Game8's Scores

  • Games
For 398 reviews, this publication has graded:
  • 57% higher than the average critic
  • 12% same as the average critic
  • 31% lower than the average critic
On average, this publication grades 2.6 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 98 Hollow Knight: Silksong - Nintendo Switch 2 Edition
Lowest review score: 36 Death Relives
Score distribution:
  1. Negative: 7 out of 398
401 game reviews
    • 84 Metascore
    • 74 Critic Score
    Keep Driving is a road trip themed adventure-RPG with resource management elements that takes you on a cross-country journey in the warm confines of your car. With familiar RPG elements, stunning pixel art, tons of content to discover, this road trip fantasy will surely be a great addition to any cozy RPG fan’s library.
    • 77 Metascore
    • 74 Critic Score
    Undeniably fun and appealing to all ages, Big Helmet Heroes follows in the footsteps of great co-op beat 'em ups that isn't afraid to be fun for the sake of it.
    • 82 Metascore
    • 74 Critic Score
    Although brought low by a bland story and a somehow blander antagonist, Jurassic World Evolution 3 still delivers a solid and distinctively scientific park management experience. It’s not the apex of its genre, but it's not at the bottom of the food chain either.
    • 73 Metascore
    • 74 Critic Score
    Freedom Wars Remastered is a faithful but imperfect revival of a cult classic PlayStation Vita game. While it retains the compelling dystopian premise and addictive combat that made the original standout back in 2014, it also carries over some of its shortcomings. The narrative brims with potential, yet falls short in its execution. The visual design is imaginative, but can’t break free of its Vita-era origins. For returning fans, it’s a nostalgic trip worth taking, with the same-old addictive gameplay and just enough improvements to feel fresh. For newcomers, it’s a more challenging sell; its dated structure and design may not resonate with players as strongly today. But in spite of its flaws, Freedom Wars Remastered is a welcome effort to keep its unique world alive, and it leaves hope for a future that will fully realize the potential of its setting.
    • 75 Metascore
    • 74 Critic Score
    South of Midnight is a creative triumph trapped in the wrong medium. Its gorgeous animation, heartfelt voicework, and rich world-building shine—but a dull, vestigial combat system drags it down. It’s not just missed potential; this should’ve been a movie, not a middling action-adventure game.
    • 72 Metascore
    • 74 Critic Score
    MY HERO ACADEMIA: All’s Justice is a solid, if flawed, celebration of everything that made the franchise a pop culture staple. It isn’t going to win over anyone who isn’t already a fan of the series, but the game leverages the hype of the Final War arc to cover up its repetitive combat and uneven story presentation. Regardless, the sheer size of the roster and the authenticity of the voice acting make it hard to totally dislike. It captures the spirit of the series well enough, even if it doesn’t quite go Plus Ultra.
    • 78 Metascore
    • 74 Critic Score
    Dune: Awakening will surely keep players preoccupied with its myriad of survival game content and gameplay encased in its vast open-world, allowing for freedom to explore the dangerous but charming world of Arrakis at your own pace. However, its marred by its clunky and stiff melee combat, performance and server issues, as well as a few bugs and glitches that can sour the experience.
    • 67 Metascore
    • 74 Critic Score
    Rather than delivering a consistently smooth experience, Cthulhu: The Cosmic Abyss is a game that thrives in its investigation systems, atmosphere, and environmental storytelling. At its best, the game makes you feel like you’re actively reconstructing events rather than simply progressing through them. However, the experience is held back by uneven pacing and occasional controller mishaps. The result is a strong but imperfect experience that resonates more as a standout concept than a fully polished execution.
    • tbd Metascore
    • 74 Critic Score
    Sushi Ben is a charming story-driven adventure game that is quirky, whimsical, and incredibly vibrant. From an intriguing slice-of-life-esque story told in vibrant, 3D manga panels, simple gameplay that everyone can enjoy, to a cast of colorful, unforgettable characters, it’s a fun journey to experience. However, its weakness lies in its plethora of bugs and glitches, the most common of all being ones that soft-lock players out of the game, which can be quite frustrating to replay.
    • 75 Metascore
    • 74 Critic Score
    Onimusha 2: Samurai’s Destiny, like an old katana, draws its blade once more, carving a path to modern consoles. Its age undoubtedly shows in places, but beneath the wear is a razor-sharp, thrilling demon-slaying adventure that still outclasses many of today’s flashier games.
