Game Revolution's Scores

  • Games
For 5,157 reviews, this publication has graded:
  • 30% higher than the average critic
  • 4% same as the average critic
  • 66% lower than the average critic
On average, this publication grades 7.7 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Risk of Rain 2
Lowest review score: 0 Ju-on: The Grudge
Score distribution:
5162 game reviews
    • 76 Metascore
    • 50 Critic Score
    While solid in its presentation and adequate in its basic gameplay, it’s little more than another individually-wrapped snack in the great and majestic adventure of human flight.
    • 76 Metascore
    • 50 Critic Score
    While solid in its presentation and adequate in its basic gameplay, it's little more than another individually-wrapped snack in the great and majestic adventure of human flight.
    • 70 Metascore
    • 50 Critic Score
    Trace Memory is basically "MYST" for kids, offering a short trip through puzzle-ville with occasional stops at the lame story station.
    • 82 Metascore
    • 75 Critic Score
    Though this particular invasion doesn't really change the scope of the battle, it certainly adds some berserk energy to your armchair strategizing. Trust in Crom.
    • 85 Metascore
    • 83 Critic Score
    Like a fruit fly bred to eat other fruit flies, Far Cry: Instincts injects some really good genes into the morass of first-person shooter DNA. In its next evolution, we'd like to see more appendages and, of course, more tail.
    • 75 Metascore
    • 67 Critic Score
    But take heart, horror-inclined gamers. Any random two minutes of Ties that Bind’s blood-soaked gameplay is likely to give your parents, stuffy friends or sensitive authority figures of your choice the dribbling shiznits, and pretty much all the first game’s good stuff has remained intact.
    • 83 Metascore
    • 75 Critic Score
    Misguided multiplayer and somewhat unfocused plot notwithstanding, this is a fitting end to a great adventure.
    • 77 Metascore
    • 67 Critic Score
    It’s fine, decent, entirely competent, but who wants that again? We want bite, and even though this game has Marv Albert, it barely manages to break last year's skin.
    • 84 Metascore
    • 83 Critic Score
    This is the most complete NBA game out there, dominating the court with its new control options, good A.I. and strong delivery.
    • 76 Metascore
    • 67 Critic Score
    But take heart, horror-inclined gamers. Any random two minutes of Ties that Bind's blood-soaked gameplay is likely to give your parents, stuffy friends or sensitive authority figures of your choice the dribbling shiznits, and pretty much all the first game's good stuff has remained intact.
    • 79 Metascore
    • 67 Critic Score
    NBA Live 06 is fine, decent, entirely competent, but who wants that again? We want bite, and even though this game has Marv Albert, it barely manages to break last year's skin.
    • 84 Metascore
    • 83 Critic Score
    This is the most complete NBA game out there, dominating the court with its new control options, good A.I. and strong delivery.
    • 76 Metascore
    • 67 Critic Score
    NBA Live 06 is fine, decent, entirely competent, but who wants that again? We want bite, and even though this game has Marv Albert, it barely manages to break last year's skin.
    • 74 Metascore
    • 50 Critic Score
    The new style is breathtaking, although the heavily tweaked gameplay will leave most Spider-fans hanging and the horrible pace will make them want to cut the thread.
    • 77 Metascore
    • 50 Critic Score
    The new style is breathtaking, although the heavily tweaked gameplay will leave most Spider-fans hanging and the horrible pace will make them want to cut the thread.
    • 76 Metascore
    • 50 Critic Score
    The new style is breathtaking, although the heavily tweaked gameplay will leave most Spider-fans hanging and the horrible pace will make them want to cut the thread.
    • 83 Metascore
    • 33 Critic Score
    Despite its cinematic aspirations and genuinely unique approach, Indigo Prophecy is little more than a short adventure that relies too heavily on the same, bad mini-game when it should be mixing up the contextually-controlled goodness like a dyslexic DJ.
    • 53 Metascore
    • 25 Critic Score
    Inarguably, it’s a sucky game. Once you’ve taken Marvel Nemesis through its paces, you’ll pierce its glinty armor with your newfound eye beams of license abuse and try to toss it into the local penitentiary for the rest of its unnatural born life.
    • 86 Metascore
    • 83 Critic Score
    Just as addictive as its crackhead father. Like any good drug, the entry fee has gone up (to $30, still fairly cheap), but you don’t get any significant gameplay additions for that. Instead, you get another mellow jaunt through one of the two weirdest and entertaining games released for the PS2.
