Game Informer's Scores

  • Games
For 7,745 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 BioShock Infinite
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7762 game reviews
    • 56 Metascore
    • 50 Critic Score
    Unless you're a hardcore fan of BurgerTime, Peter Pepper's Ice Cream Factory or Bad Dudes, you're better off saving your quarters. [Issue#203, p.97]
    • 68 Metascore
    • 78 Critic Score
    It's incredibly flawed in areas that some consider core to the gaming experience and requires patience to persevere through the problems and get to the best moments. But for everything it lacks, it transcends the stigma of a budget title. If you're looking for a strange but nonetheless unique experience, Deadly Premonition may satisfy an itch you didn't even realize you had.
    • 83 Metascore
    • 85 Critic Score
    The Misadventures of P.B. Winterbottom impresses with its puzzle design, offbeat humor, and sheer style.
    • 64 Metascore
    • 58 Critic Score
    Like an antithesis to Reese's Peanut Butter Cups, it proves that two great flavors don't always taste great together. [Issue#203, p.87]
    • Game Informer
    • 65 Metascore
    • 58 Critic Score
    Like an antithesis to Reese's Peanut Butter Cups, it proves that two great flavors don't always taste great together. [Issue#203, p.87]
    • Game Informer
    • 78 Metascore
    • 75 Critic Score
    I enjoyed my time with Edgeworth, but it's the weakest entry in the series. [Issue#203, p.95]
    • Game Informer
    • 75 Metascore
    • 88 Critic Score
    A solid interface makes this Xbox 360 port a reasonable - though not ideal - way to play Tropico 3. [Issue#203, p.92]
    • Game Informer
    • 88 Metascore
    • 83 Critic Score
    If your interest lies solely with the single-player experience - and let's be frank, this is why we counted down the days until BioShock 2's release - I walked away from it pleased, but also unfulfilled. BioShock 2 eventually becomes the sequel I hoped for, but spends too much time getting there. [Issue#203, p.82]
    • 88 Metascore
    • 83 Critic Score
    If your interest lies solely with the single-player experience - and let's be frank, this is why we counted down the days until BioShock 2's release - I walked away from it pleased, but also unfulfilled. BioShock 2 eventually becomes the sequel I hoped for, but spends too much time getting there. [Issue#203, p.82]
    • 73 Metascore
    • 70 Critic Score
    Dante’s Inferno features some interesting aspects (like its combat), but early innovation loses out to repetition. The game’s biggest strength – Visceral’s recreation of hell – wanes during the second half. Some entertaining unlockable content adds to the replayability, but for most gamers, Inferno doesn’t have enough new ideas to warrant a return trip through hell.
    • 75 Metascore
    • 70 Critic Score
    Dante’s Inferno features some interesting aspects (like its combat), but early innovation loses out to repetition. The game’s biggest strength – Visceral’s recreation of hell – wanes during the second half. Some entertaining unlockable content adds to the replayability, but for most gamers, Inferno doesn’t have enough new ideas to warrant a return trip through hell.
    • 59 Metascore
    • 60 Critic Score
    For me, it felt a bit like eating Cheerios with a fork - different, but not advisable. [Issue#204, p.90]
    • Game Informer
    • 74 Metascore
    • 70 Critic Score
    Even PS3 gamers who would be playing it for the first time should be wary about a purchase. [Issue#203, p.97]
    • Game Informer
    • 64 Metascore
    • 73 Critic Score
    White Knight Chronicles was a disappointment for me, especially coming from a quality developer like Level-5. Some of the studio’s trademark customization helps to give the game some legs, as does its hefty multiplayer component. However, for interesting combat, deep characters, and an engaging fantasy, I’d look elsewhere.
