Game Rant's Scores

  • Games
For 1,220 reviews, this publication has graded:
  • 46% higher than the average critic
  • 5% same as the average critic
  • 49% lower than the average critic
On average, this publication grades 1.6 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Dragon Age: The Veilguard
Lowest review score: 0 Dawn of Fear
Score distribution:
1224 game reviews
    • 62 Metascore
    • 50 Critic Score
    Ultimately, Disintegration is good, but it does not deliver on its full potential. $50 is just too steep of an asking price for an interesting game with solid mechanics that lacks depth. To some, the game might be worth checking out for its unique gameplay, but most players will likely be frustrated with the package as is.
    • 66 Metascore
    • 50 Critic Score
    Soundfall’s critical mistake is that it lacks anything new and exciting past the game’s opening hours and too comfortably relies on rhythm mechanics that, while entertaining at first, grow stale in isolation. Drastic Games’ decision to give a Diablo-like spin to the rhythm game genre had potential, but its core loot-based elements are half-baked, and its level design is sorely lacking. While strong in its broad range of music and lovely art style, Soundfall is a game that needs more time to flesh out its gameplay systems before it's ready to hit the stage. Soundfall is a feast for the ears, a treat to the eyes, and an exercise in monotony.
    • 58 Metascore
    • 50 Critic Score
    The brief enjoyment comes to a head after just a handful of play sessions, as there’s just not much else to do within the game afterwards. What is present seems like a good base for what could have been a really solid Mario outing, but it appears that Nintendo wasn’t willing to leave Camelot‘s latest in the oven quite long enough.
    • 82 Metascore
    • 50 Critic Score
    These bugs and the small amount of content make Yooka-Laylee and the Impossible Lair feel a bit rushed. The levels mostly all look the same, the alternate stages feel like padding, and the Impossible Lair gimmick is definitely going to be divisive for platforming fans. Its biggest issue, though, is that the platforming isn't nearly as precise as the games that inspired it. It has enough unique ideas that some platforming fans may still want to check it out after a price drop, but don't expect to be blown away.
    • 62 Metascore
    • 50 Critic Score
    Assassin’s Creed Chronicles: Russia is the third and final installment in the Assassin’s Creed 2.5D spin-off series, and it also happens to be the weakest entry yet.
    • 59 Metascore
    • 50 Critic Score
    South Park: Snow Day is a budget game, but instead of something brief but replayable with a lot of South Park humor and bursts of fun, players get something muted, limited, and shallower than even that detail would suggest. It offers some fun across its short runtime, but it's ultimately forgettable for any roguelike or South Park fan.
    • 64 Metascore
    • 50 Critic Score
    Windbound is a pleasant oceanic indie. It does a very fine job of balancing itself between being a calming experience in a deserted island world and a title that is genuinely tense thanks to its survival and permadeath nature. The inventory management is extremely frustrating early on, but eventually, the crafting nature of the game clicks and it becomes enjoyable to create helpful tools and a resourceful boat to explore the world. The objective of the game, unfortunately, becomes repetitive just as the other aspects of the title come into their own. But simply traversing the islands, discovering new materials and recipes, and surviving in the charming world of Windbound is fun enough to outweigh some of the game's shortcomings.
    • 89 Metascore
    • 50 Critic Score
    Alan Wake 2 deserves recognition for what it has accomplished with its graphics and audio design, but many will be let down by the gameplay and story. Even if the game's rather frustrating technical problems didn't exist, Alan Wake 2 would still be a disappointment because of its shortcomings in those departments. That being said, Alan Wake 2 is home to some of the best moments in any game this year, with two sequences in particular standing out as especially memorable. To go into detail would be to spoil them for anyone who plans on playing the game, but rest assured that despite its issues, Alan Wake 2 has a few bright spots that may still make it worth it for hardcore fans of the original game. Others will want to hold out for a patch and a sale.
    • 70 Metascore
    • 50 Critic Score
    Vampyr is at its best when players are digging into the lives of London’s citizens and choosing who to kill or who to spare, so it’s unfortunate that the developers felt the need to shoehorn in uninspired combat and frustrating exploration elements. Beneath these problems is a classic vampire story that leverages its grim visuals and moody soundtrack to create an engrossing atmosphere, but the many technical issues still make Vampyr hard to recommend, even for diehard fans of the genre.
