Game Informer's Scores

  • Games
For 7,735 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7750 game reviews
    • 78 Metascore
    • 80 Critic Score
    Definitely recommended for puzzle fans. [Sept. 2006, p.100]
    • Game Informer
    • 82 Metascore
    • 78 Critic Score
    Gameplay, meanwhile, makes some minor adjustments this year--giving a few more control options including the ability to play with a scheme that is identical to Konami's "Winning Eleven" button layout. [Oct. 2006, p.94]
    • Game Informer
    • 85 Metascore
    • 78 Critic Score
    Gameplay, meanwhile, makes some minor adjustments this year--giving a few more control options including the ability to play with a scheme that is identical to Konami's "Winning Eleven" button layout. [Oct. 2006, p.94]
    • Game Informer
    • 80 Metascore
    • 78 Critic Score
    Gameplay, meanwhile, makes some minor adjustments this year--giving a few more control options including the ability to play with a scheme that is identical to Konami's "Winning Eleven" button layout. [Oct. 2006, p.94]
    • 73 Metascore
    • 68 Critic Score
    The AI is still riddled with holes and your money plays from last year will still work. [Oct. 2006, p.94]
    • Game Informer
    • 50 Metascore
    • 55 Critic Score
    The game, however, is a complete disaster, and is just barely playable. The content is definitely worth seeing, but you’ll have to trudge through gaming hell to see it.
    • 53 Metascore
    • 55 Critic Score
    The game, however, is a complete disaster, and is just barely playable. The content is definitely worth seeing, but you'll have to trudge through gaming hell to see it.
    • 67 Metascore
    • 73 Critic Score
    It is a fun game with some cool ideas, just one with its share of problems. If nothing else it tries a few new things, which is more than you can say about many games. [Oct. 2006, p.93]
    • Game Informer
    • 75 Metascore
    • 73 Critic Score
    It is a fun game with some cool ideas, just one with its share of problems. If nothing else it tries a few new things, which is more than you can say about many games. [Oct. 2006, p.93]
    • Game Informer
    • 73 Metascore
    • 73 Critic Score
    It is a fun game with some cool ideas, just one with its share of problems. If nothing else it tries a few new things, which is more than you can say about many games. [Oct. 2006, p.93]
    • Game Informer
    • 71 Metascore
    • 70 Critic Score
    This game’s biggest selling point is the crazy juxtaposition of its units (ninjas, Triceratops, and jetpack-wearing Norsemen are all there), but it certainly doesn’t fall flat in other areas.
    • 47 Metascore
    • 60 Critic Score
    Mage Knight Apocalypse is a lot like eating the generic store brand equivalent of Lucky Charms. It has everything you expect, but doesn’t taste quite right.
    • 59 Metascore
    • 60 Critic Score
    With the enhanced version of "Midnight Club 3" retailing for $20, I see little need for this title. [Nov. 2006, p.134]
    • Game Informer
    • 84 Metascore
    • 80 Critic Score
    Fortunately, the main characters and the central plot are interesting enough to carry the action along, and the way it bridges the story to the original VP will leave fans very pleased. [oct. 2006, p.98]
    • Game Informer
    • 47 Metascore
    • 55 Critic Score
    Even the most patient of strategy nerds will be hard-pressed to maintain interest in Spectral Souls. [Nov. 2006, p.146]
    • Game Informer
    • 59 Metascore
    • 45 Critic Score
    A game that is likely to be frustrating to experienced players of the miniature game and nearly impossible to grasp for newcomers. [Dec 2006, p.157]
    • Game Informer
    • 74 Metascore
    • 73 Critic Score
    It is a fun game with some cool ideas, just one with its share of problems. If nothing else it tries a few new things, which is more than you can say about many games. [Oct. 2006, p.93]
    • Game Informer
    • 76 Metascore
    • 60 Critic Score
    I'm sure some people will dig March of the Mini's all-ages gameplay, and the chance to share player-created levels via Wi-Fi is a nice touch, but unless someone comes up with stages that are more interesting than the ones in the main game, I'm certainly not interested. [Nov. 2006, p.142]
    • Game Informer
    • 63 Metascore
    • 75 Critic Score
    The deep Dynasty mode is the only feature worth the price of admission. The day-to-day tasks are organized better than NBA 2K7’s Association mode, and new features like the NBA rumors and managing assistants give sports fans a greater sense of control.
    • Game Informer
    • 59 Metascore
    • 53 Critic Score
    But the list of shortcomings is so long that you wonder how the company has the cajones to charge $10 more for this version over the current-gen titles. Those are some big brass basketballs.
    • 81 Metascore
    • 80 Critic Score
    Yes, the presentation isn't as good, and unfortunately there is no 24/7 mode--which is a real bummer, but on the court this game hasn't been left for dead. [Nov. 2006, p.128]
    • Game Informer
    • 84 Metascore
    • 83 Critic Score
    The joke with basketball is that you only have to tune in and watch during the last five minutes in order to see who wins. Seeing how there's a lot that's similiar between this year and last year's games, you could do that, but then you'd miss some of the small differencies in place. [Nov. 2006, p.137]
    • Game Informer
    • 63 Metascore
    • 75 Critic Score
    Of course, it's better than last year, but it still has a ways to go before it supplants The Life as the reason to get this game. [Nov. 2006, p.134]
    • Game Informer
    • 69 Metascore
    • 75 Critic Score
    The deep Dynasty mode is the only feature worth the price of admission. The day-to-day tasks are organized better than NBA 2K7's Association mode, and new features like the NBA rumors and managing assistants give sports fans a greater sense of control.
    • 83 Metascore
    • 80 Critic Score
    Yes, the presentation isn't as good, and unfortunately there is no 24/7 mode--which is a real bummer, but on the court this game hasn't been left for dead. [Nov. 2006, p.128]
    • Game Informer
    • 75 Metascore
    • 70 Critic Score
    If your lonely GameCube is starved for a new RPG, this is your best option. [Nov. 2006, p.139]
    • Game Informer
    • 59 Metascore
    • 45 Critic Score
    This sad excuse for a port doesn't even deserve a body bag. Just toss it in the river. [Nov. 2006, p.146]
    • Game Informer
    • 93 Metascore
    • 95 Critic Score
    The core mission of any game is to create a world that the players want to get lost in, and Okami delivers on this in every way--with the gameplay, with the graphics, and with the story. [Oct. 2006, p.96]
    • Game Informer
    • 77 Metascore
    • 78 Critic Score
    However, the fact remains that this is still the same flawed game that was released for the current-gen systems. [Oct. 2006, p.104]
    • Game Informer
    • 83 Metascore
    • 83 Critic Score
    Rocket Slime harnesses these creatures' irresistible charm and pairs it with cclever exploration and puzzle solving to form a fun adventure with a decidedly classic feel. [Oct. 2006, p.112]
    • Game Informer

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