    • 74 Metascore
    • 67 Critic Score
    You'll be finished with the main game by the time breakfast is over, although it’s a helluva ride. The lack of satisfactory length or significant replay value hurts what is otherwise an impressive, stylish action romp through ancient Japan, leading to a game not quite worth its weight in yen.
    • 75 Metascore
    • 67 Critic Score
    It nails most of the important things, like the gameplay and the online content, but the game’s beefy, versatile Franchise mode is a technical wreck. Still, its sheer depth makes it a relatively safe choice for patient fans of video gridiron.
    • 82 Metascore
    • 67 Critic Score
    There's not a great deal here that you haven't played before - like, last year - and we can't help but feel that this particular dungeon-crawl epic needs more updating and fewer characters. A little more, shall we say, mutation?
    • 83 Metascore
    • 75 Critic Score
    This year they tried to futz with the gameplay, but the changes are so minute that most veterans will seamlessly transition from last year’s game to this one. Whether or not it’s worth the green fees depends a great deal on your love of the game, but chances are you’ve already aced this course.
    • 58 Metascore
    • 25 Critic Score
    Inarguably, it's a sucky game. Once you've taken Marvel Nemesis through its paces, you'll pierce its glinty armor with your newfound eye beams of license abuse and try to toss it into the local penitentiary for the rest of its unnatural born life.
    • 84 Metascore
    • 33 Critic Score
    There are certainly some good ideas here, but its attempts at cinematic effect undermine themselves through sheer repetition, while the story goes from creepy cool to Fox Kids' Club silly faster than you can say "WTF."
    • 84 Metascore
    • 67 Critic Score
    There's not a great deal here that you haven't played before - like, last year - and we can't help but feel that this particular dungeon-crawl epic needs more updating and fewer characters. A little more, shall we say, mutation?
    • 94 Metascore
    • 83 Critic Score
    Kudos to Tecmo and Team Ninja for adding some great enhancements to an already great game. We just wish they would have released it like this in the first place.
    • 81 Metascore
    • 75 Critic Score
    This year they tried to futz with the gameplay, but the changes are so minute that most veterans will seamlessly transition from last year's game to this one. Whether or not it's worth the green fees depends a great deal on your love of the game, but chances are you've already aced this course.
    • 54 Metascore
    • 25 Critic Score
    Inarguably, it's a sucky game. Once you've taken Marvel Nemesis through its paces, you'll pierce its glinty armor with your newfound eye beams of license abuse and try to toss it into the local penitentiary for the rest of its unnatural born life.
    • 82 Metascore
    • 67 Critic Score
    There's not a great deal here that you haven't played before - like, last year - and we can't help but feel that this particular dungeon-crawl epic needs more updating and fewer characters. A little more, shall we say, mutation?
    • 82 Metascore
    • 75 Critic Score
    This year they tried to futz with the gameplay, but the changes are so minute that most veterans will seamlessly transition from last year's game to this one. Whether or not it's worth the green fees depends a great deal on your love of the game, but chances are you've already aced this course.
    • 76 Metascore
    • 25 Critic Score
    Most of the game is as tedious and exciting as burning ants with a magnifying glass.
    • 77 Metascore
    • 67 Critic Score
    A fairly impressive beast. It might not be smart, polished or new, but it's wonderfully violent, varied and bloody. Plus, it’s proof that two heads are better than one.
    • 78 Metascore
    • 67 Critic Score
    A fairly impressive beast. It might not be smart, polished or new, but it's wonderfully violent, varied and bloody. Plus, it's proof that two heads are better than one.
    • 76 Metascore
    • 67 Critic Score
    Whereas University added a new age group, new careers and the ability to influence others, Nightlife simply enhances the social interactions that were already there by fleshing out the Attraction system and making it more user-controlled.
    • 90 Metascore
    • 83 Critic Score
    But while some will dig the new chaotic maps and aggressive traffic-checking, others may be turned off by the loss of precision and the dependence upon blind chance.
    • 68 Metascore
    • 58 Critic Score
    You have to credit Evil Dead: Regeneration for almost living up to its name by breathing some new life back into an abysmal video-game franchise. Still, this regeneration is a far-cry from a revolution and must be content with being familiar, satisfying, and diminutive.
    • 60 Metascore
    • 33 Critic Score
    Had it been given a little more depth pretty much everywhere, this may have been a sleeper hit. Instead, it’s just a sleeper.
    • 86 Metascore
    • 83 Critic Score
    The only other notable problem with Burnout Legends is that it doesn’t really offer anything new to fans of the series. If you’ve played "Burnout 3: Takedown," expect a remarkably similar game.