    • 49 Metascore
    • 50 Critic Score
    With the emphasis on human to human interaction, Fallout 76 removed many living NPCs in favor of journals, AI, and radio broadcasts to fill the void. Although this makes sense for a game that is meant to concentrate on multiplayer, it certainly seems to have made the wasteland feel a bit more empty and lonely.
    • 60 Metascore
    • 50 Critic Score
    Hyper Scape's uninteresting map, inability to make progression rewarding, and its painful combat keep it from reaching its full potential. There are definitely some tweaks that Ubisoft Montreal could make to Hyper Scape's combat to make it a far more entertaining experience, and one has to imagine that the game will evolve based on feedback to Season 1. As it stands, however, the game struggles to stake its claim on the genre.
    • 68 Metascore
    • 50 Critic Score
    Deracine doesn’t stick the landing with its ending, and the game can often be more annoying to play than it is fun. It gets points for its bizarre atmosphere and intriguing plot, but they’re not quite enough to make it a game worth playing through.
    • 64 Metascore
    • 50 Critic Score
    Midnight Murder Club is the kind of game that is dependent entirely on who you play with for it to be fun. The core concept is great and lends itself well to funny moments with friends, but the matchmaking experience is dreadful, the PvE mode is a waste of time, and the bot restrictions are head-scratching. If you can scrounge up five friends to play with, Midnight Murder Club is good for some laughs, but everyone else will be better off playing a different multiplayer game.
    • 57 Metascore
    • 50 Critic Score
    The decent soundtrack is unable to save Lifeless Planet from ultimately crumbling under the weight of its own lost potential.
    • 70 Metascore
    • 50 Critic Score
    While Super Meat Boy is arguably one of the best modern 2d platformers, the same cannot be said about Super Meat Boy Forever. The game abandons much of the identity of the original in order to try and offer players infinite replay value with a more stripped-down gameplay style. But rather than a game that encourages repeat playthrough, Super Meat Boy Forever is more fun to watch than it is to actually play.
    • 66 Metascore
    • 50 Critic Score
    Pokemon Champions is easier to tolerate because its monetization model doesn't seem to be predatory or egregious, like what we see with many other free-to-play games. It delivers fun Pokemon battles that look great, but the game's biggest issue is the lack of content. Anyone that needs a little more than endless Pokemon battles isn't going to get a lot out of Pokemon Champions, but at least those that do decide to play it regularly won't have to break the bank to enjoy it.
    • 78 Metascore
    • 50 Critic Score
    Despite the fumble here, I think that an open world Metroid Prime game can work, but it can't be a half-measure like Beyond is. Beyond could have been a revolutionary step forward like Breath of the Wild was for Zelda, but instead it's a weird in-between that is only fun when it is recycling its old ideas and everything new it tries falls flat on its face. Metroid Prime 4: Beyond has an identity crisis and the result is a baffling open world surrounded by solid dungeons that still fall short of what came before.
    • 43 Metascore
    • 50 Critic Score
    At many points, La Quimera feels like playing a PS2-era shooter in an Unreal Engine 5 skin. But the lack of content, combined with a story that feels like an unofficial knock-off or direct-to-video sequel of a better FPS, make the game hard to recommend in its current state. As it stands, La Quimera is the equivalent of video game junk food — it might taste good and provide a bit of momentary satisfaction, but you'll ultimately be left feeling empty and hungry for more.
    • 76 Metascore
    • 50 Critic Score
    Need for Speed Unbound feels like it comes to a stop before it ever gets going. The polish in the moment-to-moment gameplay cannot be ignored, but as a whole, Need for Speed Unbound is just another forgettable entry in the long-running franchise.
    • 57 Metascore
    • 50 Critic Score
    Despite its shortcomings, there’s something undeniably enjoyable and nostalgic about Gungrave G.O.R.E’s straightforward, no-nonsense approach to the action/shooter genre. The game’s promotional trailers repeatedly promised three things—bullets, beauty, and “a badass” anti-hero protagonist—and it delivers these attributes in spades.
