Game Rant's Scores

  • Games
For 1,220 reviews, this publication has graded:
  • 46% higher than the average critic
  • 5% same as the average critic
  • 49% lower than the average critic
On average, this publication grades 1.6 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Dragon Age: The Veilguard
Lowest review score: 0 Dawn of Fear
Score distribution:
1224 game reviews
    • 69 Metascore
    • 40 Critic Score
    It's consistently dull and its new ideas fail to make it any more compelling than previous games in the series.
    • 71 Metascore
    • 40 Critic Score
    There are glimpses of brilliance in Blue Fire when completing Voids and making one's way through dungeons, but it's all overshadowed by technical issues and some frustrating design choices. Blue Fire lifts a lot from Dark Souls and Zelda, but is unlikely to appeal to diehard fans of either franchise.
    • 44 Metascore
    • 40 Critic Score
    MilitAnt‘s poorly implemented targeting system combined with its weak visual presentation and mediocre platforming squander its interesting premise.
    • 44 Metascore
    • 40 Critic Score
    Anyone desperate to play this type of game on console will be pleased with the results. Beyond that, it’s difficult to wholeheartedly recommend Infinity Runner — but it’s certainly not without its merits.
    • 51 Metascore
    • 40 Critic Score
    There are some things to like about Party Hard, but overall, the game feels like a half-baked experience that doesn’t evolve beyond its basic premise.
    • 58 Metascore
    • 40 Critic Score
    If you like the moodiness, art, and adorable lynx babies, Shelter 2 might be worth a purchase if it’s on sale, but don’t expect much.
    • tbd Metascore
    • 40 Critic Score
    While there are some nuggets of gold within Star Trek: Resurgence's narrative, the game prioritizes tedious puzzles and clunky mechanics that break the sense of immersion that is crucial for this genre. The IP and some interesting characters are not enough to distract from the poor visuals, controls, and bugs that plague the majority of the experience.
    • tbd Metascore
    • 40 Critic Score
    SkyKeepers is very much a flawed game, with a few pockets of gameplay that struggle to make up for the title’s shortcomings. Although there are signs of a good game underneath the surface, the lack of finesse on the graphical front and the level of frustration found within large chunks of gameplay makes it a tricky game to recommend.
    • 62 Metascore
    • 40 Critic Score
    Back to Bed is the worst kind of game: one that flirts with some good ideas, but never commits to doing anything with them. The core apple-dropping mechanic gets old fast, and while the graphics look great, they’d be better served in a different, more interesting game.
    • 67 Metascore
    • 40 Critic Score
    With future updates, Payday 3 may even be a game that surpasses its predecessor, but it has a seriously long way to go.
    • 44 Metascore
    • 40 Critic Score
    This slog of a game fails to innovate or entertain for long on any level. Truly, this is one of the biggest wastes of potential in gaming.
    • 58 Metascore
    • 40 Critic Score
    Someone looking for a playable, reliable turn-based tactics game will find one with The Dark Crystal: Age of Resistance Tactics. It gets the job done, but does so in the most generic, unexciting way imaginable. It completely fails to take advantage of the Dark Crystal IP, and is simply not very fun to play.
    • tbd Metascore
    • 40 Critic Score
    Rogue Pinatas: VRmageddon is occasionally entertaining, and it's likely more fun to play with friends, but solo gamers aren't likely to get much value out of it. The game does have a great deal of content to unlock through achievements, new characters, and permanent upgrades, but the core gameplay isn't nearly compelling enough to keep players hooked. The idea of a Vampire Survivors-inspired first-person roguelike certainly has potential, but Rogue Pinatas: VRmageddon falls well short of hitting the mark.
    • 63 Metascore
    • 40 Critic Score
    It's clear by its impressive visuals and polish that the developers truly put a lot of work into The Suicide of Rachel Foster. The game is mostly let down by plot, which robs the entire experience of any sense of tension, in turn making the game simply not effective as a horror experience.
    • 58 Metascore
    • 40 Critic Score
    WWE 2K Battlegrounds has significantly less online and technical issues than most of the WWE 2K games, but it still struggles to shake off its identity as a small-scale, "budget" game. A lot of it feels rushed or lacks depth, and the result is a relatively barebones, repetitive wrestling game that loses its appeal in mere hours. That being said, those looking to use it as a multiplayer party game may find it to be a worthwhile investment after a price drop.
    • 68 Metascore
    • 40 Critic Score
    It seems that most of the game, though, is riddled with sloppily animated and questionably voice-acted cutscenes, and level design that doesn't play to the game's strengths. The good parts are too few and far between.
