Game Informer's Scores
- Games
For 7,735 reviews, this publication has graded:
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62% higher than the average critic
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4% same as the average critic
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34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics.
(0-100 point scale)
Average Game review score: 75
| Highest review score: | The Legend of Zelda: Breath of the Wild | |
|---|---|---|
| Lowest review score: | Legends of Wrestling II |
Score distribution:
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Positive: 4,807 out of 7735
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Mixed: 2,570 out of 7735
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Negative: 358 out of 7735
7750
game
reviews
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- Critic Score
The city’s sections felt too similar to each other. I admit, I don’t have all the answers on making a perfect open-world racing title, but Carbon falls short in this area. Don’t worry though, the speed in this game is enough to outrun such criticisms.- Game Informer
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It’s one thing for the current-gen versions of this game to be not as visually compelling (such as the sense of speed not being as good), but it’s unfortunate that you only race against three other cars during typical challenges.- Game Informer
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While Rockstar Leeds has taken steps to improve the targeting, there are far too many times when large-scale conflicts play out like an absolute mess. Also, if you’ve played all the GTA games, you’ll recognize too many of the same old mission types that we’ve done dozens of times in the past (I’m seriously never giving a hooker a ride again).- Game Informer
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Add in the fact that this game features a paltry six international leagues (as opposed to the over 20 of some past FIFAs), the double-team defensive feature still doesn’t work, players’ collision fields are too large, the AI shows very little movement in the box on your corner kicks, and that shots and passes have little accuracy, and you’ll find that this game has taken steps back which counter its promising progress – not unlike the American national squad.- Game Informer
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It's one thing for the current-gen versions of this game to be not as visually compelling (such as the sense of speed not being as good), but it's unfortunate that you only race against three other cars during typical challenges.- Game Informer
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- Critic Score
It's one thing for the current-gen versions of this game to be not as visually compelling (such as the sense of speed not being as good), but it's unfortunate that you only race against three other cars during typical challenges.- Game Informer
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The dull, simplistic puzzle-solving relies on a gimmicky control scheme to distract you from the fact that it’s barely a game in any sense of the word.- Game Informer
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The missions have a shocking lack of variety, mostly just forcing you to do the same handful of things, but with stronger foes.- Game Informer
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- Critic Score
The missions have a shocking lack of variety, mostly just forcing you to do the same handful of things, but with stronger foes.- Game Informer
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- Critic Score
The missions have a shocking lack of variety, mostly just forcing you to do the same handful of things, but with stronger foes.- Game Informer
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- Critic Score
The core first-person melee combat is incredibly solid and the exploration, storytelling, and character growth are integrated brilliantly to create a unique and compelling experience.- Game Informer
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The dungeons are repetitive and graphically butt-like, the combat is unimaginative, and you rarely experience any sense of satisfaction.- Game Informer
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Unfortunately, the cartoony graphics, stilted shooter gameplay, and completely rancid car missions fail what could otherwise be a passing game.- Game Informer
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- Critic Score
Unfortunately, the cartoony graphics, stilted shooter gameplay, and completely rancid car missions fail what could otherwise be a passing game.- Game Informer
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The critical path is incredibly long and is joined by bonus comic missions for most of the characters. The teammate AI is very impressive, often getting to baddies before you even see them, but once again, Raven has designed a game that is better through cooperative play.- Game Informer
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The critical path is incredibly long and is joined by bonus comic missions for most of the characters. The teammate AI is very impressive, often getting to baddies before you even see them, but once again, Raven has designed a game that is better through cooperative play.- Game Informer
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While it certainly doesn’t feel like we need a third faction in the Galactic Civil War, the balancing has been well conceived. The Zann Consortium manages to be a worthwhile addition, even if their campaign is a tad bland.- Game Informer
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Eureka Seven could have been decent if the LFOs didn't feel like they were slliding on thin ice, or the lifting delivered any sensation of speed or excitement. [Oct. 2006, p.100]- Game Informer
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- Critic Score
Today, the added content in this expansion is still fun – but it’s more of a lunch with an old friend than a sizzling date with a hottie you just met.- Game Informer
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There is nothing here that you can't experience elsewhere in a better game. [Dec 2006, p.156]- Game Informer
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- Critic Score
Touch Detective is packed with such funny dialgue and stylistic quirk that it may take a few hours to realize that it isn't a very good game. [Nov. 2006, p.146]- Game Informer
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- Critic Score
[A] half-assed port. The camera is still a problem, controls are still awkward, and save point restarts are still a pain in the butt. However, unlike on the PSP, there are fewer excuses for these flaws on its more established big brother.- Game Informer
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- Critic Score
Unfortunately, the cartoony graphics, stilted shooter gameplay, and completely rancid car missions fail what could otherwise be a passing game.- Game Informer
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- Critic Score
The critical path is incredibly long and is joined by bonus comic missions for most of the characters. The teammate AI is very impressive, often getting to baddies before you even see them, but once again, Raven has designed a game that is better through cooperative play.- Game Informer
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- Critic Score
The missions find the right balance between challenge and ease of play. Having battles against enemies like giant flying fortresses offers enough fantasy to balance the realistic military vibe. There’s even some ad hoc multiplayer, if that’s your thing.- Game Informer
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In the end, it's difficult to determine which would be worse; a day with this game or a day back in sixth grade. [Nov. 2006, p.142]- Game Informer
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It’s a retread of familiar territory in every way, such that a game like this five years ago would have had me reeling, but now leaves me feeling flat.- Game Informer
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This isn't going to change the world, but far be it for me to condemn it for being a run-of-the-mill RPG with a fun sense of humor. [Oct. 2006, p.114]- Game Informer
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- Critic Score
Ironically, the very thing that made Bully the subject of so much criticism – the school setting – is also its greatest strength. In Bullworth and the surrounding town, Rockstar Vancouver has created an extremely detailed universe, full of secrets, humorous characters, and hidden activities.- Game Informer
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I came for the single-player, which I liked rather than loved, and stayed for the multiplayer, which I used to like and now adore. I have a feeling many other fans will feel the same way.- Game Informer
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