Game Over Online's Scores

  • Games
For 3,102 reviews, this publication has graded:
  • 70% higher than the average critic
  • 5% same as the average critic
  • 25% lower than the average critic
On average, this publication grades 3 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 The Last of Us
Lowest review score: 10 The Apprentice
Score distribution:
3102 game reviews
    • 46 Metascore
    • 35 Critic Score
    This videogame is a soulless, shambling zombie wreck. It is rife with bad graphics, AI, gameplay, voicework, plot (if it can even be said to have a plot), and weapons.
    • 46 Metascore
    • 52 Critic Score
    Outside of a minigame or two, it just isn’t fun. The single-player story mode is uninspired and poorly executed, and the online component suffers from a serious lack of competition and more-than-occasional lag.
    • 46 Metascore
    • 20 Critic Score
    D-Day is putting it lightly.
    • 46 Metascore
    • 50 Critic Score
    While finishing the campaign might do justice to the exploits of American armored divisions in WWII (you beat all the Germans in the end), this game as a whole doesn’t do any justice to the role of armor.
    • 46 Metascore
    • 58 Critic Score
    The movie was charming and entertaining in it's own right, but this game has formula written all over it. It was designed by the book, with very few surprises to speak of. The puzzles are generic, as are most of the action elements.
    • 46 Metascore
    • 58 Critic Score
    Some of the obstacles require some moves to be performed in combination. It may look easy in the movie but it's God-awful difficult in this game because of the controls, which tend never to do what you want it to do.
    • 46 Metascore
    • 65 Critic Score
    While Samurai Shodown Sen delivers a fun experience at times, it doesn’t deliver a very polished one. The broken jumping mechanics and unbalanced gameplay make for a frustrating experience overall.
    • 46 Metascore
    • 54 Critic Score
    It is a glorified rail shooter, in the vein of Virtua Cop 2, among others.
    • 46 Metascore
    • 30 Critic Score
    Extremely poor and frustrating gameplay, the lackluster visuals and limited controls.
    • 46 Metascore
    • 52 Critic Score
    The mechanics of the game appear to put a stop to this trend towards realism. Squad Leader is unable to move past the grid system and lacklustre graphics.
    • 45 Metascore
    • 57 Critic Score
    The problem with Dungeon Lords, at least in its current form, is that every time something works, there are ten things that don’t work that spoil the fun.
    • 45 Metascore
    • 68 Critic Score
    A so-so to bad adventure game. There isn’t anything special about the game itself, and the writing quality knocks it down a few pegs from there. But it’s also harmless and it’s playable and it’s inexpensive, so it’s not the worst way in the world to spend a rainy weekend.
    • 45 Metascore
    • 60 Critic Score
    The interface is a cumbersome mess, as if Cyanide Montreal, the game’s developer, had never played a real-time strategy game before. The offensive and defensive components of the missions don’t complement each other; they just get in each other’s way and disrupt each other. It takes a half hour or more to build up your dungeon so you can go on the offensive, but this part of the game is nearly identical for each mission, which is tedious.
    • 45 Metascore
    • 50 Critic Score
    With its ill-defined gameplay, sloppy graphical execution and unclear combat mechanics, Unlimited SaGa is proof that even experienced developers can slip every now and then.
    • 45 Metascore
    • 40 Critic Score
    Outside of climbing up the leaderboards or finding every hidden item, there's little reason to return to the game once you've played through it once.
    • 45 Metascore
    • 66 Critic Score
    Unfortunately for fans of EA's NFL Street series, your option this year is a relatively thinned out, shallow arcade football game.
    • 45 Metascore
    • 50 Critic Score
    For some unknown reason Activision took a pretty respectable franchise (I still play SoF2 from time to time to this day, and it is still installed on my PC), and chucked it in the garbage.
    • 45 Metascore
    • 40 Critic Score
    Despite the few things done well in it, Fantastic Four: Rise of the Silver Surfer remains a bland, poorly-done game.
    • 45 Metascore
    • 45 Critic Score
    It feels like a budget title, not a Call of Juarez game. If you're a fan of the series I suggest forgetting this game ever happened and start hoping this doesn't become the series' swan song. That'd be a shameful way for a franchise like this to go out.
    • 45 Metascore
    • 60 Critic Score
    It’s a mild diversion when it works, crude and shoddy the rest of the time. The game’s fate is sealed by a simple realization: you need Postal 2 to play it. Movies like "Plan 9 From Outer Space," at least, don’t require a copy of "Glen or Glenda" to watch them.
    • 45 Metascore
    • 58 Critic Score
    Electronic Arts proudly announces that the game follows the movie's plot. The movie's plot could probably sustain about 45-60 minutes and it was dragged on to about two hours. This game tries to drag out that simple concept even more to its own detriment.
    • 45 Metascore
    • 70 Critic Score
    Shadow the Hedgehog has a couple good ideas that are ruined by sorry gameplay. What happened?
    • 45 Metascore
    • 85 Critic Score
    While its controls have a high learning curve, and the graphics don’t dazzle like one might expect from a latter-day Wii U release, Rodea the Sky Soldier is still an outstanding experience.
    • 44 Metascore
    • 68 Critic Score
    I came into it expecting something terrible given the reputation of past Ford games, but I ended up with an above average game that didn't really screw anything up, and actually featured innovation - so I'm quite pleased with it.
    • 44 Metascore
    • 45 Critic Score
    Interesting concept, poor execution. Unfinished even.
    • 44 Metascore
    • 50 Critic Score
    This could've been a fun game, but the poor touch screen implementation, annoying menus, and tedious gameplay do a pretty good job of shooting it in the foot. Give it a miss.
    • 44 Metascore
    • 62 Critic Score
    I can’t think of another game where the developers apparently tried so hard to make it no fun to play. As a result, The Sacred Rings is just a bad game. The puzzles are tedious, the locations are dark, and the premise is silly (you actually spend more time trying to reunite two dead lovers than you do dealing with the Sacred Rings).
    • 44 Metascore
    • 51 Critic Score
    This edition is uninspired, taking all the good parts of Munch's Oddysee away and leaving the rest of the package to fend for itself.
    • 44 Metascore
    • 30 Critic Score
    The bottom line is the more I played Mindjack, the more I wanted to stop playing Mindjack. I made it through to the end, but it wasn't without a lot of head-scratching, hair-pulling, and obscenity-laced tirades.
    • 44 Metascore
    • 52 Critic Score
    Simply put, it lacks innovation. The developers seemed satisfied creating a generic shooter with the most rudimentary gameplay.

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