    • 89 Metascore
    • 83 Critic Score
    But while some will dig the new chaotic maps and aggressive traffic-checking, others may be turned off by the loss of precision and the dependence upon blind chance.
    • 66 Metascore
    • 58 Critic Score
    You have to credit Evil Dead: Regeneration for almost living up to its name by breathing some new life back into an abysmal video-game franchise. Still, this regeneration is a far-cry from a revolution and must be content with being familiar, satisfying, and diminutive.
    • 70 Metascore
    • 50 Critic Score
    The new arcade-style squad control may make things quicker, but it short-circuits the one thing that made Rainbow Six different: intelligent squad strategy.
    • 74 Metascore
    • 42 Critic Score
    Square-Enix manages to spin a good yarn and populate an interesting world full of fantastic characters, but a plethora of inexcusable design decisions threaten to unravel everything. Despite its promise, some serious growing pains prevent this adolescent from truly coming of age.
    • 74 Metascore
    • 58 Critic Score
    The new arcade-style squad control may make things quicker, but it short-circuits the one thing that made Rainbow Six different: intelligent squad strategy.
    • 46 Metascore
    • 25 Critic Score
    A better option is to stay in that comfy office chair and check out the thousands of free poker games on the Internet, most of which have a slicker presentation and interface, anyway.
    • 52 Metascore
    • 25 Critic Score
    A better option is to stay in that comfy office chair and check out the thousands of free poker games on the Internet, most of which have a slicker presentation and interface, anyway.
    • 73 Metascore
    • 75 Critic Score
    Despite the disturbing moniker and somewhat unintuitive front-end, the booty of this beast is a dancing joy. Clearly a step up and to the right from "DDR."
    • 74 Metascore
    • 75 Critic Score
    Despite the disturbing moniker and somewhat unintuitive front-end, the booty of this beast is a dancing joy. Clearly a step up and to the right from "DDR."
    • 76 Metascore
    • 50 Critic Score
    With minor gameplay upgrades and some significant graphical tweaks, Day of Reckoning 2 feels more like a patch than a true sequel. Then again, patches usually make games better. This one damages the gameplay and commits a huge oversight by failing to let players import their custom characters from the last game.
    • 51 Metascore
    • 33 Critic Score
    The dialogue is wretchedly forced in its unrealistic, overly ghettoized slang penned by writers who have read every stereotypical hip-hop street language book on the shelf. Expect something like: "My big dog G-gangsta Buck, dog! You blaze down the streets and show them that I'm the real street O.G. Ya heard?"
    • 52 Metascore
    • 33 Critic Score
    If you define yourself to be ghetto in the first place and are attracted to 187’s roughneck outer shell, prove you’re a hoodlum and blow your money on more dubious material instead, like a bottle of Old English. After spending some time playing this poser, I could use a swig myself.
    • 83 Metascore
    • 83 Critic Score
    Sure, the Hulk is really just a one trick pony of destruction, but what a satisfying pony ride.
    • 48 Metascore
    • 16 Critic Score
    I cursed plenty while playing, and it came straight from my own beat down heart. Get your revenge on bad games and leave this stinker in the shadows of the bargain bin.
    • 73 Metascore
    • 50 Critic Score
    If you’ve already made up your mind that your futuristic PSP is incomplete without the attendance of old farts like Pac-Man and Dig Dug, this does the trick by providing a smooth, glitch free emulation of the selected games. Just make sure to take off those rosy glasses before you slap any cash on the table.
    • 72 Metascore
    • 58 Critic Score
    You have to appreciate the fluid control and decent gameplay, but the lack of depth and marginal delivery should keep it from gobbling up your cash.
    • 84 Metascore
    • 83 Critic Score
    Sure, the Hulk is really just a one trick pony of destruction, but what a satisfying pony ride.
    • 51 Metascore
    • 16 Critic Score
    Other underachieving facets of the game, such as the awful, wildly repetitive music and the atrocious voice-acting, probably deserve comment, but I'm all out of apologies.
    • 84 Metascore
    • 83 Critic Score
    Sure, the Hulk is really just a one trick pony of destruction, but what a satisfying pony ride.
    • 83 Metascore
    • 58 Critic Score
    Nintendogs captures the essence of puppydom in its adorable stars and genuine charm, but focuses so much on being a cutie that it forgets to be a game. DS owners thirsting for companionship will certainly find some here, although it’s really just a virtual pet without enough interesting gameplay enhancements.