    • 73 Metascore
    • 40 Critic Score
    Atomic Heart's story, gameplay, and world design have promise, but the payoff is lacking across the board.
    • 77 Metascore
    • 40 Critic Score
    As Dusk Falls has a strong start and players will find the game hard to put down for the first two chapters, like a great binge-worthy TV show. Unfortunately, its pacing issues become apparent by the end of Book 1, and it never recovers in Book 2.
    • 62 Metascore
    • 40 Critic Score
    The game flatout fails to capture the Metal Gear spirit, and while it has some positive qualities, they aren’t enough to redeem it.
    • 69 Metascore
    • 40 Critic Score
    While it's fun at first, The Blackout Club just doesn't have enough going for it to keep players engaged for longer than a couple of hours. The game becomes a boring, repetitive slog that gets less scary and more annoying the longer it's played
    • 68 Metascore
    • 40 Critic Score
    Some of the problems in MythForce could be forgiven if the core loop stayed fresh and fun, but, sadly, it doesn't. And with services like Game Pass offering up several solid roguelikes, it's tough to justify the $29.99 price tag. Yet, the core idea of an 80s cartoon homage is a lot of fun, and a couple elements of the game succeed brilliantly. A project like this could only have been birthed out of passion, so hopefully MythForce has its day in the sun. The developer has stated it plans to support the game going forward, and further content has been hinted at. But in its current state, there's just not enough to recommend MythForce, both in terms of quantity and quality.
    • 68 Metascore
    • 40 Critic Score
    Dustborn’s rhythm mini-game is just another way the game demonstrates how underdeveloped it all is. Its terribly paced narrative is married to an elementary view of authoritarianism and stars an irritating crew that never stops talking. Combat is woefully simplistic and lacks the necessary smooth controls. None of its systems fit together coherently, either, because they’re all underbaked in one way or another and, in some cases, plagued by glitches. It’s hard for Dustborn to fight the power when it’s too busy fighting with itself at every turn.
    • 70 Metascore
    • 40 Critic Score
    While Dead Synchronicity could have been something great, it misses the mark with depressing, difficult gameplay that will make any player feel hard pressed to stick around for at least five or six hours.
    • 64 Metascore
    • 40 Critic Score
    While the characters in The Sinking City may be more concerned with the murky waters flooding their homes, players will find themselves neck-deep in a flood of technical problems and puzzling game design choices. Anyone looking for a quality Lovecraftian horror game won’t find it here, which is disappointing as The Sinking City was one of the most exciting horror games showcased at E3 2019.
    • 66 Metascore
    • 40 Critic Score
    Call of Cthulhu wants to be scary. But instead of invoking a sense of fear in the player, Call of Cthulhu is almost relaxing to play, especially during the detective sequences, which is the exact opposite way a horror game should make players feel. Fans of the genre shouldn’t bother seeking it out for that reason alone, but for many other reasons, it’s not worth playing in general, horror fan or not.
    • 51 Metascore
    • 40 Critic Score
    Since the first time through Dinocide can be fairly boring with only a couple of boss battles to break up the repetition, it makes replaying the game an undesirable prospect.
    • 75 Metascore
    • 40 Critic Score
    McPixel 3 is mercifully short, clocking in at around three to five hours depending on how familiar one is with point-and-click adventures, but those few hours do drag. Some fun can be had finding the game's more clever solutions but overuse of low-effort jokes and nonexistent sound effects outside repetitive music make it difficult to recommend to most.
    • 72 Metascore
    • 40 Critic Score
    There's a lot of work to be done to make Nintendo Switch Sports even half as fun as its predecessors, and as it stands now, it's a game that Switch owners can safely skip.
    • 71 Metascore
    • 40 Critic Score
    While The Centennial Case has an interesting story to tell—and it's quite an enjoyable story at that—it's better told in a different medium. As a game, it struggles to balance the narrative with gameplay. Because it hands players the solutions, it then has to butcher reasonable logic or outright lie to prevent them from stampeding through each case. Had it just been a TV show, the red herrings could've been used as diversions that the protagonist cleverly dispels to find the truth. Instead, The Centennial Case feels like a TV show providing pop quizzes with only wrong answers.
    • 54 Metascore
    • 40 Critic Score
    Homefront: The Revolution is a mediocre FPS that squanders an intriguing concept, but worst of all the game is not fun to play and overwrought with repetition.

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