    • tbd Metascore
    • 70 Critic Score
    Character progression is interesting at first, but the game quickly becomes trivially easy. [Issue#203, p.95]
    • Game Informer
    • 62 Metascore
    • 70 Critic Score
    Character progression is interesting at first, but the game quickly becomes trivially easy. [Issue#203, p.95]
    • Game Informer
    • 61 Metascore
    • 78 Critic Score
    If you’re already a Blood Bowl vet, the Blitz mode makes this version worth your time. But even though I find satisfaction in pulling off even the simplest of the game’s maneuvers, setting up all of its dominos is just too exacting for my taste.
    • 96 Metascore
    • 98 Critic Score
    The loss of RPG elements may hit some people hard, and the repetition in minigames may lead to yawns and tired eyes, but none of these faults hold Mass Effect 2 back from being a work of bold ambition, and one of gaming’s most exciting sequels.
    • 94 Metascore
    • 98 Critic Score
    The loss of RPG elements may hit some people hard, and the repetition in minigames may lead to yawns and tired eyes, but none of these faults hold Mass Effect 2 back from being a work of bold ambition, and one of gaming’s most exciting sequels.
    • 84 Metascore
    • 85 Critic Score
    The game never gets too heavy though; the simple-but-fun beat-em-up combat and ridiculous boss scenarios rise above any minor remaining issues with No More Heroes 2...Finally, Suda51 delivers a game that almost anyone can appreciate.
    • 85 Metascore
    • 80 Critic Score
    Fighting genre fans who spent countless hours mastering the intricacies of the Street Fighter Alpha, Guilty Gear, or King of Fighters series may find Tatsunoko vs. Capcom's control layout to be too forgiving and easily learned, but at the very least it gives casual fans a taste of the maniacal action that they never experienced with the more hardcore titles. [Feb 2010, p.96]
    • 76 Metascore
    • 70 Critic Score
    MAG
    MAG’s player count is an impressive technical achievement, but the game world feels oddly mechanical. Outside of the high player count, the uninspired world fails to stand out from the pack. If every gameplay mechanic were kept intact and shrunk down to a 16- or 32-player game, MAG would be an experience as generic as its title.
    • 70 Metascore
    • 75 Critic Score
    The disturbingly dwarf-sized characters may serve as an analogy for the game’s place among strategy RPGs: It’s shorter and uglier than most that have come before, but it’s also unique in a way that some will find charming.
    • 68 Metascore
    • 75 Critic Score
    The disturbingly dwarf-sized characters may serve as an analogy for the game’s place among strategy RPGs: It’s shorter and uglier than most that have come before, but it’s also unique in a way that some will find charming.
    • 59 Metascore
    • 70 Critic Score
    Unfortunately, the shining strengths of the game are buried underneath a thick layer of rust that only the thirstiest of air-junkies should bother chipping through. [Feb 2010, p.95]
    • Game Informer
    • 60 Metascore
    • 70 Critic Score
    Unfortunately, the shining strengths of the game are buried underneath a thick layer of rust that only the thirstiest of air-junkies should bother chipping through. [Feb 2010, p.95]
    • Game Informer
    • 57 Metascore
    • 70 Critic Score
    Unfortunately, the shining strengths of the game are buried underneath a thick layer of rust that only the thirstiest of air-junkies should bother chipping through. [Feb 2010, p.95]
    • Game Informer
    • 73 Metascore
    • 65 Critic Score
    With so many great co-op experiences available to gamers, it’s tough to recommend The 40th Day. Lacking a cohesive story, solid controls, key multiplayer features, and polish, this sequel fails to close the gap of mediocrity running through its core game design.
    • 74 Metascore
    • 65 Critic Score
    With so many great co-op experiences available to gamers, it’s tough to recommend The 40th Day. Lacking a cohesive story, solid controls, key multiplayer features, and polish, this sequel fails to close the gap of mediocrity running through its core game design.
    • 65 Metascore
    • 78 Critic Score
    Matt Hazard’s debut missed the mark with gamers, and though this entry isn’t a bull’s-eye, his aim has gotten a lot better.

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