Game Informer's Scores

  • Games
For 7,735 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7750 game reviews
    • 80 Metascore
    • 85 Critic Score
    Little more than "Battlefield 2" with mechs and gunships. In nearly every way, a round of 2142 plays out exactly like a round of its predecessor. Not that that’s a particularly bad thing, but for all intents and purposes this is a $50 mod.
    • 77 Metascore
    • 80 Critic Score
    The only real problem with the game is that it sticks pretty close to its prescribed formula. You build trains, make money, and drive competitors out of business. You won’t uncover layer upon layer of depth, you’ll just get more efficient.
    • 74 Metascore
    • 85 Critic Score
    Even so, the improvements to the controls and mechanics, plus an option to have a buddy jump in for co-op at any time, means there's never been a better time to pick up a Zap-O-Matic and vaporize some meatbags. [Nov. 2006, p.130]
    • Game Informer
    • 68 Metascore
    • 73 Critic Score
    On the plus side, this is the first game that successfully makes Superman a fun character to play.
    • 80 Metascore
    • 88 Critic Score
    The newly playable native factions don’t perform particularly well, and the campaign is the very definition of average. Some different rulesets for online play may cater to certain fans, but The Warchiefs would come much more highly recommended if it did anything to clean up the messy unit AI that hampers nearly every aspect of play.
    • 80 Metascore
    • 80 Critic Score
    Given that fact, however, this game largely remains the same as it ever was--due to the consistency of the gameplay from last year. But because that the tour has adopted the new FedEx Cup system, your career can't help but feel a little different. [Nov. 2006, p.128]
    • Game Informer
    • 63 Metascore
    • 70 Critic Score
    As is, it falls well short of minigame standards like "Brain Age" or "WarioWare". [Nov. 2006, p.144]
    • Game Informer
    • 68 Metascore
    • 60 Critic Score
    Apart from the animal stuff, the core game has also undergone some tweaks, like a greater sense of ownership of your surroundings. It doesn’t make Pets more fun, though; the lack of sufficient rewards and direction neuters the whole experience and makes it a chore to play.
    • 76 Metascore
    • 60 Critic Score
    A slim offering of new items and interactions in Pets adds less tot he core gameplay of The Sims 2 than any previous expansion. [Dec 2006, p.150]
    • Game Informer
    • 79 Metascore
    • 73 Critic Score
    The biggest improvements are the game's pacing and the weapon creation system, which no longer force you to forge a pile of weapons you'll never use. [Jan 2007, p.115]
    • Game Informer
    • 68 Metascore
    • 73 Critic Score
    On the plus side, this is the first game that successfully makes Superman a fun character to play.
    • 74 Metascore
    • 85 Critic Score
    Even so, the improvements to the controls and mechanics, plus an option to have a buddy jump in for co-op at any time, means there's never been a better time to pick up a Zap-O-Matic and vaporize some meatbags. [Nov. 2006, p.130]
    • Game Informer
    • 66 Metascore
    • 60 Critic Score
    Apart from the animal stuff, the core game has also undergone some tweaks, like a greater sense of ownership of your surroundings. It doesn't make Pets more fun, though; the lack of sufficient rewards and direction neuters the whole experience and makes it a chore to play.
    • 77 Metascore
    • 83 Critic Score
    The immense roster is a glorious thing, but by altering the sacred Fatality, the action just isn't up to the series' standards or what fans expect.
    • 73 Metascore
    • 78 Critic Score
    I’m glad Activision tried to address some of the problems in the original game (including adding multiplayer), but Showdown suffers slightly by drifting away from what it had already perfected.
    • 74 Metascore
    • 75 Critic Score
    Unmistakably an SMT title: It still features the distinctive art of Kazuma Kaneko, demon fusion, and an atmospheric story. It may not have the gameplay or challenge that fans have come to expect, but it does a good job of taking small steps toward the mainstream without renouncing its roots.
    • 78 Metascore
    • 73 Critic Score
    But the marginally 3d action battle system is an improvement over the recent "Tales of Legendia", and the plotline has enough political twists and betrayals to keep you playing even if the main character is another confused youth with amnesia. [Nov. 2006, p.134]
    • Game Informer
    • 64 Metascore
    • 70 Critic Score
    Unfortunately, the entire affair is filled with repeated waves of what amount to the exact same enemies, and it doesn’t take long for boredom to set in.
    • 73 Metascore
    • 60 Critic Score
    An almost totally uninspired 3D brawler that doesn’t avoid any of the common pitfalls of the genre. Locking the camera close in behind the character’s head is almost never a good idea, and certainly not in this case. The automatic targeting mechanic bugs out at least once every five minutes of play. Enemies are too predictable.
    • 79 Metascore
    • 80 Critic Score
    It adds a new wrinkle to your career mode via Team Tour mode. You'll beat the usual club pros as you go up the ladder, but this time you can add them to your team.
    • 73 Metascore
    • 80 Critic Score
    Given that fact, however, this game largely remains the same as it ever was--due to the consistency of the gameplay from last year. But because that the tour has adopted the new FedEx Cup system, your career can't help but feel a little different. [Nov. 2006, p.128]
    • Game Informer
    • 69 Metascore
    • 70 Critic Score
    Unfortunately, the entire affair is filled with repeated waves of what amount to the exact same enemies, and it doesn't take long for boredom to set in.
    • 81 Metascore
    • 80 Critic Score
    It adds a new wrinkle to your career mode via Team Tour mode. You'll beat the usual club pros as you go up the ladder, but this time you can add them to your team.
    • 67 Metascore
    • 70 Critic Score
    Unfortunately, the entire affair is filled with repeated waves of what amount to the exact same enemies, and it doesn't take long for boredom to set in.
    • 75 Metascore
    • 83 Critic Score
    The immense roster is a glorious thing, but by altering the sacred Fatality, the action just isn’t up to the series’ standards or what fans expect.
    • 87 Metascore
    • 88 Critic Score
    Dark Crusade can be enjoyed by new and experienced players alike, regardless of whether you own the earlier installments – even if the hefty challenge makes it more appropriate for veterans.
    • 75 Metascore
    • 85 Critic Score
    It’s every bit as profane, violent, and over-the-top as the movie, and delivers not only the gunplay you’re expecting, but as much depth as almost any other game in the genre. Like the film that inspired it, it’s sometimes a bit clunky, but makes up for it in bravado and style.
    • 76 Metascore
    • 85 Critic Score
    It's every bit as profane, violent, and over-the-top as the movie, and delivers not only the gunplay you're expecting, but as much depth as almost any other game in the genre. Like the film that inspired it, it's sometimes a bit clunky, but makes up for it in bravado and style.
    • 51 Metascore
    • 73 Critic Score
    Sure, it’s a little silly that the Enterprise is flinging itself around the galaxy taking out Klingon Birds of Prey to and fro, but there are some classic Trek moments to be had, from beaming off away teams to outrunning the shockwaves of exploding planets.
    • 52 Metascore
    • 60 Critic Score
    It’s great that Team Soho has tried to break out in some new directions; it’s a pity that the gameplay and missions aren’t up to the challenge. The most disappointing aspect for me was the total linearity and lack of freedom that makes this an “open world” game in name only.

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