propagandist and clearly not on par with this packed holidays season, Warfighter's solo lacks the fun it would require for accepting its over-the-top military apology and super-biased views of the world, despite some really nice initiatives like the vehicle sequences. Multiplayer-wise, it's clearly improved with a real class-based formula and duo gameplay tactics, but is that enough with what's coming? We don't think so.
    • 80 Metascore
    • 80 Critic Score
    More of a 1.5 episode than a true sequel duo, White 2 and Black 2 still are very satisfying for the fans or those who haven't played a Pokméon for some time, thanks to nice additions and a successful blend of gameplay elements.
    • 67 Metascore
    • 40 Critic Score
    Doom 3 on PS3 and Xbox 360 in 2012, why not: the game was a hit in 2004, but this BFG version remains far too short on the remastering front. FPS titles made tremendous progress in the meantime, and playing Doom 3 today clearly shows how much. The addition of Doom and Doom 2 on the disc is cool, but with no multiplayer on them, and even with its small price, it still feels like too little, too late.
    • 80 Metascore
    • 80 Critic Score
    More of a 1.5 episode than a true sequel duo, White 2 and Black 2 still are very satisfying for the fans or those who haven't played a Pokméon for some time, thanks to nice additions and a successful blend of gameplay elements.
    • 45 Metascore
    • 20 Critic Score
    Reliving some of the most popular missions of 007 definitely has something appealing. But the end result, is, alas, an abomination. It's a terrible, dull, and sometimes plainly unplayable FPS which, when it tries to diversify its experience (stealth, espionage, chase sequences), just adds more frustration and annoyance.
    • 78 Metascore
    • 60 Critic Score
    Good ol' Crazy Taxi on iOS is based on the original Dreamcast version, complete with the music tracks, Arcade, Original and Crazy Bos modes, and new Game Center features. The touch controls work rather well, even though they are less efficient than your classic controller. Overall, the experience is quite compelling nonetheless.
    • 75 Metascore
    • 80 Critic Score
    You don't need to have played the first Edna & Harvey :The Breakout to enjoy this sequel. It's a dark humor sweet wrapped in point & click paper, it's solid, and original.
    • 73 Metascore
    • 70 Critic Score
    By keeping its basics and adding smart ideas like specific worm classes or water physics, this Worms Revolution works well. Too bad the online gameplay modes aren't really creative, and the solo AI too tough for many players.
    • 61 Metascore
    • 50 Critic Score
    Fable The Journey had everything to deliver an engaging gamer experience. Despite its strong casual side, the combats had the amount of richness and openness to allow creative players to strive within the system, and the lush and detailed world was enticing. But the lack of consistency in Kinect's precision is far too important and frustrating, and the combat becomes a real burden.
    • 49 Metascore
    • 40 Critic Score
    What could have been a kid's dream come true is far too limited both in terms of gameplay and content to succeed. The younger gamers will be able to get some fun with it, but that's it.
    • 79 Metascore
    • 60 Critic Score
    The Unfinished Swan is a nice tale, nicely polished and visually interesting, but the build-up of the story takes too much time for such a short experience, and setting aside the last minutes of play, there isn't really any smart or neat gameplay ideas; others were able to give a more powerful story or experience before it, and it shows.
    • 82 Metascore
    • 80 Critic Score
    When the complete series is out there, and The Walking Dead becomes a full game, this fourth episode won't be one to be mocked or tagged as a low point. All the ingredients were successfully implemented, and Telltale doesn't begin to lose the momentum of this engaging story at any point up to the almost enraging cliffhanger. Now all that's left is to wait for the next one.
    • 58 Metascore
    • 60 Critic Score
    Way of the Samurai 4 targets medieval Japan lovers, for sure, with a adventure in a classic and major era for this country. But it's too short, combats lack dynamism, and its production values are below average. It's still a satisfying adventure thanks to the various choices and consequences available.
    • 65 Metascore
    • 40 Critic Score
    Sonic Adventure 2 didn't really get an unanimously enthusiastic reception when it came out in 2001, and this "HD" remastering won't either. Even though the fans will be able to enjoy this game in full widescreen / 720P resolution, nothing else has been upgraded, and it's not even the best version to date (the GameCube one) that's been used for this. Worst of all, SEGA asks for an extra DLC purchase to upgrade it to the Battle version.
    • 89 Metascore
    • 70 Critic Score
    Despite some bugs and average production values, Firaxis convincingly restores XCOM to life: its difficulty, management and tactical gameplay are there. Very nice to explore, Enemy Unknown leaves you with but one desire: to play a sequel that is richer and prettier than ever. Get to work!
    • 46 Metascore
    • 30 Critic Score
    Despite a coherent universe and extensive playtime, with a lot to explore and a very nice system of alternance between a strategic and a first-person viewpoint, Carrier Command Gaea Mission is completely ruined by the worst possible AI, and FPS sequences that are barely playable.

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