    • 83 Metascore
    • 58 Critic Score
    Nintendogs captures the essence of puppydom in its adorable stars and genuine charm, but focuses so much on being a cutie that it forgets to be a game. DS owners thirsting for companionship will certainly find some here, although it’s really just a virtual pet without enough interesting gameplay enhancements.
    • 83 Metascore
    • 58 Critic Score
    Nintendogs captures the essence of puppydom in its adorable stars and genuine charm, but focuses so much on being a cutie that it forgets to be a game. DS owners thirsting for companionship will certainly find some here, although it’s really just a virtual pet without enough interesting gameplay enhancements.
    • 90 Metascore
    • 91 Critic Score
    It builds on one of the most solid foundations in recent gaming history, expertly incorporates the second screen, puts the stylus to good use, tells a decent story, and magically transforms your dust-collecting Nintendo BS into the powerful and creative Nintendo DS we had been promised all along. Talk about playing with power.
    • 74 Metascore
    • 67 Critic Score
    Neither multiplayer scheme makes or breaks the game because the single-player is better than both of them, offering a fast-paced, good-looking first-person fragfest for either system.
    • 80 Metascore
    • 58 Critic Score
    The original Dungeon Siege was a study in gameplay refinement, introducing a multitude of simple concepts that really changed PC role-playing for the better. Though some of that is still here, it's not so thrilling anymore. Dungeon Siege II is so streamlined that it has lost its hardcore edge.
    • 61 Metascore
    • 42 Critic Score
    This is a tired, dull platformer that only manages to avoid the pitfalls of purgatory by way of its groovy style and decent character design.
    • 75 Metascore
    • 67 Critic Score
    Deathmatch and Capture the Flag are online stalwarts, but the unpopular Soulhunter game - which has you collecting soul marbles around the map - is the only new addition. It all feels a bit bland.
    • 66 Metascore
    • 50 Critic Score
    It certainly has something going for it with the unique possession mechanic and clever puzzles, but the linear gameplay, mediocre delivery and short story makes it a house more cursed than haunted.
    • 88 Metascore
    • 83 Critic Score
    At least the game makes you feel more like a quarterback than ever before, and that's reason enough for one hell of an end-zone celebration.
    • 86 Metascore
    • 83 Critic Score
    At least the game makes you feel more like a quarterback than ever before, and that's reason enough for one hell of an end-zone celebration.
    • 86 Metascore
    • 83 Critic Score
    At least the game makes you feel more like a quarterback than ever before, and that's reason enough for one hell of an end-zone celebration.
    • 71 Metascore
    • 42 Critic Score
    We’d like to give credit to Graffiti Kingdom’s designers for sticking with a daring concept, but then they went and surrounded it with a mindless action shell. Overly repetitive, simplistic gameplay dominates the landscape, and only the monster creator saves this game from running out of ink completely.
    • 58 Metascore
    • 33 Critic Score
    While not a spectacular failure, Delta Force: Black Hawk Down is just another ho-hum first-person shooter, offering a big multiplayer canvas but little else. I wouldn’t call it as unattractive as a live grenade, but I wouldn’t go jumping on it, either.
    • 61 Metascore
    • 33 Critic Score
    While not a spectacular failure, Delta Force: Black Hawk Down is just another ho-hum first-person shooter, offering a big multiplayer canvas but little else. I wouldn't call it as unattractive as a live grenade, but I wouldn't go jumping on it, either.
    • 56 Metascore
    • 25 Critic Score
    Actually, it’s just bust. While the game's heart is in the right place, its head is severed by incredibly repetitive, basic gameplay and a control scheme nastier than Nero. Rome wasn’t built in a day, but Colosseum probably was.
    • 84 Metascore
    • 58 Critic Score
    I just about guarantee you’ve not experienced a game like this before, and while it stumbles in its gameplay, it soars in its style and whimsy.
    • 64 Metascore
    • 42 Critic Score
    I admire the daring look and crazy design of Flipnic, but the sparse tables and occasionally frustrating missions dull its polish.
    • 87 Metascore
    • 83 Critic Score
    It’s silly to think that a team like USC, with so many returning stars, would have the same number of impact players as Cal. Instead of picking a lucky number and binding every team to it, the designers should have bound the number of impact players to some transitional stat, like returning upper-classmen.
    • 87 Metascore
    • 83 Critic Score
    It's silly to think that a team like USC, with so many returning stars, would have the same number of impact players as Cal. Instead of picking a lucky number and binding every team to it, the designers should have bound the number of impact players to some transitional stat, like returning upper-classmen.