    • tbd Metascore
    • 74 Critic Score
    Towa and the Guardians of the Sacred Tree is a good roguelite that brushes against greatness but doesn’t quite get there. Its imaginative premise, progression systems, and guardian dynamics give it a unique identity, while inconsistent mechanics and uneven storytelling hold it back. It’s enjoyable, satisfying in bursts, and worth the price for roguelite fans who want something fresh. Just don’t expect it to reach the heights of the genre’s best.
    • 72 Metascore
    • 74 Critic Score
    Wildgate feels like what you'd get if you mixed Overwatch with Sea of Thieves—a bold, chaotic fusion of hero-based teamwork and ship-to-ship space battles. It’s not without its flaws, but at its best, it delivers fun, frantic gameplay that thrives on cooperation. Space piracy mayhem at its finest.
    • tbd Metascore
    • 74 Critic Score
    Terminull Brigade is one of those rare free games that makes you want to spend money—not because you have to, but because it’s that fun. The co-op shooting and build potential are a blast, even if bugs and performance issues drag things down. I’ve considered buying the battle pass just to support future updates. For what it costs, it’s hard to complain.
    • 79 Metascore
    • 72 Critic Score
    LEGO Voyagers is a short and sweet co-op adventure best enjoyed on a relaxed afternoon with a friend. However, it doesn't leave much behind once it’s over. The puzzles are easy, sometimes too easy, but they’re carried by how naturally the game encourages two people to figure things out together. I do wish, though, that it lasts longer than just a few hours, especially since it also doesn’t quite push its mechanics as far as it could.
    • 77 Metascore
    • 72 Critic Score
    Baby Steps can be considered as Bennett Foddy and company’s best work to date. With the use of physics-based platforming and gameplay mechanics combined with unhinged adult humor, the game is a weird fever dream built on overcoming failure one tiny step at a time.
    • 66 Metascore
    • 72 Critic Score
    Beyond the Ice Palace 2 is the sequel no one expected—35 years frozen in time, now reborn with nostalgia and a heart of ice. Its stiff controls feel straight out of the ‘80s, but beneath the frost lies gothic charm, slick chain combat, and rewarding exploration.
    • tbd Metascore
    • 72 Critic Score
    Reality Break is a game of extremes. The combat is fantastic, the loot system is top-tier, and the in-run mechanics are engaging across the board (except, perhaps, the story). On the other hand, the metagame progression and accessibility options are about as barebones as they can get. If you can’t fully appreciate one or forgive the other, you’re going to feel these extremes. For all its sci-fi pedigree, Reality Break comes with an equal share of issues that need fixing. Its breakneck combat is something truly special, but everything else might be too sluggish to let it truly take off.
    • tbd Metascore
    • 72 Critic Score
    Resonance Solstice is a decent trading and management simulator with trains and deckbuilding card combat, made better by a colorful cast of characters and a pretty engaging story. While it shines most in its real-time trading system and train gameplay, everything all ties together well for a fun gameplay experience. Unfortunately, it’s still marred by several bugs and frequent crashes which can make or break the overall feel.
    • 76 Metascore
    • 72 Critic Score
    Mario Tennis Fever follows the classic Super Mario Sports formula, emphasizing simplicity and fun. While it retains the core gameplay identity, it suffers from several issues, including a lackluster Adventure Mode, hit-and-miss supplementary game modes, and a new, gimmicky mechanic in Fever. It’s a good party game, but it doesn’t have enough to make it worth the price or the time.
    • tbd Metascore
    • 72 Critic Score
    Sofia in Exchange for Lies is a bold, character-driven mystery that plays with memory, trauma, and truth in refreshingly mature ways. While it stumbles in a few frustrating design decisions and occasionally vague progression mechanics, its emotional depth, replay structure, and respectful handling of difficult topics make it a uniquely worthwhile experience—provided you're the kind of player who likes to sit with a game rather than sprint through it.
    • 73 Metascore
    • 72 Critic Score
    Escape from Tarkov's world is unforgiving, and is definitely not for casual play. Yet, its the challenge and engaging gameplay that makes it all the better. It's still weighed down by bugs and glitches and connection issues here and there, as well as the disappointing lack of (free) PvE, but it's a solid FPS extraction game for those looking for an extra hard challenge.
