Game Informer's Scores

  • Games
For 7,737 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7751 game reviews
    • 85 Metascore
    • 90 Critic Score
    The Kingdoms expansion adds an unprecedented amount of new content to an already deep turn-based strategy game.
    • 93 Metascore
    • 90 Critic Score
    The standard for how to make a great soccer title. [Apr 2003, p.85]
    • Game Informer
    • 85 Metascore
    • 90 Critic Score
    Once I fully connected with Rocket League’s controls, my car felt like an extension of me. It’s a sensation that’s all too rare in games, which makes it all the more satisfying when something like it comes along.
    • 78 Metascore
    • 90 Critic Score
    It's not the prettiest game in the world, but it's certainly one of the most captivating. From the entertaining action to the depth of play, it has all the makings of a bona fide classic. [Oct 2003, p.116]
    • Game Informer
    • 88 Metascore
    • 90 Critic Score
    Fallout 4 didn’t blow me away like the previous iteration did, but it did keep me thoroughly entertained and fully vested in journeying across the wasteland.
    • 88 Metascore
    • 90 Critic Score
    The finale of Batman: Enemy Within is a joy any way you cut it. I was on the edge of my seat during both paths, wondering what would happen next, feeling both dread and excitement all the way until the credits rolled.
    • 80 Metascore
    • 90 Critic Score
    Don’t let the cutie-pie exterior fool you — Ninjatown is a gamer’s game through and through.
    • 87 Metascore
    • 90 Critic Score
    When you’re chaining combos together, switching between weapons, and punishing otherworldly opponents, Bayonetta is the epitome of its breed. It isn’t so much an evolution of the genre as a well-tuned and highly polished culmination of its history.
    • 86 Metascore
    • 90 Critic Score
    The combat is just as fast and smooth as we fanboys demand. [Dec 2005, p.170]
    • Game Informer
    • 81 Metascore
    • 90 Critic Score
    Senua’s Saga: Hellblade II’s conclusion ends on another strong note, and despite my initial reservations about continuing Senua’s story, I walked away happy to see her conquer new monsters, both literal and metaphorical. I’m pleased Ninja Theory avoided the temptation to blow up this formula into something far bigger than needed – this isn’t Xbox’s God of War; it’s a better Hellblade. The first game is a famous example of not needing to be fun in the traditional sense to be engaging. This sequel sprinkles more broadly appealing thrills while retaining the thoughtful storytelling and artistry few triple-A games possess.
    • 74 Metascore
    • 90 Critic Score
    Classic compilations really don't get much better than this...A nostalgic dream come true.
    • Game Informer
    • 84 Metascore
    • 90 Critic Score
    Pure fun that increases exponentially has you add more friends to the mix. [Nov 2005, p.138]
    • Game Informer
    • 80 Metascore
    • 90 Critic Score
    Engage’s characters and social systems never quite hit the high bar set by Three Houses, but it does surpass its predecessor in almost every other way. Players looking for deep customization, expertly crafted strategy RPG combat, and a heartfelt story with adoration for more than 30 years of Fire Emblem history will find that and more in Engage. It’s one of the most gripping games I’ve played on Switch and, ultimately, one I struggled to peel myself away from. If Three Houses was an experiment with where Fire Emblem’s social mechanics can go, then Engage is doing the same for the series’ evolving combat, and excelling just as much, too.
    • 85 Metascore
    • 90 Critic Score
    Kirby and the Forgotten Land is great and should not be missed for Kirby and platforming fans alike. This isn’t quite the pink puff’s rendition of Super Mario 64, but it brings the series successfully into the 3D realm and doesn’t need to rely solely on its latest entertaining gimmick. Kirby thankfully remains as charming as ever and this new adventure can effortlessly provide hours of glee.
    • 85 Metascore
    • 90 Critic Score
    Strategy noobs might find this title a bit too much to digest, as character death is permanent and even normal fights stretch your brain to the limit. [July 2005, p.126]
    • Game Informer
    • 83 Metascore
    • 90 Critic Score
    With the availability of multiple control schemes, top-notch visuals, and more extensive customization of your play and control experience, the PC version of Destiny 2 is an excellent way to play the game, especially if you have yet to try Destiny 2.
    • 79 Metascore
    • 90 Critic Score
    With over 20 hours of gameplay, and one of the most enjoyable cooperative multiplayer experiences I've had, I couldn't recommend Legends more highly to fans and newbies alike. [Nov 2004, p.144]
    • Game Informer
    • 76 Metascore
    • 90 Critic Score
    Easily reigns as the best dungeon crawler on the PS2, and one of the most engrossing RPGs around. [Nov 2002, p.122]
    • Game Informer
    • 84 Metascore
    • 90 Critic Score
    I’ve been a fan of this series since the beginning, and this entry surprised me by giving me new features and options I didn’t even know I wanted. They form a tight, precise combat system that action aficionados will adore, but newcomers can still utilize. Devil May Cry 4 delivers polished, fiendish thrills that eclipse other games in the series, and almost all contemporaries in the genre.
    • 85 Metascore
    • 90 Critic Score
    From the moment you create a character, you'll drop into that pleasant buzz that is a quality hit of gaming. [July 2004, p.120]
    • Game Informer
    • 90 Metascore
    • 90 Critic Score
    The fight against The Boss, Colonel Campbell going nuts, the haunting tune as Chrysalis flies by – these are the kind of memorable events that define Metal Gear, and they are just as awesome as you remember.
    • 89 Metascore
    • 90 Critic Score
    But believe it or not, I had a problem with GC’s controller. [Feb 2002, p.87]
    • Game Informer
    • 86 Metascore
    • 90 Critic Score
    Round 3 certainly doesn't shirk in the gameplay department one bit, as it has everything Round 2 offered and more. [Mar 2006, p.98]
    • Game Informer
    • 91 Metascore
    • 90 Critic Score
    Chains of Olympus has vicious combat, mythological figures, and awesome moments that will be burned into your mind for years...This is one of the few must-play titles for the PSP. [Mar 2008, p.104]
    • 89 Metascore
    • 90 Critic Score
    The fight against The Boss, Colonel Campbell going nuts, the haunting tune as Chrysalis flies by – these are the kind of memorable events that define Metal Gear, and they are just as awesome as you remember.
    • 79 Metascore
    • 90 Critic Score
    It may not be the deepest game or the best video pinball title of all time, but it is a fantastic cart, and one that you will come back to again and again for as long as you own your Game Boy Advance. [July 2002, p.92]
    • Game Informer
    • 85 Metascore
    • 90 Critic Score
    Metal Gear Solid 3 didn't necessarily need a remake, but now that it’s here, I’m not sure I will ever be able to go back to the original versions.
    • 80 Metascore
    • 88 Critic Score
    Although the improvements made to this year’s entry will keep me hooked for months, I can’t quite call SDvsR 2007 the perfect wrestling experience. There are still flaws here and there that irk me, like Diva matches that feel far too automated and the difficulty balancing in some of the tougher game modes.
    • 88 Metascore
    • 88 Critic Score
    The DLC functions as a fun extension of the main game but isn’t one to play in lieu of the primary adventure. But any excuse to play more Resident Evil 4 remake is one I am eager to attach my grappling hook to and fly toward.
    • 85 Metascore
    • 88 Critic Score
    A respectable follow-up, but it doesn't come close to rekindling the magic of the original. [Dec 2003, p.132]

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