    • 74 Metascore
    • 42 Critic Score
    We admire the effort and love the style, but we expect our video games to be first and foremost good games, not good art. That's a bonus, not a foundation. Despite our appreciation for those that push the boundaries of game design, Killer 7's lofty ideas come crashing down in a flurry of bad gameplay decisions, proving that sometimes weird isn't quite enough.
    • 59 Metascore
    • 33 Critic Score
    Coded Arms is such a weak rendition of a first-person-shooter, it makes us wonder whether such a thing is even possible on the single-analog PSP.
    • 57 Metascore
    • 25 Critic Score
    The clunky control and pathetically simple gameplay just doesn’t cut it, and so little effort went into the decent “changing history” angle that it winds up falling flat.
    • 88 Metascore
    • 83 Critic Score
    Though it doesn’t quite match the intricate strategies of Lumines, it isn’t supposed to. Meteos manages to be interesting and engaging without feeling like just another Tetris clone. Not bad for a new drug.
    • 54 Metascore
    • 25 Critic Score
    Tough aiming, repetitive gameplay and totally uninspired story elements send the game into a downward spiral, one that ends with a very short single-player mode and few extras. This cop should be kicked off the force.
    • 50 Metascore
    • 16 Critic Score
    While the DS is a very versatile machine that can adapt to different play mechanics thanks to its stylus and touchscreen, there are some things it obviously shouldn't attempt. This is one such thing. Avoid like a trip-wire.
    • 64 Metascore
    • 42 Critic Score
    Even though kicking enemy butt can be satisfying and there are a lot of big, menacing monsters to face, Fantastic Four is merchandising at its finest, a hollow game that's beatable in eight hours and isn't replayable at all. We don’t expect you to enjoy it.
    • 74 Metascore
    • 50 Critic Score
    What’s here isn’t really worth the insane load times. While it manages to emulate the console version in terms of content, Midnight Club 3 comes to a screeching halt in its technical problems and overly simple racing.
    • 62 Metascore
    • 42 Critic Score
    Even though kicking enemy butt can be satisfying and there are a lot of big, menacing monsters to face, Fantastic Four is merchandising at its finest, a hollow game that's beatable in eight hours and isn't replayable at all. We don't expect you to enjoy it.
    • 61 Metascore
    • 42 Critic Score
    Even though kicking enemy butt can be satisfying and there are a lot of big, menacing monsters to face, Fantastic Four is merchandising at its finest, a hollow game that's beatable in eight hours and isn't replayable at all. We don't expect you to enjoy it.
    • 74 Metascore
    • 58 Critic Score
    While there’s some good stuff here, its sense of humor and playful vision doesn’t extend to its repetitive gameplay.
    • 91 Metascore
    • 83 Critic Score
    Now if only DICE can figure out how to address some of the issues that have plagued the Battlefield games since 1942, like bad single-player content and a pervasively noob-hostile atmosphere, we'd be in gaming heaven. As it stands, we're slightly below that.
    • 75 Metascore
    • 75 Critic Score
    While its single-player is a little shady, this is certainly an explosion worth investigating.
    • 78 Metascore
    • 75 Critic Score
    A schizophrenic game. On one hand, you have a satisfying, complex online shooter, but on the other a port of a four year-old N64 platformer. Why Rare decided to update this port when they should have made a sequel is beyond us, but you can't argue with the breadth of the package.
    • 76 Metascore
    • 58 Critic Score
    While there's some good stuff here, its sense of humor and playful vision doesn't extend to its repetitive gameplay. Must be another Commie conspiracy.
    • 50 Metascore
    • 25 Critic Score
    Just playing RYL for a week made me want to die. If the game had emotes, my character would have been weeping constantly.
    • 64 Metascore
    • 50 Critic Score
    Although its blend of stealth and action is clever, it's also derivative and boring.
    • 65 Metascore
    • 50 Critic Score
    Although its blend of stealth and action is clever, it's also derivative and boring.
    • 66 Metascore
    • 50 Critic Score
    Although its blend of stealth and action is clever, it's also derivative and boring.
    • 86 Metascore
    • 83 Critic Score
    Simply one of the best DS games released thus far and an easy choice for DS owners griping about the lack of strong software for their tech-heavy handheld.
    • 93 Metascore
    • 100 Critic Score
    Sure, the instant replay feature was left out, but this is a mostly untouched Grand Theft Auto: San Andreas, one of the best games ever made, and now a version of it can be played on the PC with the best controls and graphics available.
    • 73 Metascore
    • 42 Critic Score
    Gives World War II games a bad name by skimping on the essentials - story, A.I. and multiplayer - to focus on floating icons and the art of hiding behind crates. Instead, just hide your wallet.

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