    • 83 Metascore
    • 72 Critic Score
    Square Enix certainly wanted to create a defining title for the franchise, as the streamlined narrative and gameplay additions make it easy for anyone to get into. However, the price of convenience is a little too steep; cut islands, hand-holdy exploration, and a lack of challenge make this reimagining a diminished experience compared to its older versions.
    • 74 Metascore
    • 72 Critic Score
    Yes, Your Grace 2: Snowfall wears the weight of its crown with dignity, even if its footing isn’t always steady. There’s beauty in gloom and routine and the moments where the burden of leadership hits just right—but they’re often buried under bugs, shallow choices, and a story that doesn’t quite find its teeth. It’s not a fall from grace, exactly, but more like a stumble in the snow that's hard to not take notice of.
    • tbd Metascore
    • 72 Critic Score
    Flick Shot Rogues is tougher and deeper than it first appears, but all the better for it. Its precision, physics-based, pool-inspired gameplay makes every run engaging, while its storybook charm and high synergy form an addictive loop—just don’t expect much variety in bosses, enemies, or endings.
    • 80 Metascore
    • 72 Critic Score
    While dark fantasy open-world RPGs are nothing new, Tainted Grail: Fall of Avalon is an ambitious open-world RPG that backs up its comparisons to the greats and is a worthy newcomer in a saturated market.
    • 77 Metascore
    • 72 Critic Score
    Like any good slot machine, this game’s a gamble—fun if you’re here for quick spins and rogue-lite flair, but don’t expect to hit the jackpot if you’re chasing a story, because while there is one, you're better off just staying at the slots and making that number go up.
    • 68 Metascore
    • 72 Critic Score
    Venus Vacation PRISM arrives just in time for spring break! It offers a getaway filled with sun, sand, and a strikingly polished charm. It delivers exactly what it sets out to, but beneath the glossy presentation, its lack of depth might leave some players wanting more. Still, for those willing to overlook its shortcomings, there’s enjoyment to be found here—but for everyone else, it might not be the paradise it claims to be.
    • 76 Metascore
    • 70 Critic Score
    No, I’m Not Human thrives on atmosphere, weaving paranoia and dread into every knock at the door, and its shuffled characters and multiple endings give it strong replay value. It’s not a game of polished mechanics—its testing restrictions are frustrating and its bugs are noticeable—but for $14.99 it delivers a tense horror experience that sticks with you.
    • 74 Metascore
    • 70 Critic Score
    Crisol: Theater of Idols is an ambitious game with moments of creativity and style, but its execution consistently holds it back. The story fails to engage, combat is frustrating, and the character design often breaks immersion. At the same time, it offers one of the more compelling first-person horror settings in recent years, and its environmental and thematic work are impressive. It’s a game with strong ideas that never fully coalesce into a consistently satisfying experience, making it interesting but flawed overall.
    • 65 Metascore
    • 70 Critic Score
    Tower of Fantasy is, at this point, an anomaly among its peers. Beyond its perfectly average music, Hotta Studio keeps steering the game in such bizarre directions that it’s hard to tell whether it’s intentional design or the result of consulting a Magic 8 Ball. And even with the Warp Server, it’s still unmistakably Tower of Fantasy: a janky, charming, and fighting an uphill battle to reinvent itself after years of decline.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • tbd Metascore
    • Critic Score
    If Chef RPG’s early access were a real restaurant, it’d be considered a successful soft opening. Like any startup, there’s room for improvement, with a few features still needing more time to cook. But after simmering for four years, it’s clear the game was made with immense love and passion, showing more polish than many higher-budget titles. A little more seasoning—some salt, pepper, and extra spice—and it’s well on its way to earning a 3-star Michelin rating. [Early Access Score = 84]
    • tbd Metascore
    • Critic Score
    There’s already a surprising amount of depth in this game, and I can’t wait to see what else the devs are cooking up for the full release. [Early Access Impressions]
    • tbd Metascore
    • Critic Score
    Despite my gripes and the moments of frustration during my first ten hours, I still find the game fun to play. I want to see how this map expands and how my settlements might look once these systems are finally humming in sync. [Early Access Impressions]

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