    • 64 Metascore
    • 50 Critic Score
    God of War Sons of Sparta is an okay prequel—the problem is that it feels like it was released before the original 2005 game, not just taking place before it. Its safe approach feels like a game made generations ago, not one released in 2026, and makes it a chapter in Kratos' life that is forgettable.
    • 73 Metascore
    • 50 Critic Score
    The 2023 Layers of Fear is definitely the best way to experience the Layers of Fear games, but they were never particularly good to begin with. While Layers of Fear is what put Bloober Team on the map, the studio has put out significantly better games since then, like sci-fi horror game Observer, the Blair Witch game, and the Silent Hill-inspired The Medium. Horror fans should consider checking those out before taking a chance with Layers of Fear.
    • 66 Metascore
    • 50 Critic Score
    Killer Klowns from Outer Space: The Game is not going to convert anyone that isn't already a fan of these types of games, and honestly, there are better, more polished versions of this already out there. Hardcore fans of the Killer Klowns movie will get the most out of the game adaptation, and it's hard to recommend it to anyone else, really. The game has its moments, but it's unlikely to keep most players entertained for all that long.
    • 73 Metascore
    • 50 Critic Score
    Mafia: The Old Country isn't a bad game, just a tepid one. Its gameplay is flaccid and restrictive, its narrative is dull and predictable, and its world has no more charm or presence than an Unreal Engine tech demo. It nails the bare minimum, but a game like this, from a franchise as beloved as Mafia, should have gone beyond that.
    • 65 Metascore
    • 50 Critic Score
    Even if one doesn't experience these technical issues, though, Saints Row is still a disappointment. The mission variety, co-op, and criminal ventures are great, but the game feels like it's at least a console generation behind in every other category. It's not the worst Saints Row game, but it's also far from the best games in the series, and will likely leave most fans of the franchise unimpressed.
    • 64 Metascore
    • 50 Critic Score
    Ancestors: The Humankind Odyssey is a bold experiment that really leans into putting players in situations where they have to be creative and resourceful without any hand-holding. Gamers who kick a kick out of the survival genre (like these 10 great survival titles) and love the pressure of finding that next source of food or safe place to sleep will likely get a lot of enjoyment out of Ancestors once they adjust to the controls, but it will likely feel a bit too challenging and aimless for the average gamer.
    • 70 Metascore
    • 50 Critic Score
    Players who get enjoyment from titles like Minecraft or even Super Mario Maker will find that King of Meat's suite of creation tools gives them plenty of options and is fairly easy to use. But much like the core gameplay loop, this creative mode lacks the depth and complexity of any of the aforementioned games to be something that could keep creative-minded players engaged for more than a handful of sessions. King of Meat is not an objectively flawed experience, but in a year when gamers are practically drowning in one incredible game after another, a title can't really afford to be this forgettable.
    • 63 Metascore
    • 50 Critic Score
    Battlefield 2042 isn't just a lackluster Battlefield game, it's a bad FPS in general. It's an overcorrect after Battlefield 5's marketing was criticized for its "out-there" CGI trailers. It isn't clear what Battlefield 2042 is, or even what it wants to be, beyond a bland step back. One can hope for meaningful content updates later down the line, but the ship is sinking before even leaving port.
    • 70 Metascore
    • 50 Critic Score
    Maquette's short length makes this inconvenience slightly less frustrating than it would be otherwise, but it's still a glaring oversight that is sure to sour completionists' opinion on the game. Maquette's short length does make it an ideal candidate for the PS Plus lineup, as this way gamers can experience the story, art, and soundtrack without having to make any financial commitment beyond their existing subscription. But those on PC and PlayStation 4 may find it more difficult justifying spending even $20 on such a brief puzzle game.
    • 72 Metascore
    • 50 Critic Score
    Ultimately, however, this latest entry in the franchise is simply not exceptional. It’s easy to get sunk in and lose huge chunks of time tending crops and animals or befriending villagers. But, overall, Story of Seasons: A Wonderful Life is a steady middle-of-the-road offering with nothing to recommend over anything else currently available in the genre. Almost every aspect of the game is good but not great.

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