Game Over Online's Scores

  • Games
For 3,102 reviews, this publication has graded:
  • 70% higher than the average critic
  • 5% same as the average critic
  • 25% lower than the average critic
On average, this publication grades 3 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 The Last of Us
Lowest review score: 10 The Apprentice
Score distribution:
3102 game reviews
    • 51 Metascore
    • 55 Critic Score
    I have no idea how anyone could possibly think, after getting past the early design stages, that Knights' Contract was in any way a good idea.
    • 51 Metascore
    • 70 Critic Score
    Shadow the Hedgehog has a couple good ideas that are ruined by sorry gameplay. What happened?
    • 50 Metascore
    • 70 Critic Score
    There's nothing really bad about it, but nothing really exemplary, either.
    • 50 Metascore
    • 50 Critic Score
    Flashback on the Sega Genesis is a beloved title from the past that could have been a groundbreaking experience when updated for today’s consoles. Unfortunately, what we received is a bargain priced Xbox Live Arcade title that never quite delivers on any of the expectations fans have had over the years.
    • 50 Metascore
    • 60 Critic Score
    The game does not deliver a satisfying experience in any way.
    • 50 Metascore
    • 80 Critic Score
    A key component of Postal 2 is the ability to have fun with the premise. You can pick up a cat and attach its orifice (I'll let you figure out which one) to the end of your gun as a silencer...
    • 50 Metascore
    • 56 Critic Score
    There is no solid gameplay to back up what is, at the onset, a graphically engaging 2D engine, complete with special effects.
    • 50 Metascore
    • 50 Critic Score
    If the game wasn't so blatantly repetitive and restrictive, the humor so blandly childish and the control so poor, this could've had the potential to be a somewhat creative game.
    • 50 Metascore
    • 65 Critic Score
    What do you get when you have a story that's pretty by-the-book, lackluster gameplay, and a gimmick that's really just a smokescreen? I'll give you three guesses, and if the first one isn't "Spyro: Shadow Legacy" you're dead wrong.
    • 50 Metascore
    • 51 Critic Score
    There is very little to do in the game, and it’s the sort of game where I wonder what the developers were thinking when they made it. I mean, why bother making a game that has so little going for it?
    • 50 Metascore
    • 40 Critic Score
    Like the original release, TNA iMPACT! Cross the Line remains an ideal rental or super-cheap purchase.
    • 50 Metascore
    • 68 Critic Score
    I came into it expecting something terrible given the reputation of past Ford games, but I ended up with an above average game that didn’t really screw anything up, and actually featured innovation - so I’m quite pleased with it.
    • 50 Metascore
    • 65 Critic Score
    The key phrase with NARC would seem to be "wasted potential."
    • 50 Metascore
    • 67 Critic Score
    The biggest issue that hampers the overall enjoyment of the game is it’s finicky and unresponsive gameplay. There is a noticeable delay between the time you hit a button to the time the on-screen wrestler actually performs the move.
    • 50 Metascore
    • 50 Critic Score
    Unfortunately, American doesn't offer much in the way of multi-player. While there are 20 multi-player maps available with the package, skirmishes are limited to LAN play only.
    • 50 Metascore
    • 62 Critic Score
    On the one hand, aside from the camera issue, it’s a solid adaptation of the board game with a unique twist. On the other hand, I still prefer to play the actual board game, and the lack of online support makes this an exclusive party.
    • 50 Metascore
    • 50 Critic Score
    For some unknown reason Activision took a pretty respectable franchise (I still play SoF2 from time to time to this day, and it is still installed on my PC), and chucked it in the garbage.
    • 50 Metascore
    • 70 Critic Score
    X-Men: The Official Game isn't a terrible game, but it's not any good, either. It managed to dip down below mediocre and into the realm of "Why bother?" It's short, uninteresting, and probably won't keep your attention based solely on the fighting, either. It's an odd mishmash that just doesn't work out the way it was supposed to.
    • 50 Metascore
    • 55 Critic Score
    Character growth? Unnerving realism? I don’t think so. And when you take away the sex, drugs and rock ‘n roll, figuratively and literally, the true gameplay is revealed as repetitive and uninspired.
    • 50 Metascore
    • 69 Critic Score
    There's no reason to play it, but it is not actively bad the way that some games are. It simply exists to kill time, and to make you think of the six thousand ways it could be better.
    • 50 Metascore
    • 50 Critic Score
    Some ideas, such as the skill advancement and cover system, are underdeveloped while others, like the targeting system and overall mission design, are poorly executed. In the end, Target Liberty is more frustrating than engaging, more tedious than fun. That’s never a good thing.
    • 50 Metascore
    • 50 Critic Score
    For some unknown reason Activision took a pretty respectable franchise (I still play SoF2 from time to time to this day, and it is still installed on my PC), and chucked it in the garbage.
    • 49 Metascore
    • 50 Critic Score
    Really, when all is said and done, if there was a way to just play the arcade version of TMNT without having to play through most of Battle Nexus first, then at least it would be worth it in a bargain bin.
    • 49 Metascore
    • 65 Critic Score
    It’s not that bad at all actually, tastes like chicken. It isn’t that great, mind you, but it is a definite step up from the last Disney game to feature Donald Duck as the central character.
    • 49 Metascore
    • 63 Critic Score
    Its ‘jack of all trades, master of none’ approach will most likely alienate its primary audience, the non-hardcore gaming audience, rather than help them get on board.
    • 49 Metascore
    • 55 Critic Score
    I have no idea how anyone could possibly think, after getting past the early design stages, that Knights' Contract was in any way a good idea.
    • 49 Metascore
    • 60 Critic Score
    All in all, Wheels of Destruction is a mostly fine game that doesn't really stand out in the car combat genre. It's also greatly hurt by its controls, which work well for most things, but when simply driving in a particular direction is tough to do in a game where driving is the focus, it's nearly impossible to recommend it right now. If the developers fix the control issues down the line, then it's a maybe; right now, your $10 is better spent downloading Twisted Metal 2 on PSN.
    • 49 Metascore
    • 40 Critic Score
    The inability to emancipate the player and place them into vehicles, different scenery or at least let them switch between different turret positions is rather beyond me.
    • 49 Metascore
    • 70 Critic Score
    Shadow the Hedgehog has a couple good ideas that are ruined by sorry gameplay. What happened?
    • 49 Metascore
    • 80 Critic Score
    Daggerdale, as these things go, isn't bad, and you do get a lot of game for your money here, particularly if you go through it cooperatively. There are never quite enough co-op dungeon crawlers on the market, and while this isn't a particularly pretty or intuitive one, it allows you to kill a whole boatload of monsters while stealing all their money to spend on ways to improve your ability to kill entire boatloads of slightly tougher monsters, and that's pretty much all you need out of this kind of game.

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